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Message no. 1
From: Justin Marcinkus <marci001@***.EDU>
Subject: Two questions
Date: Sat, 11 Oct 1997 08:41:49 -0500
1) Can a "guard" take damage from area affect damage in order to protect
someone (i.e. Damage from Tempest, Riots, Mine Field)? The rule book states
that it must be directed damage, so this would lead me to believe that the
answer is No.

2) Has there been any "official" ruling on the wording of Wanted? Who's Legwork
phase does the card get played during, the opponent's or the target's.
Properly, it seems to be that it should be the opponent's. Also, is there any
reason that this card can't be played on a turned runner?
----------------
Justin Marcinkus
marci001@***.edu
----------------
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Two questions
Date: Thu, 9 Oct 1997 23:27:19 -0700
> 1) Can a "guard" take damage from area affect damage in order to protect
> someone (i.e. Damage from Tempest, Riots, Mine Field)? The rule book states
> that it must be directed damage, so this would lead me to believe that the
> answer is No.

H'm. Pestilence and the White Knight, anyone? [Semi-obscure MtG
reference]

I'd have to side with you. The Guarding character is to busy taking his
own flesh wound to worry about a "client".

> 2) Has there been any "official" ruling on the wording of Wanted? Who's
Legwork
> phase does the card get played during, the opponent's or the target's.
> Properly, it seems to be that it should be the opponent's. Also, is there any
> reason that this card can't be played on a turned runner?

I'm pretty sure FASA agreed that each opponent has the ability to turn
one Runner during his *own* Legwork phase, not the
player-who-has-the-Wanted-Runner's turn.

There's no reason it can't be played on a turned Runner; I'm pretty
sure, however, that the defending Runner always gets to defend himself
(ie, deal damage). The RBT isn't exactly set up to discuss this, but
consider intercepting as a parallel.


-Mb
Message no. 3
From: "(No Name Available)" <mothman@**********.COM>
Subject: Re: Two questions
Date: Sat, 11 Oct 1997 12:00:19 -0600
> 1) Can a "guard" take damage from area affect damage in order to protect
> someone (i.e. Damage from Tempest, Riots, Mine Field)? The rule book states
> that it must be directed damage, so this would lead me to believe that the
> answer is No.

>>>I'd have to side with you. The Guarding character is to busy taking his own
flesh wound to worry about a "client".<<<

I disagree. The damage is still being directed at the Runner. A Runner
with guard should be able to deflect it. You're thinking like Magic
players.

--
mothman@**********.com

"It's more fun to compute"
—Kraftwerk
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: Two questions
Date: Sat, 11 Oct 1997 10:58:27 -0700
---Justin Marcinkus <marci001@***.EDU> wrote:
>
> 1) Can a "guard" take damage from area affect damage in order to
protect
> someone (i.e. Damage from Tempest, Riots, Mine Field)? The rule book
states
> that it must be directed damage, so this would lead me to believe
that the
> answer is No.

I don't see why not. In fact in a game last week, I played a Riots in
an attempt to kill of Caric's Static. He had Knuckles take the two
points of damage Static would have had, in addition to his own two
points. I didn't find anything wrong with that.

This is just IMHO.

> 2) Has there been any "official" ruling on the wording of Wanted?
Who's Legwork
> phase does the card get played during, the opponent's or the
target's.
> Properly, it seems to be that it should be the opponent's. Also, is
there any
> reason that this card can't be played on a turned runner?

This comes from a response a list member (I believe Rob Harris) got
from FASA:

>>>2) Wanted - Do you attack the Wanted! character during
a)The WANTED! character's player's legwork phase
b)The legwork phase of each opponent?<<<

The WANTED! character's player's Legwork Phase.

-== Loki ==-
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SRTCG trade lists last updated 10/11/97
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Message no. 5
From: Felix Hoefert <FHoefert@********.DE>
Subject: Two Questions
Date: Tue, 24 Mar 1998 00:17:00 +0100
1. Is the damage from Doc Wagon Platinum AP?
2. Can the damage to distribute from a Tactics: Converge exceed the
target Runnerīs Body. Example: Would a Converge-targetted Thrash
distribute 16 damage from the attacking Skwraaaaaark, or just the 3
damage he can take before he dies?

Felix
Message no. 6
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Mon, 23 Mar 1998 15:43:27 -0800
---Felix Hoefert <FHoefert@********.DE> wrote:
>
> 1. Is the damage from Doc Wagon Platinum AP?

No, damage is only armor piercing when the card states it is.

> 2. Can the damage to distribute from a Tactics: Converge exceed the
> target Runnerīs Body. Example: Would a Converge-targetted Thrash
> distribute 16 damage from the attacking Skwraaaaaark, or just the 3
> damage he can take before he dies?

Yes. When damage is to be assigned to a single runner, the excess
(above Body + Armor) just goes off into the astral somewhere. Overflow
damage is only really pertinent when figuring if a Stim Patch or such
could keep them alive. For example, the team Thrash and Uncle Joe hit
Feeding Ghouls and a Tactics: Converge leaves Thrash to take the full
five points. He wasn't wearing armor and the damage takes him to -2
Body. A Stim Patch would only bring him to Zero and still leave him
dead.

-== Loki ==-
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Message no. 7
From: Phil Jaros <chakan@****.PYROTECHNICS.COM>
Subject: Re: Two Questions
Date: Tue, 24 Mar 1998 01:17:38 -0600
Loki wrote:
>---Felix Hoefert <FHoefert@********.DE> wrote:
>>
>>1. Is the damage from Doc Wagon Platinum AP?
>
>No, damage is only armor piercing when the card states it is.

Hmmmm... I always played that the Doc Wagon Platinum basically removes
all but one point of damage (thus in effect being armor peircing).

On a side note I just finished playing a game with my new Yakuza deck,
and I must say that Yakuza Assassin is the best Challenge there is.

Let's look at the card:

Yakuza Assassin
Challenge (Indoor)
If alarm is triggered, a randomly determined Runner must fight Yakuza
Assassin alone. No Drones, Spirits or Vehicles may be used dring this
combat.
Melee 2 Social
6/6 (A1)

First it is an Indoor challenge, so it isn't effected by Invisibility,
Stun Gloves, Sleep etc...
Second although it's sleaze requirements are not the toughest, it is
still a decent mix of skills.
Now the special text is what is great, Only one Runner deals damage
to the Assassin, and your opponent doesn't even get to choose who
it is. Plus if the Runner choosen can't deal out 7 points of damage
the shadowrun is over. Notice that the assassin isn't trashed after
combat so it only can be discarded if he is killed in combat. :)

Play this on a Operation Cottonmouth and you'll soon find out that a
8/8(A2) is hard to kill with a Random Runner (especially if I set it
up with the Highway Showdown or The Big Chase....



--
Phil Jaros 888888888
chakan@************.com O=O=O=O=O
___________aaaaaaaaaaaaa___________
___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 8
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Tue, 24 Mar 1998 06:11:12 -0800
---Phil Jaros <chakan@****.PYROTECHNICS.COM> wrote:
>
> Loki wrote:
> >---Felix Hoefert <FHoefert@********.DE> wrote:
> >>
> >>1. Is the damage from Doc Wagon Platinum AP?
> >
> >No, damage is only armor piercing when the card states it is.
>
> Hmmmm... I always played that the Doc Wagon Platinum basically removes
> all but one point of damage (thus in effect being armor peircing).

Actually, I'd agree with you on that. I was thinking merely of whether
damage would be AP or not. Not about the fact that DWP takes a dead
Runner and heals all but the one point of damage.

