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Mailing List Logs for ShadowRN

Message no. 1
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Timing and Tournements (was:Re: FASA Answers on Red Widow and
Date: Fri, 12 Sep 1997 15:22:14 -0700
---Brett Barksdale wrote:
[SNIP]
<summary>

Brett is no very happy about the ruleing's involving "Green Apple
Quicksteps".

</summary>

I feel the same way as you Brett. The group that I play with has made
it's own ruling on the whole time issue. We break it down to this for
all the timing issues.

Only before each Phase or each step during the Combat Phase, is any
other player allowed to play any card when it is not their turn. Also
right before a challenge is revealed over. We do make exceptions for
any card that will modify die rolls and any card that effects a card
that is just coming out of a players hand during that phase or step.
We never actually wrote these rules down yet, we have just agreed on
them so far. So if you do not understand why we play this way I am
sorry, it's just how we have been play the game.

I definatly think that the simplistic timing system may have to get a
little more complicated for tournement play. I have had a decks
pivital combo be completely made useless by a "RuleJudge" in one of
the Jyhad tournements I played in. If FASA does not take a more
strict approach to the timing issues I can forsee some of you being
screwed on a ruling during a tournement.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr







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Message no. 2
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Timing and Tournements (was:Re: FASA Answers on Red Widow and
Date: Fri, 12 Sep 1997 15:35:20 -0700
>Only before each Phase or each step during the Combat Phase, is any
>other player allowed to play any card when it is not their turn. Also
>right before a challenge is revealed over. We do make exceptions for
>any card that will modify die rolls and any card that effects a card
>that is just coming out of a players hand during that phase or step.
>We never actually wrote these rules down yet, we have just agreed on
>them so far. So if you do not understand why we play this way I am
>sorry, it's just how we have been play the game.

Yep, we do much the same. Within a shadowrun, we break it down into
discreet phases. This doesn't complicate the game at all - it just
makes it very clear when a card may or may not be played.

GAQS, being a common card (dubious whether rarity should matter, but
our group is still on limited cards, so its ok for now) and costing only
2 nuyen (the big reason), was ruled by our group to only be used
PRIOR TO AN OBJECTIVE BEING REVEALED. It became WAY too powerful for
2 nuyen otherwise. We also use it to send people back from intercepting
or people coming into (a la Yamaha Rapier or Red whats-her-face) a
combat. But to let such a common, cheap card pick apart a running team
with the degree of precision that FASA sez is okay is silly.

>I definatly think that the simplistic timing system may have to get a
>little more complicated for tournement play.

No kidding. I can see it now:

Player 1: "I said it first"
Player 2: "No you didn't!"
Player 1: "Yes I did!"

This is not exactly the situation you want your game rules to boil
down to. And this is what annoys me with the FASA ruling. Of /course/ we
can play whatever house rules we want and be just fine and happy at
home. But what if I wanted to ever play in a tournament? The current
timing rules are too stupid for me to handle. I do NOT want a critical
part of SRTCG to see who can read the cards first and cry "sleaze!" or
"no sleaze!".

Or maybe I should just start developing all of those "meta" game skills
to go along with this ruling like learning to turn expose cards by
rotating them so /I/ see them first (and thus get that 0.5 second edge). :-)

- Brett

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