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From: Unknown sender
Subject: None
Date: Unknown time and date
---Matb wrote:
>
> > The rulebook (pg 34) says Spirit cards may only be used by Shamans
and
> > other Runners with the Conjure skill. However, I looked through my
set
> > and couldn't find any mages or Runners other than Shamans with
> > Conjure. Granted I'm still missing a few rares. Which mages with
> > Conjure are you referring to?
>
> Sally Tsung (both Sorcery-2 and Conjure-2). Dunno if there are any
> others.

Ah, she's one of the rares I don't have, but am madly looking to trade
for.

If she's the only Runner able to conjure and cast spells, I don't find
that short changing Shamans in any way. Just makes Sally a cool
multi-use card.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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=========================================================================
Date: Mon, 1 Sep 1997 14:55:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: srccg solo rules
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---GRANITE wrote:
>
> > Although I wouldnt advise posting it to the list it pisses people
off. :-)
>
> Why not..isn't that one of the reasons this list came into being??
> I say post away..

I've already suggested he post the rules to the list and just put
[LONG] in the subject line as well.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
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Date: Mon, 1 Sep 1997 18:03:54 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Bull <chaos@*****.COM>
Subject: Re: Rigger questions for SR-CCG
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:45 AM 9/1/97 -0700, Rob Harris wrote these timeless words:
>Alright, heres some more clarifaction questions.
>
>I have Roadrash (4/4), a Rigger with a Pilot of two. He has three Hunter
>Drones on him. Lets start the questions.
>
>1. Roadrash goes on a run with 5 other runners. Can I still activate a
>drone?
>
Yes

>2. Roadrash goes on a run by himself. If I activate both drones at the
>first challenge, do the
> drones stay activated throughout the whole run?
>
Yes

>3. I am Roadrash, and have activated two drones. In the course of the
run,
>one of the drones
> has been destroyed. Can I activate the third drone, since I am now
only
>using one?
>
No. You've aready activated your alloted 2 Drones per turn.

>4. Can I frag my drone in response to a booby-trap challenge, if the
drone
>is already activated?
>
Yes, as it counts as a runner for all intents and purposes...

>Thanks for your help. Awnsering these questions will go a long way to
>understanding how riggers (and indirectly Spirits) work. Cheers,
>
No probs, and yes, tyhe above applies to spirits as well...

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"CrapGame, you bitch!"
-- R.C. during the Drive in the Country tournament
=========================================================================
Date: Tue, 2 Sep 1997 08:15:51 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Buying cards (fwd)
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

---------- Forwarded message ----------
Date: Mon, 1 Sep 1997 12:38:25 -0700 (PDT)
From: Loki <daddyjim@**********.com>
To: Lady Jestyr <jestyr@*******.dialix.com.au>
Subject: Re: Buying cards

---Lady Jestyr wrote:
>
> > b) Anyone who is going to invest a serious amount in this game will
> > quickly accumulate all commons and uncommons. This is not to say
that
> > you could not post a small list of uncommons that you are looking
for
>
> Maybe not commons, but I don't think there should be a problem with
WISH
> LISTS of uncommon cards...

Just what I was about to say. I've spent close to $200 in the game now
between Starters and Boosters, and still had a smattering of commons
and uncommons to get ahold of. I've been filling in those holes
through trades on the list.

I don't see a problem with including commons or uncommons in your
trade lists. In the FAQ and on the list it has been stated that the
subject line of posted lists should clearly state who's and what they
are (i.e. - Loki's Trade List). If you're not interested in seeing
someon'es list, then delete this and related posts. If you are
interested in trading, then I'd imagine you'd want to see the cards
someone has to offer and what you might trade for them, so I don't see
what commons/uncommons in the same list will bother you.

> > In closing, I just think you have to consider that other people
may not
> > be interested in seeing huge trading posts which may detract from
their
> > enjoyment of the list. A little common sense and courtesy to your
fellow
> > list members will go a long way towards making this list a success.
>
> Part of the point of this list was for trading posts, IIRC.

Trading's only 50% of why the list came into existence. :o)

As I've said. Trading and Needs lists are to be clearly identified by
their subject line. If a member isn't interested in seeing these
posts, they can delete the message and it's realted thread w/o having
to read through it. I feel this is covered under common sense and
courtesy.

BTW for those interested, the first stages of our FAQ is now available
on my web page.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Mon, 1 Sep 1997 18:46:45 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Shamans - Who are they really?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 02:49 PM 9/1/97 -0700, Loki wrote these timeless words:
>---Matb wrote:
>>
>> > The rulebook (pg 34) says Spirit cards may only be used by Shamans
>and
>> > other Runners with the Conjure skill. However, I looked through my
>set
>> > and couldn't find any mages or Runners other than Shamans with
>> > Conjure. Granted I'm still missing a few rares. Which mages with
>> > Conjure are you referring to?
>>
>> Sally Tsung (both Sorcery-2 and Conjure-2). Dunno if there are any
>> others.
>
>Ah, she's one of the rares I don't have, but am madly looking to trade
>for.
>
The art on that card REALLY sucks... It's another Janet Aulisio Face-Shot.
I'm sorry, but I REALLY wish she hadn;t donw most of the cool prime
runners... I'd much rather have seen Laubenstein or Nielson or Nelson do
the PR's... Would be MYCH cooler pictures...:/

>If she's the only Runner able to conjure and cast spells, I don't find
>that short changing Shamans in any way. Just makes Sally a cool
>multi-use card.
>
And I expect that the only mages like that will be PR's... That will make
them infinately cooler...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"CrapGame, you bitch!"
-- R.C. during the Drive in the Country tournament
=========================================================================
Date: Mon, 1 Sep 1997 20:07:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: james <chrisk@******.COM>
Subject: srccg solo instructions
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Hi everyone

I finally finished the instructions to srccg solo. If you are interested
in having a copy, please drop me a quick line at chrisk@******.com and I
will gladly send one to you. I used Microsoft word and will attach it to a
return message.

I did not post a copy to srcard do to the size of the posting. If loki
says ok I can retype and post or post with attachment.

chrisk@******.com
chris (aka Ground Zero)
And yes it's hell going through live with two first names.
=========================================================================
Date: Mon, 1 Sep 1997 21:07:54 -0800
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Skye Comstock <bilbo@****.NWLINK.COM>
Subject: Re: srccg solo instructions
In-Reply-To: <199709020031.UAA00672@****.99main.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

> I finally finished the instructions to srccg solo. If you are interested
>in having a copy, please drop me a quick line at chrisk@******.com and I
>will gladly send one to you. I used Microsoft word and will attach it to a
>return message.

Send me the rules, if you will. Would it be too much trouble to send
me a plaintext file? I don't have word...

-Skye
=========================================================================
Date: Tue, 2 Sep 1997 01:12:31 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Iron Man SRTCG
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

Just finished hsahing out a nasty little variant for SRTCG, that I'm
calling Iron Man.

Both player choose an Objective of equal points, and stack 20 Challenges on
it.
The opponent must slowly whittle his way through this hideous stack of
Challenges, until acheiving the Objective.

This makes for a VERY long game, but fairly exciting too, since you are
almost assured to eventually need EVERY skill.
Also, there's a LOT less direct confrontation between runners, as there's
never a need to intercept a run until right at the end.

This variant does make the Bounty Hunter contact VERY strong, as teams will
be pulling out of the run all the time.
It also gets pretty ugly when you fight to the end of the stack, and have to
face an Amazonian Critter Hunt! :-P

What do you think?

Steven-the-trying-to-be-EVIL-in-this-game-too-SRGM-turned-SRTCG-player-Tinne
r
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I'm happier than a carp in a septic tank!"
=========================================================================
Date: Tue, 2 Sep 1997 09:31:44 +0100
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Ken Roberts <Ken@******.DEMON.CO.UK>
Subject: Re: srccg solo instructions
In-Reply-To: <199709020031.UAA00672@****.99main.com>
MIME-Version: 1.0

Hi Chris

I would love a set of the rules. Glad you could find the time and put
in the effort to create them

Thanks

Ken Roberts


In message <199709020031.UAA00672@****.99main.com>, james
<chrisk@******.COM> writes
>Hi everyone
>
> I finally finished the instructions to srccg solo. If you are interested
>in having a copy, please drop me a quick line at chrisk@******.com and I
>will gladly send one to you. I used Microsoft word and will attach it to a
>return message.
>
> I did not post a copy to srcard do to the size of the posting. If loki
>says ok I can retype and post or post with attachment.
>
>chrisk@******.com
>chris (aka Ground Zero)
>And yes it's hell going through live with two first names.
=========================================================================
Date: Tue, 2 Sep 1997 08:12:50 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Alright! 3 rares or 2 in a deck?!?!

>I went out and purchased a deck. I then catalogued all the cards in the
>deck, and found only TWO rares. They were right after the fixed objectives,
>and were followed by a few common cards. So did I get a bum pack or what?
>Are people SURE there is 3 rares to a deck? I intend to spend about $50
>after I here to awnser, so I REALLY need good info. Thanks!!!

After being "straighted out" by this list regarding decks and boosters,
I went out and bought some starter decks. Half of these starters had only
TWO rares and not three. If this is a consistent phenomena, I'll be back
on the booster bandwagon just like *that*... :-)

- Brett
=========================================================================
Date: Tue, 2 Sep 1997 08:19:35 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: False Mentor (was Re: Ramblings and Combo's)

>Skuzzy we telling me at GC that in preproduction False Mentor wasn't
>Unique and only cost 4 nuyen to put out. They quickly changed that
>when they saw what having four in a deck was doing to the game. :o)

What were they smoking beforehand? :-)

I looked at that card and, even at 6 nuyen and unique, I realized that
it was a MUST HAVE card in any competitive deck. At non-unique and at
4 nuyen, I'm quite sure it was dominating the heck out of games...

I'm of the opinion that False Mentor should be a banned card from any
tournament play until FASA puts in a card that neutralizes special
cards 100% of the time. 50% "counterspell-like" cards (Luck of the Irish)
just don't cut it against cards like False Mentor.

- Brett
=========================================================================
Date: Tue, 2 Sep 1997 09:18:54 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Reply from FASACORP2@***.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Between the -'s is the message I sent to FASACORP2, Between the *'s is
the reply to my message.

-----------------------------------------------------------------------
I was wondering if you could clear up something about timeing. Below
is three different post to the SRTCG mailing list. Could you please
comment on it.


First Message:

Ok. How does one use the Archie McDeven Card. It is a detective
card and at the bottom it says that for 3 nuyen, turn him to turn a
unturned runner.

Ok, please explain. I am quite confused on how to use him..

Second Message:

When you spend the 3¥ and turn him you can turn another players
runner. I have only played once, so I am guessing at this senario.
You can use this special trait of archies in on of the greatest ways.
Lets say that another player is going to attempt a run and his first
group of challenges is yours. You know that you put a challenge in
there that needs technical and you notice that the other player only
has one runner with technical. You pay the 3¥ and turn Archie and
declare that the other players runner with technical is turned also.
Since only unturned runners can go on a run you know that the other
players runners are going to have to face that challenge because they
can no longer as a group sleaze it. This brings up another question.
Lets say someone did the exact same thing to me, can I declare that my
group of shadowrunners is no longer going to attempt that run? If I
could this brings up another way to "bluff" the other players.

Third Message:

I don't think that SRTCG supports as complicated a timing system as,
say, Magic does. Once a player declares that he's going on a shadowrun
and turns his runners to do so, that's it. It's too late to use Archie
McDeven to prevent anyone from going. If you want to keep (from your
previous example) the person with technical from /not/ going, you need
to pay 3 nuyen and turn Archie during your opponents nuyen/card draw
phase or some such.

Therefore, you couldn't use ARchie as a bluff like you described.

Could the game flow like it message two or in message three.
------------------------------------------------------------------------


***********************************************************************
You've figured out how to use Archie MecDeven on your own. Both
message two and message three are correct. However, I'm not sure what
you mean when you say that Archie can't be used as a bluff--I'm afraid
that if you want an answer to taht one you'll have to re-phrase it.

Thanks for playing Shadowrun!
***********************************************************************

I am still not clear on what FASACORP2 means but I did get a response.
Anyone want to try and translate

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Tue, 2 Sep 1997 14:26:25 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: Healing
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

I have a very simply question for the group. I have just started playing
SRTCG this weekend and a question about healing came up in the game. The
question is:
When an Unturned runner card is turned does all of the damage that
card suffered is now gone? In other words say a runner goes on a run
and suffers two points of damage. Does this damage go away on my next turn.

Steven
=========================================================================
Date: Tue, 2 Sep 1997 14:46:24 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: Newbie Question: Objectives.
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

I have a newbie question to ask. In a two player games both me and my opponent
have Objectives cards. I can lay down challenge card on either objective and
I can do a run on either objective but I only have to face my opponent's
challenges. Is the above a TRUE statment?

Steven
=========================================================================
Date: Tue, 2 Sep 1997 14:48:28 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: Collecting
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

Does anyone on this list have a completed set of cards for SRTCG and how
did you manage to collect the set. I have already spend about $80.00 and
only have about 50% of the sets (5 Starters, 10 booster packs)

Steven
=========================================================================
Date: Tue, 2 Sep 1997 12:07:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Bizarre finding in SR starter deck

I forgot to mention this...

I opened up a SR starter deck last Friday and I found something
weird. One of the cards was blank on one side and had the standard
Magic: The Gathering pattern on the back (like a blank Magic card).

Weird...

Anyone else finding this stuff...?

- Brett
=========================================================================
Date: Tue, 2 Sep 1997 12:09:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Collecting
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven Heleski [Donley Computer Center]" wrote:
>
> Does anyone on this list have a completed set of cards for SRTCG
and how
> did you manage to collect the set. I have already spend about
$80.00 and
> only have about 50% of the sets (5 Starters, 10 booster packs)

I've spent around $200 now. 5 Starters and the rest Boosters. At that
point I had some 85 cards to go. I'm now down to needing 65 for a
complete set. I've been doing a bit of trading through the list, and I
lucked out getting a good share of the promo cards from Skuzzy at Gen
Con.

If you're going for a complete set, Nerps! is going to be your tough
spot as it was a promo only available at GC. You may still be able to
trade someone on the list for one. You're also going to need to watch
for the other six pormos coming out in magazines (there's a list on
the FASA page). Beyond that I'd say a good share of the other cards
for completing your set will come through trades right here on this
list.

You're probably plugged into one of the best resources for SRTCG info
and trading.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Mon, 1 Sep 1997 22:58:37 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Newbie Question: Objectives.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I have a newbie question to ask. In a two player games both me and my opponent
> have Objectives cards. I can lay down challenge card on either objective and
> I can do a run on either objective but I only have to face my opponent's
> challenges. Is the above a TRUE statment?

Correct.
=========================================================================
Date: Tue, 2 Sep 1997 17:54:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Wind Dancer <winddancer@***********.NET>
Subject: Re: Iron Man SRTCG
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:12 AM 9/2/97 -0400, you wrote:
> Just finished hsahing out a nasty little variant for SRTCG, that I'm
>calling Iron Man.

>Both player choose an Objective of equal points, and stack 20 Challenges on
>it.

Are the challenges stacked as they come out of the hand or are they picked
from the deck? also, can there be more than two players? say 3, or 4.
where you choose from the beginning of the game what stack to follow, and
you must stick with it? You could make the stack selection random just as
long as it is not your own, therefor not alowing two people to choose the
same stack.

>This variant does make the Bounty Hunter contact VERY strong, as teams will
>be pulling out of the run all the time.
>It also gets pretty ugly when you fight to the end of the stack, and have to
>face an Amazonian Critter Hunt! :-P
>
>What do you think?

If it is concievable for a threeway, that would be awesome.

Also, Tinner, we HAVE to get together some time. I live like 10 mins away....

WD
=========================================================================
Date: Tue, 2 Sep 1997 17:54:24 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: Bam Bam?

In a message dated 97-08-30 16:00:21 EDT, Loki wrote:

<< My personal feeling is that Bam Bam's Melee gets added in the same
way. However, I'll also bounce this off FASA for something official. >>

Hmmm, well then, in this same line of thought -- I think -- is burst-fire
open-ended in this same way? Can I just keep paying nuyen to keep adding
damage? THIS would be a bit powerful; cool, but powerful. Thoughts??

T'anks and Adieu,
Wakabout {{@***.com}}
=========================================================================
Date: Mon, 1 Sep 1997 23:06:31 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Healing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> I have a very simply question for the group. I have just started playing
> SRTCG this weekend and a question about healing came up in the game. The
> question is:
> When an Unturned runner card is turned does all of the damage that
> card suffered is now gone? In other words say a runner goes on a run
> and suffers two points of damage. Does this damage go away on my next turn.

Turning to heal damage is a specific action; a card doesn't heal damage
whenever it's turned, just when it's turned to be healed.

Example: Hawkwind (3/2 shaman with Biotech) and her Nature Spirit (6/6,
outdoors) come back from a run with 1 point of damage each.

Hawkwind can turn to:
= heal another runner using Biotech;
= turn to heal herself completely;
= turn herself and the spirit to heal the spirit completely.
= turn to give the spirit to another Conjuror (who also has to turn)
= turn to visit a location during Legwork

For the last two, however, no-one nowhere gets healed because of her
turning.

If she chooses no to turn to heal (for whatever reason) the damage stays
until she is healed (by herself, by someone else). this is one of the
reasons the Heal spell is so kickin' -- only the spell turns, not the
mage.
=========================================================================
Date: Tue, 2 Sep 1997 14:55:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Skuzzy's ruling on Hand Razors
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Following is the Official word I got from Skuzzy on Hand Razors adding
Melee to your Attack Value.