-== Loki ==-
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Message no. 9
From: Jon Palmer <jmp225@***.EDU>
Subject: Re: Two Questions
Date: Tue, 24 Mar 1998 12:47:14 -0500
>---Phil Jaros <chakan@****.PYROTECHNICS.COM> wrote:
>>
>> Loki wrote:
>> >---Felix Hoefert <FHoefert@********.DE> wrote:
>> >>
>> >>1. Is the damage from Doc Wagon Platinum AP?
>> >
>> >No, damage is only armor piercing when the card states it is.
>>
>> Hmmmm... I always played that the Doc Wagon Platinum basically removes
>> all but one point of damage (thus in effect being armor peircing).
>
>Actually, I'd agree with you on that. I was thinking merely of whether
>damage would be AP or not. Not about the fact that DWP takes a dead
>Runner and heals all but the one point of damage.

I couldn't think of WHY this would be important, but here's why. For
challenges like Booby Trap & Incubus, that kill a runner without outright
damage, if this WASN'T armor-piercing then the runner would come home
uninjured (if he's got armor). So it has to be.

Jon Palmer
Message no. 10
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Two Questions
Date: Wed, 25 Mar 1998 22:41:59 +0100
Loki wrote:
> > 2. Can the damage to distribute from a Tactics: Converge exceed the
> > target Runnerīs Body. Example: Would a Converge-targetted Thrash
> > distribute 16 damage from the attacking Skwraaaaaark, or just the 3
> > damage he can take before he dies?
>
> Yes. When damage is to be assigned to a single runner, the excess
> (above Body + Armor) just goes off into the astral somewhere. Overflow
> damage is only really pertinent when figuring if a Stim Patch or such
> could keep them alive. For example, the team Thrash and Uncle Joe hit
> Feeding Ghouls and a Tactics: Converge leaves Thrash to take the full
> five points. He wasn't wearing armor and the damage takes him to -2
> Body. A Stim Patch would only bring him to Zero and still leave him
> dead.
>
Letīs discuss this a little. Converge players argue that since the
damage is distributed before itīs dealt to the specific Runner, Skwrark
would get 8 of his own (two Hand Razors) points of damage. Otherwise,
heīd only get 1 or 2 points, since Thrash can only take 3. Of course,
you add 3 points from Thrash. Which one of these solutions would
definitely be correct? ---Felix
Message no. 11
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Two Questions
Date: Wed, 25 Mar 1998 19:37:58 -0800
Felix Hoefert wrote:

> Let´s discuss this a little. Converge players argue that since the
> damage is distributed before it´s dealt to the specific Runner, Skwra=
rk
> would get 8 of his own (two Hand Razors) points of damage. Otherwise,
> he´d only get 1 or 2 points, since Thrash can only take 3. Of course,=

> you add 3 points from Thrash. Which one of these solutions would
> definitely be correct? ---Felix

You're looking at this through backwards-glasses, Felix. It doesn't
matter how damage was originally distributed. There are two situations
that will arise in combat:

Single Source: Four Sam the Sleuths with Lined Coats (4/4 A1) run
headlong into Security Guards (11/18 after pumping). Since the Guard
will do enough damage to ax three Sams, and still survive the 'runners,
the Sams' player decides to use a T:C.

The Challenge is reduced to dealing out (18 - (A4 cumulative) ) 14
points of damage. It doesn't matter how much damage is meted out to a
particular Sam; T:C takes all the damage that makes it through armor and
applies it the a single Runner -- in other words, Sam On The Left takes
all 14 points of damage, and dies rather messily.

Multiple Source: Not all Challenges deal out damage through Threat
rating; I've gotten into the habit of calling Challenges like
Minefields, Highway Showdown and so on multiple-source Challenges, since
the effect is almost like one itty-bitty Challenge dealing out damage to
each Runner, instead of a big Challenge dealing out damage to be divided
between all Runners present.

It's still an open question in my mind exactly how a situation where
four Runners face a Highway Showdown (4 damage to each Runner) would be
resolved; whether each individual Runner's armor would reduce the damage
and then, that total taken and dropped on one single Runner; or whether
all incoming damage would be summed up and then only the T:C'd Runner's
Armor applied. In any case, it would be very dangerous for all except a
few cases (Torgo and one other Runner against Highway Showdown, for
instance).

So I'll leave that second section unresolved; it's my opinion that the
total amount of damage would be summed up (8 points) and then the T:C'd
Runner's armor applied (Lord Torgo has 2).


- Matt

------------------------------------
Beware the man who casts two shadows.

GridSec: SRCard / Wolf in Shepherd's Clothing
Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
Message no. 12
From: Keldon Mor <Keldon@********.NET>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 00:55:55 -0600
This brings a question to mind, I was going over the SRCards Q&A and
came across the the stim patch question. Per the rulebook it states that you
may never assign more damage to a run than his body would allow. The Q&A
states that stim patch is an exception where if a challenge must deal all
damage to a signal runner, say Thrash, he would go negative and if he's
at -2 or less, stim patch wouldn't help. Then it states that if two thrashes
both with stim patches encounter say a Dracoform, would both bite it because
you would have to put damage on both. But why couldn't you put one runner at
say 0 or -1 and the rest on the other, then use the stim patch on the one
reviving him?

On another note, to use a drone, must the runner be a Rigger, or does
having piloting alone work? Reason being, under spirits, which work just
like drones, it states that shamans OR anyone with conjuring may use spirits
which allows Sally Tsung use spirits even thought she's only a Mage. So, why
can't Redline use drones?

Peace,
Lee F. Foster
Keldon@********.net
http://ww2.NetNitco.net/users/keldon/
-----Original Message-----
From: Matb <mbreton@**.NETCOM.COM>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Wednesday, March 25, 1998 6:48 PM
Subject: Re: Two Questions


>Felix Hoefert wrote:
>
>> Letīs discuss this a little. Converge players argue that since the
>> damage is distributed before itīs dealt to the specific Runner, Skwrark
>> would get 8 of his own (two Hand Razors) points of damage. Otherwise,
>> heīd only get 1 or 2 points, since Thrash can only take 3. Of course,
>> you add 3 points from Thrash. Which one of these solutions would
>> definitely be correct? ---Felix
>
>You're looking at this through backwards-glasses, Felix. It doesn't
>matter how damage was originally distributed. There are two situations
>that will arise in combat:
>
>Single Source: Four Sam the Sleuths with Lined Coats (4/4 A1) run
>headlong into Security Guards (11/18 after pumping). Since the Guard
>will do enough damage to ax three Sams, and still survive the 'runners,
>the Sams' player decides to use a T:C.
>
>The Challenge is reduced to dealing out (18 - (A4 cumulative) ) 14
>points of damage. It doesn't matter how much damage is meted out to a
>particular Sam; T:C takes all the damage that makes it through armor and
>applies it the a single Runner -- in other words, Sam On The Left takes
>all 14 points of damage, and dies rather messily.
>
>Multiple Source: Not all Challenges deal out damage through Threat
>rating; I've gotten into the habit of calling Challenges like
>Minefields, Highway Showdown and so on multiple-source Challenges, since
>the effect is almost like one itty-bitty Challenge dealing out damage to
>each Runner, instead of a big Challenge dealing out damage to be divided
>between all Runners present.
>
>It's still an open question in my mind exactly how a situation where
>four Runners face a Highway Showdown (4 damage to each Runner) would be
>resolved; whether each individual Runner's armor would reduce the damage
>and then, that total taken and dropped on one single Runner; or whether
>all incoming damage would be summed up and then only the T:C'd Runner's
>Armor applied. In any case, it would be very dangerous for all except a
>few cases (Torgo and one other Runner against Highway Showdown, for
>instance).
>
>So I'll leave that second section unresolved; it's my opinion that the
>total amount of damage would be summed up (8 points) and then the T:C'd
>Runner's armor applied (Lord Torgo has 2).
>
>
>- Matt
>
>------------------------------------
>Beware the man who casts two shadows.
>
>GridSec: SRCard / Wolf in Shepherd's Clothing
>Teen Poets FAQ: http://pw1.netcom.com/~mbreton/poetry/poetfaq.htm
>SRTCG Website: http://www.geocities.com/Area51/Station/2189/ccgtop.htm
>
Message no. 13
From: Brain Dust <braindust@********.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 06:57:23 -0500
> This brings a question to mind, I was going over the SRCards Q&A
and
>came across the the stim patch question. Per the rulebook it states
that you
>may never assign more damage to a run than his body would allow. The
Q&A
>states that stim patch is an exception where if a challenge must deal
all
>damage to a signal runner, say Thrash, he would go negative and if
he's
>at -2 or less, stim patch wouldn't help. Then it states that if two
thrashes
>both with stim patches encounter say a Dracoform, would both bite it
because
>you would have to put damage on both. But why couldn't you put one
runner at
>say 0 or -1 and the rest on the other, then use the stim patch on the
one
>reviving him?


