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Message no. 1
From: Felix Hoefert <FHoefert@********.DE>
Subject: TodayÂīs tourney
Date: Thu, 30 Apr 1998 01:24:02 +0200
Hi Everbuddy!

I want to give You gals and guys a short review of todayīs tourney. Many
(most?) of you probably have never played with more than 3 others, so
this might interest you.
We were 9 players, so each round one player got an automatic win. We
agreed on 30 Rep for this player, since both 80 points, which would have
been needed for a win, and 0 points would be unfair.
I played a basically Dwarven deck with a little support from
Shellshocks, Stompers, and a Hollywood.
In the first round, I was the more or less fortunate to get the
automatic win. All Stomper + Katana + Wake the Dead based decks won
their games. Three players were using these, one frequent player of this
"tactic" didnīt show up for the tourney.
The second round set me against a Wake the Dead deck, and since I came
up with Stomper right away and Nerpsed a Katana from my opponent, I was
able to defeat him by taking Urban Brawl (his), Assassination (mine),
and finally The Vault (mine). I was the only player in the tourney to
beat one of these decks. By the way, my opponent achieved two of his
WtD.
I the third round, I played against a 4-Fuchi (the guyīs got special
"connections")-decker-Lone Star Deck. As usual, he used Room §$%" as
his
Ojective. I won by pulling his LotIs with a bunch of Specials like Riots
(which wreaks havoc upon his deckers), and then using False Mentor when
he took my Critter Hunt with 2 Wildfires and other Loneys. Since the
time ran out after this, I won by Rioting before his last turn and
thereby dooming his run. A very fortunate and admittedly cheesy way to
win.
Since we count wins before reputation score, I got to be in the
semi-finals. As I had foreseen, I had to play another Wake the Dead
player. The third of them didnīt make it to the semis because he
mistakenly didnīt go on any run before he got heavy equipment for his
runners, and this took him too long. I lost this game in 15 minutes. At
least I got one Objective for 25 Rep.
The player I was drawn to play the next game didnīt want to play
anymore, probably because he was fed up with not achieving first place
or German Championship qualification points, so I got third place and
thereby an Underworld bosster pack. As predicted, Wake the Dead took
first and second.
After the tourney, a friend decided to build a Wake the Dead countering
Wake the Dead deck (how creative). We played this at his home twice, and
it came out 50-50 against my tourney deck.
The (at least nearer) future will see about 80% Wake the Dead decks and
a few steadfast cheese-haters. My hope is that all the Deaders get fed
up with playing against their own decks and start getting creative
again. I got through this tourney only by a large chunk oīluck, since
Iīve only got two Stompers in my deck.
Btw, asked for the reasons why they played WtD, these players all
answered: "Well, I want to win a tourney, too." If it comes down to
this, why not roll a dice for all of them and let the creative players
play it out for the lower rankings?
I will not give up trying to find an effective countering deck for WtD,
at least for the next week or so :)

Felix Hoefert
Message no. 2
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: TodayÂīs tourney
Date: Thu, 30 Apr 1998 03:54:02 +0200
Jon Edwards wrote:
>
> <big snip>
> >Btw, asked for the reasons why they played WtD, these players all
> >answered: "Well, I want to win a tourney, too." If it comes down to
> >this, why not roll a dice for all of them and let the creative players
> >play it out for the lower rankings?
> >I will not give up trying to find an effective countering deck for WtD,
> >at least for the next week or so :)
> <big snip>
>
> Felix,
>
> Off the top of your head, could you outline what was in the "Wake The Dead"
> decks that you saw? What were the dominant runners, gear, challenges, etc?
> Was it mainly dependant on Underworld-type specials, runners, etc, or was
> it pretty even with First run as well?

