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Message no. 1
From: Bradley Aaron Rebh <brebh@*****.BGSU.EDU>
Subject: Tournament Idea
Date: Thu, 26 Feb 1998 14:45:16 -0500
I don't know how good of an idea this is (I've never been in a CCG
tournament). What if a player came to the tournament only with their deck
of runners/gear/etc... Not their objectives. The people running the
tournament would supply the objectives. As each round progresses, the
objectives that each player would get would increase in difficulty.
Example:

round 1-20 reputation objectives or lower, mostyly common objectives
round 2-35 and down, mostly uncommons and commons
round 3-any objective

This sort of simulates what a real shadowrunner would go through. A
shadowrunner can be picky on what runs they take, but they're still
limited to what work is available and what skills they have.

I think that this would be rather cool. Especially if the players weren't
even allowed to look at their objectives until they were revealed during
the game.

Though this would also cut a lot of some strategy out of the game. I
would sure like to try it though.

what do you guys think?

-----------------------------------------
Bradley Aaron Rebh

brebh@*****.bgsu.edu
http://art.bgsu.edu/~rebh

920 E.Wooster #4
Bowling Green, OH 43402
419.353.2405
-----------------------------------------
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Tournament Idea
Date: Thu, 26 Feb 1998 17:50:07 -0800
Bradley Aaron Rebh wrote:

[snip: Nifty Cool Idea]

> what do you guys think?

That, sir, was a nifty cool idea :)

In the process of adding some tourney rules to my website; I'll have to
consider adding those as an alternate.


-Matt

------------------------------------
With nomads I am numbered. -- E. MacColl

SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 3
From: Bradley Aaron Rebh <brebh@*****.BGSU.EDU>
Subject: Re: Tournament Idea
Date: Thu, 26 Feb 1998 18:00:03 -0500
On Thu, 26 Feb 1998, Matb wrote:

> Bradley Aaron Rebh wrote:
>
> [snip: Nifty Cool Idea]
>
> > what do you guys think?
>
> That, sir, was a nifty cool idea :)
>
> In the process of adding some tourney rules to my website; I'll have to
> consider adding those as an alternate.

I don't know if I said this when I originally sent out that idea, but the
goal was to represent your runners becoming more experinced and thus (each
round) your team is offered more challenging shadowruns. I guess the
winner would be the player with the most reputation at the end of the
tournament. Each round you could weed out a percentage of the players
that have the lowest total reputation earned. Choosing a percentage would
allow you to determine for yourself exactly how many rounds you wanted
to play, and also determined how many players you could have. Or vice
versa.

any comments or suggestions?

-----------------------------------------
Bradley Aaron Rebh

brebh@*****.bgsu.edu
http://art.bgsu..edu/~rebh

920 E.Wooster #4
Bowling Green, OH 43402
419.353.2405
-----------------------------------------
Message no. 4
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: Tournament Idea
Date: Fri, 27 Feb 1998 09:19:09 -0600
>>what do you guys think?<<

I think it's a cool tournament idea! As long as whoever is running the
tourney has a sufficient # of oobjectives it would be really cool.
--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 5
From: Bradley Aaron Rebh <brebh@*****.BGSU.EDU>
Subject: Tournament Idea
Date: Wed, 15 Apr 1998 20:28:47 -0400
Hi all, all this talk about tournaments got me thinking. Do we have any
official rules for tournaments from FASA (maybe it's been mentioned, but
I haven't read all the tourny posts)?

here's an idea I came up with:

games of 3-4 players each.
There isn't a set number of reptation to win the game, instead, you play
until each player has gotten 30 turns.
after the game, the person at each table with the highest reputation
earned for the game plays each other and go down the list in order(in the
case of ties, roll a die to see who advances to which table). Actually
who you play next is unimportant as long as your opponents are new.

after so many rounds of 30 turns, the person with the highest repuation
earned is the winner of the tourny. With this tournament style, Saeder
Krupp could actually win the tournament. :P (remember to add the rep
earned by all S.Krupps that come into play!)

the number of turns played is untested, I picked 30 because 30 was the
average number of daysd in a month and each round of the tournament could
emulate a month in the shadows. *shrug* just a thought, any comments?

other tourny ideas?

any body compiling tourny suggestions? I'd like to see them if anyone
has!

later...