IMHO, I would say that the only situation where a runner could be in
the negatives would be on a "apply all damage to a single
runner"/tactics converge situation. Any other should bring him down
to 0.

> On another note, to use a drone, must the runner be a Rigger, or
does
>having piloting alone work? Reason being, under spirits, which work
just
>like drones, it states that shamans OR anyone with conjuring may use
spirits
>which allows Sally Tsung use spirits even thought she's only a Mage.
So, why
>can't Redline use drones?

From Underworld
Gizmo-Ganger : 4Y : Piloting, Hermit : Human Runner : 2/3
Gizmo may use Gear/Drone Cards

>Peace,

Mathieu Bergeron / Brain Dust
Message no. 14
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 07:50:13 -0800
---Keldon Mor <Keldon@********.NET> wrote:
>
> On another note, to use a drone, must the runner be a Rigger, or
does
> having piloting alone work? Reason being, under spirits, which work
just
> like drones, it states that shamans OR anyone with conjuring may use
spirits
> which allows Sally Tsung use spirits even thought she's only a Mage.
So, why
> can't Redline use drones?

You answered your own question. The RBT states that spirits may be
used by _any_ Runner with Conjuring. Whereas Drones may _only_ be used
by Riggers. Piloting does not necessarily a Rigger make, as is the
case with Redline and Turbo.

Underworld introduces a new Runner, Gizmo, that's Ganger w/ piloting
but his special ability is that he can use Drones.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
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SRTCG trade lists last updated 3/24/98
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Message no. 15
From: ">>>>> Axlrose - ... <<<<<" <axlrose@**********.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 11:47:37 -0500
At 07:50 AM 3/26/98 -0800, Loki wrote:

<Snipped original post...>

>You answered your own question. The RBT states that spirits may be used
by _any_ >Runner with Conjuring. Whereas Drones may _only_ be used by
Riggers. Piloting does >not necessarily a Rigger make, as is the case with
Redline and Turbo.

Quick question - for Lone Star Drone :

Gear(Drone)
"Play on Rigger or Lone Star Runner. A Lone Star Runner may only hold one
Lone Star Drone."

- if I read this correctly, being a member of the Star seems to by-pass
the rigger requirement. Thus Duncan the Lone Star Beat Cop can have this
drone follow him, no?

<Smoked off Gizmo...>

Comments or opinions?
>>>>>Axlrose - ...<<<<<
Message no. 16
From: Brett Borger <bxb121@***.EDU>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 11:41:23 +0000
> IMHO, I would say that the only situation where a runner could be in
> the negatives would be on a "apply all damage to a single
> runner"/tactics converge situation. Any other should bring him down
> to 0.

I've been watching this thread for a while....no one has actually
mentioned the TEXT of Tactics: Converge, which includes the phrase
"Excess damage is ignored".

Does this mean that a stim patch CAN save a Converged person?

-=SwiftOne=-
p.s. Brain Dust, your reply-to is overriding the list

Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 17
From: Blade Hunter <bladehnt@*********.NET>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 12:06:16 -0500
On Thu, 26 Mar 1998, >>>>> Axlrose - ... <<<<< wrote:
> Quick question - for Lone Star Drone :
>
> Gear(Drone)
> "Play on Rigger or Lone Star Runner. A Lone Star Runner may only hold one
> Lone Star Drone."
>
> - if I read this correctly, being a member of the Star seems to by-pass
> the rigger requirement. Thus Duncan the Lone Star Beat Cop can have this
> drone follow him, no?

Or more specificly, Duncan drags the Lone Star Drone behind him while he's on
his beat. (*holding* is no problem, but all of the current lone star runners
need a chipjack for a piloting soft to *use* the darn drone...)

now let's see if i fixed my reply-to over-riding, or just made it worse...
-me.
bladehnt@*********.net
Message no. 18
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 09:08:53 -0800
---">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM> wrote:
>
> Quick question - for Lone Star Drone :
>
> Gear(Drone)
> "Play on Rigger or Lone Star Runner. A Lone Star Runner may only
hold one
> Lone Star Drone."
>
> - if I read this correctly, being a member of the Star seems to
by-pass
> the rigger requirement. Thus Duncan the Lone Star Beat Cop can have
this
> drone follow him, no?

Exactly. Cool combo... Wildfire (LS Combat Mage) with: Sleep (x2),
Jinx, _and_ a LS Drone. He's got (A3) should be able to get past a
b-load of Challenges and there's the drone on the off chance he needs
it in a fight. :o)

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
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Message no. 19
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 09:24:47 -0800
---Blade Hunter <bladehnt@*********.NET> wrote:
>
> Or more specificly, Duncan drags the Lone Star Drone behind him
while he's on
> his beat. (*holding* is no problem, but all of the current lone
star runners
> need a chipjack for a piloting soft to *use* the darn drone...)

Good point, I hadn't thought about it that way. I wonder if that's
what the DLOH's intended. :o)

> now let's see if i fixed my reply-to over-riding, or just made it
worse...

Seems to be working OK now.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
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Message no. 20
From: Brain Dust <braindust@********.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 16:54:09 -0500
>> IMHO, I would say that the only situation where a runner could be
in
>> the negatives would be on a "apply all damage to a single
>> runner"/tactics converge situation. Any other should bring him
down
>> to 0.
>
>I've been watching this thread for a while....no one has actually
>mentioned the TEXT of Tactics: Converge, which includes the phrase
>"Excess damage is ignored".


Eh, I don't have any converge :)

>Does this mean that a stim patch CAN save a Converged person?

I would say so.

>p.s. Brain Dust, your reply-to is overriding the list


I know, I'll have to change for Eudora. (tonight, I promise!)

