From: | Brain Dust <braindust@********.COM> |
---|---|
Subject: | Tr: Two Questions |
Date: | Thu, 26 Mar 1998 11:00:57 -0500 |
De : Ken Dirk (DrugDoc) <dirkkenn@***.edu>
À : Brain Dust <braindust@********.com>
Date : jeudi 26 mars 1998 11:00
Objet : Re: Two Questions
>Brain Dust wrote:
>>
>> > This brings a question to mind, I was going over the SRCards
Q&A
>> and
>> >came across the the stim patch question. Per the rulebook it
states
>> that you
>> >may never assign more damage to a run than his body would allow.
The
>> Q&A
>> >states that stim patch is an exception where if a challenge must
deal
>> all
>> >damage to a signal runner, say Thrash, he would go negative and if
>> he's
>> >at -2 or less, stim patch wouldn't help. Then it states that if
two
>> thrashes
>> >both with stim patches encounter say a Dracoform, would both bite
it
>> because
>> >you would have to put damage on both. But why couldn't you put one
>> runner at
>> >say 0 or -1 and the rest on the other, then use the stim patch on
the
>> one
>> >reviving him?
>>
>> IMHO, I would say that the only situation where a runner could be
in
>> the negatives would be on a "apply all damage to a single
>> runner"/tactics converge situation. Any other should bring him
down
>> to 0.<snip>
>> Mathieu Bergeron / Brain Dust
>
>OK, let me open up a new can of worms. What about challenges (ie
>ambushed in route) that allow the owner of the challenge to
distribute
>dammage as he/she wants. I would think that that person could put a
>runner into the negative dammage area to prevent a stim patch from
saving
>the runner. But I'm not sure and would invite anyone's comments.
>
>Ken Dirk (DrugDoc)
>