From: | Shawn McCollum <Shawn_McCollum@*********.COM> |
---|---|
Subject: | Re[2]: Detectives |
Date: | Wed, 27 Aug 1997 15:36:39 EST |
initial message. I will post any reply when and if I get it. I also
let them know there was a mailing list incase they want to join.
Andrew Payne III
http://www.oakland.edu/~ddmccoll/sr
ddmccoll@*******.edu
______________________________ Reply Separator _________________________________
Subject: Re: Detectives
Author: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET> at CWUS-Internet
Date: 8/27/97 3:18 PM
I don't think that SRTCG supports as complicated a timing system
as, say, Magic does. Once a player declares that he's going on
a shadowrun and turns his runners to do so, that's it. It's too
late to use Archie McDeven to prevent anyone from going. If
you want to keep (from your previous example) the person with
technical from /not/ going, you need to pay 3 nuyen and turn
Archie during your opponents nuyen/card draw phase or some such.
Therefore, you couldn't use ARchie as a bluff like you described.
- Brett