>Brett Borger

Mathieu Bergeron / Brain Dust

ps. Is it normal if I don't get a copy of the mails I send to the
list?
Message no. 21
From: Noah Overton <NOAH_OVERTON@*************.OM.HP.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 11:42:07 -0800
On Thu, 26 Mar 1998, >>>>> Axlrose - ... <<<<< wrote:
> Quick question
- for Lone Star Drone :
>
> Gear(Drone)
> "Play on Rigger or Lone Star Runner. A Lone Star Runner may only
hold one > Lone Star Drone."
>
> - if I read this correctly, being a member of the Star seems to
>by-pass > the rigger requirement. Thus Duncan the Lone Star Beat Cop
>can have this > drone follow him, no?

>Or more specificly, Duncan drags the Lone Star Drone behind him while
>he's on his beat. (*holding* is no problem, but all of the current
>lone star runners need a chipjack for a piloting soft to *use* the
>darn drone...)

my take on this is the lone star drone is a drone with a auto pilot
that will respond to a lone star runner.
there for the lone star runners would not need piloting to use it.

Noah
Message no. 22
From: Keldon Mor <Keldon@********.NET>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 14:18:10 -0600
Doesn't the Sorcery skill just state how many spells a mage may use in
one turn? So in fact, you could load Wildfire up with 5,6,7,10+ spells? He
only could use 3 a turn but would have some nice armor no?

Peace,
Lee F. Foster
Keldon@********.net
http://ww2.NetNitco.net/users/keldon/
-----Original Message-----
From: Loki <daddyjim@**********.COM>
To: SRCARD@********.ITRIBE.NET <SRCARD@********.ITRIBE.NET>
Date: Thursday, March 26, 1998 11:22 AM
Subject: Re: Two Questions


>---">>>>> Axlrose - ... <<<<<"
<axlrose@**********.COM> wrote:
>>
>> Quick question - for Lone Star Drone :
>>
>> Gear(Drone)
>> "Play on Rigger or Lone Star Runner. A Lone Star Runner may only
>hold one
>> Lone Star Drone."
>>
>> - if I read this correctly, being a member of the Star seems to
>by-pass
>> the rigger requirement. Thus Duncan the Lone Star Beat Cop can have
>this
>> drone follow him, no?
>
>Exactly. Cool combo... Wildfire (LS Combat Mage) with: Sleep (x2),
>Jinx, _and_ a LS Drone. He's got (A3) should be able to get past a
>b-load of Challenges and there's the drone on the off chance he needs
>it in a fight. :o)
>
> -== Loki ==-
>+----------------------------------------------------------------------+
> Fearless Leader of the Shadowrun Trading Card Game Mailing List
> SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
>+----------------------------------------------------------------------+
> Poisoned Elves: www.primenet.com/~gamemstr
> SRTCG trade lists last updated 3/24/98
>
>_________________________________________________________
>DO YOU YAHOO!?
>Get your free @*****.com address at http://mail.yahoo.com
>
Message no. 23
From: "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 17:15:52 -0800
Keldon Mor wrote:
>
> Doesn't the Sorcery skill just state how many spells a mage may use in
> one turn? So in fact, you could load Wildfire up with 5,6,7,10+ spells? He
> only could use 3 a turn but would have some nice armor no?
>
> Peace,
> Lee F. Foster

Actually, the card states a maximum of 3 for the armor increase. Still,
a pretty cool card!

Ken Dirk (DrugDoc)
Message no. 24
From: Brain Dust <braindust@********.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 19:19:28 -0500
> Doesn't the Sorcery skill just state how many spells a mage may
use in
>one turn? So in fact, you could load Wildfire up with 5,6,7,10+
spells? He
>only could use 3 a turn but would have some nice armor no?


The armor can't get over 3 (or maybe it's the number of spells,
depending on how you interpret the "maximum 3").

Mathieu Bergeron / Brain Dust
- sorry, still figuring out how to fix my mailer
Message no. 25
From: Gumbyflex1 <Gumbyflex1@***.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 20:39:02 EST
In a message dated 98-03-26 18:44:10 EST, you write:

<<
Doesn't the Sorcery skill just state how many spells a mage may use in
one turn? So in fact, you could load Wildfire up with 5,6,7,10+ spells? He
only could use 3 a turn but would have some nice armor no?
>>
sorry to burst your bubble but it specificly states on the card that the max
armor is +3

-J
Message no. 26
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Two Questions
Date: Thu, 26 Mar 1998 22:43:00 PST
>> Doesn't the Sorcery skill just state how many spells a mage may
>use in
>>one turn? So in fact, you could load Wildfire up with 5,6,7,10+
>spells? He
>>only could use 3 a turn but would have some nice armor no?
>
>
>The armor can't get over 3 (or maybe it's the number of spells,
>depending on how you interpret the "maximum 3").
>
>Mathieu Bergeron / Brain Dust
>- sorry, still figuring out how to fix my mailer
>
Hold it a sec. Lets look at this. The rule book states on pg 35...
"A runner may hold any number of spells, but may only use a number of
spells in a turn equal to their sorcery skill rating." This makes
perfect sence. Now lets look at a few spells. FireBall - turn to use.
Bolt of power - turn to use. Astral sence - trash after use. Armor
spell - mage gets armor (A+2). No where on the armor spell does it say
the mage "uses" anything. Nor does the spell have to be turned like any
of the others. The same applies to fortelling, detect enemy, and
invisability. So when do some of these spells come into use. Example -
I have a Wildfire with 1 bolt of power, two fireballs, 2 armors,1 detect
enemy, and 1 invisability (cant wait to see the rest of his spell book
:) I take him and a few others on a shadowrun against the Haunted High
Rise. We mangage to Sleeze the first two challenges, but the third one
is a personel challenge that we cant sleaze. I have a few choices here.
1- Send every one home with the detect enemy spell. 2- sleeze it with
the invisability then take on the polterguist hiself, leaving only two
fireballs, or 1 fireball and the armor left. Or since the invisability
doesn't ever say it is "used" does he still have 2 fireballs and the
armor left. Or since the armor never says to "use" does he still have
both the fireballs and the bolt of power and the two armor spells around
to whomp big time on the polterguist. Again another problem with
wording.

*** In ruling, the Sage attends to the heart, not the eye ***
*** - Tao ***

Jayden Stormwalker


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 27
From: Crane <jack9@*********.NET>
Subject: Re: Two Questions
Date: Fri, 27 Mar 1998 04:45:54 -0800
>Or more specificly, Duncan drags the Lone Star Drone behind him while he's on
>his beat. (*holding* is no problem, but all of the current lone star runners
>need a chipjack for a piloting soft to *use* the darn drone...)
>

I find it impossible to believe that's how the LS-drone is supposed to
work. I believe we already had a big discussion about how runners can't
equip with stuff they can't use.
Message no. 28
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Fri, 27 Mar 1998 07:31:56 -0800
---Keldon Mor <Keldon@********.NET> wrote:
>
> Doesn't the Sorcery skill just state how many spells a mage may
use in
> one turn? So in fact, you could load Wildfire up with 5,6,7,10+
spells? He
> only could use 3 a turn but would have some nice armor no?

Wildfire's special specifically reads: "(A+1) to Wildfire for each
Spell he is holding (maximum of 3)."

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 3/24/98

_________________________________________________________
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Message no. 29
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Fri, 27 Mar 1998 08:00:20 -0800
---Donald Arganbright <jayden63@*******.COM> wrote:
>
> Hold it a sec. Lets look at this. The rule book states on pg 35...
> "A runner may hold any number of spells, but may only use a number of
> spells in a turn equal to their sorcery skill rating." This makes
> perfect sence. Now lets look at a few spells. FireBall - turn to
use.
> Bolt of power - turn to use. Astral sence - trash after use. Armor
> spell - mage gets armor (A+2). No where on the armor spell does it
say
> the mage "uses" anything. Nor does the spell have to be turned like
any
> of the others. The same applies to fortelling, detect enemy, and
> invisability. So when do some of these spells come into use.

