From: | Ray Ciscon <RayCiscon@***.COM> |
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Subject: | SR:TCG Rules Variant - Fast & Fun |
Date: | Thu, 5 Feb 1998 19:07:19 EST |
or break any unrwritten rules by doing this, but I thought I'd let you guys
know about a rules variant I've been playing with my wife to make the game
faster, and more fun.
Problem: SR:TCG is a great game, but has a few flaws that can make for severe
problems that can take a lot of fun away from the game. Certain players like
to construct decks that serve no purpose but to abuse the game mechanics and
rules abstractions to the point where it doesn't matter what game they're
playing.
You know what I'm talking about. You've seen these decks. Heavy on 'Brutes',
i.e. Skwaaark!, Lord Torgo, etc., Armor, and Objectives that make the
Challenges inconsequential, i.e. 'Cleanse The Hive', etc.
The mechanics of this deck involve exclusively running against your own
Objectives, getting your 'Brute' Samurai's armored up enough that you can eat
the products of the converted Challenges for breakfast, and win the game.
This is fun if winning is the only important thing for you.
If you like, or love, the setting and background of Shadowrun, this bites.
The Solution: A few modifications that not only make the game faster, but also
make it, IMO, more fun.
1) The following cards are prohibited: Lord Torgo.
Lord Torgo, while being cool, is incredibly unbalancing. The best way to
counteract Lord Torgo is to get him out first. I know people who stack their
deck with 4 Lord Torgo's just to try and get him out sooner. Or you can modify
your deck to 'liquidate' Lord Torgo. This can work, but it's not much fun.
2) Turn the Special card, 'Moonlighting', into a Location card.
This lets you make money quicker, which makes the game go faster. We allow up
to 4 'Moonlighting' cards in play on each side at a time. All other rules
pertaining to Locations apply. NuYen is the lifeblood of the game, and this
lets you get your runners and stuff out quicker.
3) Remove the ability to 'Stack the Objective Deck'.
What we have done is take a single copy of all the objectives the player owns,
shuffle them, and then draw randomly from that deck for Objectives. This stops
the annoying habit of stacking the Objective deck in your own favor, and adds
the element of 'randomness' back into the mix.
Everyone I've played this variant with seems to like it.
What do you guys think?
Ray Ciscon