-----------------------------------------
Bradley Aaron Rebh

brebh@*****.bgsu.edu
http://art.bgsu.edu/~rebh

920 E.Wooster #4
Bowling Green, OH 43402
419.353.2405
-----------------------------------------
Message no. 6
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Tournament Idea
Date: Wed, 15 Apr 1998 21:19:57 -0400
>Hi all, all this talk about tournaments got me thinking. Do we have any
>official rules for tournaments from FASA (maybe it's been mentioned, but
>I haven't read all the tourny posts)?
>
>here's an idea I came up with:
>
>games of 3-4 players each.
>There isn't a set number of reptation to win the game, instead, you play
>until each player has gotten 30 turns.

I like this idea. It represents the sort of environment faced by the real
players in shadowrunning. Rather than having a distinct goal for rep.
points, it becomes a battle for the most. It gives slower decks a chance to
start working, and show the power of balanced decks over Media Chick Tin Man
types.

>after the game, the person at each table with the highest reputation
>earned for the game plays each other and go down the list in order(in the
>case of ties, roll a die to see who advances to which table). Actually
>who you play next is unimportant as long as your opponents are new.


Why bother with the die roll. With the sort of flexibility STRCG offers as
to numbers of players involved, it would be better to advance both.

>after so many rounds of 30 turns, the person with the highest repuation
>earned is the winner of the tourny. With this tournament style, Saeder
>Krupp could actually win the tournament. :P (remember to add the rep
>earned by all S.Krupps that come into play!)


Great idea, but I think Saeder Krupp should be left out. I don't think
anyone would reasonably be expected to compete with SK.

>the number of turns played is untested, I picked 30 because 30 was the
>average number of daysd in a month and each round of the tournament could
>emulate a month in the shadows.

I like. I have always thought that Shadowrun kept the feeling of an RPG
better than most, and I like the idea of keeping somewhat true to this.
(Within reason anyway).
Message no. 7
From: Longshot <lshot@**********.COM>
Subject: Re: Tournament Idea
Date: Thu, 16 Apr 1998 09:37:12 -0400
>
> Hi all, all this talk about tournaments got me thinking. Do we have any
> official rules for tournaments from FASA (maybe it's been mentioned, but
> I haven't read all the tourny posts)?
>
> here's an idea I came up with:
>
> games of 3-4 players each.
> There isn't a set number of reptation to win the game, instead, you play
> until each player has gotten 30 turns.
> after the game, the person at each table with the highest reputation
> earned for the game plays each other and go down the list in order(in the
> case of ties, roll a die to see who advances to which table). Actually
> who you play next is unimportant as long as your opponents are new.
>
> after so many rounds of 30 turns, the person with the highest repuation
> earned is the winner of the tourny. With this tournament style, Saeder
> Krupp could actually win the tournament. :P (remember to add the rep
> earned by all S.Krupps that come into play!)
>
> the number of turns played is untested, I picked 30 because 30 was the
> average number of daysd in a month and each round of the tournament could
> emulate a month in the shadows. *shrug* just a thought, any comments?
>
> other tourny ideas?
>
> any body compiling tourny suggestions? I'd like to see them if anyone
> has!
>
> later...

I like it...:)

No First turn kills!!!!
(well you know what I mean...No Cheese)
Message no. 8
From: Longshot <lshot@**********.COM>
Subject: Re: Tournament Idea
Date: Thu, 16 Apr 1998 09:41:58 -0400
<snip>
>
> Great idea, but I think Saeder Krupp should be left out. I don't think
> anyone would reasonably be expected to compete with SK.
<snip>

I don't think anything should be left out.

If a card is too powerful then Fasa should just come out with a obvious
common counter.

ex. If False Mentor is too powerful make a contact that would not only
negate the effect of the card but penilize the player who attempts to use
it. If everyone played with false mentor and Fasa made a card like that
then everyone would start playing with that contact until everyone took
False mentor out of their decks because it wouldn't be effective anymore.

did anyone but me understand what i just said in that paragraph...?
Message no. 9
From: hansen <hansen@********.COM.SG>
Subject: Re: Tournament Idea
Date: Thu, 16 Apr 1998 22:57:41 +0800
>> here's an idea I came up with:
>>
>> games of 3-4 players each.
>> There isn't a set number of reptation to win the game, instead, you play
>> until each player has gotten 30 turns.
>> after the game, the person at each table with the highest reputation
>> earned for the game plays each other and go down the list in order(in the
>> case of ties, roll a die to see who advances to which table). Actually
>> who you play next is unimportant as long as your opponents are new.
>>
>> after so many rounds of 30 turns, the person with the highest repuation
>> earned is the winner of the tourny. With this tournament style, Saeder
>> Krupp could actually win the tournament. :P (remember to add the rep
>> earned by all S.Krupps that come into play!)
>>
>> the number of turns played is untested, I picked 30 because 30 was the
>> average number of daysd in a month and each round of the tournament could
>> emulate a month in the shadows. *shrug* just a thought, any comments?
>>
>> other tourny ideas?
>>
>> any body compiling tourny suggestions? I'd like to see them if anyone
>> has!
>>
>> later...
>
>I like it...:)
>
>No First turn kills!!!!
>(well you know what I mean...No Cheese)
>