<the rarely seen snip>

I believe spells like Armor, that don't explicitly say "turn to use"
can be answered in the same was as Ally Spirit which also doesn't
carry that phrase.

This comes from the SRCard Q&A:

Q1: Since it doesn't have to be turned to use it, does the Ally spirit
count towards a Shaman's limit of spirits?

A1: They still count because even though they don't turn, they ARE
used.

So, going to your example:

> I have a Wildfire with 1 bolt of power, two fireballs, 2 armors,1
detect
> enemy, and 1 invisability (cant wait to see the rest of his spell book
> :) I take him and a few others on a shadowrun against the Haunted
High
> Rise. We mangage to Sleeze the first two challenges, but the third
one
> is a personel challenge that we cant sleaze. I have a few choices
here.
> 1- Send every one home with the detect enemy spell. 2- sleeze it with
> the invisability then take on the polterguist hiself, leaving only two
> fireballs, or 1 fireball and the armor left. Or since the
invisability
> doesn't ever say it is "used" does he still have 2 fireballs and the
> armor left. Or since the armor never says to "use" does he still have
> both the fireballs and the bolt of power and the two armor spells
around
> to whomp big time on the polterguist.
If Wildfire kicks in Invisibility or Detect Enemy, whether it says to
turn or not, he has "used" the spell, and thus may only use two others
until your next refresh phase. Say you also hadn't been able to sleaze
one of the other two Challenges, so you faced the Yak Attack where
Wildfire kicked in Armor, then you would only have a single spell left
when you move onto the Objective.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
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Message no. 30
From: Blade Hunter <bladehnt@*********.NET>
Subject: Re: Two Questions
Date: Fri, 27 Mar 1998 11:22:25 -0500
On Fri, 27 Mar 1998, Loki wrote:
> I believe spells like Armor, that don't explicitly say "turn to use"
> can be answered in the same was as Ally Spirit which also doesn't
> carry that phrase.
>
> This comes from the SRCard Q&A:
>
> Q1: Since it doesn't have to be turned to use it, does the Ally spirit
> count towards a Shaman's limit of spirits?
>
> A1: They still count because even though they don't turn, they ARE
> used.
<i probably snipped a lil too much, but ya'll can figure this out>

However, i lifted this off of the Playing the Game portion of the online
rulebook:
"Deckers may use a Gear/Program card and Mages and other Runners with Sorcery
may use a Gear/Spell card. This action does not cause the user to turn, but
the Program or Spell card is turned and cannot be used in the Shadowrun
phase."

This puts turning on *all* spells (and programs). Otherwise, the Spell Lock
would only be useful for combat related spells, and that'd be wacky in
relation to the rpg...(different game, i know).

I always considered Ally Spirit to be an exception to the rule, with spirits
having to turn to add their threat ratings while on shadowruns (and combats,
too?), but unfortunatly this minor inconsistency is rather confusing at times.
(imagine the poor souls who don't have access to srcard list, and faqs, and
whatnot...)

alas, the rules lawyer...
-me.
bladehnt@*********.net
Message no. 31
From: Robert Thomas <Strangefate@*****.NET>
Subject: Two Questions
Date: Wed, 13 May 1998 03:44:37 -0400
1) Can you clone a clone that you have made using the genetics lab. I
would think that you cannot, but that you have to use an actual runner
to make a clone. Other players I play against believe that you can use a
clone to make another clone. Could I have some input from you people, or
an official ruling?

2) Can you change a challenge that you have previously placed down by
trashing it and relacing it with another from you hand. Again I think
that you cannot, but have had other players claim otherwise. Any
opinions or rulings on this?

-Rob
------------------------------------------------------
"I'm not stupid. I'm not expendable. And I'm not going!"
------------------------------------------------------
Message no. 32
From: hansen <hansen@********.COM.SG>
Subject: Re: Two Questions
Date: Thu, 14 May 1998 01:22:54 +0800
1) Can you clone a clone that you have made using the genetics lab. I
would think that you cannot, but that you have to use an actual runner
to make a clone. Other players I play against believe that you can use a
clone to make another clone. Could I have some input from you people, or
an official ruling?

Using common sense, I would say that the clone is a runner. (Hey, it can
run, so it's a runner)
But by dissecting the card you will notice that on nowhere of the card does
it say that the clone actually is a runner. So I believe it is treated like
drones and spirits except that they are more independent (do not need a
runner to tap to use).

2) Can you change a challenge that you have previously placed down by
trashing it and relacing it with another from you hand. Again I think
that you cannot, but have had other players claim otherwise. Any
opinions or rulings on this?

Nope you can't....Even if it would be illeagal when reveal it (You trash it
then)..... Be sure of the challenge (or bluff) you play on an objective.
There is one card that allows you to replace challenges however, and it is
Security Camera, but it is still very limited in use....

-Rob
Message no. 33
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Two Questions
Date: Wed, 13 May 1998 21:41:33 +0200
hansen wrote:
>
> 1) Can you clone a clone that you have made using the genetics lab. I
> would think that you cannot, but that you have to use an actual runner
> to make a clone. Other players I play against believe that you can use a
> clone to make another clone. Could I have some input from you people, or
> an official ruling?
>
> Using common sense, I would say that the clone is a runner. (Hey, it can
> run, so it's a runner)
> But by dissecting the card you will notice that on nowhere of the card does
> it say that the clone actually is a runner. So I believe it is treated like
> drones and spirits except that they are more independent (do not need a
> runner to tap to use).

G. L. states to treat the clone as a runner, so IMO you could use it to
make more clones. ---Felix
Message no. 34
From: Ralph Grimble <ralph.grimble@*******.OXFORD.AC.UK>
Subject: Two Questions
Date: Tue, 9 Jun 1998 10:15:54 +0100
Hi there,
If I have Flock of Geese on a Critter Hunt does the Flock of
Geese become 1/1 and have to be fought before going on to the next
challenge? (Critter Hunt gives +1/+1 to all awakened challenges on it).
Bullet Barrier seems to imply that it only works on shadowruns and not
while the runners are in the safehouse or even in runner vs runner combat.
Is this correct?
Thanks,
Ralph
Message no. 35
From: Loki <daddyjim@**********.COM>
Subject: Re: Two Questions
Date: Tue, 9 Jun 1998 08:38:22 -0700
---Ralph Grimble <ralph.grimble@*******.OXFORD.AC.UK> wrote:
>
> Hi there,
> If I have Flock of Geese on a Critter Hunt does the Flock of
> Geese become 1/1 and have to be fought before going on to the next
> challenge? (Critter Hunt gives +1/+1 to all awakened challenges on it).

No, the Challenge has to have an existing Threat Rating before any form of
+X/+X will apply.

Similarly, a Pressure Plates on Roboplant won't become a 1/0 in addition to
it's other card text effects.

> Bullet Barrier seems to imply that it only works on shadowruns and not
> while the runners are in the safehouse or even in runner vs runner combat.
> Is this correct?

You're right. By the wording of the card it seems to be a Shadowrun specific
spell.

