From: | "Jeff N." <xanatos@********.NET> |
---|---|
Subject: | Tactics: Converge |
Date: | Fri, 27 Mar 1998 14:01:06 -0500 |
>headlong into Security Guards (11/18 after pumping). Since the Guard
>will do enough damage to ax three Sams, and still survive the 'runners,
>the Sams' player decides to use a T:C.
>
>The Challenge is reduced to dealing out (18 - (A4 cumulative) ) 14
>points of damage. It doesn't matter how much damage is meted out to a
>particular Sam; T:C takes all the damage that makes it through armor and
>applies it the a single Runner -- in other words, Sam On The Left takes
>all 14 points of damage, and dies rather messily.
Hmm, I don't think that this is correct. You don't sum all of the
Runners' armor and then subtract it from the Attack Value of the
Challenge before applying damage. On page 66 of SRTCG Rulebook, it
states:
The Challenge inflicts an amount of damage on the Runner team
equal to the Challenges Attack Value. The Shadowrunning player
chooses how to divide damage between Runners, Drone And Spirits
present on the run, accounting for Armor when necessary.
Since Tactics:Converge redirects the entire Attack Value of the Challenge
onto one Runner, the result is really 18 - A1 (for the single Sam) = 17
total damage. The result is identical to the one above, one Sam is killed
and the others aquire no damage counters, but the distinction could be
important in the future if there is some kind of funky card effect that we
can't forsee.
--
Jeffrey Nuremburg
xanatos@********.net