---FASACorp2@***.com wrote:
>
> Howdy Loki,
>
> How do the hand razors work? It says you can play 2 on each runner,
> and each says they add +1/+0 and user can add their Melee to their
> attack value.
>
> Now, I uderstand that if I have a 4/4 with one melee, they get +1 and
> another +1 for their melee. BUT... If they have a second set of
hand
> razors, do they get an additional +1 or +2? Do they get to add their
> melee to with each set?>>
>
> Originally I said that you didn't add their melee twice if the had 2
Hand
> razors, but I've changed my mind. The hand razor card will be
altered in the
> next printing so there won't be any confusion. It'll read something
like
> this...
>
> +X/+0 to user. (X= User's Melee +1). You may use two Hand razors in
a combat.
> Limit of two hand razors per Runner.
>
> Something like that.
>
> Mike "Skuzzy" Nielsen

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament


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=========================================================================
Date: Tue, 2 Sep 1997 15:01:59 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: FASA's word on turning Runners and Locations
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Following is the word I got back from FASA on Runner's needing to be
turned when visiting a Location. It's brief but it at least shows the
way I was trying to explain it is correct. :o)

---FASACorp2@***.com wrote:
>
> Loki,
>
> You're assumption is correct. Locations that a Runner "visits"
require the
> visiting Runner be turned.
>
> Jim Nelson

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 08:03:36 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Question Time
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Questions, Folks!

1. Where did most of you hear about this list? I know that it was
originally spawned (and hence publicised) on ShadowRN, the Shadowrun
mailing list <pluggity plug plug>, and that lots of you migrated here
from there. Yes, of course I recognise you, Bull, stop pulling my
sleeve. ;) However, there are lots of you that I *don't* recognise from
there - are you ShadowRN lurkers that have suddenly turned verbose over
here? (Exhibit A, yer Honor: Tony Glinka) Where else did you hear about
this?

2. Homepages, anyone? I have my own Shadowrun TCG page already, with
info about the game and trade/want lists, as I'm sure many more of you
do too. As the Assistant Fearless Leader of the list, I'm in the process
of putting together a semi-official List Page, and I was going to
include a section of listmembers' homepages. I think we'll have to
restrict it to TCG-related homepages, though - I don't have *that* much
space in my homepage directory :) So let me know if you have a
TCG-related page and I'll list it when the List Page goes up. Which I
will, of course, tell you about.

Wow. I think this keyboard is coated with some bizarre drug... it's
making me type lots today. :)

Lady Jestyr
AFL
-------------------------------------------------------------
Who says I'm crazy? I prefer the term 'sensibility deficient'
- Tamino
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Mon, 1 Sep 1997 23:11:02 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Bam Bam?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> << My personal feeling is that Bam Bam's Melee gets added in the same
> way. However, I'll also bounce this off FASA for something official. >>

> Hmmm, well then, in this same line of thought -- I think -- is burst-fire
> open-ended in this same way? Can I just keep paying nuyen to keep adding
> damage? THIS would be a bit powerful; cool, but powerful. Thoughts??

Apparently, *any* X-yen card is pumpable. This makes the Uzi a *much*
better choice than the Mag-5 (assuming you have a yen-rich deck, of
course!)
=========================================================================
Date: Tue, 2 Sep 1997 15:12:54 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Skuzzy's ruling on our question about fatigue
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

OK, remember that pesky little question about fatigue and whether it
lowers both Attack Value and Body? Someone had asked whether the card
that double's the affects of fatigue would kill something like a 5/6
Runner that already had 4 points of damage/fatigue.

Skuzzy's response follows, but he didn't leave a copy of my question.
I'd said that my understanding would be the above example would not
kill the Runner. Though the rulebook reads that to Fatigue is
subtracted from both Attack Value and Body, what makes sense to me is
to word it that Fatigue decreases Attack Value and only actual damage
reduces body.

Anyways...

---FASACorp2@***.com wrote:
> Your interpretation of Fatigue is EXACTLY right on Loki! =)
>
>
> Mike "Skuzzy" Nielsen

-== Loki ==-
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Date: Wed, 3 Sep 1997 00:03:27 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Sebastian Wenzel <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Heal urself while u die ?!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Could a wiz heal himself while heīs killed be someone ( especialy after
he had fought !?

sYz

"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Wed, 3 Sep 1997 00:16:42 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Bam Bam?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > Hmmm, well then, in this same line of thought -- I think -- is burst-fire
> > open-ended in this same way? Can I just keep paying nuyen to keep adding
> > damage? THIS would be a bit powerful; cool, but powerful. Thoughts??
>
> Apparently, *any* X-yen card is pumpable. This makes the Uzi a *much*
> better choice than the Mag-5 (assuming you have a yen-rich deck, of
> course

"Burst Fire may be used once per weapon per combat" p37

sYz

"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Mon, 1 Sep 1997 23:29:23 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Question Time
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Lady Jestyr wrote:

> Questions, Folks!

> 1. Where did most of you hear about this list?

Loki did mention the list in rgf.cyber, and I'd assume he popped into
the rec.trading.cards (or whatever) lists as well. If not, someone had
better!

I'm from s-rn, of course. Quasi-lurker.

> 2. Homepages, anyone?

http:\\pw1.netcom.com\~mbreton\srccg\ccghave.htm

And soon it'll have lots of colorful giffy things. But be very *very*
quiet when you go in, because it's not supposed to exist.

> I have my own Shadowrun TCG page already, with
> info about the game and trade/want lists, as I'm sure many more of you
> do too.

Which reminds me.... (Are you really missing that many commons?)

> As the Assistant Fearless Leader of the list, I'm in the process
> of putting together a semi-official List Page, and I was going to
> include a section of listmembers' homepages. I think we'll have to
> restrict it to TCG-related homepages, though - I don't have *that* much
> space in my homepage directory :) So let me know if you have a
> TCG-related page and I'll list it when the List Page goes up. Which I
> will, of course, tell you about.

> Wow. I think this keyboard is coated with some bizarre drug... it's
> making me type lots today. :)

It's the cheesecake.
=========================================================================
Date: Mon, 1 Sep 1997 23:34:08 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Bam Bam?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Dunkelfels wrote:
>
> > > Hmmm, well then, in this same line of thought -- I think -- is burst-fire
> > > open-ended in this same way? Can I just keep paying nuyen to keep adding
> > > damage? THIS would be a bit powerful; cool, but powerful. Thoughts??

> > Apparently, *any* X-yen card is pumpable. This makes the Uzi a *much*
> > better choice than the Mag-5 (assuming you have a yen-rich deck, of
> > course

> "Burst Fire may be used once per weapon per combat" p37

*WHEW*. Just this once, I like being wrong :)

As it is, I'd still prefer, say, an Ingram to a Mag-5.. the only
advantage comes when you're out of cash.
=========================================================================
Date: Tue, 2 Sep 1997 15:31:23 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Question Time
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Lady Jestyr wrote:
>
> Questions, Folks!
>
> 1. Where did most of you hear about this list? I know that it was
> originally spawned (and hence publicised) on ShadowRN, the Shadowrun
> mailing list <pluggity plug plug>, and that lots of you migrated here
> from there.

I'd posted announcements on a couple of news groups for RPG's and
CCG's. I'd like to know if we got anyone that saw those.

===
@>--,--'--- Loki

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr/

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 00:34:03 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Bam Bam?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Matb wrote:
>
> Dunkelfels wrote:
> >
> > > > Hmmm, well then, in this same line of thought -- I think -- is
burst-fire
> > > > open-ended in this same way? Can I just keep paying nuyen to keep
adding
> > > > damage? THIS would be a bit powerful; cool, but powerful. Thoughts??
>
> > > Apparently, *any* X-yen card is pumpable. This makes the Uzi a *much*
> > > better choice than the Mag-5 (assuming you have a yen-rich deck, of
> > > course
>
> > "Burst Fire may be used once per weapon per combat" p37
>
> *WHEW*. Just this once, I like being wrong :)
>
> As it is, I'd still prefer, say, an Ingram to a Mag-5.. the only
> advantage comes when you're out of cash.
>

well i have no cash most of the gametime ... :)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Mon, 1 Sep 1997 23:43:30 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Heal urself while u die ?!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: quoted-printable

You scratch my back...
=

> Could a wiz heal himself while he´s killed be someone ( especialy aft=
er
> he had fought !?

By way of the Heal spell, no: Damage is alloted and then immediately
resolved (as to whether runners get trashed or fragg3ed or whatevered). =

If the Mage had Body 4 and took 3 points of damage, he'd survive and
would be able to heal himself between Challenges, however.

This is the reason for Stimpatches in the game :)

> sYz
=

> "Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Mon, 1 Sep 1997 23:52:15 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Bam Bam?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > As it is, I'd still prefer, say, an Ingram to a Mag-5.. the only
> > advantage comes when you're out of cash.

> well i have no cash most of the gametime ... :)

Definitely a problem in most decks. Hey, look - Rockers got dropped in
SR2, but they're back with a vengeance in the cards!
=========================================================================
Date: Wed, 3 Sep 1997 00:40:41 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: 2 questions ... :)
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

1. can my wiz heal himself while he dies in combat ?!

2. u play the challenges why canīt u choose how 2 divide the damage ?!

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Wed, 3 Sep 1997 00:42:53 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Heal urself while u die ?!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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> You scratch my back...

no prob :)

> > Could a wiz heal himself while heīs killed be someone ( especialy after
> > he had fought !?
>
> By way of the Heal spell, no: Damage is alloted and then immediately
> resolved (as to whether runners get trashed or fragg3ed or whatevered).
> If the Mage had Body 4 and took 3 points of damage, he'd survive and
> would be able to heal himself between Challenges, however.
>
> This is the reason for Stimpatches in the game :)

think so ... :) thx

sYz

--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Wed, 3 Sep 1997 00:50:36 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Bam Bam?
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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> > well i have no cash most of the gametime ... :)
>
> Definitely a problem in most decks. Hey, look - Rockers got dropped in
> SR2, but they're back with a vengeance in the cards!

hm i dosnīt found any rocker in my first edition ( well perhabs if i
find them if i would look further :)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Tue, 2 Sep 1997 20:00:42 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Bull <chaos@*****.COM>
Subject: Re: Bam Bam?
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At 12:50 AM 9/3/97 +0200, Dunkelfels wrote these timeless words:
>> > well i have no cash most of the gametime ... :)
>>
>> Definitely a problem in most decks. Hey, look - Rockers got dropped in
>> SR2, but they're back with a vengeance in the cards!
>
>hm i dosn´t found any rocker in my first edition ( well perhabs if i
>find them if i would look further :)
>
p.43, SR1. Rocker Archetype...;]

I think they were more or less dri\opped for A) room and B) because
shadowbeat had a 1/3 of the book or more devoted to them...:]

Trust me, they still exist...:] One of my favorite characters is the lead
singer of Psychedelic Phlemm and is Bob Dylan's great-great grandson...:]

Bull-aka-Johnny-Fever :]
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Tue, 2 Sep 1997 20:27:40 +0000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <agh60070@*******.cc.ucf.edu>
From: Jerry Hill <agh60070@*******.CC.UCF.EDU>
Subject: Re: Question Time
In-Reply-To: <19970902223123.27303.rocketmail@*****.rocketmail.com>
MIME-Version: 1.0
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> I'd posted announcements on a couple of news groups for RPG's and
> CCG's. I'd like to know if we got anyone that saw those.

Yep, i saw them there, and since I had recently un-sub'd from the
ShadowRN list (too much for me to keep up with again), I thought I'd
jump on another iTribe list :).


--------------------------------
Malaclypse the Younger

"Rome wasn't built in a day
But it didn't take long to go up in flames"
- Electric Hellfire Club
=========================================================================
Date: Tue, 2 Sep 1997 18:01:47 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Bam Bam?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Joshua M. Kanapkey" wrote:
>
> In a message dated 97-08-30 16:00:21 EDT, Loki wrote:
>
> << My personal feeling is that Bam Bam's Melee gets added in the same
> way. However, I'll also bounce this off FASA for something
official. >>
>
> Hmmm, well then, in this same line of thought -- I think -- is
burst-fire
> open-ended in this same way? Can I just keep paying nuyen to keep
adding
> damage? THIS would be a bit powerful; cool, but powerful. Thoughts??

I believe the rulebook says burst fire may only be used once per
weapon per combat. (I don't have a booklet here at work with me
though.) This is different than the defintion the rules give for
Pumpable cards in a different section.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
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Date: Tue, 2 Sep 1997 19:06:49 +0000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <ltwiss@****.cyberport.net>
From: VAEL <vael@**********.COM>
Subject: Re: Bam Bam?
In-Reply-To: <3.0.16.19970902195924.2d3feeae@*****.com>
MIME-Version: 1.0
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If memory serves correctly, Bull wrote:

> p.43, SR1. Rocker Archetype...;]

Also, they were included in the Gamemaster Screen 2nd edition in the
CONTACTS book. It's either, in the front of the book or back of it.
(I don't have my copy here at the office.)

Vael
=========================================================================
Date: Tue, 2 Sep 1997 18:16:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Iron Man SRTCG
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven A. Tinner" wrote:
>
> Just finished hsahing out a nasty little variant for SRTCG, that I'm
> calling Iron Man.
>
> Both player choose an Objective of equal points, and stack 20
Challenges on
> it.
> The opponent must slowly whittle his way through this hideous stack
of
> Challenges, until acheiving the Objective.
>
> What do you think?

Interesting. So both Objectives are face-up and the challenges are
placed before the game starts? Are further challenges drawn and placed
during game play? Any options for multiplayer games?

>Steven-the-trying-to-be-EVIL-in-this-game-too-SRGM-turned-SRTCG-player-Tinner

I knew it'd happen on my list sometime. :o)

-== Loki ==-
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Date: Tue, 2 Sep 1997 18:25:39 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Healing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven Heleski [Donley Computer Center]" wrote:
>
> I have a very simply question for the group. I have just started
playing
> SRTCG this weekend and a question about healing came up in the game.
The
> question is:
> When an Unturned runner card is turned does all of the damage that
> card suffered is now gone? In other words say a runner goes on a
run
> and suffers two points of damage. Does this damage go away on my
next turn.

I don't have a rulebook here with me at work, so I can't give you the
exact wording.

Yes, on your next refresh phase, when you turn the damaged runner
during the to heal, all damage he had sustained is removed.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Tue, 2 Sep 1997 18:30:44 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Newbie Question: Objectives.
MIME-Version: 1.0
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---"Steven Heleski [Donley Computer Center]" wrote:
>
> I have a newbie question to ask. In a two player games both me and
my opponent
> have Objectives cards. I can lay down challenge card on either
objective and
> I can do a run on either objective but I only have to face my
opponent's
> challenges. Is the above a TRUE statment?

True. Unless a Challenge card of his (like Security Consultant) were
to force you face one of your own Challenges. :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Tue, 2 Sep 1997 19:17:45 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: 2 questions ... :)
MIME-Version: 1.0
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---Dunkelfels wrote:
>
> 1. can my wiz heal himself while he dies in combat ?!

This was answered in another thread. Damage is allocated and takes
affect immediately. Just like in the RPG, the dead cannot heal
themselves. This is what Stim Patches are for in the TCG.

> 2. u play the challenges why canīt u choose how 2 divide the damage
?!

The owner of the Shadowrunning team decides how to allocate damage.
However, there are cards that state the Challenge's owner designates
where the damage goes (i.e. Fusion Gate). Also a card that says
damage is applied to target runner, or that target runner suffers some
effect means the Challenges owner chooses who suffers the effects as
well.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Tue, 2 Sep 1997 13:25:18 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Quickfix dives <eazy@*****.COM.AU>
Subject: Re: Alright! 3 rares or 2 in a deck?!?!
In-Reply-To: <tcppop3.405461@***.hydra.com.au>
Mime-Version: 1.0
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At 01:14 AM 03/09/97 -0500, Brett wrote:
>>I went out and purchased a deck. I then catalogued all the cards in the
>>deck, and found only TWO rares. They were right after the fixed objectives,
>>and were followed by a few common cards. So did I get a bum pack or what?
>>Are people SURE there is 3 rares to a deck? I intend to spend about $50
>>after I here to awnser, so I REALLY need good info. Thanks!!!
>
>After being "straighted out" by this list regarding decks and boosters,
>I went out and bought some starter decks. Half of these starters had only
>TWO rares and not three. If this is a consistent phenomena, I'll be back
>on the booster bandwagon just like *that*... :-)
>

The first two starters I bought only had two rares!! (although one does
have Astral Sentry the rarity of which Loki is trying to verify).

I've just finished going though my third starter and have found 4 rares!!!
Woohoo!! They are Dirk Montgomery, Matrix Crash, Armor-piercing Ammo and
Bullet Barrier...

Quickfix

The man who made it did not want it;
The man who bought it did not use it;
The man who used it did not know it.
=========================================================================
Date: Tue, 2 Sep 1997 21:42:24 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Reply from FASACORP2@***.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Andrew Payne III wrote:
>
> Between the -'s is the message I sent to FASACORP2, Between the *'s
is
> the reply to my message.

<snip>

> I am still not clear on what FASACORP2 means but I did get a
response.
> Anyone want to try and translate

Well, that was about as clear as mud. :o)

It sounds to me like they agree with using Archie to turn an opponents
Runner during their Refresh or Legwork phase to make that runner
inelligible for a Shadowrun that turn. Especially if it's the only
Runner with a needed skill. This also acknowledges the fact that
Runner abilities may be used as Stingers (on an opponents turn).

The part that through the off was the reference to Archie being like a
bluff. Where the runners are being declared for the Shadowrun, and you
use Archie to turn one of the runners before he can be selected. It
was said this could be used as a bluff if the opponent is then able to
choose not to go on the run.

I don't think this is valid anyways. First, 'cause Archie has to be
used before a Runner is turned for a Shadowrun.

Also, I still believe once a Shadowrun is declared, the remaining
Runners must still face the first challenge before they can choose to
pull out. Otherwise this deminishes the usefullness of cards like
Green Apple Quicksteps or Bad Lunch.

