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Mailing List Logs for ShadowRN

Message no. 1
From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: Too many tokens in the game? [Re: My Take on Question,
Date: Sun, 22 Mar 1998 14:07:18 -0500
At 11:21 PM 3/21/98 -0800, Crane wrote:

<Snipped...>

>FASA doesn't seem to mind having umpteen (that's right, umpteen) different
tokens for >us too keep track of.

>Black Market:
> Jeez...even more tokens.

From an outsider's point of view (don't play the game), there seems to be
too many tokens for play. Clone tokens, damage tokens, stat tokens, virus
tokens, and now the possibility to use tokens for card affects like Sudden
Goblinization... why not just skip the cardboard cards and play token games?


>Leader of the Pack:
>Makes a ganger...a Ganger Leader.
>Is Lord Torgo a Ganger Leader or not? (prolly not, but they better remove
the dumb >qualifier, if it never amounts to anything, next run...jeez).

Perhaps the next version, second printing, will remove the Leader aspect to
Lord Torgo, along with maybe removing the 'Rat' aspect from Scatter. I
think it is a bit awkward that a 'rat shaman' could be other totems...

Speaking of the next edition, I was reading a magazine called "Gamer",
dated Jan/Feb of 1998, that has an article about the card game (more the
rpg into the card game). "A second printing of the card game, due out as
you read this, swaps out 39 cards (mostly commons and uncommons) with new
replacements and changes art of 12 more." Therefore, is the next printing
only 51 new cards while the rest will be duplicates of old? Does anyone
have any inside info on the matter? Would not be that great if you want
the 'new' cards, you are stuck getting old ones too (but you'll get a new
copyright).

Bah - called 7 stores around the area. Of those, 3 are closing/closed (for
good), 3 are sold out, and the last have a few packs left. But no one
sells in bulk *grumble*.

What a fraggin' town...
>>>>>Axlrose - ...<<<<<
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Too many tokens in the game? [Re: My Take on Question,
Date: Sun, 22 Mar 1998 17:45:56 -0800
>>>>> Axlrose - ... <<<<< wrote:

> >From an outsider's point of view (don't play the game), there seems to be
> too many tokens for play. Clone tokens, damage tokens, stat tokens, virus
> tokens, and now the possibility to use tokens for card affects like Sudden
> Goblinization... why not just skip the cardboard cards and play token games?

Feh. Disagree.

In-game: Most of the cards that generate tokens are Uncommon, Rare or
Promos; with the exception of damage tokens, they're all under your
control. Don't like keeping track of Virus tokens? Well, there are
only two cards that generate them, so - don't stick em in your deck.
And while Club Vortex and Shadowland are nifty, they're not so
all-powerful that a deck can;t survive without them.'

Tokens don't *have* to be glass beads; I often end up using fragged
Runners turned upside down and plaecd udnerneath the Runner they're
affected; handwritten notes and postits/sticky-tabs work very well,
since you can use the same scrap of paper for multiple effects.

Out-of-game: If you want token-heavy games, look at Magic or L5R, both
of which are far, far, far worse (and still very popular).


-Matt

------------------------------------
Beware the man who casts two shadows.

GridSec: SRCard / Wolf in Shepherd's Clothing
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SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm

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