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Message no. 1
From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Subject: [SR] "Timing Issues"
Date: Fri, 29 Aug 1997 00:45:04 -0400
Hi all....

We had another few games this evening and another handful of questions
arose.

#1: Loki has already declared that Locations that are interactive
require the runners to tap, therefore Runners accessing the Club Vortex
would have to tap to generate a Drug counter. <yes?>

#2: At what point does a person declare that their runner with a "drug
counter" is going to use that counter? Do they declare its use prior to
beginning the run? Or during the run?

#3: When do augmented characters who have taken a normally lethal
amount of damage actually die? For example: Player A's sole runner 3/4
takes a drug capsule <from The Vortex Club> and temporarily receives a
+3/+3 addition to its stats. If said runner receives 4 points of DMG on
its first challenge, will it die after the completion of the first
challenge or will it be able to go on to try further challenges that
round because it technically still has 3 "virtual" hitpoints left?
At what stage will this character actually die?

#4 Who decides where to allocate DMG from any given Challenge card? If
the shadowrunning team gets to decide where all the DMG goes what
benefit is the "First Strike" offered by *The Security Drone* Challenge
card... It would seem to me that the runner team would take the first
strike and just soak the DMG on its runners so as to let them all live
and carry on with the run... Now if your opponent allocated the FIRST
STRIKE dmg or any DMG for that matter, from challenge cards that would
be another story. So how do you all play this?

All your help is greatly appreciated!

Tamara
Loving this new game!
Message no. 2
From: Bull <chaos@*****.COM>
Subject: Re: [SR] "Timing Issues"
Date: Fri, 29 Aug 1997 01:02:45 -0400
At 12:45 AM 8/29/97 -0400, Michael Pease/Tamara Lorenz wrote these timeless
words:
>Hi all....
>
>We had another few games this evening and another handful of questions
>arose.
>
Fire away!

<bull ducks the incoming bullets>

#1: Loki has already declared that Locations that are interactive
>require the runners to tap, therefore Runners accessing the Club Vortex
>would have to tap to generate a Drug counter. <yes?>
>
Yes.

> #2: At what point does a person declare that their runner with a
"drug
>counter" is going to use that counter? Do they declare its use prior to
>beginning the run? Or during the run?
>
Unless it says otherwise, at anytime.

> #3: When do augmented characters who have taken a normally lethal
>amount of damage actually die? For example: Player A's sole runner 3/4
>takes a drug capsule <from The Vortex Club> and temporarily receives a
>+3/+3 addition to its stats. If said runner receives 4 points of DMG on
>its first challenge, will it die after the completion of the first
>challenge or will it be able to go on to try further challenges that
>round because it technically still has 3 "virtual" hitpoints left?
> At what stage will this character actually die?
>
The effect, IIRC, lasts until the end of the turn. This card works the
similar to Tinman, who can gain +1/+1 for each Nuyen you give him. Thus,
if a 4/4 character goes to a 7/7 with the drug (or other temporary bonus
points), he can take 5 damage from a challenge, and still be alive until
the end of turn, allowing him the chance to be healed, or to soak up a
couple points more damage.

However, at the end of your turn, if he still has more damage counters on
him than he has Body, then he dies.

> #4 Who decides where to allocate DMG from any given Challenge
card? If
>the shadowrunning team gets to decide where all the DMG goes what
>benefit is the "First Strike" offered by *The Security Drone* Challenge
>card... It would seem to me that the runner team would take the first
>strike and just soak the DMG on its runners so as to let them all live
>and carry on with the run... Now if your opponent allocated the FIRST
>STRIKE dmg or any DMG for that matter, from challenge cards that would
>be another story. So how do you all play this?
>
Unless otherwise stated, the owner of the runners allocates damage. First
Strike, unless otherwise stated as well, works the same way. The major
thing to keep in mind if Fatigue here. If a 7/7 takes 5 points of first
strike damage, then he only deal 2 points. This could make a huge difference.

>All your help is greatly appreciated!
>
No probs... We don;t have lives anyways...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
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-- R.C. during the Drive in the Country tournament
Message no. 3
From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] "Timing Issues"
Date: Thu, 28 Aug 1997 22:56:01 -0700
---Michael Pease/Tamara Lorenz wrote:
>
> #1: Loki has already declared that Locations that are
interactive
> require the runners to tap, therefore Runners accessing the Club
Vortex
> would have to tap to generate a Drug counter. <yes?>

Yes, the card says "Turn Runner to visit Club Vortex and roll D6 for
each visiting Runner.

> #2: At what point does a person declare that their runner
with a "drug
> counter" is going to use that counter? Do they declare its use prior
to
> beginning the run? Or during the run?

Club Vortex says the token may be used at any time.

> #3: When do augmented characters who have taken a normally
lethal
> amount of damage actually die?

A similar Q&A is posted in FASA's SRTCG FAQ:

If I pump Tin Man (normally 5/5) to 8/8 and he takes 6 damage, what
happens?
Tin Man's stats will return to normal during the End phase of the
turn. This would give him 6 damage against a Body of 5, and so Tin Man
would be trashed.

> #4 Who decides where to allocate DMG from any given
Challenge card? If
> the shadowrunning team gets to decide where all the DMG goes what
> benefit is the "First Strike" offered by *The Security Drone*
Challenge
> card... It would seem to me that the runner team would take the first
> strike and just soak the DMG on its runners so as to let them all
live
> and carry on with the run... Now if your opponent allocated the FIRST
> STRIKE dmg or any DMG for that matter, from challenge cards that
would
> be another story. So how do you all play this?

Again from FASA's FAQ:

Does Fatigue apply to damage a Runner has just received from a card
that "attacks first"?
Yes.

So in other words, now that the running team has taken damage from the
drone attacking first, and fatigue has taken affect, do they still do
enough damage to kill the drone? Remember anyone who doesn't have the
Stamina ability is getting their Attack Value reduced by the amount of
damage they've sustained.

> All your help is greatly appreciated!

And freely offered.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.