Of course, they use 4 Stompers and 4 Katanas. Varying they have Skwrarks
and Torgos. Other gear are Wabbitīs Feet, Hand Razors, Bulldog Vans,
Harley Scorpions and Maglock Passkey. Two had Urban Brawls as
Objectives, too. The player who didnīt show up used Trogs last time
(with Syn as second ganger). A Louie works well, too. To defend
themselves, they apply GAQs, Wild Goose Chase and LotI, basically.
Dangerous opponents like Cherry Bomb or Rockers are neutralized with
Wanted and Cement Shoes, and a False Mentorīs always useful. Their money
depends on Rockers/ Danteīs, mainly, but Iīve seen Shakedown, too.
Shakedown is better with a Lone Star/ Mafia deck (a very powerful
combination with 4 HQs plus Danteīs Inferno etc.). As challenges,
hard-to-sleaze and lethal-to-runners types are most frequent, since a
troll player wants to block his opponentīs sleazable Objectives. The
Artificial Intelligence is very popular - most more experienced players
have them here (Unique but still tough, even though FanProīs agreed with
FASA to change it from Matrix to Electrical). Jinx or Tiny with Monowhip
are the best ways to counter an A.I.
As You can see, Underworld is not very important aside from WtD,
although one player used his Humbug to get cheap Wabbitīs Feet and
Bulldogs, which arenīt Runner-dependant to use.
I hope this information satisfies You; ask if You want to know more
things which I donīt momentarily recall.

Felix
Message no. 3
From: OneWay919 <OneWay919@***.COM>
Subject: Re: ______TodayÂīs_tourney
Date: Thu, 30 Apr 1998 01:23:33 EDT
In a message dated 98-04-29 22:27:46 EDT, you write:

<< >My hope is that all the Deaders get fed
>up with playing against their own decks and start getting creative
>again.

How about having a tourny that rewards for creativity? Like subtracting
rep for every duplicate card in the winners deck, or having them start at
a -1 to -5 rep for every duplicate card.

Or, how about putting 4 cleanse the hives in your deck with 4 change of
plans/all or nothing/and blindsided. I've seen a complete team of trolls
well armed go down after fighting 6 bug spirits and the queen...With cleanse
the hive you typically can concentrate on your opponents challenges and if
you keep beating him to them, there's not much he can do except fight some
bugs. I say, if they want to hack & slash on their shadowruns, give them
something to hack & slash.
Any other suggestions to add to this combo/tatic?

Peace,
Keldon Mor >>


yeah Hit them with a few Security Consultants nothing like going thru all the
challenges then facin your own Hunting Gargoyles, or Booby Trap, or Mine Field
or ....you get the picture...let them cut their own throats, just hope they
don't have a Mag Locks on top (sucks when you know the combo)

Gunnar
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: Today's Tourney
Date: Thu, 30 Apr 1998 11:29:10 -0700
---Keldon Mor <Keldon@********.NET> wrote:
>
> Actually, I think it's in the FAQ somewhere that if your
opponent runs
> into your Sec. Consultant and there card is a Maglock/Runners on
> retainer/fusion gate/security camera/etc... you get to pick the
> combination/use your runners/apply the 5 pnts/pick your own card.
Don't ask
> me what happens if their top card is also a Sec Consultant...the
objective
> probably implodes...

This happened in a game between Caric and I. He hit my security
consultant, which pointed to his top challenge that was also a sec.
consultant.

We decided it was treat kinda like there not being a challenge on his
stack for him to face. Both consultants were trashed and the run ended.

-== Loki ==-
+----------------------------------------------------------------------+
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SRTCG trade lists last updated 4/9/98

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Message no. 5
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: ______TodayÂīs_tourney
Date: Fri, 1 May 1998 04:58:35 +0200
OneWay919 wrote:
>
> In a message dated 98-04-29 22:27:46 EDT, you write:
>
> << >My hope is that all the Deaders get fed
> >up with playing against their own decks and start getting creative
> >again.
>
> How about having a tourny that rewards for creativity? Like subtracting
> rep for every duplicate card in the winners deck, or having them start at
> a -1 to -5 rep for every duplicate card.
>
> Or, how about putting 4 cleanse the hives in your deck with 4 change of
> plans/all or nothing/and blindsided. I've seen a complete team of trolls
> well armed go down after fighting 6 bug spirits and the queen...With cleanse
> the hive you typically can concentrate on your opponents challenges and if
> you keep beating him to them, there's not much he can do except fight some
> bugs. I say, if they want to hack & slash on their shadowruns, give them
> something to hack & slash.
> Any other suggestions to add to this combo/tatic?
>
> Peace,
> Keldon Mor >>
>
> yeah Hit them with a few Security Consultants nothing like going thru all the
> challenges then facin your own Hunting Gargoyles, or Booby Trap, or Mine Field
> or ....you get the picture...let them cut their own throats, just hope they
> don't have a Mag Locks on top (sucks when you know the combo)
>
The problem is they will probably delete your Specials with LotI (they
keepīem on hand til they really need them). Cleanse the Hive doesnīt
help since they use their own Wake the Dead to make their Reputation. A
change of tourney rules will not work. One of the WtD players has
promised to inform the Shadowrun distributor FanPro of the rules change
should any be made, and thereby no German Championship points or Promo
cards could be given out anymore. The ban on transformation Objectives
was cancelled for this same reason. We still all want to get our
Championship points.
It is virtually impossible to get CoP, Blindsided and All or Nothing out
as a combo 4 times (for his WtD), and being able to pay for them every
time without any one being cancelled by LotI, even on the off chance
that a player has 4 of the Rares. If I try to collect and keep the Nuyen
for all these Specials, Iīm just about unable to play any other cards.

