From: | David Reis <david.reis@*****.COM> |
---|---|
Subject: | Stay-in-play Challenges |
Date: | Tue, 31 Mar 1998 15:29:09 -0800 |
>Some 'send-back' Challenges do stay in play - Maglocks, nororiously;
>Poison Gas Trap (which is weak against Big Tough Guy decks with lots of
>Stamina); Nets, which is *great* against BTG decks. For a really nasty
>combination, try Lone Star Crowd Control combined with Pressure Plates
>(which also stays in play). LSCC can be pretty much unstoppable in some
>cases (4 LSHQs in play, and sitting on a Cottonmouth can make it a 11/26
>(A1) -- and it can get higher, and yes I know Runners can get tougher).
My group has always played that Poison Gas Trap is trashed after revealed,
although the card doesn't explicitly say to do so. Nets, however, does
say, "Trash after revealed" so it doesn't stay in play.
The text on Pressure Plates is a little confusing. Here it is, quoted from
the Underworld spoiler list downloaded from FASA's web site:
"Roll D6. If the result is less than the number of Runners present, the
shadowrun is over. Each Runner present takes 1 armor-piercing damage, and
Pressure Plates is trashed. If the result is greater than or equal to the
number of Runners present, trash Pressure Plates. Pressure Plates is always
trashed on a roll of 6+."
Doesn't this seem to say that PP is trashed no matter what the roll is?
David