|From:||Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>|
|Subject:||[SR] "Timing Issues"|
|Date:||Fri, 29 Aug 1997 00:45:04 -0400|
We had another few games this evening and another handful of questions
#1: Loki has already declared that Locations that are interactive
require the runners to tap, therefore Runners accessing the Club Vortex
would have to tap to generate a Drug counter. <yes?>
#2: At what point does a person declare that their runner with a "drug
counter" is going to use that counter? Do they declare its use prior to
beginning the run? Or during the run?
#3: When do augmented characters who have taken a normally lethal
amount of damage actually die? For example: Player A's sole runner 3/4
takes a drug capsule <from The Vortex Club> and temporarily receives a
+3/+3 addition to its stats. If said runner receives 4 points of DMG on
its first challenge, will it die after the completion of the first
challenge or will it be able to go on to try further challenges that
round because it technically still has 3 "virtual" hitpoints left?
At what stage will this character actually die?
#4 Who decides where to allocate DMG from any given Challenge card? If
the shadowrunning team gets to decide where all the DMG goes what
benefit is the "First Strike" offered by *The Security Drone* Challenge
card... It would seem to me that the runner team would take the first
strike and just soak the DMG on its runners so as to let them all live
and carry on with the run... Now if your opponent allocated the FIRST
STRIKE dmg or any DMG for that matter, from challenge cards that would
be another story. So how do you all play this?
All your help is greatly appreciated!
Loving this new game!