There's a dark pleasure in seeing Skwraaaaark , Shasta and Tinkerbell
being declared for a run, when something is played to keep Skwraaaak
from going, and now Shasta and Tinkerbell have to deal with the Sentry
Gun or Manitcore all on their own. <grin>

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Tue, 2 Sep 1997 23:31:55 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Gweedo The Killer Pimp <yawas@****.COM>
Subject: Re: Iron Man SRTCG

On Tue, 2 Sep 1997 01:12:31 -0400 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
> Just finished hsahing out a nasty little variant for SRTCG, that I'm
>calling Iron Man.
>
>Both player choose an Objective of equal points, and stack 20
>Challenges on
>it.
>The opponent must slowly whittle his way through this hideous stack of
>Challenges, until acheiving the Objective.
>
>This makes for a VERY long game, but fairly exciting too, since you
>are
>almost assured to eventually need EVERY skill.
>Also, there's a LOT less direct confrontation between runners, as
>there's
>never a need to intercept a run until right at the end.
>
>This variant does make the Bounty Hunter contact VERY strong, as teams
>will
>be pulling out of the run all the time.
>It also gets pretty ugly when you fight to the end of the stack, and
>have to
>face an Amazonian Critter Hunt! :-P
>
>What do you think?

Gee, when I first saw the subject, I thought you ment something like
really destroying cards when they were destroyed. Shows where my mind
was.

Gweedo dah Killah Pimp!
=========================================================================
Date: Tue, 2 Sep 1997 23:48:40 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Heads up from FASA
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Here's an announcement from the FASA SRTCG page I wanted to pass on to
you guys:


Starter Deck Collation-Objectives

----------------------------------------

There have been a few collation problems with the starter decks of the
Shadowrun Trading Card Game. FASA went to great lengths to make sure
every starter deck contained a minimum of 6 Objectives-thus making the
game playable out of the box. Due to a glitch with the collation
machinery, some decks are short a few of the 6 Common Objectives. If
you were shorted Objectives, please contact FASA and we will remedy
the problem. Here's all you need to do:

· Send us the UPC/bar code from the Shadowrun TCG deck box
· Include a note with your mailing address and how many Objectives you
are missing

Since we have a limited quantity of Common Objectives we ask that you
please do not abuse this offer. If you are short 3 Objectives, please
report 3 Objectives and we gladly send you that many Objective cards.

This is not a widespread problem, but there have been isolated reports
and we at FASA want to make sure everyone has a playable game. We are
currently taking steps to prevent this from happening in the future.
We apologize for any inconvenience and thank you for your
understanding.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament




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Date: Wed, 3 Sep 1997 00:30:43 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: Question Time
MIME-Version: 1.0
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Lady Jestyr wrote:

> Questions, Folks!
>
> 1. Where did most of you hear about this list? I know that it was
> originally spawned (and hence publicised) on ShadowRN, the Shadowrun
> mailing list <pluggity plug plug>, and that lots of you migrated here
> from there. Yes, of course I recognise you, Bull, stop pulling my
> sleeve. ;) However, there are lots of you that I *don't* recognise
> from
> there - are you ShadowRN lurkers that have suddenly turned verbose
> over
> here? (Exhibit A, yer Honor: Tony Glinka) Where else did you hear
> about
> this?

Guilty as charged. For the record, I was a grade AAA lurker of the
1st class on the ShadowRN list. I've been on the list for about two
years and posted maybe 5 times. I usually kept my mouth shut because
with Gurth, Spike, Adam J., Bull, Tinner, Loki, Lady Jestyr, Dvixen,
Granite, etc., most of the questions posted got answered before I even
saw them. (And if I missed somebody forgive me, it's really late
here.) Besides the server at school was really slow and the threads
were really old by the time I could respond. (And yes, I recall the
weeks of chaos that followed the day that Bull and Tinner joined the
list. Talk about exceeding mail storage quota. :) )
I have since gotten a better, faster email account and can actually
keep up with the lists. I also have decided to join the rest of the
world and leave my lurking days behind.
So to make a long answer short (too late), yes, I was a lurker and
have since gotten verbose. And yes, I heard about it when Loki posted
it on the ShadowRN list.
Does that help or have I made matters worse? Maybe, I'll go back to
being quiet. :) If you want to know more, let me know, but you may
soon wish I stayed mute. :) ( Or maybe I'll just bring back the Top Cat
Manifesto. :) Evil GM laugh.)

Tony
=========================================================================
Date: Tue, 2 Sep 1997 19:30:16 +1000
Reply-To: zafiraki@******.net.au
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nick Zafirakis <zafiraki@******.NET.AU>
Subject: Re: Buying cards (fwd)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

I understand what you are saying but my concern is that a trade list of
say 300 lines of cards including 67% or so commons and uncommons will
take up valuable download time. Imagine such a trade list multiplied
many times over posted say every three days or so, I have seen these
posted on a daily basis by some unthinking persons on other lists.

Some people may not be interested in trading at all but still suffer
that wasted time which for a lot of us, including me, costs money. Also
I and I suspect others like me will not be interested in commons and
most uncommons but not only do we have to waste access time but then we
have to wade through a huge list to find the 10% or less of interesting
items.

See you around.





> As I've said. Trading and Needs lists are to be clearly identified by
> their subject line. If a member isn't interested in seeing these
> posts, they can delete the message and it's realted thread w/o having
> to read through it. I feel this is covered under common sense and
> courtesy.
=========================================================================
Date: Wed, 3 Sep 1997 07:55:56 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Sniper roost and a lame question...
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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I have two questions...

First:

If a team of runner go on a run helped with another runner on the
«sniper roost» if the runner team succeed the last challenge but the last
runner (except the sniper) and there is no more challenge on the objective,
does the player win the objective? even if there is only the sniper alive?

Second: kind of lame question!

When a group of runners go to a run and face the first challenge, does
the run continue after that??? or does the turn is ended and the must face
the next challenge next turn? What i mean is: do you face many challenges
on the same turn??? Can you run if between two challenges you are greatly
hurted???

Thanks

Michel Racicot aka Harlequin

"Hey. it looks like someone forgot their briefca ... "
=========================================================================
Date: Wed, 3 Sep 1997 22:46:37 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Buying cards (fwd)
Comments: To: Nick Zafirakis <zafiraki@******.net.au>
In-Reply-To: <340BDCA8.18DF@******.net.au>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> I understand what you are saying but my concern is that a trade list of
> say 300 lines of cards including 67% or so commons and uncommons will
> take up valuable download time. Imagine such a trade list multiplied
> many times over posted say every three days or so, I have seen these
> posted on a daily basis by some unthinking persons on other lists.

Very true. However, this list is populated in the most part by people
from the Shadowrn Mailing list, a list which has a rather stern approach
to netiquette. Not that it's particularly draconian, but on the whole
the list is much more reasonable and rational than many discussion
forums. Hopefully that attitude has carried over here.

Also, we're all mature, responsible people. I hope. I don't think that
self-regulation will be a problem.

Further, many email programs have filters, and if we are careful to keep
TRADE: in the subject header you can set up your mailer to filter out
unwanted posts.

> Some people may not be interested in trading at all but still suffer
> that wasted time which for a lot of us, including me, costs money. Also
> I and I suspect others like me will not be interested in commons and
> most uncommons but not only do we have to waste access time but then we
> have to wade through a huge list to find the 10% or less of interesting
> items.

This is understood. However, this list was at least in part set up to
take the pressure off the Shadowrn list and *was* intended to accept
trade posts, though that's certainly not our reason for living. At this
point we're still small in number and I dont'see trade posts as being a
problem at the moment. As the list grows we will have to be careful to
regulate trade posts carefully, but I think with careful policing it
need not get out of hand. Also, as it gets bigger people's sets will get
closer to completion and there won't be very many (if any) commons in
the "Wanted" lists.


Lady Jestyr
AFL
-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Wed, 3 Sep 1997 08:47:01 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Paschall, Charles" <CharlesP@*******.COM>
Subject: Re: Sniper roost and a lame question...
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

First:

If a team of runner go on a run helped with another runner
on the
«sniper roost» if the runner team succeed the last challenge but
the last
runner (except the sniper) and there is no more challenge on the
objective,
does the player win the objective? even if there is only the
sniper alive?

No. Indirect fire turns the sniping character. He is only
assisting on the run but not on it. that is my interpretation.

Second: kind of lame question!

When a group of runners go to a run and face the first
challenge, does
the run continue after that??? or does the turn is ended and the
must face
the next challenge next turn? What i mean is: do you face many
challenges
on the same turn??? Can you run if between two challenges you
are greatly
hurted???

You may choose to continue (if you defeat the challenge) or end
the run. If you continue then you proceed to the next one an so forth
until there are no opposing challenges. This is pretty cut and dry and
in the rulebook.

From the good book:

Each time a Challenge is sleazed, the shadowrunning player must
choose whether or not to continue the shadowrun before the next
Challenge is revealed. If he chooses to pull out, the Runners return to
the safehouse and the Shadowrun phase is over. If he chooses to
continue, the next Challenge on the stack is revealed and play =
continues
as described above.
=========================================================================
Date: Wed, 3 Sep 1997 09:40:59 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Bam Bam?
In-Reply-To: <340C983C.2D62@**.tu-berlin.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

At 12:50 AM 9/3/97 +0200, Dunkelfels wrote:
#> > well i have no cash most of the gametime ... :)
#>
#> Definitely a problem in most decks. Hey, look - Rockers got dropped in
#> SR2, but they're back with a vengeance in the cards!
#
#hm i dosn´t found any rocker in my first edition ( well perhabs if i
#find them if i would look further :)

rockers are not in 1st edition
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 3 Sep 1997 09:57:34 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Question Time

>1. Where did most of you hear about this list? I know that it was
>originally spawned (and hence publicised) on ShadowRN, the Shadowrun
>mailing list <pluggity plug plug>, and that lots of you migrated here
>from there. Yes, of course I recognise you, Bull, stop pulling my
>sleeve. ;) However, there are lots of you that I *don't* recognise
from
>there - are you ShadowRN lurkers that have suddenly turned verbose
over
>here? (Exhibit A, yer Honor: Tony Glinka) Where else did you hear
about
>this?
>

I heard about it on the alt.trading-card newslist.

>2. Homepages, anyone? I have my own Shadowrun TCG page already, with
>info about the game and trade/want lists, as I'm sure many more of you
>do too. As the Assistant Fearless Leader of the list, I'm in the
process
>of putting together a semi-official List Page, and I was going to
>include a section of listmembers' homepages. I think we'll have to
>restrict it to TCG-related homepages, though - I don't have *that*
much
>space in my homepage directory :) So let me know if you have a
>TCG-related page and I'll list it when the List Page goes up. Which I
>will, of course, tell you about.
>
I dont' have one, but will be visiting yours soon!

Argent
=========================================================================
Date: Wed, 3 Sep 1997 10:09:22 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Walther Palm Pistol

OK, how is this one used as a Stinger? Trash it to do one point of
damage to a Target Runner?

Argent
=========================================================================
Date: Wed, 3 Sep 1997 10:38:17 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Alright! 3 rares or 2 in a deck?!?!
In-Reply-To: <3.0.1.32.19970902132518.006a3d64@*****.com.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:25 PM 9/2/97 +1000, Quickfix dives wrote:
#At 01:14 AM 03/09/97 -0500, Brett wrote:
#The first two starters I bought only had two rares!! (although one does
#have Astral Sentry the rarity of which Loki is trying to verify).
#
#I've just finished going though my third starter and have found 4 rares!!!
#Woohoo!! They are Dirk Montgomery, Matrix Crash, Armor-piercing Ammo and
#Bullet Barrier...

me too, different cards, but 4 starters

but only 16 uncommons
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 3 Sep 1997 09:14:05 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Buying cards (fwd)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I would like to suggest someone to setup a web site for trading.
I would not mind starting it up at my site but I do not have the
permissions to run CGI scripts that will no doubt be needed as the
site gets popular. If anyone can spare some space and has CGI ability
I will write the scripts and help out with the page design. I would
really like to be able to type in the card I am looking for and get a
list of people willing to trade it at one site, rather than searching
through everyones site looking for a card. I will try and find some
time to construct a model for such a site in the next couple of days.
I will setup this model at http://www.oakland.edu/~ddmccoll/sr-trade.



===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr





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=========================================================================
Date: Wed, 3 Sep 1997 13:12:34 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Re-Shuffle
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Now, another question...

i did'nt find the answer on the rule book...

what happend when you get no more card in your draw pile???

do you re-shuffle the trash? or do you lose the game???

Michel Racicot aka Harlequin
=========================================================================
Date: Wed, 3 Sep 1997 13:16:15 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: SRTCG on the computer
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit

I'm currently planning to make a little computer program that will let us
play SRTCG over the net...

it will be similar to «Apprentice wizard» for whom know that little
proggie...

i will give more info as soon as i can.. let me a e-mail if you have
ideas/special requests!

soon their will be an homepage for this... i will send the URL over this
mailing list...

Michel Racicot aka Harlequin
harlequin@*********.ca
=========================================================================
Date: Wed, 3 Sep 1997 13:27:10 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Paschall, Charles" <CharlesP@*******.COM>
Subject: Re: Re-Shuffle
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

Now, another question...

i did'nt find the answer on the rule book...

what happend when you get no more card in your draw pile???

do you re-shuffle the trash? or do you lose the game???

Once again... from the rule book....

6. END PHASE: The End of Your Turn

[snip]

If your draw pile is empty, shuffle your trash pile and place it
face down as a new draw pile. There is no penalty or bonus for running
out of cards.
=========================================================================
Date: Wed, 3 Sep 1997 13:42:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: Re: Re-Shuffle
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

I do remember reading that if you run out of cards all you do is reshuffle your
trash pile.

I found it p61 of the rule book
"If your draw pile is empty, shuffle your trash pile and place it face
down as a new draw pile. There is no penalty or bonus for running out
of cards"

Steven a.k.a Magnum.
=========================================================================
Date: Wed, 3 Sep 1997 11:45:03 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Buying cards (fwd)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Nick Zafirakis wrote:
>
> > As I've said. Trading and Needs lists are to be clearly identified
by
> > their subject line. If a member isn't interested in seeing these
> > posts, they can delete the message and it's realted thread w/o
having
> > to read through it. I feel this is covered under common sense and
> > courtesy.
>
> I understand what you are saying but my concern is that a trade
list of
> say 300 lines of cards including 67% or so commons and uncommons will
> take up valuable download time. Imagine such a trade list multiplied
> many times over posted say every three days or so, I have seen these
> posted on a daily basis by some unthinking persons on other lists.

So far I haven't seen trade lists as a real issue on SRCard. As the
list grows larger, it may become something to address and we will as
the need arises. Most mailers have filters. We could state in the FAQ
that all trade lists start their subject line with [TRADE], so you and
others not wanting to d-load such lists could set your mailer to
filter them out. Would this be something you're comfortable with?

I'm not going to ban or severely restrict trading lists, as it is a
good part of why I went about getting this list in place. A large
share of list members have moved over here from ShadowRN and we're
already versed in netiquette and use to some standard practices to
keep a list under control. I don't think you're going to find us like
other news groups or mailing lists you may have experienced. Actions
like those of the unthinking persons you mentioned from other lists
will tend to be policed by the other list members, and if not, then by
Lady Jestyr and myself.

> Some people may not be interested in trading at all but still suffer
> that wasted time which for a lot of us, including me, costs money.
Also
> I and I suspect others like me will not be interested in commons and
> most uncommons but not only do we have to waste access time but then
we
> have to wade through a huge list to find the 10% or less of
interesting
> items.

I haven't really seen a full trade list posted since the first day or
two the list went up. Most members (like myself) have been stating
such lists are now available on their web page, with regular updates.

You can't just rule out the need or want to trade commons and
uncommons. Especially with the weird mix FASA has done on the cards.
After spending near $200 to get a start on my collection (five
Starters, the rest Boosters) I still had a 80+ cards to get ahold of
for a complete set. Through trading on the list, I'm now down to
needing 60 some cards, and a chunk of the holes I filled in were
commons and uncommons.

One thing you are going to notice, as time goes by more and more
people will be getting closer to a complete set and the need for
commons and uncommons will weed itself out. Trading post will come to
consist more of "I'm needing any of these ten rares" or "I have these
rares to offer...I need Sally Tsung, Dunklezahn's Black Book, Cleanse
the Hive, and Foxy Roxy."

Right now, I think you're trying to stamp out a fire that isn't
evening starting to blaze. Relax and enjoy the list. If issues like
you suspect do arise, you'll be amazed how quickly the other list
members (not to mention your FL and AFL) jump in to control it. Were
you present when the "cards for sale" episode happend? :o)

** One other thing along the topic of netiquette. Can you please put
your message after the quote (at the bottom) of the post you're
replying to? (i.e. - the structure I put together in this reply.) It
makes it easier to see why/what you're responding to, and keeps the
fluidity. This and other things are now covered in our list FAQ,
available on my page (as well as Lady Jestyr's and Dvixen's). I also
believe Dvixen will be posting a copy of the FAQ to the list itself.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament





_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 11:59:34 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: Buying cards (fwd)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Loki wrote:

> This and other things are now covered in our list FAQ,
> available on my page (as well as Lady Jestyr's and Dvixen's). I also
> believe Dvixen will be posting a copy of the FAQ to the list itself.

In very shory order. I've been hellishly buzy with the move and work. I
promise!!!

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Wed, 3 Sep 1997 12:42:11 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: SRCARD FAQ Part 2/2.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Frequently Asked Questions for SRCARD@********.ITRIBE.NET
Version 1.0
Part 2 of 2
Originally Compiled : August 28, 1997.
Last Update : September 3, 1997

Fearless Leader : Loki
Asst. Fearless Leader : Lady Jestyr
FAQ Flunky : Dvixen


---

2. DISCLAIMERS


3. POSTING GUIDELINES
A. Quoting Previous Posts.
B. Flaming.
C. Subject Lines.
D. Trading Cards
E. Selling Cards
F. Off Topic [OT] Posts.
G. Posting Formats

---

2. DISCLAIMERS
SRTCG, Shadowrun, are property of the FASA Corporation. Thanks to
them for giving us something to keep our brains thinking. (Buy the
cards, make the Mikes happy!)

---

3.A Quoting Previous Posts
As a guideline, only quote what directly related to your reply. (Take
out .sig files, excess so-and-so wrote on date: messages, and other
things that have nothing to do with your post.) But *do* leave in
something that will give the readers a hint of what you are talking
about...

3.B Flaming
As a general guideline, DON'T. Giving advice, and correcting someone
is one thing, going off on a torque because you don't agree is another
thing. Honey works better than vinegar.

