From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Detectives |
Date: | Wed, 27 Aug 1997 13:24:10 -0700 |
>
> I don't think that SRTCG supports as complicated a timing system
> as, say, Magic does. Once a player declares that he's going on
> a shadowrun and turns his runners to do so, that's it. It's too
> late to use Archie McDeven to prevent anyone from going. If
> you want to keep (from your previous example) the person with
> technical from /not/ going, you need to pay 3 nuyen and turn
> Archie during your opponents nuyen/card draw phase or some such.
Agreed. SRTCG's timing system is very simple. Whoever's turn it is
goes first. So to use Archie effectively in this method, you'd have to
chose a particular runner and turn them some time before the Shadowrun
phase (and obvioulsy after the refresh phase).
===
@>--,--'--- Loki
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/
"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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