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Mailing List Logs for ShadowRN

From: Shawn McCollum <Shawn_McCollum@*********.COM>
Subject: Re: Detectives
Date: Wed, 27 Aug 1997 14:39:25 EST
When you spend the 3 and turn him you can turn another players
runner. I have only played once, so I am guessing at this senario.
You can use this special trait of archies in on of the greatest ways.
Lets say that another player is going to attempt a run and his first
group of challenges is yours. You know that you put a challenge in
there that needs technical and you notice that the other player only
has one runner with technical. You pay the 3 and turn Archie and
declare that the other players runner with technical is turned also.
Since only unturned runners can go on a run you know that the other
players runners are going to have to face that challenge because they
can no longer as a group sleaze it. This brings up another question.
Lets say someone did the exact same thing to me, can I declare that my
group of shadowrunners is no longer going to attempt that run? If I
could this brings up another way to "bluff" the other players.

Andrew Payne III

______________________________ Reply Separator _________________________________
Subject: Detectives
Author: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET> at CWUS-Internet
Date: 8/27/97 2:16 PM

Ok. How does one use the Archie McDeven Card. It is a detective card and
at the bottom it says that for 3 nuyen, turn him to turn a unturned runner.

Ok, please explain. I am quite confused on how to use him..




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