3.C Subject lines
If you are posting a list of cards you are looking for, please
include your name/handle as part of the subject line. (e.g.: Dvixen's
Trade List, Lady Jestyr's Looking for list....)

3.D Trading cards
If there is a post that has cards you want to trade for, take it off
the list. This is now considered a private conversation, and the rest of
the list is not interested in reading your personal mail. ;o)

3.E Selling cards
For the time being, posting lists of cards to sell is being
discouraged. If you are looking to sell, or buy, you may post to the
list of your intentions, but any following posts *must* be taken to
private email. Do *not* post a list of cards and prices.

3.F Off Topic Posts [OT]
Those annoying discussions that have nothing at all to do with the
card game. Please, take them off list as soon as possible, before the
list owners decide your account needs to be deleted from the list.

3.G Posting formats.
Please, please post only in straight, plain text. No html, no
attachments, nothing but plain simple easy to read text.


--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"I'd rather have a face people fear." - Ivanova - Babylon 5
=========================================================================
Date: Wed, 3 Sep 1997 12:42:16 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: SRCARD FAQ Part 1/2.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Frequently Asked Questions for SRCARD@********.ITRIBE.NET
Version 1.0
Part 1 of 2
Originally Compiled : August 28, 1997.
Last Update : September 3, 1997

Fearless Leader : Loki
Asst. Fearless Leader : Lady Jestyr
FAQ Flunky : Dvixen


---

1. INTRODUCTION
A. What is SRCARD?
B. How do I subscribe to SRCARD?
C. How do I post to SRCARD?
D. How do I unsubscribe to SRCARD?
E. Other important LISTSERV-LITE commands.
F. Why am I getting deleted from the list for no reason?
G. HELP!!! I'm still subscribed, but mail from the list has stopped
coming!

---

1.A What is SRCARD?
SRCARD stands for Shadowrun Trading Card Game, which made it's debut
at Gen Con in August of 1997. Foretelling an increase in traffic on
SHADOWRN, another list, dedicated to the card game, was created.


1.B How do I subscribe to SRCARD?
To subscribe, you must send a control message to the list processor
at LISTPROC.ITRIBE.NET. To do this, send an email with the following:

TO: LISTSERV@********.ITRIBE.NET
SUB: <leave blank>
1st line: SUBscribe SRCARD <your real name>

In a little while you should get email that you have to respond to,
to confirm your subscription to the list. Reply to that as instructed,
after which you should begin getting regular postings.


1.C How do I post to SRCARD?
To post to SRCARD, you send your posting via email to
SRCARD@********.ITRIBE.NET. Make sure that you have read the Posting
Guidelines portion of this FAQ before you post to the list. (Failure to
do so will result in being thwapped. ;o)


1.D How do I unsubscribe to SRCARD?
To unsubscribe, you must send a control message to the list processor
at listproc.itribe.net. To do this, send email with the following:

TO: listserv@********.itribe.net
SUB: <leave blank>
1st line: UNSUBscribe SRCARD

In a little while you should get email confirming your unsubscription
request.


1.E Other Important LISTSERV-LITE Commands.
There are many commands you can give to the listserv in order to
change how your subscription works. (Replace listname with SRCARD, in
this case.)

REView listname
This command will ask the listserv to send you what your subscription
options are at that point in time. (Very good to use as a test/ping
message)

SET listname REPRO
This command will have the listserv include you in the distribution
of any posting you make (i.e., you get your own things back, too).
To stop receiving your own posts: SET listname NOREPRO

SET listname ACK
This is simply a confirmation of the posting you just made in the
form of an email saying 'Your post was successfully distributed to XXX
people.'
To stop receiving confirmations: SET listname NOACK

SET listname NOMAIL
Will halt your receiving of postings. You will still be able to send
messages to the list. Set This if you are going away for a couple days,
and think your mail quota might be exceeded. (If your mail quota is
exceeded, there is an excellent chance you will return to find yourself
no longer on the list.)
To resume getting posts: SET listname MAIL

SET listname DIGEST
When this option is set, instead of all of the postings being
delivered separately, they will be delivered in one mailing at the close
of the day (in ITRIBE's time zone). This is helpful if the number of
mailings become a burden, also another way to reduce the volume of
mailings. (But not size.)
To resume receiving separate postings: SET listname MAIL

HELP
Sending this command will give you a listing and brief descriptions
of all available commands.


1.F Why am I getting deleted from the list for no reason?
99% of the time, the reason you are deleted from the list (by the
listowner) is for some reason mail is bouncing off of your account.
Usually this is caused by one of two reasons. Either A) your account
is filled and can't hold any more or B) for some reason your account is
not available (either the machine or your account is down). Once the
problem has been fixed (you are back on the net or have room), you are,
of course, free to join the list again.


1.G HELP! Mail from the list has stopped coming!
Mail has an annoying characteristic in that, while most of the time
it is instantaneous, there are times when it can take up to two weeks to
go from one computer to another that is located ten feet away (much like
snail mail, eh?). If mail suddenly suddenly stops coming, very likely a
link is down between you and the list, and as soon as that link comes
back up, you will get all of the old mailings.
A good thing to try before posting to the list that nothing is
coming, is the 'REV SRCARD' command to the listserv. This way you'll get
a response right away if the ITRIBE machines are up, and you won't annoy
the list members with 'test' messages.

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Wed, 3 Sep 1997 15:37:55 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Paschall, Charles" <CharlesP@*******.COM>
Subject: Indirect Fire
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"

I wrote FASA concerning if you could use indirect fire weapons as part
of intercepting a run. And the reply.....

[from FASA]
Indirect Fire can only be used to assist a shadowrun and intercepting
another
team is not considered shadowrun. Cool idea though. Maybe it'll be a
card
down the road...
[end]

this also means things like Bad Lunch do not effect you if you are
intercepting.
=========================================================================
Date: Wed, 3 Sep 1997 13:58:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Rockers (was Re: Bam Bam?)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Jaymz wrote:
>
> At 12:50 AM 9/3/97 +0200, Dunkelfels wrote:
> #>
> #> Definitely a problem in most decks. Hey, look - Rockers got
dropped in
> #> SR2, but they're back with a vengeance in the cards!
> #
> #hm i dosnīt found any rocker in my first edition ( well perhabs if i
> #find them if i would look further :)
>
> rockers are not in 1st edition

Rocker archetype color plate is on pg 43 of the 1st Edition BBB.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 15:59:06 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Rockers (was Re: Bam Bam?)
In-Reply-To: <19970903205825.12012.rocketmail@*****.rocketmail.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: quoted-printable

At 01:58 PM 9/3/97 -0700, Loki wrote:
#---Jaymz wrote:
#>
#> At 12:50 AM 9/3/97 +0200, Dunkelfels wrote:
#> #>
#> #> Definitely a problem in most decks. Hey, look - Rockers got
#dropped in
#> #> SR2, but they're back with a vengeance in the cards!
#> #
#> #hm i dosn´t found any rocker in my first edition ( well perhabs if i
#> #find them if i would look further :)
#>
#> rockers are not in 1st edition
#
#Rocker archetype color plate is on pg 43 of the 1st Edition BBB.

I know, I know

I remembered that as I hist send.

There weren't any rules for them though, were there?
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Tue, 2 Sep 1997 06:13:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Walther Palm Pistol
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> OK, how is this one used as a Stinger? Trash it to do one point of
> damage to a Target Runner?

Used as a Stinger to add +1 to a Runner's power. I'm .not. sure if it's
supposed to be playable on a character who already has another gun. And
I'm not sure if it counts as a gun when it's played as a Stinger (or:
can you drop both the Stinger and APDS at the same time?)

> Argent
=========================================================================
Date: Wed, 3 Sep 1997 16:11:17 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Adam \"Augurer\" Ormond" <augurer@*********.NET>
Subject: Re: Re-Shuffle
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Michel Writes:

>what happend when you get no more card in your draw pile???

You reshuffle yer trash ;)

I have a couple questions to add to this list tho...

1) The card Whoops...I asked this on ShadowRN but it didn't answer my
question. Do you lose ALL of the skill or just one point of it?
Example...Lord Torgo with a katana...he normally gets +5...but if you
play whoops on 'im to get his melee...does he have a +2 or a +4?

2) Are abilities of runners in the bottom of the card stingers? For
instance...Archie McDevan has an ability to turn a runner for 2¥...this
doesn't really seem worth it unless you can do it during yer opponents
turn.

3) What exactly does 'no opposing challenges' mean when intercepting?
Especially in a multiplayer game...Does this mean if any ONE opponent
put a challenge on it no1 can intercept at all? Or just that one person
who played the challenge? Does going through all the challenges and then
saying you want to continue signify 'no opposing challenges' (i.e. there
was 3 on there...but you took them all out) can yer opponent still
intercept you? And, lastly...with the ruling on how each objective may
only be intercepted once...does that mean once per person or once
period?

Augurer
-- I have seen the future and it looks just like the present,
only longer --
=========================================================================
Date: Wed, 3 Sep 1997 14:58:58 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Rockers (was Re: Bam Bam?)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Jaymz wrote:
>
> At 01:58 PM 9/3/97 -0700, Loki wrote:
> #
> #Rocker archetype color plate is on pg 43 of the 1st Edition BBB.
>
> I know, I know
>
> I remembered that as I hist send.
>
> There weren't any rules for them though, were there?

There aren't any "official" rules for Rockers in either 1st or 2nd
Edition BBB. Shadowbeat is the only real book that caters to the
Rocker genre and helps flesh the archetype out.

This discussion is starting to veer towards something for the ShadowRN
list now. :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 15:07:10 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Walther Palm Pistol
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Tony Rabiola wrote:
>
> OK, how is this one used as a Stinger? Trash it to do one point of
> damage to a Target Runner?

You can play it as a stinger during a combat to add +1 to the attack
value of one of your runners.

I'd say in this instance you cannot play this on a runner who already
has a weapon in use for the combat, but I don't know if that's the
official ruling by FASA. Also, I'm not certain if you can add
accesories to the pistol at the same time it's being used as a stinger.

I'll run this by FASA for further clarifiaction.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament



_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 15:23:38 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Re-Shuffle
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michel Racicot wrote:
>
> Now, another question...
>
> i did'nt find the answer on the rule book...
>
> what happend when you get no more card in your draw pile???
>
> do you re-shuffle the trash? or do you lose the game???

You reshuffle the trash to form a new draw pile. Fragged cards,
however, stay out of the game.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 4 Sep 1997 00:38:45 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Re-Shuffle
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Adam "Augurer" Ormond wrote:
>
> Michel Writes:
>
> >what happend when you get no more card in your draw pile???
>
> You reshuffle yer trash ;)
>
> I have a couple questions to add to this list tho...
>
> 1) The card Whoops...I asked this on ShadowRN but it didn't answer my
> question. Do you lose ALL of the skill or just one point of it?
> Example...Lord Torgo with a katana...he normally gets +5...but if you
> play whoops on 'im to get his melee...does he have a +2 or a +4?

the runner loses the whole skill !

> 2) Are abilities of runners in the bottom of the card stingers? For
> instance...Archie McDevan has an ability to turn a runner for 2¥...this
> doesn't really seem worth it unless you can do it during yer opponents
> turn.

why not ?! if u do so the runner canīt intercept u while ur shadowrun
phase !

> 3) What exactly does 'no opposing challenges' mean when intercepting?
> Especially in a multiplayer game...Does this mean if any ONE opponent
> put a challenge on it no1 can intercept at all? Or just that one person
> who played the challenge? Does going through all the challenges and then
> saying you want to continue signify 'no opposing challenges' (i.e. there
> was 3 on there...but you took them all out) can yer opponent still
> intercept you? And, lastly...with the ruling on how each objective may
> only be intercepted once...does that mean once per person or once
> period?

u can intercept a shadowrun if no1 of ur opponents had played any
challenge or bluff
on any objective in front of u and if a run on the same objective was
intercepted before !

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 00:47:30 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Hi the SRTCG-Chewies !

i wish II know what my rares r worth ... dos any1 knowz zomethin about
diz topic ?!

sYz

"Click. BOOM!"
=========================================================================
Date: Wed, 3 Sep 1997 15:53:47 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Assorted ?'s (was Re: Re-Shuffle)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Adam \"Augurer\" Ormond" wrote:
>
> I have a couple questions to add to this list tho...
>
> 1) The card Whoops...I asked this on ShadowRN but it didn't answer my
> question. Do you lose ALL of the skill or just one point of it?
> Example...Lord Torgo with a katana...he normally gets +5...but if you
> play whoops on 'im to get his melee...does he have a +2 or a +4?

They lose the entire skill 'til the end of the turn. So in your
example, Lord Torgo would be down to a +2 from the katana.

> 2) Are abilities of runners in the bottom of the card stingers? For
> instance...Archie McDevan has an ability to turn a runner for
2¥...this
> doesn't really seem worth it unless you can do it during yer
opponents
> turn.

You may have missed the response we got from FASA on how to use
Archie. Yes, runners with special abilities, such as Archie or
Tempest, may be used as a stinger during your opponents turn.

> 3) What exactly does 'no opposing challenges' mean when intercepting?

Challeneges put in place by an opponent that you would have to deal
with during a Shadowrun on your turn.

> Especially in a multiplayer game...Does this mean if any ONE opponent
> put a challenge on it no1 can intercept at all? Or just that one
person
> who played the challenge?

If there is any challenge in place from an opponenet, whether it's all
opponents or just one, the Shadowrun can not be intercepted.

>Does going through all the challenges and then
> saying you want to continue signify 'no opposing challenges' (i.e.
there
> was 3 on there...but you took them all out) can yer opponent still
> intercept you?

No, there were challenges in place that you encountered on this turn.

> And, lastly...with the ruling on how each objective may
> only be intercepted once...does that mean once per person or once
> period?

This one is kind of foggy. In a two player game, a Shadowrun may only
be intercepted once. So if your opponent interecpts you on your turn,
and is unable to get a challenge in place on his next turn, he may not
intercept your Shadowrun when it comes back around to you again.

Now in a multiple player game, my gut instinct would be that each
opponent may only intercept a single player once on any given
Shadowrun.

So lets say Bull, Dvixen and me are playing a game after buying our
cards at Gen Con. ;o) Dvixen decides to go for Cermak Blast, and
neither Bull nor I have any challenges in place. Bull is the owner of
the objective, and the choice is his first - he intercepts. Bull's
runner was killed, and he only took out one of Dvixen's three, however
he stopped her shadowrun. Bull and my draws suck, and neither he nor I
can get out any challenges. We know better than to lay down a bluff.
Dvixen again goes for Cermak Blast on her turn. Bull has already tried
an intercept, so he is unable to do it again. I would think it only
fair that I would now have the option to intercept.

Anyways, that's my understanding. I'll bounce the
mutil-player/intercept question off FASA for something official.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
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=========================================================================
Date: Wed, 3 Sep 1997 15:57:52 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: need card info !
MIME-Version: 1.0
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---Dunkelfels wrote:
>
> Hi the SRTCG-Chewies !
>
> i wish II know what my rares r worth ... dos any1 knowz zomethin
about
> diz topic ?!

Please don't use slang, hacker phrases, and alternate spelling.
SRCard, much like it's sister list ShadowRN, is an international
mailing list and weird spelling/grammar techniques can get confusing.
(Heck, even for those of us claiming to be fluent in English it can be
pretty annoying. ;o)

Thanx!

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament


_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Tue, 2 Sep 1997 08:21:09 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Assorted ?'s (was Re: Re-Shuffle)
MIME-Version: 1.0
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> > 2) Are abilities of runners in the bottom of the card stingers? For
> > instance...Archie McDevan has an ability to turn a runner for
> 2¥...this doesn't really seem worth it unless you can do it during ye=
r
> opponents turn.

> You may have missed the response we got from FASA on how to use
> Archie. Yes, runners with special abilities, such as Archie or
> Tempest, may be used as a stinger during your opponents turn.

Whee! This makes the Gang Leader kinda fun.

And I think Archie is worth it even on your turn: it may prevent someone
from intercepting you, or an enemy Tempest from waxing your
characters.. or an enemy McDeven from turning your McDeven!
=========================================================================
Date: Thu, 4 Sep 1997 01:29:56 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
MIME-Version: 1.0
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Loki wrote:
>
> ---Dunkelfels wrote:
> >
> > Hi the SRTCG-Chewies !
> >
> > i wish II know what my rares r worth ... dos any1 knowz zomethin
> about
> > diz topic ?!
>
> Please don't use slang, hacker phrases, and alternate spelling.
> SRCard, much like it's sister list ShadowRN, is an international
> mailing list and weird spelling/grammar techniques can get confusing.
> (Heck, even for those of us claiming to be fluent in English it can be
> pretty annoying. ;o)
>
> Thanx!

well iīm from germany and just tried to do some shadowrun atmosphere
into the list ...

sorry for this "sniff"

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Wed, 3 Sep 1997 16:24:34 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Robert Lamb <roblamb@*********.COM>
Subject: Re: Assorted ?'s (was Re: Re-Shuffle)

See below...
<<Snip>>
> > And, lastly...with the ruling on how each objective may
> > only be intercepted once...does that mean once per person or once
> > period?
>
> This one is kind of foggy. In a two player game, a Shadowrun may only
> be intercepted once. So if your opponent interecpts you on your turn,
> and is unable to get a challenge in place on his next turn, he may not
> intercept your Shadowrun when it comes back around to you again.
>
> Now in a multiple player game, my gut instinct would be that each
> opponent may only intercept a single player once on any given
> Shadowrun.
>
> So lets say Bull, Dvixen and me are playing a game after buying our
> cards at Gen Con. ;o) Dvixen decides to go for Cermak Blast, and
> neither Bull nor I have any challenges in place. Bull is the owner of
> the objective, and the choice is his first - he intercepts. Bull's
> runner was killed, and he only took out one of Dvixen's three, however
> he stopped her shadowrun. Bull and my draws suck, and neither he nor I
> can get out any challenges. We know better than to lay down a bluff.
> Dvixen again goes for Cermak Blast on her turn. Bull has already tried
> an intercept, so he is unable to do it again. I would think it only
> fair that I would now have the option to intercept.
<< Actually, I disagree...At this point you and Bull have both had
basically two turns to desperately trash all of your cards to get
challenges, if necessary. On the other hand, I'm biased, I tend to run
"light" teams that have tons o' skills, but not much muscle, so I'd
definately want as few intercepts as possible :)

> Anyways, that's my understanding. I'll bounce the
> mutil-player/intercept question off FASA for something official.
>
> ===
> @>--,--'--- Loki <gamemstr@********.com>
>
> Fearless Leader of the Shadowrun Trading Card Game Mailing List
> Web Page: Poisoned Elves at www.primenet.com/~gamemstr
>
> "You're calling me Bitch like it's a bad thing."
> --> CrapGame during the Drive in the Country tournament
>
> _____________________________________________________________________
> Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 4 Sep 1997 01:36:17 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
MIME-Version: 1.0
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Loki wrote:
> Please don't use slang, hacker phrases, and alternate spelling.
> SRCard, much like it's sister list ShadowRN, is an international
> mailing list and weird spelling/grammar techniques can get confusing.
> (Heck, even for those of us claiming to be fluent in English it can be
> pretty annoying. ;o)

fluent ?! what-the-hell-do-you-mean-with-fluent ?!

but on the FAQ was written that u should keep ur posts as short as pos.
!!

u should not take this stuff 2 serious !! ( well SRTCG is a very serious
and important part of our lifes ... u maybe right !! :)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Wed, 3 Sep 1997 16:49:35 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Dunkelfels wrote:
>
> Loki wrote:
> >
> > Please don't use slang, hacker phrases, and alternate spelling.
> > SRCard, much like it's sister list ShadowRN, is an international
> > mailing list and weird spelling/grammar techniques can get
confusing.
> > (Heck, even for those of us claiming to be fluent in English it
can be
> > pretty annoying. ;o)
> >
> > Thanx!
>
> well iīm from germany and just tried to do some shadowrun atmosphere
> into the list ...
>
> sorry for this "sniff"

It's no biggie. I've just seen the issue come up on other lists
before, and wanted to catch it. I didn't mean to come off sounding
harsh. That's why I added the smiley. :o)

Thanx for your participation on the list, and regular posting.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 17:56:21 -0600
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: Re: need card info !
In-Reply-To: <340DF471.747C@**.tu-berlin.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:36 9/4/97 +0200, you wrote:


>but on the FAQ was written that u should keep ur posts as short as pos.
>!!