Any other suggestions?

Felix Hoefert
Message no. 6
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: TodayÂīs tourney
Date: Fri, 1 May 1998 05:12:19 +0200
hansen wrote:
>
> >In a message dated 98-04-29 22:27:46 EDT, you write:
> >
> ><< >My hope is that all the Deaders get fed
> > >up with playing against their own decks and start getting creative
> > >again.
> >
> > How about having a tourny that rewards for creativity? Like
> subtracting
> > rep for every duplicate card in the winners deck, or having them start at
> > a -1 to -5 rep for every duplicate card.
> >
> > Or, how about putting 4 cleanse the hives in your deck with 4 change
> of
> > plans/all or nothing/and blindsided. I've seen a complete team of trolls
> > well armed go down after fighting 6 bug spirits and the queen...With
> cleanse
> > the hive you typically can concentrate on your opponents challenges and if
> > you keep beating him to them, there's not much he can do except fight some
> > bugs. I say, if they want to hack & slash on their shadowruns, give them
> > something to hack & slash.
> > Any other suggestions to add to this combo/tatic?
> >
> > Peace,
> > Keldon Mor >>
> >
> >
> >yeah Hit them with a few Security Consultants nothing like going thru all
> the
> >challenges then facin your own Hunting Gargoyles, or Booby Trap, or Mine
> Field
> >or ....you get the picture...let them cut their own throats, just hope they
> >don't have a Mag Locks on top (sucks when you know the combo)
> >
> >Gunnar
>
> I've seen a big boy deck go down to a deck that used money stealers (ice
> queen & sticky fingers) and elite security mage and other pumper challenges.
> Squatter and Highbrow provided card drawing and recycling. Mr Johnson
> provided the right runners. The idea was to stall for time until you got the
> following team Fastjack(to arrange the challenges), Drake(good skills),
> Reaper(good skills), Marek (not bad skills, pumpable), Tinkerbell(good
> skills), Hawkwind(good skills, biotech), Tempest(good overall character,
> good skills). Gear included invisibility, bulldog van and Maglock Passkey.
> Specials include wanted(take out rockers), Rush job, Nerps!, cyber psychosis
> and Infected chrome. Stingers include blindsided , FM, Just a rumor,
> Lofwyr's schemes and LotI. Can't remeber the challenges.....

Money stealers are good, but will not stand in a tourney against cheaper
decks. Too many Wanteds and Riots to fence off, and after your Ice
Queens and Sticky Fingers are gone, the Trolls come back. The only
chance is to get the first turn and steal at least his first 3 Nuyen, or
else itīs likely thereīll be a Stomper out to take out your deckers and
other useful Runners. Not one of the above can defeat a Stomper unarmed,
and Torgo will kill any elves.
The pure Nuyen stealer decks worked well when most players didnīt have
many cards, but today theyīre easily put down by most. Iīve found that
Cyber-Psychosis and Infected Chrome arenīt woth it, since only about 1
in 3 decks uses Cyberware at all, and then you have to wait for it to be
played. One Runner trashed after a number of Rounds isnīt worth the cost
of the card. A money stealer deck is too slow for going on runs (getting
Runners and Gear out, doing Recon, and avoiding Runner losses.
Btw, playing Maglock Passkey on a cheap Runner makes a great bait for
your opponentīs Wanteds (if you can afford to lose MP, that is).