*****

Ralph, your mailer is overriding SRCard's address with your personal one in
the Reply-To field. Can you check into that, as most replies to your posts
will end up going to you privately rather than the list for open discussion.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Poisoned Elves: www.primenet.com/~gamemstr
SRTCG trade lists last updated 4/9/98
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Message no. 36
From: Rich Smith <Fokker9202@***.COM>
Subject: Two Questions
Date: Thu, 23 Jul 1998 23:24:10 EDT
Ok, here are two quick questions that I need some help with:
1. Nerps. When it comes into play, the card says that it is treated as an
exact copy of another gear card. Is the Nerps still a Special card? Can it be
cancelled by Luck of The Irish/Lucky Wabbit's Foot?

2. What exaclty does "just played" mean? Imagine a scenerio like this: I make
a run, and succeed. My opponent plays a False Mentor (a staple in any good
deck), and I attempt to play a Luck of The Irish. The Luck fails. Can I play
another Luck, and even another one if that one fails? And if all that stuff
fails, still use my Wabbit's Foot to cancel the False Mentor?

Thanks gang, your help is much appreciated.

--Rich Smith

"You'll find I'm just full of surprises!"
Message no. 37
From: "(Ryan Smith)" <SnakeIzBac@***.COM>
Subject: Re: Two Questions
Date: Thu, 23 Jul 1998 23:45:25 EDT
In a message dated 98-07-23 23:26:28 EDT, you write:

<<
Ok, here are two quick questions that I need some help with:
1. Nerps. When it comes into play, the card says that it is treated as an
exact copy of another gear card. Is the Nerps still a Special card? Can it be
cancelled by Luck of The Irish/Lucky Wabbit's Foot?

2. What exaclty does "just played" mean? Imagine a scenerio like this: I make
a run, and succeed. My opponent plays a False Mentor (a staple in any good
deck), and I attempt to play a Luck of The Irish. The Luck fails. Can I play
another Luck, and even another one if that one fails? And if all that stuff
fails, still use my Wabbit's Foot to cancel the False Mentor? >>


Question 1 Answer-yes The nerps is a special card it can be cancelled with a
LOTI, And LWF

Question 2-Yes if you had 4 LOTI in your hand you could play all 4 until the
dice rolls a 4+ or more
Message no. 38
From: Phil Jaros <chakan@****.PYROTECHNICS.COM>
Subject: Re: Two Questions
Date: Fri, 24 Jul 1998 00:07:09 -0500
Rich Smith <Fokker9202@***.COM> wrote:
>Ok, here are two quick questions that I need some help with:
>1. Nerps. When it comes into play, the card says that it is treated as an
>exact copy of another gear card. Is the Nerps still a Special card? Can it be
>cancelled by Luck of The Irish/Lucky Wabbit's Foot?

Yes Nerps! is still a special. You can LotI it at any time, but you can
only Lucky Wabbit's Foot/Protective SPirit it when it is played.

>2. What exaclty does "just played" mean? Imagine a scenerio like this: I
make
>a run, and succeed. My opponent plays a False Mentor (a staple in any good
>deck), and I attempt to play a Luck of The Irish. The Luck fails. Can I play
>another Luck, and even another one if that one fails? And if all that stuff
>fails, still use my Wabbit's Foot to cancel the False Mentor?

You can only LotI a special once. Any LotI played after the first would
technically be being played against the LotI that was played just before it.

If you want another shot to cancel a special after your first LotI, you need
to go the Deja Vu route.

The Lucky Wabbit's Foot and Protective spirit would also only cancel the
latest Special played (ie your LotI).

BTW, there were some very interesting LotI/Deja Vu battles going on at
the Chicago Comicon this year. The tournament only had four players and
took seven hours to complete. We really shouldn't have decided to go the
multi-player first to two wins route...

All that tournament proved to me is multi-player Shadowrun TCG game drags on
far to long...


--
Phil Jaros 888888888
chakan@************.com O=O=O=O=O
___________aaaaaaaaaaaaa___________
___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
Message no. 39
From: Gabe Rosario <Brakiss187@***.COM>
Subject: Re: Two Questions
Date: Fri, 24 Jul 1998 01:13:21 EDT
but phil you must admit my decker deck was rather wicked...........


and hell yeah it dragged on........



see you guys at gencon if you go.......

gabe the talkin mime
Message no. 40
From: Dirk Schubert <schube_d@**********.FH-HAMBURG.DE>
Subject: Re: Two Questions
Date: Fri, 24 Jul 1998 06:57:50 +0200
----------
> Von: (Ryan Smith) <SnakeIzBac@***.COM>
> An: SRCARD@********.ITRIBE.NET
> Betreff: Re: Two Questions
> Datum: Freitag, 24. Juli 1998 05:45
>
> In a message dated 98-07-23 23:26:28 EDT, you write:
>
> <<
> Ok, here are two quick questions that I need some help with:
> 1. Nerps. When it comes into play, the card says that it is treated as
an
> exact copy of another gear card. Is the Nerps still a Special card? Can
it be
> cancelled by Luck of The Irish/Lucky Wabbit's Foot?
>
> 2. What exaclty does "just played" mean? Imagine a scenerio like this: I
make
> a run, and succeed. My opponent plays a False Mentor (a staple in any
good
> deck), and I attempt to play a Luck of The Irish. The Luck fails. Can I
play
> another Luck, and even another one if that one fails? And if all that
stuff
> fails, still use my Wabbit's Foot to cancel the False Mentor? >>
>
>
> Question 1 Answer-yes The nerps is a special card it can be cancelled
with a
> LOTI, And LWF
>
> Question 2-Yes if you had 4 LOTI in your hand you could play all 4 until
the
> dice rolls a 4+ or more

Sorry, I don't think so. The word "just" implies that you can only use ONE
LotI to cancel False Mentor (it's part of the risk of the LotI card and the
reason why it is so cheap). If you want to make it sure you have to use the
Lucky Wabbit foot (which is reflected in it's nuyen cost).
Message no. 41
From: Zachariah Hoffman <zhoffman@*.ARIZONA.EDU>
Subject: Two questions
Date: Thu, 20 Aug 1998 08:00:40 -0700
When a card such as GAQS or Wild Goose Chase returns a runner or runners to
the safehouse, do they remain tapped? Also, what does rtb stand for?

Thanks,
Zach
Message no. 42
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Two questions
Date: Thu, 20 Aug 1998 22:58:17 +0200
Zachariah Hoffman wrote:
>
> When a card such as GAQS or Wild Goose Chase returns a runner or runners to
> the safehouse, do they remain tapped? Also, what does rtb stand for?
>
> Thanks,
> Zach

Yes, the Runners remain turned, unless by specific card text they were
able to visit or move somewhere without turning.
Rbt stands for rulebook text. ---Felix
Message no. 43
From: Loki <daddyjim@**********.COM>
Subject: Re: Two questions
Date: Thu, 20 Aug 1998 22:07:50 -0700
---Zachariah Hoffman <zhoffman@*.ARIZONA.EDU> wrote:
>
> When a card such as GAQS or Wild Goose Chase returns a runner or runners to
> the safehouse, do they remain tapped?

<nitpick>
In SRTCG the terminology is "turned" or "unturned."
</nitpick>

I know what you mean though, and yes a Runner sent home by GAQS or such
methods maintains his turned status. Cards that unturn the Runner will say so
specifically, i.e. Nets.

>Also, what does rtb stand for?

(R)ule (B)ook (T)hingy. That pamphlet style rule book that comes packaged in
the Starter decks. It's a list acronym I coined shortly after the birth of
SRCard when I got tired of typing out Rule Book with each reference.

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
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Message no. 44
From: Loki <daddyjim@**********.COM>
Subject: Re: Two questions
Date: Thu, 20 Aug 1998 22:03:00 -0700
---Zachariah Hoffman <zhoffman@*.ARIZONA.EDU> wrote:
>
> Also, what does rtb stand for?