Yes, but keep in mind that since this is an entirely written enviroment,
your intelligence and manner is determined from the nature of your
typing/spelling/speech patterns, and typing like a 12 year old warez brat
brings up an image of just that, a 12 year old warez brat.

While one should strive to keep his posts small, keeping the words small is
not necessarily a desirable course of action.

-Aj

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
From The Jury's Bench: http://www.interware.it/shadowrun/channel
=========================================================================
Date: Wed, 3 Sep 1997 19:54:37 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: james <chrisk@******.COM>
Subject: srccg solo rules (healing)
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Hi everyone

Last night I reviewed my solo instructions and found that I left out a
very important part (healing). I apologize for my oversight and I will try
to correct this mistake.

For SOLO play only

Healing: There are two ways you can heal your runners. The first way is if
you distribute the damage amongst the runners evenly, all runners and gear
cards will be healed at the end of each run (before the start of your next
run). The second way is if you select which runner and how much damage that
runner receives. In that scenario you must use a turn to heal the damaged
runners, just like in multiplayer. The difference being in multiplayer
games, time is very important because your opponent is trying to achieve
objectives before you. In solo play you have all the time in the world.
Except for one solo play rule (you must make a run every turn). For example
you have six runners and you give the damage to the strongest runners.
Before your next run you tap the damaged runners (to heal) and start your
next run with your remaining runners. If you have three runners tapped to
heal and send your other three runners on a run, the chances of survival
are very low. I recommend the first scenario.

I hope this helps, if there are any questions please LMK and I will do my
best to help.

chris
=========================================================================
Date: Wed, 3 Sep 1997 20:30:08 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Homepage
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Content-Type: text/plain; charset=ISO-8859-1
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Check out my SRTCG page at:

http://pages.infinit.net/harl/srtcg.html

this will also be the homepage of «srtcg over the net» ...

note: i desesperatly need a good name for this little prog... i've think of
«shadownet» but i find it cheap... if anyone as a name idea, tell me! :)

Michel Racicot aka Harlequin
harlequin@*********.ca
=========================================================================
Date: Wed, 3 Sep 1997 21:16:55 +0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: need card info !
In-Reply-To: <340DE902.5436@**.tu-berlin.de>

On 4 Sep 97 at 0:47, Dunkelfels wrote:

> i wish II know what my rares r worth ... dos any1 knowz zomethin
> about diz topic ?!

You'll get no respect on this list by typing in that AOL abbreviated
garbage. Try again.

--

===DREKHEAD==================================drekhead@***.net====
http://www.geocities.com/TimesSquare/Alley/6990/index.html
=================================================================
Why is abbreviation such a long word?

-----------------------------------------------------------------
=========================================================================
Date: Wed, 3 Sep 1997 18:25:21 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: [OT] Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Dunkelfels wrote:
>
> Loki wrote:
> > Please don't use slang, hacker phrases, and alternate spelling.
> > SRCard, much like it's sister list ShadowRN, is an international
> > mailing list and weird spelling/grammar techniques can get
confusing.
> > (Heck, even for those of us claiming to be fluent in English it
can be
> > pretty annoying. ;o)
>
> fluent ?! what-the-hell-do-you-mean-with-fluent ?!

It was a joke. Note the winking smiley. ;o)

I was poking a little fun at myself and some of the other list members
(Bull?). All that most members see of each other is our writing. The
way some of us are prone to typos and grammar errors in our messages,
you'd think we didn't even have a grasp of our native tongue (English).

> but on the FAQ was written that u should keep ur posts as short as
pos.
> !!

I think you're trying to run with the letter of the law and not the
spirit of the law. We wan't you to crop unneeded parts of the message
you're replying to. We don't need the sig tagged onto the previous
post, and we don't want you leaving three screens of a message when
you're only replying with a one-liner. Just proper netiquette.
Senselessly chopping words into slang and faddish abbreviations is not
what we were looking for.

Please, I've asked you nicely to simply stop using the hacker-speak
spelling. Don't take this further.

** Any further posts along this thread should go private.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 23:03:54 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: [SR] Have questions Need "Loki"!
MIME-Version: 1.0
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Hi all,
I just wanted to say that being on this List and lurking about while
Loki and club clear up issues has been a wonderful help. Yet, I have
another handful of newbie questions that require Loki or other Top
Guy/gal's rulings on. [Apologies in advance if some questions seem basic
or have already been covered]

1) Gear Weapon cards: In order to use your general gear/weapon card, do
you require a skill in firearms, melee or gunnery <if appropriate>? For
example, can "Knuckles", <troll bodyguard with no firearms/gunnery>
carry and use a HK 227 gear/weapon card? Nowhere on the card does it
state that a skill in anything is required.
Now I have seen it required for example on the Vindcator or the FN Har
Assault rifle.... but what about those misc. gear/weapon cards be they
melee or ranged attacks, do you need a skill to weild them even if the
card itself does not say you do?

2) Card Precedence: Now this applies to a much bigger picture but take
this example for reasons of simplicity. A stack of challenges has just
been revealed, the top challenge is "Motion Detectors" <no other
challenges can be sleazed>, okay that is easy to understand and you go
on to the next challenge, which turns out to be "Gut Check"<1-3 the
challenge is sleazed>.
How does one proceed in this situation? Which card takes precedence?
The same goes for something like this: The first challenge was not
sleazed so the alarm is triggered, the next challenge is "Fleshing
Eating Ghouls"<frag/trash a runner to sleaze the ghouls>...
What is the outcome? Which card takes precedence? And so on...

3) Club Vortex and Drug Counters: Can your runners receive multiple
counters if they continue to visit the Vortex? Ifso, can your runners
with mulitple counters declare that they are going to attempt to use
more then one counter in a single turn? At what point during an action,
<interception/shadowrun> must the runner declare that they are going to
use their drug counter<s>?

I have a couple of other questions but I will wait til you get a chance
to look these over. :-)

Tamara
http://ammo.mgl.ca/lady
[AMMO]LadyDeath
=========================================================================
Date: Wed, 3 Sep 1997 20:24:30 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Have questions Need "Loki"!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michael Pease/Tamara Lorenz wrote:
>
> 1) Gear Weapon cards: In order to use your general
gear/weapon card, do
> you require a skill in firearms, melee or gunnery <if appropriate>?
For
> example, can "Knuckles", <troll bodyguard with no firearms/gunnery>
> carry and use a HK 227 gear/weapon card? Nowhere on the card does it
> state that a skill in anything is required.

If the gear card does not list a required skill, the gear may be used
by a runner without one. Also, some gear like the katana do not
require one, but offer a bonus to those who possess a related skill.

> 2) Card Precedence: Now this applies to a much bigger
picture but take
> this example for reasons of simplicity. A stack of challenges has
just
> been revealed, the top challenge is "Motion Detectors" <no other
> challenges can be sleazed>, okay that is easy to understand and you
go
> on to the next challenge, which turns out to be "Gut Check"<1-3 the
> challenge is sleazed>.
> How does one proceed in this situation? Which card takes
precedence?

The first challenge will affect subsequent challenges, so in this case
Gut Check cannot be sleazed. This does pose a problem as it would seem
that with Motion Detectors in place, the player cannot sleaze past Gut
Check to ever achieve the objective. Interesting...

> The same goes for something like this: The first challenge was not
> sleazed so the alarm is triggered, the next challenge is "Fleshing
> Eating Ghouls"<frag/trash a runner to sleaze the ghouls>...
> What is the outcome? Which card takes precedence? And so
on...

Once the alarm is triggered on a shadowrun, subsequent challenges may
not be sleazed. This means that sacrificing a runner to the ghouls is
not going to work for you this turn.

> 3) Club Vortex and Drug Counters: Can your runners receive
multiple
> counters if they continue to visit the Vortex?

Yes.

> If so, can your runners
> with mulitple counters declare that they are going to attempt to use
> more then one counter in a single turn?

There's nothing on the card that says otherwise, so I guess you can.
However, you'll have to roll for each token used which means more
chances of fragging that runner.

> At what point during an action,
> <interception/shadowrun> must the runner declare that they are going
to
> use their drug counter<s>?

Club Vortex says the tokens may be used at any time.

> I have a couple of other questions but I will wait til you
get a chance
> to look these over. :-)

Bring 'em on. :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 3 Sep 1997 23:55:34 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: Re: [SR] Lockdown deck?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Loki wrote:
> The first challenge will affect subsequent challenges, so in this case
> Gut Check cannot be sleazed. This does pose a problem as it would seem
> that with Motion Detectors in place, the player cannot sleaze past Gut
> Check to ever achieve the objective. Interesting...

Loki, that was my main point. If say this combo does come up, and I
don;t see why it would not. You could potentially build a deck with the
idea of "locking down" your and other's objective cards....Hell if you
put "REd alert" somewhere followed up by A couple of "Gut Checks" ..
that is another possible lock down combo. I really would like to see
some feedback on that.

> > At what point during an action,
> > <interception/shadowrun> must the runner declare that they are going
> to
> > use their drug counter<s>?
> Club Vortex says the tokens may be used at any time.

Okay yes the card says that they can be used at will, but the FAQ on
FASA's website says that they must be declared PRIOR to the shadowrun or
interception. Hence the reasoning behind this question. :-)

Tamara
http://ammo.mgl.ca/lady
=========================================================================
Date: Wed, 3 Sep 1997 20:52:04 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Buying cards (fwd)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Andrew Payne III wrote:
>
> I would like to suggest someone to setup a web site for trading.
> I would not mind starting it up at my site but I do not have the
> permissions to run CGI scripts that will no doubt be needed as the
> site gets popular. If anyone can spare some space and has CGI
ability
> I will write the scripts and help out with the page design.

I checked with my ISP and it doesn't look like I have CGI bin access,
otherwise I'd gladly offer you some space at my site.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

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Date: Thu, 4 Sep 1997 00:00:15 -0400
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From: Bull <chaos@*****.COM>
Subject: Re: need card info !
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At 12:47 AM 9/4/97 +0200, Dunkelfels wrote these timeless words:
>Hi the SRTCG-Chewies !
>
>i wish II know what my rares r worth ... dos any1 knowz zomethin about
>diz topic ?!
>
Woah! Attack of the killer "net speak"! Ouch... :]

Anyways, there is no card price guide available yet, and I don;t expect to
see one for at least another month. It usually takes a few months before
prices "officially" start appearing.

Personally, while prices make comparing cards easier in general, I'd rather
not see SR become what Magic has become... A Buyers' Market...:/

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
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-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 4 Sep 1997 00:13:45 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: [SR] 2nd Set of Questions [LOKI]
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Hi again,

Here comes my second barrage of newbie questions :-)


1) Gear/Armour Vest: Say I have a 6/6 runner with the "Lined Coat"
gear/armour card. Now I send this runner into combat and he takes 4 DMG,
does my armour automatically take 1 dmg off, even if I may not want it
to? And if not, would I still have to roll to see if the "Lined Coat" is
discarded?

2) Recon: When using any card's ability to RECON a stack of challenges,
do you have to RECON the top card in the stack first? Or can you choose
the order of cards that you RECON in a stack? ie: look at the middle
challenge and so on....

3)Timing Issues: At what point is DMG actually given to a runner? Let's
say I have a runner team consisting of 2 "Static Whiz Kids 0/1" <hehe>
and they attempt a shadowrun, after revealing the first challenge which
would be in this case say a "Sentry Drone 6/7"..... Could I play 2
"Quick Apple Footsteps" and send my runners home with no DMG? Is this
legal? It does not really seem fair...

4) Gear/Spells/Programs: Man oh Man, I have a real problem with this
area. The rule book is quite specific saying that SPELLS and PROGRAMS
are used in phase 4, yet the FAQ on FASA's website has to muck that up
and say that deckers and mages can use SPELLS/PROGRAMS on other people's
turns. So does that mean that they are to be treated as Stingers or
"Instants" <from MagicTG>, that you can use them WHENEVER you choose to?

5) Media Chick: Can I use my Media Chick card to bet on SOMEONE ELSE's
Shadowrun? If so, I have found a use for the Elven Hitman :-)

Well, this is latest installment of newbie questions and I am about to
crawl into to bed, thx for reading this far :-)

Tamara
http://ammo.mgl.ca/lady
=========================================================================
Date: Wed, 3 Sep 1997 21:13:48 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Lockdown deck?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michael Pease/Tamara Lorenz wrote:
>
> Loki wrote:
> > The first challenge will affect subsequent challenges, so in this
case
> > Gut Check cannot be sleazed. This does pose a problem as it would
seem
> > that with Motion Detectors in place, the player cannot sleaze past
Gut
> > Check to ever achieve the objective. Interesting...
>
> Loki, that was my main point. If say this combo does come
up, and I
> don;t see why it would not. You could potentially build a deck with
the
> idea of "locking down" your and other's objective cards....Hell if
you
> put "REd alert" somewhere followed up by A couple of "Gut Checks"
..
> that is another possible lock down combo. I really would like to see
> some feedback on that.

You're still relying alot on cards coming out in the right order and
the right time for your evil plan to work. ;o)

The FASA FAQ talks about two cards that were misprinted and are
supposed to be trashed after revealed:

**********
Shouldn't "Hit And Run" and "Sabotaged Controls" be trashed after
they're revealed?
Oops. Yes, both these cards should be trashed after they've been
revealed.
**********
It could be that Gut Check is another one.

I'm currently in the process of putting in an email to FASA on how
they propose to handle a lock out like this.

> > Club Vortex says the tokens may be used at any time.
>
> Okay yes the card says that they can be used at will, but
the FAQ on
> FASA's website says that they must be declared PRIOR to the
shadowrun or
> interception. Hence the reasoning behind this question. :-)

The only reference I can find to this in the FASA FAQ is:

**********
I intercept a shadowrun with a single Runner who has Drug tokens from
Club Vortex. I decide to use a Drug token and it kills my Runner. Is
the shadowrun intercepted?
No. You must state which gear a Runner is using before he
fights/intercepts. If you decide to use a Drug token on your Runner
and it kills him, that event takes place before combat.
**********

This simply says the drugs must be taken at the beginning of combat.
The same time you'd declare what weapon, spell or other gear was going
to be used in the fight.

This is different than saying the drugs must be taken at the beginning
of an entire shadowrun. It also doesn't change the fact that a
gambling player could have a runner use more than one drug token if he
so chose.

-== Loki ==-
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Date: Wed, 3 Sep 1997 11:42:04 -0700
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From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Re: Bam Bam?
In-Reply-To: <3.0.1.32.19970903094059.007b0b80@***.iquest.net>
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On Wed, 3 Sep 1997, Jaymz wrote:

> At 12:50 AM 9/3/97 +0200, Dunkelfels wrote:
> #> > well i have no cash most of the gametime ... :)
> #>
> #> Definitely a problem in most decks. Hey, look - Rockers got dropped i=
n
> #> SR2, but they're back with a vengeance in the cards!
> #
> #hm i dosn´t found any rocker in my first edition ( well perhabs if i
> #find them if i would look further :)
>
> rockers are not in 1st edition

Huh? Yes they are.. in both printed versions of 1st Ed. Shadowrun.
Under the Archtypes section with the pictures, et al. It wasn't a
very good archetype, but I'm sure it's there.

In any case, they don't seem too good in the card game, either. Anyone
find them to be useful yet? The best I used them for was for paying
for Ghost's upkeep.

dre
=========================================================================
Date: Wed, 3 Sep 1997 13:33:48 -0700
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From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Question regarding exchange of equipment
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

Here's a few examples of questions that have come into play jist
to get an idea of how exchanging equipment works.

Let's say I've got Redline and Viper in play (Viper has firearms, Redline
does not). Viper is sporting an Ingram Valiant (which requires Fireams,
and the pict. is of the Ingram Smartgun BTW). I have recently equipped
Viper's LMG with a Laser Scope (which adds +1 Firearms to user).

According to the rules, you may switch any amount of equipment b/t two
runners after tapping them both and announcing that you wish to do so.

