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Message no. 1
From: Matt Breton mrbreton@*******.com
Subject: Street Life net.expansion (Notes)
Date: Tue, 15 Jun 1999 14:08:52 PDT
Additional Rules for _Street Life_:

* Districts of Seattle: Districts are an entirely new type of card, similar
to Locations. (They are not affected by cards that
target Locations, however, such as Cherry Bomb's ability.) Districts have no
deployment cost, and are put into play during
their owner's Legwork. Each District is unique and prime; there can only be
one Council Island in your deck and in play.

* Special Traits:
Antisocial: If a Runner with the Anti-social trait is present during a
shadowrun, the shadowrunning team automatically fails to
sleaze any Challenge with a Social sleaze requirement. The alarm is
triggered for the remainder of the run. A Runner with
Anti-social-2 may not be deployed while the player has non-Anti-social
Runners in play.

- Commando: When wounded, this Runner may voluntarily pull out of a
shadowrun between Challenges. The rest of the
shadowrun team continues on the shadowrun as normal.

Commando may be followed by a number, indicating the minimum amount of
damage a Runner must take before pulling out:
LYONESSE / Street Samurai / 6¥
3/4 Elf. Commando (2), Stamina. Athletics-1, Leadership-1, Melee-1
If Lyonesse were on a shadowrun, and took one damage from a Sentry Drone,
she would not be able to pull out. But, if she
took two or three damage, she would be able to safely return to the
Safehouse.

If the number is followed by an asterisk (*), the Runner must return to the
Safehouse after being wounded.

- Influence: Runners with Influence represent the movers, shakers, and
rules-breakers of the Shadowrun universe. A player
may choose to not to collect Nuyen or draw cards during the Credstick phase
and instead gain Reputation equal to the
combined Influence of all unturned Runners he controls.

- Stamina: A Runner with Stamina ignores the effect of Fatigue. This may be
limited to an amount of damage the Runner may
ignore. For example:
ZIG-ZAG / Street Samurai / 7¥
4/5 Dwarf. Stamina (3), Athletics-1, Melee-1, Stealth-1.
Zig-Zag is only able to ignore the first three points of damage he takes,
even if his Body is increased by way of Muscle
Replacement or Dermal Plating. If Zig-Zag takes four points of damage, his
Attack Rating is reduced by one; if he takes two
points of damage -- well, ulp, he's dead.

The Stamina trait may also be used to indicate a further hardiness against
particular types of diseases or infection. A Runner
with Stamina: Virus is immune to the effect of Virus tokens (nor does he
suffer Fatigue). This may also be limited to how
much damage a Runner can resist; a Runner with Stamina: Virus (3) would be
able to ignore the first three Virus tokens
he holds and the first three points of damage he takes.


_______________________________________________________________
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Message no. 2
From: Matt Breton mrbreton@*******.com
Subject: Street Life net.expansion (Notes)
Date: Tue, 15 Jun 1999 14:08:52 PDT
Additional Rules for _Street Life_:

* Districts of Seattle: Districts are an entirely new type of card, similar
to Locations. (They are not affected by cards that
target Locations, however, such as Cherry Bomb's ability.) Districts have no
deployment cost, and are put into play during
their owner's Legwork. Each District is unique and prime; there can only be
one Council Island in your deck and in play.

* Special Traits:
Antisocial: If a Runner with the Anti-social trait is present during a
shadowrun, the shadowrunning team automatically fails to
sleaze any Challenge with a Social sleaze requirement. The alarm is
triggered for the remainder of the run. A Runner with
Anti-social-2 may not be deployed while the player has non-Anti-social
Runners in play.

- Commando: When wounded, this Runner may voluntarily pull out of a
shadowrun between Challenges. The rest of the
shadowrun team continues on the shadowrun as normal.

Commando may be followed by a number, indicating the minimum amount of
damage a Runner must take before pulling out:
LYONESSE / Street Samurai / 6¥
3/4 Elf. Commando (2), Stamina. Athletics-1, Leadership-1, Melee-1
If Lyonesse were on a shadowrun, and took one damage from a Sentry Drone,
she would not be able to pull out. But, if she
took two or three damage, she would be able to safely return to the
Safehouse.

If the number is followed by an asterisk (*), the Runner must return to the
Safehouse after being wounded.

- Influence: Runners with Influence represent the movers, shakers, and
rules-breakers of the Shadowrun universe. A player
may choose to not to collect Nuyen or draw cards during the Credstick phase
and instead gain Reputation equal to the
combined Influence of all unturned Runners he controls.

- Stamina: A Runner with Stamina ignores the effect of Fatigue. This may be
limited to an amount of damage the Runner may
ignore. For example:
ZIG-ZAG / Street Samurai / 7¥
4/5 Dwarf. Stamina (3), Athletics-1, Melee-1, Stealth-1.
Zig-Zag is only able to ignore the first three points of damage he takes,
even if his Body is increased by way of Muscle
Replacement or Dermal Plating. If Zig-Zag takes four points of damage, his
Attack Rating is reduced by one; if he takes two
points of damage -- well, ulp, he's dead.

The Stamina trait may also be used to indicate a further hardiness against
particular types of diseases or infection. A Runner
with Stamina: Virus is immune to the effect of Virus tokens (nor does he
suffer Fatigue). This may also be limited to how
much damage a Runner can resist; a Runner with Stamina: Virus (3) would be
able to ignore the first three Virus tokens
he holds and the first three points of damage he takes.


_______________________________________________________________
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