From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: Fw: General Questions about your Shadowrun CCG |
Date: | Sun, 31 Aug 1997 06:24:12 -0700 |
> > each on three different challenges (or other combinations as
> > appropriate). I made a foolish assumption.
> No problem. We're all learning, and just as new to the game.
> Actually I think said Rigger could turn up to two of his six drones
> for the turn. He could choose any two of the six, however once turned
> the drone(s) are now present until the end of the turn. They can't be
> unturned and then another one or two drones selected. The rules say
> once activated and drone or spirit is treated just as a runner.
Told you I was listmember.eternal.newbie... So the rigger and his two
drones could only have three other companions on the run: this doesn't
seem worth it. Drones add no skills, and are only average as far as
'muscle' goes (given, superior to most deckers, and Spirits are by far
better than most mages, but...) Not to mention it's a chokepoint --
take out the rigger and the drones poof too. So what's the upshot?
Can drones get gear.weapons cards? That'd be one slight way to pump
them up.. I'd love to see a Microskimmer with a Mag-5!
> BTW you're still overriding the Reply-To field. :o)
Well, I asked for a spanner and got a wrench. *Sigh* What can I do
with inadequate tools! ;)