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Message no. 1
From: Crane <jack9@*********.NET>
Subject: Re: Updated "Present" and Questions
Date: Sun, 14 Dec 1997 20:24:16 -0800
At 10:51 AM 12/11/97 -0800, you wrote:
>Note: I've edited the "rules" and posted them first, then responded to
>Teos' comments after.
>
>1) On a shadowrun. All Runners and revealed Challenges are considered
>present to each other.
>
>2) In Runner-on-Runner combat. All attacking and defending Runners on
>both sides are present with each other.
>
>3) At a Location or Contact. Multiple Runners who visit the same
>Location are present with each other. Runners are present at the last
>Location or Contact they visit on that turn. Runners "return" from the
>Location during their owner's next Refresh phase (ie, when the Runners
>unturn).
>
>4) In the safehouse. This includes all turned and unturned Runners not
>present elsewhere.
>
>
>------------
>
>Abadia, Teos wrote:
>
>This was rather fast and on the fly; I did a bit more thinking today and
>came up with a few other problems.
>
>> > 1) On a shadowrun. All Runners and revealed Challenges are considered
>> > present to each other.
>
>> > 2) In combat. All Runners on both sides are present with each other.
>
>(Note: slight change to fit RBT a bit better.)
>
>> i would say "All Runners on both sides capable of taking part in the
>> combat are present with each other."
>
>This is still a bit slippery; I think "attacking and defending" defines
>pretty clearly what roles are intended to be present.
>
>> I don't think that our wording should allow the following:
>> I choose 6 unturned runners and use Z-Zone to attack. I then use
>> Guard/Biotech from a seventh unturned runner in my safehouse to help one
>> of my 6 on the Z-Zone.
>
>Yup. Actually, this falls under several different categories --
>HAwkwind can't help them because she's not in the combat; can't help
>them because she's not at the Location. I'm not sure I like the last...
>
>3) At a Location. Multiple Runners who visit the same Location are
>present with each other. Runners "return" from the Location during
>their owner's next Refresh phase (ie, when the Runners unturn).
>
>(Note: added Contacts to this list, which seems fair; there's no way the
>Don is gonna stop by your stoop. Yoshimo Chang, incidentally, specifies
>a visiting Runner. I could see the same applying to a Runner visiting
>the Mr. Black or the Talismonger for gear, etc.)
>
>> I would say "Runners who turn "return" from the ....." since
some
>> locations do not require you to turn. Also, same for contacts.
>
>Officially, most of the Contacts aren't visited (except Yoshima). Any
>Location that is "visited" requires the Runner to turn (per the FAQ and
>email from Mike Nielsen).
>
>4) In the safehouse. This includes all turned and unturned Runners.
>
>> I would add "in the safehouse", to make it obvious that you don't mean
>> all runners.
>

I like these interpretations.

My questions are-
1)Can Street Scum trash Cyberware?

2)Can Bounty Hunter be used multiple times to hunt down both of my
opponent's runners (A and B) who just ran into Chomps and had to go home?

3)Was Gut Check errata'd to Trash after revealed?

4)If my deckers run into a Booby trap while running from the safehouse, do
I get by?
Message no. 2
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Updated "Present" and Questions
Date: Sun, 14 Dec 1997 23:53:00 -0800
> My questions are-
> 1)Can Street Scum trash Cyberware?

I've always played that they can, yes. There's nothing to say Cyberware
can't be trashed from play, just that it can't be traded between
Runners.

There's probably a ripperdoc paying them protection money at some
point.. ;)

> 2)Can Bounty Hunter be used multiple times to hunt down both of my
> opponent's runners (A and B) who just ran into Chomps and had to go home?

I've played it both ways; it's pretty unusual that the Bountyman can
chase after two or three different Runners (yen, yen, yen) so my vote's
for go.

> 3)Was Gut Check errata'd to Trash after revealed?

Yup. FAQ 2.0. It should really read "trash after being resolved", but
that's an English major for you.

