From: | Shawn McCollum <Shawn_McCollum@*********.COM> |
---|---|
Subject: | Re: Detectives |
Date: | Wed, 27 Aug 1997 14:39:25 EST |
runner. I have only played once, so I am guessing at this senario.
You can use this special trait of archies in on of the greatest ways.
Lets say that another player is going to attempt a run and his first
group of challenges is yours. You know that you put a challenge in
there that needs technical and you notice that the other player only
has one runner with technical. You pay the 3 and turn Archie and
declare that the other players runner with technical is turned also.
Since only unturned runners can go on a run you know that the other
players runners are going to have to face that challenge because they
can no longer as a group sleaze it. This brings up another question.
Lets say someone did the exact same thing to me, can I declare that my
group of shadowrunners is no longer going to attempt that run? If I
could this brings up another way to "bluff" the other players.
Andrew Payne III
http://www.oakland.edu/~ddmccoll/sr
ddmccoll@*******.edu
______________________________ Reply Separator _________________________________
Subject: Detectives
Author: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET> at CWUS-Internet
Date: 8/27/97 2:16 PM
Ok. How does one use the Archie McDeven Card. It is a detective card and
at the bottom it says that for 3 nuyen, turn him to turn a unturned runner.
Ok, please explain. I am quite confused on how to use him..
THanks
WD