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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Silenced weapons and other questions for SR-CCG
Date: Sun, 31 Aug 1997 19:13:54 -0700
Rob Harris wrote:
>
> Alright, the "silenced weapons" part of the rulebook states if a challenge
> is completely defeated by silenced weapons, the alarm is not triggered for
> the rest of the challenges. Here are the questions.

> 1. If SOME of my runners have silenced weapons, and their damage alone is
> enough to defeat the challenge, can I choose to "not use" the other
characters, and
> thereby defeat the challenge with only silent weapons?

I'd assume so, but if I were playing you I'd want those characters to be
the ones that took the damage.

> 2. I have a 1/1 threat rating character, and a character with Gaurd on a
> shadowrun, and I hit a challenge (say Electric Fence) where the challenge get's to
assign damage. The challenge assigns one point of damage to my 1/1 character, and I take
it
> on my runner with Gaurd. Can the character assign another point to the 1/1 character
> (since according to the rules you can not overassign damage to characters,
> even though he still hasn't taken any damage)?

I imagine all the damage is aligned for (in the example above - 1 pt to
the 1/1 and 4 points to Knuckles). Once the owner of the Challenge has
assigned damage, then you get to use powers like Guard and Heal.

> 3. I am Bam-Bam. I gain the ability to add my Melee skill to my power, by
> placing a katana on my character. Can I pay the two bits and add my Melee of 2 to my
power
> again?

> 4. How about again after that?

Since all effects are "pumpable" you could add his Melee as many times
as you can pay ("Rawr! Hulk smash!"). The Katana would only add BB's
Melee once, however -- the pump effect doesn't increase his Melee, it
increases his power.

So: BB base Threat Rating of (?) 6/6. 2Y: add Melee to toughness (Melee
(?) 1)

The Katana adds +2/+0, plus Melee; BB is now 1 (6+2+1=9)/6.

Pump him once, he adds +1/+0; he's now a 10/6.
Pump him again, he adds +1/0; he's now a 11/6.

And so forth.

Anyone else out there prefer the HK227 or Uzi to the Mag-5?

> 5. If I put two Hand Razors on a character, I get plus two power. Can I add
> my melee to the power of that character once or twice?

There's an official answer to this in the FAQ, I think. The melee bonus
only factors in once, iirc.

> Thanks for clearing all this up. This will help a BUNDLE for all the
> players out their. Cheers...
>
> Rob

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