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Message no. 1
From: Crane <jack9@*********.NET>
Subject: Will it never end (more questions!)
Date: Sat, 20 Dec 1997 19:13:30 -0800
1) Does Just a Rumor trigger the alram given it is a "trash" effect?

2) Does sudden Goblinization stay out or go to the discard?

3) I assume but am not sure, You can only get the 15Y off of Room 5b78
after you beat it down?

4) Did anybody check on that ruuners running without anyone physically
present issue?

5) NERPS! is a special card that turns into equipment. Can it be played on
a turned runner? if not, then can it be played on Ghost Who Walks?

6) Free Spirit says if a shaman is present the alarm is triggered...etc. If
no shaman is present trash free spirit. it is 4/10. If the alarms has
previously been triggered, do runners (w/ no shaman) have to fight it?


Thanx for your input!
Message no. 2
From: "Ken Dirk (DrugDoc)" <dirkkenn@***.EDU>
Subject: Re: Will it never end (more questions!)
Date: Sat, 20 Dec 1997 22:06:38 -0800
Of course the following is my personal opinion

Crane wrote:
>
> 1) Does Just a Rumor trigger the alram given it is a "trash" effect?

(no opinion)

> 2) Does sudden Goblinization stay out or go to the discard?I would say that it is
just discarded. LOTI would only work on it as it
is being played. Given the shadowrun universe, goblinization is not a
reversible process (that I know of).

> 3) I assume but am not sure, You can only get the 15Y off of Room 5b78
> after you beat it down?Well, yeah, unless you want the reputation instead.

> 4) Did anybody check on that ruuners running without anyone physically
> present issue?I'll forward the question to FASA

> 5) NERPS! is a special card that turns into equipment. Can it be played on
> a turned runner? if not, then can it be played on Ghost Who Walks?I think it can be
played on a turned runner. I don't think it can
initially be played on Ghost Who Walks. Once it is in play, assuming it
is tradable gear, it could be swapped from another player to Ghost Who
Walks.
This brings up another issue about this card however. My assumption is
it is a special card until it hits the table. If I am incorrect, then
Skwaaaaark could use it as cyberware. The way I played it in my last
game was that I still had to pay the nuyen to put the cyberware (from
Nerps) onto him.

> 6) Free Spirit says if a shaman is present the alarm is triggered...etc. If
> no shaman is present trash free spirit. it is 4/10. If the alarms has
> previously been triggered, do runners (w/ no shaman) have to fight it?
> If no shaman is present trash free spirit. That's it. The triggering of
the alarm is an aftereffect if a shaman is not present. So, IMHO, the
only way you would be fighting it is if a shaman were on the running
team. I look at it like the eyekiller challenge in which it is
disadvantageous to have someone with stealth.

Of course I could be wrong. Any other opinions?

Ken Dirk (DrugDoc)
Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Will it never end (more questions!)
Date: Sun, 21 Dec 1997 14:35:13 -0800
Crane wrote:

Hey, don't worry. There are still questions *I* have that haven't been
answered yet, and I suspect Underworld (we have, what, less than a month
to go now?) will only raise more.

> 1) Does Just a Rumor trigger the alram given it is a "trash" effect?

Nope. It's played on a shadowrun just after a shadowrun has been
revealed -- that is, before even skill-sleazes have been checked,
Runners GAQqed away, and so on. The intention is that everyone *talked*
about that big nasty Dracoform being there.. but, no, it was just a
rumor.

> 2) Does sudden Goblinization stay out or go to the discard?

I'd opt for being discarded, with the effect being permanent; same for
Ambidextrous.

> 3) I assume but am not sure, You can only get the 15Y off of Room 5b78
> after you beat it down?

Yes. Beating the door is part of the Requirements; you don't get any
Reputation, nuyen or anything else for not being able to tackle it.

Wow. I had always read this as having to *pay* 15Y to trash the card
(for whatever reason, I do not know).

..No wonder they were always good trade bait!

> 4) Did anybody check on that ruuners running without anyone physically
> present issue?

No response back from FASA on my part.

> 5) NERPS! is a special card that turns into equipment. Can it be played on
> a turned runner? if not, then can it be played on Ghost Who Walks?

Normally, I'd say yes to both. However, it could also equally be read
that, just as the Walther Palm Pistol remains Gear when played as a
Stinger, so NERPS remains a Special, and Ghost won't deal with it.

> 6) Free Spirit says if a shaman is present the alarm is triggered...etc. If
> no shaman is present trash free spirit. it is 4/10. If the alarms has
> previously been triggered, do runners (w/ no shaman) have to fight it?

But of course, but of course. Basically, "not having a shaman" is its
sleaze requirement. Otherwise, it would serve as a slightly toned-down
Flock of Geese. So, if you have a Shaman, you have to fight the Spirit,
yes.


-Mb

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