Actually I just realized you were asking about RTB and not RBT.

I assumed in my previous post you were referring to some reference tot he RBT,
which would've been Rule Book Thingy.

RTB is a similar acronym meaning (R)ead (T)he (B)ook, usually in reference to
a rulebook or user's manual. (As most tech support people can attest to.)

This naturally leads to the acronyms bigger and more potent brother of RTFB -
(R)ead (T)he (F)*ckin' (B)ook. :o)

-== Loki ==-
+----------------------------------------------------------------------+
Fearless Leader of the Shadowrun Trading Card Game Mailing List
SRCard FAQ: www.primenet.com/~gamemstr/srstuff/tcgfaq1.htm
+----------------------------------------------------------------------+
Shadowrun RPG 3rd Edition Playtester. SRTCG Playtester.
Poisoned Elves: www.primenet.com/~gamemstr

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Message no. 45
From: Adrian Smerdon <adrian.smerdon@******.COM>
Subject: Two questions
Date: Thu, 17 Sep 1998 10:40:33 +1000
I have two questions:

1. With "Better Offer", when you take control of the mercenary and his gear
can you then trade the gear to another runner? Can you then release the
better offer and keep the gear?

2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia and
yakuza runners shadowrunning against crime wave. My question is if the run
is intercepted does the intercepted running team still get the bonuses
against the interceptors? Do the interceptors get the bonus as well?

Thanks,
Adrian.
Message no. 46
From: Gunnar Lundquist <OneWay919@***.COM>
Subject: Re: Two questions
Date: Wed, 16 Sep 1998 21:41:55 EDT
In a message dated 98-09-16 20:42:02 EDT, you write:

<<
1. With "Better Offer", when you take control of the mercenary and his gear
can you then trade the gear to another runner? Can you then release the
better offer and keep the gear?

2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia and
yakuza runners shadowrunning against crime wave. My question is if the run
is intercepted does the intercepted running team still get the bonuses
against the interceptors? Do the interceptors get the bonus as well?

Thanks,
Adrian. >>

From my experiance the answer to both questions is YES....it is legal to trade
gear between runners...get this Noah (aka Puckstpr) pulled this one on
me....first he Better Offers my Cherry Bomb with Bulldog Van then uses her on
his run... then trashes the Bulldog to go on the the other run and really
grabs the rep.... how's that for usseing a card to it's fullest...I couldn't
even be that mad at him cuase it was played so well all I could do was marvell
at his use of MY cards...and as far as the objective I do believe that all
appropriate runners recieve the benefits that are given by the card

if anyone knows otherwise post it so we can all benefit from the knowledge

OneWay......MyWay
Message no. 47
From: "<Jerry Qualls>" <Freakfingr@***.COM>
Subject: Re: Two questions
Date: Thu, 17 Sep 1998 00:12:08 EDT
I hate to sound stupid but thats what usually happens anyway so here goes.
The Location Genetics Lab says the clone does not possess the special traits
or abilitys of the visiting runner. Its obvious what the traits are (says
right in th rule book) but i can't find Abilitys does it mean Skills?
Message no. 48
From: Mogens Preuss Svendsen <mps@*****.OU.DK>
Subject: Re: Two questions
Date: Thu, 17 Sep 1998 22:03:00 +0200
On Wed, 16 Sep 1998, Gunnar Lundquist wrote:

> 2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia and
> yakuza runners shadowrunning against crime wave. My question is if the run
> is intercepted does the intercepted running team still get the bonuses
> against the interceptors? Do the interceptors get the bonus as well?
>
>
> and as far as the objective I do believe that all
> appropriate runners recieve the benefits that are given by the card

IMHO they do not get the bonus, as the opponent has _intercepted_ the
shadowrun. The shadowrun is aborted, since the runner team cannot continue
even if they beat the interceptors. The combat is against the intercepting
runners, and not against the objective or the objectives challenges,
therefore the runner team are not "shadowrunning against crime wave".

If the combat resulted because of Runners On Retainer, then the runner
team would get the bonus, but the opponents runners would not (say auch!).

-----------------------------------
Mogens "Hustler" Svendsen, Denmark

"The time has come," the Walrus said, "to talk of many things."
- L. Carroll
Message no. 49
From: Noah Overton <NOAH_OVERTON@*************.OM.HP.COM>
Subject: Re: Two questions
Date: Thu, 17 Sep 1998 13:33:07 -0700
On Wed, 16 Sep 1998, Gunnar Lundquist wrote:

> 2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia and
> yakuza runners shadowrunning against crime wave. My question is if the run
> is intercepted does the intercepted running team still get the bonuses
> against the interceptors? Do the interceptors get the bonus as well?
>
>
> and as far as the objective I do believe that all
> appropriate runners recieve the benefits that are given by the card
>>>>>
IMHO they do not get the bonus, as the opponent has _intercepted_ the shadowrun.
The shadowrun is aborted, since the runner team cannot continue even if they
beat the interceptors. The combat is against the intercepting runners, and not
against the objective or the objectives challenges, therefore the runner team
are not "shadowrunning against crime wave".

If the combat resulted because of Runners On Retainer, then the runner team
would get the bonus, but the opponents runners would not (say auch!
>>>>>>

i have to disagree, the way we play it is that the runners from both sides get
the bonus from the objective, after all they have to be on a shadowrun to have
an interception to happen. there foe they must be going for an objective which
hidder or help the runners. but both sides get them.

words from "DA' PUCK"
______________________________ Reply Separator _________________________________
Subject: Re: Two questions
Author: Non-HP-mps (mps@*****.OU.DK) at HP-PaloAlto,mimegw2
Date: 9/17/98 1:03 PM


On Wed, 16 Sep 1998, Gunnar Lundquist wrote:

> 2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia and
> yakuza runners shadowrunning against crime wave. My question is if the run >
is intercepted does the intercepted running team still get the bonuses
> against the interceptors? Do the interceptors get the bonus as well? >
>
> and as far as the objective I do believe that all
> appropriate runners recieve the benefits that are given by the card

IMHO they do not get the bonus, as the opponent has _intercepted_ the shadowrun.
The shadowrun is aborted, since the runner team cannot continue even if they
beat the interceptors. The combat is against the intercepting runners, and not
against the objective or the objectives challenges, therefore the runner team
are not "shadowrunning against crime wave".

If the combat resulted because of Runners On Retainer, then the runner
team would get the bonus, but the opponents runners would not (say auch!).