> 4)If my deckers run into a Booby trap while running from the safehouse, do
> I get by?

I've never allowed "Running from the safehouse", under the impression
that at least one Runner must be present (not having survived as the
RBT) to actually score the Objective. Obviously, a bunch of Deckers
might be able to Steal Wiz Softs by downloading the 'trix code, but they
couldn't conduct Wetwork or Assassination, or Guard and Protect, or most
of the other Objectives in the game (even those without requirements).

I'd give you two options, depending on how grumpy I was at the time:
a) No one gets touched, as its a physical bomb. However, no one has
Demolitions to sleaze the thing, and so everyone must clear the swimming
pool immediately.
b) The "Booby Trap" is a hunk of Ultraviolet IC code and (ha ha!) since
none of your Deckers has demo, someone goes k-boom on the 'Net.

[OT: I've also disallowed the use of Crash and Steamroller - and
Razorback! - when they're not present on the run as well.]


-Mb
Message no. 3
From: Crane <jack9@*********.NET>
Subject: Re: Updated "Present" and Questions
Date: Mon, 15 Dec 1997 16:08:31 -0800
>> 4)If my deckers run into a Booby trap while running from the safehouse, do
>> I get by?
>
>I've never allowed "Running from the safehouse", under the impression
>that at least one Runner must be present (not having survived as the
>RBT) to actually score the Objective. Obviously, a bunch of Deckers
>might be able to Steal Wiz Softs by downloading the 'trix code, but they
>couldn't conduct Wetwork or Assassination, or Guard and Protect, or most
>of the other Objectives in the game (even those without requirements).
>
>I'd give you two options, depending on how grumpy I was at the time:
>a) No one gets touched, as its a physical bomb. However, no one has
>Demolitions to sleaze the thing, and so everyone must clear the swimming
>pool immediately.
>b) The "Booby Trap" is a hunk of Ultraviolet IC code and (ha ha!) since
>none of your Deckers has demo, someone goes k-boom on the 'Net.
>
>[OT: I've also disallowed the use of Crash and Steamroller - and
>Razorback! - when they're not present on the run as well.]
>
>
>-Mb
>
I still don't understand having a non-indirect fire non-present runner on a
Shadowrun...where is it written that deckers can do that <for my reference>?
Message no. 4
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Updated "Present" and Questions
Date: Mon, 15 Dec 1997 13:45:07 -0800
> I still don't understand having a non-indirect fire non-present runner on a
Shadowrun...where is it written that deckers can do that <for my reference>?

p. 35: "Unless otherwise noted, a Decker uses Programs to assist or
affect a shadowrun in progress without leaving the safehouse."

And hinted at elsewhere in the RBT as well.


-Mb
Message no. 5
From: "Abadia, Teos" <Teos.Abadia@****.COM>
Subject: Re: Updated "Present" and Questions
Date: Tue, 16 Dec 1997 10:04:41 -0500
> > My questions are-
> > 1)Can Street Scum trash Cyberware?
>
Yes, simply due to game mechanics. It's the card game side of things
vs. "real life".

> > 2)Can Bounty Hunter be used multiple times to hunt down both of my
> > opponent's runners (A and B) who just ran into Chomps and had to go
> home?
>
I think the FAQ on the FASA site clarifies this. It can be used for
multiple targets, and being sent home from a Run for any reason
constitutes "pulling out".

> > 3)Was Gut Check errata'd to Trash after revealed?
>
Yes.

> > 4)If my deckers run into a Booby trap while running from the
> safehouse, do
> > I get by?
>
How would they ever go on a run in the first place? I really think
there has to be some physical presence there for a challenge like this.
Otherwise, how would they even see the bomb and "get by" the card? My
take is that someone must actually go on a shadowrun, just like you
can't have 6 runners with indirect fire fight challenges from the
safehouse. If the runners on the shadowrun die, I think the shadowrun
should end, even if you have deckers or runners with indirect fire
supporting. And, of course, deckers can't take an objective without
being present at the objective.

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