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Mailing List Logs for ShadowRN

From: Bull <chaos@*****.COM>
Subject: Re: [SR] "Timing Issues"
Date: Fri, 29 Aug 1997 01:02:45 -0400
At 12:45 AM 8/29/97 -0400, Michael Pease/Tamara Lorenz wrote these timeless
>Hi all....
>We had another few games this evening and another handful of questions
Fire away!

<bull ducks the incoming bullets>

#1: Loki has already declared that Locations that are interactive
>require the runners to tap, therefore Runners accessing the Club Vortex
>would have to tap to generate a Drug counter. <yes?>

> #2: At what point does a person declare that their runner with a
>counter" is going to use that counter? Do they declare its use prior to
>beginning the run? Or during the run?
Unless it says otherwise, at anytime.

> #3: When do augmented characters who have taken a normally lethal
>amount of damage actually die? For example: Player A's sole runner 3/4
>takes a drug capsule <from The Vortex Club> and temporarily receives a
>+3/+3 addition to its stats. If said runner receives 4 points of DMG on
>its first challenge, will it die after the completion of the first
>challenge or will it be able to go on to try further challenges that
>round because it technically still has 3 "virtual" hitpoints left?
> At what stage will this character actually die?
The effect, IIRC, lasts until the end of the turn. This card works the
similar to Tinman, who can gain +1/+1 for each Nuyen you give him. Thus,
if a 4/4 character goes to a 7/7 with the drug (or other temporary bonus
points), he can take 5 damage from a challenge, and still be alive until
the end of turn, allowing him the chance to be healed, or to soak up a
couple points more damage.

However, at the end of your turn, if he still has more damage counters on
him than he has Body, then he dies.

> #4 Who decides where to allocate DMG from any given Challenge
card? If
>the shadowrunning team gets to decide where all the DMG goes what
>benefit is the "First Strike" offered by *The Security Drone* Challenge
>card... It would seem to me that the runner team would take the first
>strike and just soak the DMG on its runners so as to let them all live
>and carry on with the run... Now if your opponent allocated the FIRST
>STRIKE dmg or any DMG for that matter, from challenge cards that would
>be another story. So how do you all play this?
Unless otherwise stated, the owner of the runners allocates damage. First
Strike, unless otherwise stated as well, works the same way. The major
thing to keep in mind if Fatigue here. If a 7/7 takes 5 points of first
strike damage, then he only deal 2 points. This could make a huge difference.

>All your help is greatly appreciated!
No probs... We don;t have lives anyways...:]

Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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