Can Viper give Redline BOTH in the same exchange? Is the reasoning that
you could do so b/c a) the exchange of equipment happens simultaneously,
or b) the laser scope is an accessory played on the weapon, and therefore
comes with it? To add to the confusion, here's another thought:

If Viper also had another ranged weapon, could he give the Ingram to
Redline with the laser scope, and then take back the laser scope to put
on his other weapon? Since the card "Ingram Valiant" says to play on
a Runner with Firearms, does that mean only when initially played, or
also in the exchange of equipment?

Well, I still don't get it really, but any ideas or comments are
encouraged.


dre
=========================================================================
Date: Wed, 3 Sep 1997 21:51:15 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Rockers (was Re: Bam Bam?)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Andre D. Gironda" wrote:
>
> In any case, they don't seem too good in the card game, either.
Anyone
> find them to be useful yet? The best I used them for was for paying
> for Ghost's upkeep.

Actually Kromagnus is able to hold his own quite well. :o)

Rockers are your primary runners with Fame. Mo' money...mo'
money...mo' money...

Helping get out (and maintain) those higher cost runners is one reason
to have a couple of Rockers in your deck. Another is to stock pile
some nu yen for when your runner flips over a pumpable challenge. Yet
another is to have some spare cash on hand when a burst fire would
make the difference. You get the idea...

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Thu, 4 Sep 1997 01:14:42 -0400
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: SRTCG on the computer
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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>I'm currently planning to make a little computer program that will let us
>play SRTCG over the net...

EXCELLENT!
I was waiting for something like this!
I really enjoyed using Apprentice for M:tG, and a program like this will go
a long way toward helping those gamers that don't live close to other
players, or have no free time to travel for a game.
Kudos! and Good Luck!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I'm happier than a carp in a septic tank!"
=========================================================================
Date: Thu, 4 Sep 1997 01:19:29 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Iron Man SRTCG
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>Interesting. So both Objectives are face-up and the challenges are
>placed before the game starts? Are further challenges drawn and placed
>during game play? Any options for multiplayer games?

My concept for this was originally just that each runner would go after his
opponent's stack.
However, I can easily see using this as a format similar to M:tG's "Grand
Melee"
Take as many players as you like, have each make a stack/objective, and then
attack the player to your left's stack.
That should work just fine.

I would also think that further challeneges should NOT be in the deck.
Since you can tailor the positioning of your challenges when they are
originally stacked this would simply make an already long variant even
longer.
Plus, you can use the extra space in your deck for more runners and gear,
which are sure to be needed as runners die like flies on these
mega-missions.

I'll try to get some guys to playtest this Sunday and give you all a report.
Hear that Bull and WindDancer? You boys just got drafted for an experiment!
:-)

>>Steven-the-trying-to-be-EVIL-in-this-game-too-SRGM-turned-SRTCG-player-Tin
ner
>
>I knew it'd happen on my list sometime. :o)

Hey, I have a reputation to uphold! ;-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I'm happier than a carp in a septic tank!"
=========================================================================
Date: Thu, 4 Sep 1997 01:32:44 -0400
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Homepage
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>note: i desesperatly need a good name for this little prog... i've think of
>«shadownet» but i find it cheap... if anyone as a name idea, tell me! :)

Why not name it after an SR Matrix Program?
Call it Black Hammer?

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"I'm happier than a carp in a septic tank!"
=========================================================================
Date: Wed, 3 Sep 1997 22:29:05 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michael Pease/Tamara Lorenz wrote:
>
> 1) Gear/Armour Vest: Say I have a 6/6 runner with the "Lined
Coat"
> gear/armour card. Now I send this runner into combat and he takes 4
DMG,
> does my armour automatically take 1 dmg off, even if I may not want
it
> to? And if not, would I still have to roll to see if the "Lined
Coat" is
> discarded?

The card says user gets armor +1. In my mind this would be the same as
your 6/6 runner now having his Threat Rating written as 6/6 (A1). The
armor stops the first point of damage from each attack, and the coat
should be rolled for. I don't see that you have a choice.

> 2) Recon: When using any card's ability to RECON a stack of
challenges,
> do you have to RECON the top card in the stack first? Or can you
choose
> the order of cards that you RECON in a stack? ie: look at the middle
> challenge and so on....

I don't see why you can't choose.

> 3)Timing Issues: At what point is DMG actually given to a
runner? Let's
> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
> and they attempt a shadowrun, after revealing the first challenge
which
> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
> legal? It does not really seem fair...

Good question, but it's not illegal. Providing you had the cards in
your hand and the four nu yen to deploy them I guess it could be done,
but I'd say it had to be as soon as the challenge was revealed.

> 4) Gear/Spells/Programs: Man oh Man, I have a real problem
with this
> area. The rule book is quite specific saying that SPELLS and PROGRAMS
> are used in phase 4, yet the FAQ on FASA's website has to muck that
up
> and say that deckers and mages can use SPELLS/PROGRAMS on other
people's
> turns. So does that mean that they are to be treated as Stingers or
> "Instants" <from MagicTG>, that you can use them WHENEVER you choose
to?

I think this is purely dependant on the individual card(s). Common
sense is going to be your biggest guide here. It's going to get even
muddier as expansion sets with new and different cards are released.

> 5) Media Chick: Can I use my Media Chick card to bet on
SOMEONE ELSE's
> Shadowrun? If so, I have found a use for the Elven Hitman :-)

I guess so on a technicality, but why would you want to? It's a no win
situation if you use her on an opponents Shadowrun. Going by the
_wording_ of the card, a successful shadowrun is worth +10 rep points
(so you just gave your opponent more rep), and a failed shadowrun
means you lose 10 rep points.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Thu, 4 Sep 1997 16:04:46 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: need card info !
In-Reply-To: <340DE902.5436@**.tu-berlin.de>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Hi the SRTCG-Chewies !

I'm squidgy, not chewy...

> i wish II know what my rares r worth ... dos any1 knowz zomethin about
> diz topic ?!

Okay. PLEASE use correct english! This is not some lame warez IRC
channel or something <ducking the flames>; we're all intelligent people
and know how to speak and writer properly. People will forgive you if
your English is bad, but this is just plain annoying...

Lady Jestyr
AFL
-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Thu, 4 Sep 1997 16:23:34 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Homepage
In-Reply-To: <199709040530.BAA11926@***.ncweb.com>
MIME-Version: 1.0
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> >note: i desesperatly need a good name for this little prog... i've think of
> >«shadownet» but i find it cheap... if anyone as a name idea, tell me!
:)
>
> Why not name it after an SR Matrix Program?
> Call it Black Hammer?

How about "Read/Write"? A bit surreal, but sort of appropriate. :)

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Wed, 3 Sep 1997 23:33:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Homepage
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Lady Jestyr wrote:
>
> > >note: i desesperatly need a good name for this little prog...
i've think of
> > >«shadownet» but i find it cheap... if anyone as a name idea,
tell
me! :)
> >
> > Why not name it after an SR Matrix Program?
> > Call it Black Hammer?
>
> How about "Read/Write"? A bit surreal, but sort of appropriate. :)

Personally I like Shadowplay.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Wed, 3 Sep 1997 23:35:39 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: Question Time
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> Lady Jestyr wrote:
> > Questions, Folks!

<Question #1: big snip asking where people heard about the list>

<Question #2: big snip asking about people's homepages>

<Real big snip about my verbosity and former lurking habits>

What did my response last night kill this thread? Great. See if I
ever post again. :)

Since I never got around to answering question #2 last night, let's
get it out of the way. Actually, I am working on page to list
haves/wants and will pass along it's address to put on the semi-official
page as soon as I get it up and running.

Tony
=========================================================================
Date: Thu, 4 Sep 1997 08:30:50 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Justin Marcinkus <marci001@***.EDU>
Subject: Re: Question Time
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> >
> > 1. Where did most of you hear about this list? I know that it was
> > originally spawned (and hence publicised) on ShadowRN, the Shadowrun
> > mailing list <pluggity plug plug>, and that lots of you migrated here
> > from there.
>
> I'd posted announcements on a couple of news groups for RPG's and
> CCG's. I'd like to know if we got anyone that saw those.
>

I caught a quick post on rec.games.trading-cards.misc and subscribed right
away.

Justin
=========================================================================
Date: Thu, 4 Sep 1997 08:21:25 +1000
Reply-To: zafiraki@******.net.au
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nick Zafirakis <zafiraki@******.NET.AU>
Subject: Re: Buying cards (fwd)
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Hi again, my last word on this topic. I agree with what Lady Jestyr
(sp?) and Loki have been saying, ie there probably shouldn't be a need
to prohibit the the posting of large trade lists but that common sense
and courtesy should hold sway. I thought that the subject should be
broached at the early stage of the the list so that people will
understand the issue and moderate their behaviour, if necessary.
=========================================================================
Date: Thu, 4 Sep 1997 08:28:28 +1000
Reply-To: zafiraki@******.net.au
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nick Zafirakis <zafiraki@******.NET.AU>
Subject: Saeder Krupp
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Hi, I have the rare location Saeder Krupp which has the continuous
ability that at the beginning of each players legwork phase a dice is
rolled. On a 5 or six Saedder Krupp 'steals' the revealed objective with
the highest reputation points. If Saeder Krup accumulates enough points
in this manner it wins the game.

Are there any cards which can make use of this card to actually win you
the game?

It seems on the face of it to be a card that will, if you are lucky or
the game long enough to earn you a draw.

Comments, anyone?
=========================================================================
Date: Tue, 2 Sep 1997 17:23:37 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [SR] 2nd Set of Questions [LOKI]
MIME-Version: 1.0
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> 1) Gear/Armour Vest: Say I have a 6/6 runner with the "Lined Coat"
> gear/armour card. Now I send this runner into combat and he takes 4 DMG,
> does my armour automatically take 1 dmg off, even if I may not want it
> to? And if not, would I still have to roll to see if the "Lined Coat" is
> discarded?

The Armor is considered active only played on a Runner. If I were
playing against you, I might, in a fit of generosity, allow you to
declare the Lined Coat "inactive" - Redline left it home that day - but
it would be for the entire run. And if Redline got waxed because she
didn't have it, oh well... :)

Actually - can any one tell, looking at the picture, whether Redline is
male or female?

> 2) Recon: When using any card's ability to RECON a stack of challenges,
> do you have to RECON the top card in the stack first? Or can you choose
> the order of cards that you RECON in a stack? ie: look at the middle
> challenge and so on....

It would be pretty durned useless if you could only Recon the top card,
so I imagine you can Recon any.

> 3)Timing Issues: At what point is DMG actually given to a runner? Let's
> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
> and they attempt a shadowrun, after revealing the first challenge which
> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
> legal? It does not really seem fair...

If you have the cards and the yen, it's legal. Just watch out for
Bounty Hunters and whatnot.

> 4) Gear/Spells/Programs: Man oh Man, I have a real problem with this
> area. The rule book is quite specific saying that SPELLS and PROGRAMS
> are used in phase 4, yet the FAQ on FASA's website has to muck that up
> and say that deckers and mages can use SPELLS/PROGRAMS on other people's
> turns. So does that mean that they are to be treated as Stingers or
> "Instants" <from MagicTG>, that you can use them WHENEVER you choose
to?

Depends on the card. Stingers can be played at any time, of course, but
some non-Stinger Specials act like Stingers (Knock-Knock, for example),
and some might and might not (Drive-By) and some really shouldn't (all
the ones that last longer than a turn - Matrix Crash, Cover Up, and so
on). This is something FASA should have made clearer.

> 5) Media Chick: Can I use my Media Chick card to bet on SOMEONE ELSE's
> Shadowrun? If so, I have found a use for the Elven Hitman :-)

The Media Chick will improve _that player's_ gain from the Shadowrun. A
Milk Run is normally only worth 10 Rep, but with the proper spin on
things (and the proper financial incentives :) ) that goes up. I'd also
warrant that the penalty also goes up as well: for every yen, you would
lose 10 rep (even if it wasn't your run).

But: False Mentor. Yeah, a Milk Run worth ninety Rep! Go for it!

Now, using the Chick with the Hitman.. what are you implying?
=========================================================================
Date: Thu, 4 Sep 1997 08:21:45 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Brett's trading lists

I have a list of my SRTCG rare haves/wants at:

http://www.proaxis.com/~brettb/wantneed.html

If you are interested, drop me a line...

- Brett
=========================================================================
Date: Thu, 4 Sep 1997 08:24:41 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Saeder Krupp

>Hi, I have the rare location Saeder Krupp which has the continuous
>ability that at the beginning of each players legwork phase a dice is
>rolled. On a 5 or six Saedder Krupp 'steals' the revealed objective with
>the highest reputation points. If Saeder Krup accumulates enough points
>in this manner it wins the game.

>Are there any cards which can make use of this card to actually win you
>the game?

Not that I've seen and not, I believe, according to any of the
spoiler lists.

>It seems on the face of it to be a card that will, if you are lucky or
>the game long enough to earn you a draw.

I think that's /exactly/ what it's about. What's fun is that every
player (not just the "owner" - as if anyone but Lofwyr could ever
"own" Saeder-Krupp :-) can decide to roll. Basically, whoever's losing
tries to bring everyone else down. :-)

- Brett
=========================================================================
Date: Thu, 4 Sep 1997 08:32:13 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: [SR] 2nd Set of Questions [LOKI]

>> 3)Timing Issues: At what point is DMG actually given to a runner? Let's
>> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
>> and they attempt a shadowrun, after revealing the first challenge which
>> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
>> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
>> legal? It does not really seem fair...

>If you have the cards and the yen, it's legal. Just watch out for
>Bounty Hunters and whatnot.

Are you absolutely sure about this, Loki? I'm not saying you're wrong.
(I have no idea one way or the other.) But, so far, SRTCG has been really
"un-Magic"-ish with its timing rules. While you can respond to events
in Magic with all SORTS of stuff (interrupts, instants, card tap abilities,
etc.), SRTCG really seems to be "discrete" in most of its approaches.
Basically, you establish what's going on/first and then it resolves. Of
course, there are specific cards (Luck of the Irish) that allow one to
specifically respond to certain cards/events, but that hasn't been a
universal rule.

My initial impression (wrong or right) has been that once the challenge
card is flipped up, there are darn few options available (if any) except
to face the the challenge. After all, if you're in a firefight with
a basilisk, just how will having the sh*ts help you? :-)

Has FASA commented directly on this yet?

- Brett
=========================================================================
Date: Thu, 4 Sep 1997 08:33:11 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: [SR] 2nd Set of Questions [LOKI]

Oops. My bad. The one who answered that wasn't Loki. I was
hyp-mo-tized my the subject line. But I'm still curious if
that timing answer is speculation or actual FASA.

- Brett
=========================================================================
Date: Thu, 4 Sep 1997 08:32:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Trading Post (was:Brett's trading lists)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Brett do you mind if I add a link to your page from my trading post
site? it's at http://www.oakland.edu/~ddmccoll/sr-trade
And if of anyone else that has a list on the web please send me a link
and I will set it up on my trading post site. Currently the only list
I could find was Lady Jester's. I put a link to it on my site but
forgot to ask permission. Lady Jester is ok that I set up a link to
your list?


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr - SRTCG general info
http://www.oakland.edu/~ddmccoll/sr-trade - SRTCG trading post





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=========================================================================
Date: Fri, 5 Sep 1997 01:43:13 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Trading Post (was:Brett's trading lists)
In-Reply-To: <19970904153201.20677.rocketmail@*****.rocketmail.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Brett do you mind if I add a link to your page from my trading post
> site? it's at http://www.oakland.edu/~ddmccoll/sr-trade
> And if of anyone else that has a list on the web please send me a link
> and I will set it up on my trading post site. Currently the only list
> I could find was Lady Jester's. I put a link to it on my site but
> forgot to ask permission. Lady Jester is ok that I set up a link to
> your list?

Absolutely fine.


Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Thu, 4 Sep 1997 11:52:51 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: [SR] Sleazing...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

OKay... this may seem a wee bit base to you all but..... :-) When you
sleaze a challenge card, do you immediately trash that challenge card as
if it were defeaTED? Or are sleazed challenges just "bypassed" and
remain to fight another day if the objective is not taken in that
attack?

Tamara
http://ammo.mgl.ca/lady
=========================================================================
Date: Thu, 4 Sep 1997 09:22:04 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Question regarding exchange of equipment
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Andre D. Gironda" wrote:
<snip>
<Enviroment Notes>
Redline and Viper in play. Viper has Ingram Valient w/ laser scope.
Viper has firearms, Redline does not. Ingram Valient says "play on a
runner with firearms". Laser scope adds 1 to runners firearms and
says "Play on any ranged weapon."

<Question sumed-up for breifity>
Can Viper give Redline the Ingram and laser scope?
And could Viper take back the laser scope after giving them both to
Redline?
<continue>

First from the FAQ:
Can you exchange any amount of gear between Runners?
When two Runners turn to exchange gear, they may exchange any amount
of
gear. Remember that a Runner may not own gear that he does not have
the
skills to use.

Next MHO:
I would say that Viper could only give Redline the Ingram if the laser
scope came with it. Viper could not take back the laser scope. When
you trade equipment that piece of equipment can only go one way.
Either to Redline or from Redline. I would also think that on the
next turn you wanted to give the laser scope back to Viper and not the
Ingram. I think that the Ingram would be trashed because Redline can
not use the Ingram. Maybe the Ingram would stay on Redline but
Redline could not use it. I perfer that trash idea. Anyone else have
an opinion. (like I have to ask)

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr


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=========================================================================
Date: Fri, 5 Sep 1997 03:07:28 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Homepage
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Okay, the official SRCArd list homepage is up, at
http://jestyr.home.ml.org/sr/srcard.html

If I've missed anyone's page or boobooed, please let me know.


Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Thu, 4 Sep 1997 10:12:52 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Homepage
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

> If I've missed anyone's page or boobooed, please let me know.
>
>
> Lady Jestyr

Please Add the SRTCG Trading Post at

http://www.oakland.edu/~ddmccoll/sr-trade


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Thu, 4 Sep 1997 10:21:00 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Realtime Trading/Chat
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

I have been looking at www.peoplelink.com to add chat ability to the
SRTCG Trading Post. It's a client you have to download but it looks
cool. I have not been able to get it to work through my company's
firewall yet. Let me know if any one has any knowledge of this
program. I would like to setup some kind of realtime trading soon.
If anyone else has any ideas let me know.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Tue, 2 Sep 1997 20:35:26 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [SR] Lockdown deck?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Loki, that was my main point. If say this combo does come up, and I
> don;t see why it would not. You could potentially build a deck with the
> idea of "locking down" your and other's objective cards....Hell if you
> put "REd alert" somewhere followed up by A couple of "Gut Checks"
..
> that is another possible lock down combo. I really would like to see
> some feedback on that.

For Red Alert, Luck of the Irish.

For Motion Detectors, Rampaging Mutant. (Moo-ha-ha!)

For either one, No Way Out ("...This Challenge may be sleazed as normal"
-- last card played takes precedence, iirc.)

Remember that while you're locking your opponent out, you're also
locking yourself out. Unless, of course, you've got some way of making
yen yourself (Fuchi, anyone?)
=========================================================================
Date: Fri, 5 Sep 1997 03:23:30 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: [SR] Lockdown deck?
In-Reply-To: <340CDAFC.8DB@**.netcom.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Remember that while you're locking your opponent out, you're also
> locking yourself out. Unless, of course, you've got some way of making
> yen yourself (Fuchi, anyone?)

But you don't have to face your own challenges...

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Thu, 4 Sep 1997 10:33:15 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [SR] Lockdown deck?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
> Remember that while you're locking your opponent out, you're also
> locking yourself out. Unless, of course, you've got some way of
> making yen yourself (Fuchi, anyone?)

You can not lock yourself out because you do not face your challenges
expect in the case of a few cards.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr





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=========================================================================
Date: Thu, 4 Sep 1997 13:36:32 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: Re: [SR] Lockdown deck?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Matb wrote:
> -- last card played takes precedence, iirc.)

Hi Matb,
I mean no insult and I thank you for replying to my post but I must
disagree. The objective takes precedence over challenges and so on and
so on. In Magic the last card played takes precedence. <though I could
be wrong>

> Remember that while you're locking your opponent out, you're also
> locking yourself out. Unless, of course, you've got some way of making
> yen yourself (Fuchi, anyone?)

No I disagree once again... I can play gutcheck and red alert and ALL
OBJECTIVEs... because I never have to fight my own Challenges, everyone
else will be locked down, but I will have free reign. Also, I can come
up with 3 or 4 different combinations to create the same lockdown
effect, so I am afraid that Loki's idea of having to actually wait to
the right card mix to show up in not a good substitute to some errata on
this lockdown combo <no offence Loki, we still luv you>

Tamara
http://ammo.mgl.ca/lady
=========================================================================
Date: Thu, 4 Sep 1997 13:54:00 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: Re: Bam Bam?

In a message dated 97-09-04 12:08:02 EDT, dre wrote:

<< In any case, they don't seem too good in the card game, either. Anyone
find them to be useful yet? >>

I played a game just last night in which I got both Thrash and Glitz out at
the same time -- ROUND TWO!! This helped me immensely as I then went on to
bring Gore-Tusk and Shellshock out in the following rounds. Kromagnus isn't a
bad card, as he gives the option of gaining nuyen, without the same chances
of a 'Drive-By' geeking him in one shot. BTW, I love using 'Drive-By', but
man do I hate having it done to me; especially with all those low Body
guys...Thrash and Glitz, Tempest (I love this guy!), almost any of the mages
or deckers except troll and orc. Want an interesting combo? Put Dermal
Plating and Muscle Replacement on Kraker-Jack and watch him go. }:)

Anyway, that's my take on the Rockers. I like them because they give me
cash!!! And cash is your friend.

Now you know! And knowing is half the battle!

Adieu,
Wakabout {{@***.com}}
=========================================================================
Date: Thu, 4 Sep 1997 19:59:20 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Drekhead wrote:
>
> On 4 Sep 97 at 0:47, Dunkelfels wrote:
>
> > i wish II know what my rares r worth ... dos any1 knowz zomethin
> > about diz topic ?!
>
> You'll get no respect on this list by typing in that AOL abbreviated
> garbage. Try again.
>

well iīd tried to do it a bit sr style ... but noone had get the joke
...

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 20:08:37 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

> Yes, but keep in mind that since this is an entirely written enviroment,
> your intelligence and manner is determined from the nature of your
> typing/spelling/speech patterns, and typing like a 12 year old warez brat
> brings up an image of just that, a 12 year old warez brat.

perhaps iīm a 12 year old warez brat ?!
perhaps my skills r equal 2 an 12 year old warez brat ?!
perhabs iīm older but trying 2 do some runnerslang ?! ( u know the
atmosphere thing ! )

> While one should strive to keep his posts small, keeping the words small is
> not necessarily a desirable course of action.

but could i use basics like r u 2 etc. ?! please !!!

Dunkelfels - Prime Runner
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 14:19:13 +0000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: need card info !
In-Reply-To: <340EF6F8.3E3C@**.tu-berlin.de>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 4 Sep 97 at 19:59, Dunkelfels wrote:

> well i'd tried to do it a bit sr style ... but noone had get the joke
> ...

No one got the joke because you won't find that pathetic crap in any
Shadowrun product.
You have been asked to stopped, and flamed by many. If I see it
again, your on my twit list.

--

===DREKHEAD==================================drekhead@***.net===
http://www.geocities.com/TimesSquare/Alley/6990/index.html
================================================================
Why doesn't DOS ever say 'EXCELLENT command or filename!'

----------------------------------------------------------------
=========================================================================
Date: Thu, 4 Sep 1997 20:15:40 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

> >
> > well iīm from germany and just tried to do some shadowrun atmosphere
> > into the list ...
> >
> > sorry for this "sniff"
>
> It's no biggie. I've just seen the issue come up on other lists
> before, and wanted to catch it. I didn't mean to come off sounding
> harsh. That's why I added the smiley. :o)

... and u enjoy playing the boss on ur list ?! :) dos u ... i know u do
...
well u r right ... sorry for my bad charisma ! ;)

> Thanx for your participation on the list, and regular posting.

sounds like a macro 2 me ... :)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 20:23:40 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Woah! Attack of the killer "net speak"! Ouch... :]

u seams 2 be the only one

> Anyways, there is no card price guide available yet, and I don;t expect to
> see one for at least another month. It usually takes a few months before
> prices "officially" start appearing.

think so ... do u know the official release date of srtcg ?!

> Personally, while prices make comparing cards easier in general, I'd rather
> not see SR become what Magic has become... A Buyers' Market...:/

yeah fully right ... another reason why i dislike 2 buy magic cards by
myself ...
( using the cards of friends is a bit cheaper especially if he owns some
thousands ... :)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 20:36:29 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

> I'm squidgy, not chewy...

sorry gal :)

> Okay. PLEASE use correct english! This is not some lame warez IRC
> channel or something <ducking the flames>; we're all intelligent people
> and know how to speak and writer properly. People will forgive you if
> your English is bad, but this is just plain annoying...

ok welcome to the
"pick-on-the-german-whos-trying-to-write-like-a-ShadowRunDecker" Club!

iīm sooooooooo sorry that all u runners just make runs in the
London-Area !!!

please forgive me my failure !! iīll try to become a better human !!
just to fit ur ... sorry your point of view ...

> Lady Jestyr
> AFL

does AFL means Alphaflight !? ( an very anccient amiga group ?! )

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 13:39:40 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: need card info !
In-Reply-To: <340EFACB.6C33@**.tu-berlin.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:15 PM 9/4/97 +0200, Dunkelfels wrote:
#
#... and u enjoy playing the boss on ur list ?! :) dos u ... i know u do
#...
#well u r right ... sorry for my bad charisma ! ;)

this needs to be read 2 or three times to be understood

how is this a "shorter" post, when reading time doubles?
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 4 Sep 1997 20:39:42 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: SRTCG on the computer
MIME-Version: 1.0
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> EXCELLENT!
> I was waiting for something like this!

how do u could wait for such if the game is only a few weeks old
?!!?!??! :)

> I really enjoyed using Apprentice for M:tG, and a program like this will go
> a long way toward helping those gamers that don't live close to other
> players, or have no free time to travel for a game.

just say australians & canadians ... :)))))))))

sorry for my sarcasm ... but the moon is full tonite !

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 13:41:11 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: need card info !
In-Reply-To: <340EFFAC.19D8@**.tu-berlin.de>
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At 08:36 PM 9/4/97 +0200, Dunkelfels wrote:
#ok welcome to the
#"pick-on-the-german-whos-trying-to-write-like-a-ShadowRunDecker" Club!
#
#i´m sooooooooo sorry that all u runners just make runs in the
#London-Area !!!

No Shadowrun Decker I know talks or writes like that
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 4 Sep 1997 13:42:16 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: SRTCG on the computer
In-Reply-To: <340F006E.39B3@**.tu-berlin.de>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:39 PM 9/4/97 +0200, Dunkelfels wrote:
#> I really enjoyed using Apprentice for M:tG, and a program like this will go
#> a long way toward helping those gamers that don't live close to other
#> players, or have no free time to travel for a game.
#
#just say australians & canadians ... :)))))))))

At least Australians & Canadians can type using correct words.
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 4 Sep 1997 20:52:01 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Rockers (was Re: Bam Bam?)
MIME-Version: 1.0
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Loki wrote:
> Actually Kromagnus is able to hold his own quite well. :o)

heīs really phat your right !

> Rockers are your primary runners with Fame. Mo' money...mo'
> money...mo' money...

* SLANG ALERT * :)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 14:57:04 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Re: SRTCG on the computer
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
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> just say australians & canadians ... :)))))))))
>
> sorry for my sarcasm ... but the moon is full tonite !

Wow... :) it seems you have never been to Quebec :)

we are now 7 players playing srtcg at our «college role-playing club» :)

I'm just programming the SRTCG program to play with you and anyone on this
list! :)

Michel Racicot aka Harlequin
=========================================================================
Date: Thu, 4 Sep 1997 15:02:26 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Program name
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Content-Type: text/plain; charset=ISO-8859-1
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Here are the names i received so far for the computer game:

-Black Hammer
-shadowRON where RON stands for Runners on the Net
-Decker' s Interface Kit
-SR Cyber Deck
-Read/Write
-Shadowplay
-SRICG that stand for «Shadowrun Internet Card Game» but i think that i
cannot use the «shadowrun» word because of the copyrights even if it will
be freeware

must we do a vote? :)

personnaly, i prefer Black Hammer overall the others... but i need your
advices :) thanx

Michel Racicot aka Harlequin
harlequin@*********.ca

http://pages.infinit.net/harl/srtcg.html
=========================================================================
Date: Thu, 4 Sep 1997 14:04:13 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Program name
In-Reply-To: <199709041902.PAA25241@*****.videotron.net>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:02 PM 9/4/97 -0400, Michel Racicot wrote:
#Here are the names i received so far for the computer game:
#
# -Black Hammer
I vote this!!!

# -Decker' s Interface Kit
NOOO!!!!
Decker's
Interface
Kit

DIK


--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 4 Sep 1997 21:07:08 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Homepage
MIME-Version: 1.0
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Michel Racicot wrote:
>
> Check out my SRTCG page at:
>
> http://pages.infinit.net/harl/srtcg.html
>
> this will also be the homepage of «srtcg over the net» ...
>
> note: i desesperatly need a good name for this little prog... i've think of
> «shadownet» but i find it cheap... if anyone as a name idea, tell me! :)

TheShadowRunTradingCardGameNetwork -> TSRTCGN just joking ... :)

GentlemanLosers ( from the Shadowrun Bible Neuromancer )
DeckNet
DeckersDelight
ChipLoad
MetaNet
WetNet ( comes from Wetworks !!! :)
WetWorkWeb ( WWW :)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 19:04:58 GMT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bodrake <bodrake@**********.COM>
Subject: A few questions answered by Mike
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1. What is the purpose of the Bulldog step-van's (A+1) while the
runners are in the safehouse? Should this be while the runners are on
a shadowrun?

It can protect you from cards like drive-by, riots,etc. So it was
intentional.

2. Why is the Cermak Blast objective (which has 3 different insect
spirits) worth only 25 pts, while the less deadly Urban Brawl (with 2
teams and a discard challenge) is worth 35?

It's an over sight on our part. And it'll be corrected in the
reprint. until then just keep using it at it's listed rep pts.
=========================================================================
Date: Thu, 4 Sep 1997 21:18:25 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: [OT] Re: need card info !
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Loki wrote:
> It was a joke. Note the winking smiley. ;o)

noted it :)

> I was poking a little fun at myself and some of the other list members
> (Bull?). All that most members see of each other is our writing. The
> way some of us are prone to typos and grammar errors in our messages,
> you'd think we didn't even have a grasp of our native tongue (English).

but english isnt my native tongue ( u perhabs have take notice of ;)

> I think you're trying to run with the letter of the law and not the
> spirit of the law. We wan't you to crop unneeded parts of the message
> you're replying to. We don't need the sig tagged onto the previous
> post, and we don't want you leaving three screens of a message when
> you're only replying with a one-liner. Just proper netiquette.
> Senselessly chopping words into slang and faddish abbreviations is not
> what we were looking for.

got that ... (gulp) ... sorry youīve taken me to serious ... it wasnīt
meand this way ... perhaps uīve noticed that the way i had defended
myself
was such cheap that it couldnīt be my serious opinion ( like the "he was
it" stuff ... well u dig it i think ... :)

> Please, I've asked you nicely to simply stop using the hacker-speak
> spelling. Don't take this further.
>
> ** Any further posts along this thread should go private.

done

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 21:24:37 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: Saeder Krupp
Comments: To: zafiraki@******.net.au
MIME-Version: 1.0
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Nick Zafirakis wrote:
>
> Hi, I have the rare location Saeder Krupp which has the continuous
> ability that at the beginning of each players legwork phase a dice is
> rolled. On a 5 or six Saedder Krupp 'steals' the revealed objective with
> the highest reputation points. If Saeder Krup accumulates enough points
> in this manner it wins the game.
>
> Are there any cards which can make use of this card to actually win you
> the game?
>
> It seems on the face of it to be a card that will, if you are lucky or
> the game long enough to earn you a draw.
>
> Comments, anyone?

its just some kind of card making the game what it is ... interresting
:)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 13:14:44 -0600
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Shane Ruman <Shane_Ruman@*********.COM>
Subject: Re: [SR] Have questions Need "Loki"!
Mime-Version: 1.0
Content-type: text/plain; charset=us-ascii

---Michael Pease/Tamara Lorenz wrote:
>> 2) Card Precedence: Now this applies to a much bigger
picture but take
>> this example for reasons of simplicity. A stack of challenges has
just
>> been revealed, the top challenge is "Motion Detectors" <no other
>> challenges can be sleazed>, okay that is easy to understand and you
go
>> on to the next challenge, which turns out to be "Gut Check"<1-3 the
>> challenge is sleazed>.
>> How does one proceed in this situation? Which card takes
precedence?
> The first challenge will affect subsequent challenges, so in this case
> Gut Check cannot be sleazed. This does pose a problem as it would seem
> that with Motion Detectors in place, the player cannot sleaze past Gut
> Check to ever achieve the objective. Interesting...

I disagree on this point. I prefer to think of the mechanics this way --
"rules" on a card replace basic game rules. Thus, the motion detector
would replace the "current" rule in the game (probably the basic, book
ones) about sleazing. Then the gut check would replace the current rule
in the game (the motion detector one) with the one that basically say --
"... sleazing rules are as before but gut check can be sleazed on a 4+".
This makes sense to me and avoids the "game-wrecking" combo of gut-check
et. al. and motion detector
>> The same goes for something like this: The first challenge was not
>> sleazed so the alarm is triggered, the next challenge is "Fleshing
>> Eating Ghouls"<frag/trash a runner to sleaze the ghouls>...
>> What is the outcome? Which card takes precedence? And so
on...
>Once the alarm is triggered on a shadowrun, subsequent challenges may
>not be sleazed. This means that sacrificing a runner to the ghouls is
>not going to work for you this turn.

By my "logic" above the ghouls could still be sleazed by sacing a runner.
This makes "real-world sense" too because even though the alarm was ringing
the ghouls would stop to eat (as if in the "normal" situation they would
eat
somebody and not think they had broken in).
=========================================================================
Date: Tue, 2 Sep 1997 22:42:05 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [SR] Lockdown deck?
MIME-Version: 1.0
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Andrew Payne III wrote:
>
> ---Matb wrote:
> > Remember that while you're locking your opponent out, you're also
> > locking yourself out. Unless, of course, you've got some way of
> > making yen yourself (Fuchi, anyone?)

> You can not lock yourself out because you do not face your challenges
> expect in the case of a few cards.

*Sigh*

Motion Detectors prevent *any* Challenges from being sleazed. All your
'pone has to do is lay down his own <foo> card. So while it's not
certain, you're more than likely to be locked out as well.
=========================================================================
Date: Thu, 4 Sep 1997 15:31:18 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Deadly combo?
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Does the combo:

Seadder Krupp / False Mentor is legal ????????

if yes... that's a killer combo! :)

Michel Racicot aka Harlequin
=========================================================================
Date: Thu, 4 Sep 1997 12:44:02 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Deadly combo?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michel Racicot wrote:
>
> Does the combo:
>
> Seadder Krupp / False Mentor is legal ????????
>
> if yes... that's a killer combo! :)
>

<SELECT DISTINCTROW SRTCG.Name FROM SRTCG WHERE ((SRTCG.Name="False
Mentor"));>

"Unique. You receive Reputation just earned by target player. Target
player receives nothing. This card may not be used to win the game.
Frag when played."

I beilive that "Player" is the keyword here and nowhere on
Saeder-Krupp does it say that it is a "Player". So I think that, that
combo would not be legal.

Maybe "All or Nothing" and "False Mentor" would be equally sufficiant.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Thu, 4 Sep 1997 21:43:11 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: need card info !
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Drekhead wrote:
>
> On 4 Sep 97 at 19:59, Dunkelfels wrote:
>
> > well i'd tried to do it a bit sr style ... but noone had get the joke
> > ...
>
> No one got the joke because you won't find that pathetic crap in any
> Shadowrun product.

no just YOU wonīt found it ...