Felix
Message no. 7
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Today's Tourney
Date: Fri, 1 May 1998 06:05:06 +0200
Loki wrote:
>
> ---Keldon Mor <Keldon@********.NET> wrote:
> >
> > Actually, I think it's in the FAQ somewhere that if your
> opponent runs
> > into your Sec. Consultant and there card is a Maglock/Runners on
> > retainer/fusion gate/security camera/etc... you get to pick the
> > combination/use your runners/apply the 5 pnts/pick your own card.
> Don't ask
> > me what happens if their top card is also a Sec Consultant...the
> objective
> > probably implodes...
>
> This happened in a game between Caric and I. He hit my security
> consultant, which pointed to his top challenge that was also a sec.
> consultant.
>
> We decided it was treat kinda like there not being a challenge on his
> stack for him to face. Both consultants were trashed and the run ended.
>
Iīd do it differently. Since the Consultant is trashed after taking
effect, the second Consultant would point to the next Challenge on the
original stack. ---Felix
Message no. 8
From: "a . a" <alphirius@****.COM>
Subject: Re: TodayÂīs tourney
Date: Fri, 1 May 1998 05:19:12 EDT
Big 'ole snip.......

>Money stealers are good, but will not stand in a tourney against
>cheaper
>decks. Too many Wanteds and Riots to fence off, and after your Ice
>Queens and Sticky Fingers are gone, the Trolls come back. The only
>chance is to get the first turn and steal at least his first 3 Nuyen,
>or
>else itīs likely thereīll be a Stomper out to take out your deckers
>and
>other useful Runners. Not one of the above can defeat a Stomper
>unarmed,
>and Torgo will kill any elves.
>The pure Nuyen stealer decks worked well when most players didnīt have
>many cards, but today theyīre easily put down by most.

'nother big snip.....
> Felix
>
Granted, all it would take is a Luck of the Irish, or something similiar,
but I find that when playing against a Brute deck, my best friend tends
to be In-Fighting.

"In-fighting, 5Y, Special, Play on a target player, All runners
in target player's safe house take x armour piercing damage. X=
the number of orks and trolls in target player's
safehouse.

Flavor-text: Safety tip #16: Refering to orks and trolls as
Trogs can Hurt."

Against most of the folks I know, the fear of my playing that when they
have 5-9 trolls and Orks out, can really deter them..... and having 4
in my decks....... It can hurt a lot. Granted, it can be countered, but
so can a lot of things.......

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Message no. 9
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: TodayÂīs tourney
Date: Sat, 2 May 1998 02:37:09 +0200
a . a wrote:
>
> Big 'ole snip.......
>
> >Money stealers are good, but will not stand in a tourney against
> >cheaper
> >decks. Too many Wanteds and Riots to fence off, and after your Ice
> >Queens and Sticky Fingers are gone, the Trolls come back. The only
> >chance is to get the first turn and steal at least his first 3 Nuyen,
> >or
> >else itīs likely thereīll be a Stomper out to take out your deckers
> >and
> >other useful Runners. Not one of the above can defeat a Stomper
> >unarmed,
> >and Torgo will kill any elves.
> >The pure Nuyen stealer decks worked well when most players didnīt have
> >many cards, but today theyīre easily put down by most.
>
> 'nother big snip.....
> > Felix
> >
> Granted, all it would take is a Luck of the Irish, or something similiar,
> but I find that when playing against a Brute deck, my best friend tends
> to be In-Fighting.
>
> "In-fighting, 5Y, Special, Play on a target player, All runners
> in target player's safe house take x armour piercing damage. X=
> the number of orks and trolls in target player's
> safehouse.
>
> Flavor-text: Safety tip #16: Refering to orks and trolls as
> Trogs can Hurt."
>
> Against most of the folks I know, the fear of my playing that when they
> have 5-9 trolls and Orks out, can really deter them..... and having 4
> in my decks....... It can hurt a lot. Granted, it can be countered, but
> so can a lot of things.......
>

Itīs their own fault if they play that many Trolls. You only need a
maximum of 3 out to win a Wake the Dead game. Iīve found In-Fighting too
expensive for having to keep it for 5-6 or more trogs and sparing the
Nuyen for it. As I said, usually only one or two Trolls are played to
win a WtD. I will post a deck shortly that is a Troll deck to counter
WtD decks - by using their strategy and pushing it to its limit. By my
experience, this deck is impossible to beat in an 80 point game by a
safe chance (except by itself) - even when Media Chick is errataīd. Wait
ītil you see it; Iīm too tired now to post it.---Felix

Further Reading

If you enjoyed reading about Todayīs tourney, you may also be interested in:

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