-----------------------------------
Mogens "Hustler" Svendsen, Denmark

"The time has come," the Walrus said, "to talk of many things."
- L. Carroll
Message no. 50
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Two questions
Date: Thu, 17 Sep 1998 22:08:57 +0200
Mogens Preuss Svendsen wrote:
>
> On Wed, 16 Sep 1998, Gunnar Lundquist wrote:
>
> > 2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia
and
> > yakuza runners shadowrunning against crime wave. My question is if the run
> > is intercepted does the intercepted running team still get the bonuses
> > against the interceptors? Do the interceptors get the bonus as well?
> >
> >
> > and as far as the objective I do believe that all
> > appropriate runners recieve the benefits that are given by the card
>
> IMHO they do not get the bonus, as the opponent has _intercepted_ the
> shadowrun. The shadowrun is aborted, since the runner team cannot continue
> even if they beat the interceptors. The combat is against the intercepting
> runners, and not against the objective or the objectives challenges,
> therefore the runner team are not "shadowrunning against crime wave".
>
> If the combat resulted because of Runners On Retainer, then the runner
> team would get the bonus, but the opponents runners would not (say auch!).
>
A Runner team is still shadowrunning (on the Shadowrun) until the
interception combat has been resolved. The Runners lose their boni as
soon as they return to safehouse. ---Felix
Message no. 51
From: Felix Hoefert <FHoefert@********.DE>
Subject: Re: Two questions
Date: Thu, 17 Sep 1998 22:00:32 +0200
Gunnar Lundquist wrote:
>
> In a message dated 98-09-16 20:42:02 EDT, you write:
>
> <<
> 1. With "Better Offer", when you take control of the mercenary and his
gear
> can you then trade the gear to another runner? Can you then release the
> better offer and keep the gear?
>
> 2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia and
> yakuza runners shadowrunning against crime wave. My question is if the run
> is intercepted does the intercepted running team still get the bonuses
> against the interceptors? Do the interceptors get the bonus as well?
>
> Thanks,
> Adrian. >>
>
> >From my experiance the answer to both questions is YES....it is legal to trade
> gear between runners... [snip]

Except that the interceptors donīt get the bonus from the Objective -
theyīre not shadowrunning. ---Felix
Message no. 52
From: "<Jerry Qualls>" <Freakfingr@***.COM>
Subject: Re: Two questions
Date: Fri, 18 Sep 1998 01:08:31 EDT
In a message dated 98-09-17 16:33:52 EDT, you write:

<< 2. The text on "Crime Wave" says: +1/+0 (A+1) to all gangers, mafia
and
> yakuza runners shadowrunning against crime wave. My question is if the run
> is intercepted does the intercepted running team still get the bonuses
> against the interceptors? Do the interceptors get the bonus as well?
>
>
> and as far as the objective I do believe that all
> appropriate runners recieve the benefits that are given by the card
>>>>>
IMHO they do not get the bonus, as the opponent has _intercepted_ the
shadowrun.
The shadowrun is aborted, since the runner team cannot continue even if they
beat the interceptors. The combat is against the intercepting runners, and
not
against the objective or the objectives challenges, therefore the runner team
are not "shadowrunning against crime wave".

If the combat resulted because of Runners On Retainer, then the runner team
would get the bonus, but the opponents runners would not (say auch!
>>>>>>

i have to disagree, the way we play it is that the runners from both sides
get
the bonus from the objective, after all they have to be on a shadowrun to
have
an interception to happen. there foe they must be going for an objective
which
hidder or help the runners. but both sides get them.
>>


In the rule book it says when a run is intercepted automaticaly ends the
Shadowrun.That says to me they don't get the bonus. There not on the run
anymore.
Freakfingr
Message no. 53
From: Rich Smith <Fokker9202@***.COM>
Subject: Two questions
Date: Wed, 21 Oct 1998 08:03:44 EDT
Hello all.

Two quick questions for everyone:
1. On the game text of Cowards, it says "...play just after a Shadowrun is
finished...."
If my opponent play one Cowards on me, is it leagl to play another one? My
questions is, is that the Shadowrun is no longer jsut finished. Is this a
legal move?

2. If someone plays a WGC, GAQ, or something similar, can I use the Bulldog
Van to make another run?

Thanks,

--rich
Message no. 54
From: Donald Arganbright <jayden63@*******.COM>
Subject: Re: Two questions
Date: Wed, 21 Oct 1998 09:44:20 PDT
Hoi,
>
>Hello all.
>
>Two quick questions for everyone:
>1. On the game text of Cowards, it says "...play just after a
>Shadowrun is finished...."
>If my opponent play one Cowards on me, is it leagl to play another
>one? My questions is, is that the Shadowrun is no longer jsut
>finished. Is this a legal move?

Only one cowards per pulled out shadowrun. The term "just" implies that
only 1 can be played. Because there can only be one "just"

>2. If someone plays a WGC, GAQ, or something similar, can I use the
>Bulldog Van to make another run?

Yes, Bulldog van can be used at any time after the running team has
pulled out or successfully taken an objective.

>Thanks,
>--rich



*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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Message no. 55
From: { Bill Power } <WABBITSFT@***.COM>
Subject: Re: Two questions
Date: Fri, 23 Oct 1998 12:54:09 EDT
In a message dated 10/21/98 8:04:58 AM Eastern Daylight Time,
Fokker9202@***.COM writes:

<< Two quick questions for everyone:
1. On the game text of Cowards, it says "...play just after a Shadowrun is
finished...."
If my opponent play one Cowards on me, is it leagl to play another one? My
questions is, is that the Shadowrun is no longer jsut finished. Is this a
legal move?

answer 1... the idea of being hit by more then one cowards after a failed run
isnt the nicest felling but, in a multi-player game your opponets can all play
more then one on you. as they are stingers and are targeting the runner
owner. this is legal
as with the timing on playing more then one card in a turn EX: LOTI ;
target a stinger just played or one in play, meaning you can LOTI my LOTI once
but you may LOTI my wanted as many times as you can, this is what the card
says.
2. If someone plays a WGC, GAQ, or something similar, can I use the Bulldog
Van to make another run?

ANSWER 2 yes and no , as a team you use the van ,so as a team you can run
again. but if the runner with the van is GAQ from the team ,then the team is
WGC the team no longer has the van , as the van's user isnt part of the team
any longer


HOPE THIS IS CLEAR AND TO THE POINT
HAVE FUN RICH

BILL
>>
Message no. 56
From: "O.Kramer" <Olaf-Kramer@********.DE>
Subject: Re: Two questions
Date: Fri, 23 Oct 1998 21:16:49 +0200
{ Bill Power } schrieb:
> In a message dated 10/21/98 8:04:58 AM Eastern Daylight Time,
> Fokker9202@***.COM writes:
>
> << Two quick questions for everyone:
> 1. On the game text of Cowards, it says "...play just after a Shadowrun is
> finished...."
> If my opponent play one Cowards on me, is it leagl to play another one? My
> questions is, is that the Shadowrun is no longer jsut finished. Is this a
> legal move?
>
> answer 1... the idea of being hit by more then one cowards after a failed run
> isnt the nicest felling but, in a multi-player game your opponets can all play
> more then one on you. as they are stingers and are targeting the runner
> owner. this is legal
> as with the timing on playing more then one card in a turn EX: LOTI ;
> target a stinger just played or one in play, meaning you can LOTI my LOTI once
> but you may LOTI my wanted as many times as you can, this is what the card
> says.
> 2. If someone plays a WGC, GAQ, or something similar, can I use the Bulldog
> Van to make another run?
>
> ANSWER 2 yes and no , as a team you use the van ,so as a team you can run
> again. but if the runner with the van is GAQ from the team ,then the team is
> WGC the team no longer has the van , as the van's user isnt part of the team
> any longer
>
>
> HOPE THIS IS CLEAR AND TO THE POINT
> HAVE FUN RICH
>
> BILL
> >>

Answer 1 is corect but your answer 2 is not 100% ok.
You must not have the van on the run to juse it.If you send 5 runner on a run and
the one with the Bulldog is GAQ you heve a 4 runner team if they are going on a
WGC you can trash the van to go on a second or the same run.

HAVE A NICE DAY

OLAF

------------------------------------------------
WE, THE HUMAN, ARE THE SKINDISEASE OF THE EARTH.
LETS HELP MOTHER EARTH, KILL ALL HUMAN.
------------------------------------------------

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