I like this too... It's novel... But it allow politicking which some people
hate... Pls comment...
Message no. 10
From: hansen <hansen@********.COM.SG>
Subject: Re: Tournament Idea
Date: Thu, 16 Apr 1998 23:01:00 +0800
>>
>> Great idea, but I think Saeder Krupp should be left out. I don't think
>> anyone would reasonably be expected to compete with SK.
><snip>
>
>I don't think anything should be left out.
>
>If a card is too powerful then Fasa should just come out with a obvious
>common counter.
>
>ex. If False Mentor is too powerful make a contact that would not only
>negate the effect of the card but penilize the player who attempts to use
>it. If everyone played with false mentor and Fasa made a card like that
>then everyone would start playing with that contact until everyone took
>False mentor out of their decks because it wouldn't be effective anymore.
>
>did anyone but me understand what i just said in that paragraph...?
>

I don't think it should be left out... It's a way to possibly recover from a
bad start... or control the rest of the players... Think about it w/ cherry
bomb... hmm... no more worrys about speed decks?

But of course there is luck.. and luck is very evident in SR...
Message no. 11
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Tournament Idea
Date: Fri, 17 Apr 1998 23:58:37 -0400
>>> Great idea, but I think Saeder Krupp should be left out. I don't think
>>> anyone would reasonably be expected to compete with SK.
>><snip>
>>
>>I don't think anything should be left out.
>>
>>If a card is too powerful then Fasa should just come out with a obvious
>>common counter.


I think it's perfectly valid to allow him into decks in the tournement, and
to win individual games, (meaning the players in those games would not have
a chance to score as much rep as they otherwise would), but not be able to
win the tourny.
Message no. 12
From: Gumbyflex1 <Gumbyflex1@***.COM>
Subject: Re: Tournament Idea
Date: Sat, 18 Apr 1998 00:09:02 EDT
In a message dated 98-04-18 00:06:02 EDT, you write:

<<
>>> Great idea, but I think Saeder Krupp should be left out. I don't think
>>> anyone would reasonably be expected to compete with SK.
>><snip>
>>
>>I don't think anything should be left out.
>>
>>If a card is too powerful then Fasa should just come out with a obvious
>>common counter.


I think it's perfectly valid to allow him into decks in the tournement, and
to win individual games, (meaning the players in those games would not have
a chance to score as much rep as they otherwise would), but not be able to
win the tourny.
>>
it is just counterproductive in tourny play. in fun play it is ok but a card
that someone can play when they get screwed agianst a better dect that wont
either player go on to the next round doesnt seem reasonable.
-J
Message no. 13
From: Norman McLeod <mcleodn@***********.NET>
Subject: Re: Tournament Idea
Date: Sat, 18 Apr 1998 00:46:20 -0400
> >>> Great idea, but I think Saeder Krupp should be left out. I don't think
> >>> anyone would reasonably be expected to compete with SK.
> >><snip>
> >>
> >>I don't think anything should be left out.
> >>
> >>If a card is too powerful then Fasa should just come out with a obvious
> >>common counter.
>
>
> I think it's perfectly valid to allow him into decks in the tournement,
and
> to win individual games, (meaning the players in those games would not
have
> a chance to score as much rep as they otherwise would), but not be able to
> win the tourny.
> >>
>it is just counterproductive in tourny play. in fun play it is ok but a
card
>that someone can play when they get screwed agianst a better dect that wont
>either player go on to the next round doesnt seem reasonable.


That's the risk you take in playing him. I thin it is a balanced card, but I
don't think you should count hm just like another entry in the tournement.
Message no. 14
From: hansen <hansen@********.COM.SG>
Subject: Re: Tournament Idea
Date: Sat, 18 Apr 1998 13:22:24 +0800
It is not counter productive at all....
Saender Krupp cannot win if it is not in play... in this case you only win
at the end of the fixed number of turns... What happens when you blow
Saender Krupp on the 29th turn with Cherry bomb???

>it is just counterproductive in tourny play. in fun play it is ok but a
card
>that someone can play when they get screwed agianst a better dect that wont
>either player go on to the next round doesnt seem reasonable.
>-J

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