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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: [SRTCG] Uncle Joe, Burned-Out Mage and Cyborgs
Date: Thu, 28 Aug 1997 19:27:43 -0700
---Neil Fathulla wrote:
>
> Hi all,
>
> This is a question that has perplexed me. The rules say that you
can only put
> cyber on a runner that does not cost more than 6 essence points.
However there
> is nothing on the cards eg Uncle Joe to say what the essence level
of the
> runner is. Is this intentional or an oversight? Does anybody know?

It's a carry over from the Shadowrun RPG. The basics are like this:
Everyone has an Essence of six (unless stated otherwise). Cyberware
takes away from, and in turn lowers, a runner's Essence. Generally,
once you have depleted your Essence, and gone negative...you're dead.
However, there are those that have dared to push this threshold to
it's limits, and even step over it into the negatives. This is the
area of Cybermancy from the RPG, the creation of cyberzombies. In the
SRTCG they're called Cyborgs, the special abilities og Skrwaaaaaak and
Hatchetman 2057 are the best examples.

There are varied arguments from the RPG as to the nature of Essence.
Some say Essence is a measure of how "human" you are, what's left to
seperate the man from the machine. Others say it's your soul. Still
others will simply say it's a game mechanic to counteract munchkins.
:o)

BTW has anyone noted there's a Cyberpsychosis special? That's gotta
hurt the devout that crusade against there being Cyberpsychosis in S/R.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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