From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: Fw: General Questions about your Shadowrun CCG |
Date: | Sun, 31 Aug 1997 23:05:03 -0700 |
>
> Told you I was listmember.eternal.newbie... So the rigger and his
two
> drones could only have three other companions on the run: this
doesn't
> seem worth it. Drones add no skills, and are only average as far as
> 'muscle' goes (given, superior to most deckers, and Spirits are by
far
> better than most mages, but...) Not to mention it's a chokepoint --
> take out the rigger and the drones poof too. So what's the upshot?
>
> Can drones get gear.weapons cards? That'd be one slight way to pump
> them up.. I'd love to see a Microskimmer with a Mag-5!
We covered this in another thread. Drones or Spirits once present
count as Runners per being affected by challenges and taking damage.
However, I don't believe they count towards your six runner limit for
a Shadowrun. Afterall, the Drones don't have to be activated/present
as you're going into the run. They may not even be activated 'til the
final challenege, if at all.
I have a question in to FASA just to confirm this though.
===
@>--,--'--- Loki
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/
"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com