> You have been asked to stopped, and flamed by many.

i think you are some kind of jealous at me ... arenīt you !?

> If I see it again, your on my twit list.

well iīll live in fear yet ...

sYz
=========================================================================
Date: Tue, 2 Sep 1997 23:04:40 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [SR] Sleazing...
MIME-Version: 1.0
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Content-Transfer-Encoding: 7bit

> OKay... this may seem a wee bit base to you all but..... :-) When you
> sleaze a challenge card, do you immediately trash that challenge card as
> if it were defeaTED? Or are sleazed challenges just "bypassed" and
> remain to fight another day if the objective is not taken in that
> attack?

Page 58 of the rulebook: "Trash sleazed Challenge cards."

Be kind of neat if they weren't, though.
=========================================================================
Date: Thu, 4 Sep 1997 14:47:43 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: need card info !
In-Reply-To: <340F0F4F.7B54@**.tu-berlin.de>
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At 09:43 PM 9/4/97 +0200, Dunkelfels wrote:
#Drekhead wrote:
#>
#> On 4 Sep 97 at 19:59, Dunkelfels wrote:
#>
#> > well i'd tried to do it a bit sr style ... but noone had get the joke
#> > ...
#>
#> No one got the joke because you won't find that pathetic crap in any
#> Shadowrun product.
#
#no just YOU won´t found it ...

it;s just NOT there!

--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Thu, 4 Sep 1997 21:51:18 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dunkelfels <stylez@**.TU-BERLIN.DE>
Organization: TU-Berlin
Subject: Re: SRTCG on the computer
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
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Michel Racicot wrote:
>
> > just say australians & canadians ... :)))))))))
> >
> > sorry for my sarcasm ... but the moon is full tonite !
>
> Wow... :) it seems you have never been to Quebec :)

no not yet ... :) but here we think there is lots of space between each
of you ...

> we are now 7 players playing srtcg at our «college role-playing club» :)
>
> I'm just programming the SRTCG program to play with you and anyone on this
> list! :)

ok iīm jealous ;)

sYz
--
"Platium is the only way to go in our line of work, chummer."
=========================================================================
Date: Thu, 4 Sep 1997 16:04:06 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Deadly combo?
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 03:31 PM 9/4/97 -0400, Michel Racicot wrote these timeless words:
>Does the combo:
>
> Seadder Krupp / False Mentor is legal ????????
>
>if yes... that's a killer combo! :)
>
> Michel Racicot aka Harlequin
>
False Mentor Reads:

"You recieve Reputation points just earned by target player. Target Player
recieves nothing."

So no, you can't do that...:] Saeder Krupp isn;t a Player...:] Just a
mean ass Dragon and his Corp...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 4 Sep 1997 16:04:10 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Program name
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At 03:02 PM 9/4/97 -0400, Michel Racicot wrote these timeless words:
>Here are the names i received so far for the computer game:
>
> -Black Hammer
> -shadowRON where RON stands for Runners on the Net
> -Decker' s Interface Kit
> -SR Cyber Deck
> -Read/Write
> -Shadowplay
> -SRICG that stand for «Shadowrun Internet Card Game» but i think that=
i
>cannot use the «shadowrun» word because of the copyrights even if it=
will
>be freeware
>
>must we do a vote? :)
>
>personnaly, i prefer Black Hammer overall the others... but i need your
>advices :) thanx
>
I'll vote Black Hammer if it's worth some Karma from My GM, whose iea it
was...:]

<j/K>

Actually, my favorites, in order, are:

1. Black Hammer
2. ShadowPlay
3. Read/Write

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Thu, 4 Sep 1997 13:12:03 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: [ADMIN] Re: need card info !
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Dunkelfels wrote:
>
> Drekhead wrote:
> >
> > No one got the joke because you won't find that pathetic crap in
any
> > Shadowrun product.
>
> no just YOU wonīt found it ...
>
> > You have been asked to stopped, and flamed by many.
>
> i think you are some kind of jealous at me ... arenīt you !?
>
> > If I see it again, your on my twit list.
>
> well iīll live in fear yet ...

This entire thread either goes to private mail or ends here.

Nothing more said.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Thu, 4 Sep 1997 13:23:27 -0700
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From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Rockers (Was Bam Bam?)
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He's my thoughts on using rockers. And always if you see a
fundamental error, i.e. bonehead mistake, in my statements please point
them out to me. :)
I have put three in my deck: Glitz, Thrash, and Kromagnus. Their
only purpose is to get cash, and I sure others use them the same way.
Glitz and Thrash get the cash using the fame ability, so you only
get their money if you don't draw the cards at the start of your turn.
Also, they tend to be quite wimpy and a good riot tends to mess them up
good. (My favorite trick to take out others' rockers is the riot
special followed by Tempest and his ability to do damage to all
players.) Some cards like Hollywood can cancel fame though.
One advantage to these two is that they are not turned, so if needed
they can be used to go on a run, or intercept, etc... So with them you
start your turn with a lot of cash (6 if both are in play) if you don't
take the cards. And they are relatively cheap to put in play.
Kromagnus is a slightly different. Because he does not have fame
and needs to be turned to get the nuyen, he will get you cash even if
you do take the cards. He is also much tougher than Glitz or Thrash so
you don't really need to worry about him taking damage. His effect can
not be canceled by Hollywood but he must be turned to get the cash.
Kromagnus is expensive (7 nuyen) so it takes a while to get back your
investment. But if needed, you have another big troll to take on a run.
I think the combination that works best is to have both types of
rockers (fame and turn for cash) as this will make sure you can get some
cash for them even if you draw cards.
That's my take on rockers or as we call them, "the cash cows."

Tony
=========================================================================
Date: Thu, 4 Sep 1997 16:29:54 -0400
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From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: Re: [SR] Sleazing...
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Matb wrote:
> Page 58 of the rulebook: "Trash sleazed Challenge cards."
> Be kind of neat if they weren't, though.


<said in mybest Homer Simpson voice> "D'oh", thanks for helping me
out
there....

LadyDeath[AMMO]
=========================================================================
Date: Thu, 4 Sep 1997 05:38:51 -0700
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From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Re: need card info !
In-Reply-To: <Pine.BSF.3.95.970904160229.22044C-100000@*******.dialix.com.au>
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On Thu, 4 Sep 1997, Lady Jestyr wrote:

> Okay. PLEASE use correct english! This is not some lame warez IRC
> channel or something <ducking the flames>; we're all intelligent people
> and know how to speak and writer properly. People will forgive you if

Sorry, I know this topic is gitting overly abused and totally out of hand,
but don't you think it's funny how 'write' was spelled in the above
paragraph? ;>

And secondly, while I kan respect the fact that postings sent to this
forum should use mostly proper/correct/PC english, I don't enjoy the
personal attacks on hackers, warez kiddies, AOL, or otherwise. Saying
stuff like that jist provokes the use of the jargon that you are trying
to avoid.


dre
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Date: Thu, 4 Sep 1997 16:49:21 +0000
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Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: [ADMIN] Re: need card info !
In-Reply-To: <19970904201203.2782.rocketmail@****.rocketmail.com>
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On 4 Sep 97 at 13:12, Loki wrote:

> This entire thread either goes to private mail or ends here.
>
> Nothing more said.

Sorry Loki, I got carried away. I just think its rude that someone
continues to do something that other people have told annoys them;
and in spite of your more civilized warnings I might add.

Anyway, once again I am sorry, he has been added to my twit filter,
so I don't have to worry about it anymore, 'nuff said.

Sorry folks.

--

===DREKHEAD==================================drekhead@***.net===
http://www.geocities.com/TimesSquare/Alley/6990/index.html
================================================================
....Every morning is the dawn of a new error...

----------------------------------------------------------------
=========================================================================
Date: Wed, 3 Sep 1997 00:24:17 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Deadly combo?
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> Seadder Krupp / False Mentor is legal ????????

> if yes... that's a killer combo! :)

Actually, having *finally* found the card spoilers site and read the
text of False Mentor.. no, it's not a legal combo. Saeder-Krupp
doesn't achieve the Objective, it just gets the Rep for it. It was just
a dumb idea on my part
=========================================================================
Date: Thu, 4 Sep 1997 17:15:39 -0400
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From: Michel Racicot <harlequin@*********.CA>
Subject: Black Hammer!
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Actually, there is now 3 votes for black hammer...

this is decided: the SRTCG on the computer will be named:

Black Hammer!

So i will update the homepage now! :)

thanks to everyone!

Michel Racicot aka Harlequin!
harlequin@*********.ca

Black Hammer! homepage:

http://pages.infinit.net/harl/srtcg.html
=========================================================================
Date: Wed, 3 Sep 1997 00:44:01 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [SR] Lockdown deck?
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Michael Pease/Tamara Lorenz wrote:
>
> Matb wrote:
> > -- last card played takes precedence, iirc.)
>
> Hi Matb,
> I mean no insult and I thank you for replying to my post but I must
> disagree. The objective takes precedence over challenges and so on and
> so on. In Magic the last card played takes precedence. <though I could
> be wrong>

Well if I realllllly wanted to be lawyerly - Gut Check and Motion
Detectors are both challenges, and so have equal standing. (grin!)

And I don't find anything in the rulebook as far as card precedence
goes. In most CCGs it's the last card played -- wanna roll a d6?

> > Remember that while you're locking your opponent out, you're also
> > locking yourself out. Unless, of course, you've got some way of making
> > [yen - but I meant to say rep] yourself (Fuchi, anyone?)

> No I disagree once again... I can play gutcheck and red alert and ALL
> OBJECTIVEs... because I never have to fight my own Challenges, everyone
> else will be locked down, but I will have free reign.

To use Loki's example: you, he and Dvixen are playing a game. Each can
play 2 Challenges per Objective. Assuming your Motion-Detectored
Objective is fully loaded, you'll have to face four objectives (Loki's
Free Spirit and Eyekiller, and Dvixen's Hellish Traffic and Incubus) but
your own two.

And again, to nitpick: you *don't* have to face your own Challenges; Red
Alert (and, once "attached", Motion Detectors) are not Challenges and
therefore, you face their effects as well.

Really.. you don't want me to agree and have every damn munchie play
this in the first tournaments, do you? :)

> Also, I can come
> up with 3 or 4 different combinations to create the same lockdown
> effect, so I am afraid that Loki's idea of having to actually wait to
> the right card mix to show up in not a good substitute to some errata on
> this lockdown combo <no offence Loki, we still luv you>

Well.. you can love Loki, but I've got a girlfriend.

Sorry if I seem to be kind of heated - 100+ degree fever this morning..
how the heck else would I be home all day? :)

Slainte,

> Tamara
> http://ammo.mgl.ca/lady
=========================================================================
Date: Wed, 3 Sep 1997 01:10:36 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Rockers (Was Bam Bam?)
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> He's my thoughts on using rockers. And always if you see a
> fundamental error, i.e. bonehead mistake, in my statements please point
> them out to me. :)

Well, you overlooked Ripper (who, like Kro, has to be turned) and
apparently there's at least one Contact who can also generate yen.

> I have put three in my deck: Glitz, Thrash, and Kromagnus. Their
> only purpose is to get cash, and I sure others use them the same way.

That's the negative side of the Fame rockers - Glitz and Thrash have no
appreciable skills (well, Glitz' Social is kinda nice, but there are
better.) Kro and Ripper have decent stats and skills, but they've gotta
be turned - and you don't always want to use Rip.

> Glitz and Thrash get the cash using the fame ability, so you only
> get their money if you don't draw the cards at the start of your turn.
> Also, they tend to be quite wimpy and a good riot tends to mess them up
> good. (My favorite trick to take out others' rockers is the riot
> special followed by Tempest and his ability to do damage to all
> players.) Some cards like Hollywood can cancel fame though.

I don't find the "only if you don't draw cards" too much of a hang-up,
especially if you have an Iron Lung in play (cards *and* money - and you
can practically dedicate Thrash to the cause, since he's just tough
enough for the Lung.)

> Kromagnus is a slightly different. Because he does not have fame
> and needs to be turned to get the nuyen, he will get you cash even if
> you do take the cards. He is also much tougher than Glitz or Thrash so
> you don't really need to worry about him taking damage. His effect can
> not be canceled by Hollywood but he must be turned to get the cash.
> Kromagnus is expensive (7 nuyen) so it takes a while to get back your
> investment. But if needed, you have another big troll to take on a run.

One advantage Ripper has over Kro (besides the fact that he's an Ork and
cheaper) is that he can be turned at any time - even another player's
turn, if need be. (Reinforcements! Now!)

> I think the combination that works best is to have both types of
> rockers (fame and turn for cash) as this will make sure you can get some cash for
them even if you draw cards.

...Or, alternate means to drawing cards. The Lung. Highbrow. Ummm..
make that Higbrow with some armor on him.

> That's my take on rockers or as we call them, "the cash cows."
>
> Tony
=========================================================================
Date: Fri, 5 Sep 1997 08:25:42 +1000
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From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: need card info !
In-Reply-To: <340EFFAC.19D8@**.tu-berlin.de>
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> > Okay. PLEASE use correct english! This is not some lame warez IRC
> > channel or something <ducking the flames>; we're all intelligent people
> > and know how to speak and writer properly. People will forgive you if
> > your English is bad, but this is just plain annoying...
> ok welcome to the
> "pick-on-the-german-whos-trying-to-write-like-a-ShadowRunDecker" Club!

Look. No-one is trying to pck on you, as you seem to think. We are all
asking you, mostly politely, to stop the annoying abbreviated words. .
This is because 1z) it annoys us and you're in the minority, so stop
feeling like you have a right to post it 2)) your english may be good,
but that doesn't mean the next German (or Spaniard, or Brazilian, or
Eskimo) to join the list understands English as well as you. This sort
of posting can be confusing when someone's not familiar with the
language to start with.

Despite being asked politely, you have continued to do it and in fact
are becoming abusive to the people who were trying to be nice. This is
not a good idea. Neither is abusing the listadmin.

> > Lady Jestyr
> > AFL
>
> does AFL means Alphaflight !? ( an very anccient amiga group ?! )

No... it means Assistant Fearless Leader. As in , deputy listadmin.


Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Thu, 4 Sep 1997 15:26:07 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Have questions Need "Loki"!
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---Shane Ruman wrote:
>
> > The first challenge will affect subsequent challenges, so in this
case
> > Gut Check cannot be sleazed. This does pose a problem as it would
seem
> > that with Motion Detectors in place, the player cannot sleaze past
Gut
> > Check to ever achieve the objective. Interesting...
>
> I disagree on this point. I prefer to think of the mechanics this
way --
> "rules" on a card replace basic game rules. Thus, the motion
detector
> would replace the "current" rule in the game (probably the basic,
book
> ones) about sleazing. Then the gut check would replace the current
rule
> in the game (the motion detector one) with the one that basically
say --
> "... sleazing rules are as before but gut check can be sleazed on a
4+".
> This makes sense to me and avoids the "game-wrecking" combo of
gut-check
> et. al. and motion detector

This doesn't make sense to me. By that logic, you've completely
nullified the usefullness of cards like Motion Detectors, Flock of
Geese and so forth.

Motion Detecors states "If alarm is triggered, the shadowrun is over
and this card is permanently attached to the Objective it is currently
defending. No Runners can sleaze Challenges on runs against this
Objective."

If you then say subsequent cards take precedence over this, then any
challenge card that is revealed with a sleaze requirement may be
sleazed as if the Motion Detectors was never even in play. The same
would apply to Flock of Geese, Red Alert, and others making these
cards for the msot part uselss.

> >Once the alarm is triggered on a shadowrun, subsequent challenges
may
> >not be sleazed. This means that sacrificing a runner to the ghouls
is
> >not going to work for you this turn.
>
> By my "logic" above the ghouls could still be sleazed by sacing a
runner.
> This makes "real-world sense" too because even though the alarm was
ringing
> the ghouls would stop to eat (as if in the "normal" situation they
would
> eat
> somebody and not think they had broken in).

Going to the rulebook things (pg 59): " Once a Runner triggers the
alarm, all Challenges are alerted to the Runners' presence. The
Runners cannot sleaze Challenges for the remainder of the shadowrun..."

Simply put, now that the alarm is triggered, sleazing is no longer an
option. Thus you cannot sacrifice a runner to the ghouls to do so.

If you want to continue the idea of a "normal" situation, think of it
as the ghouls now know the enitre group of runners is there and will
no longer be happy taking just the lagging one for a snack and
greedily want to dine one all of the runners. :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
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Date: Thu, 4 Sep 1997 15:55:08 -0700
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: [SR] Have questions Need "Loki"!

>> This makes sense to me and avoids the "game-wrecking" combo of
>gut-check
>> et. al. and motion detector

>This doesn't make sense to me. By that logic, you've completely
>nullified the usefullness of cards like Motion Detectors, Flock of
>Geese and so forth.

I disagree with that statement. When I read "cannot sleaze cards on
this objective" (a la Motion Detectors), I take "sleaze" to mean
"sleaze via having the proper skills listed on the challenge". I do
/not/ take it to mean "cannot sleaze ANY way at all - either by skills
or by card text".

Otherwise, Motion Detectors can almost completely lock out an objective and
I would vehemently disagree that this is either the proper or logical
ruling. Does the phrase "degenerate deck" mean anything? :-)

>Motion Detecors states "If alarm is triggered, the shadowrun is over
>and this card is permanently attached to the Objective it is currently
>defending. No Runners can sleaze Challenges on runs against this
>Objective."
>
>If you then say subsequent cards take precedence over this, then any
>challenge card that is revealed with a sleaze requirement may be
>sleazed as if the Motion Detectors was never even in play. The same
>would apply to Flock of Geese, Red Alert, and others making these
>cards for the msot part uselss.

Flock of Geese always sets off the alarm. And, yet, if Motion Detectors
has already been set off on that objective, Flock of Geese is utterly
useless. I don't see any problem with that. The game has ample precedent
where certain objectives are useless such as "no outdoor challenges
allowed", for example.

Flock of Geese's advantage is that there are NO SLEAZE SKILLS available
to beat it. It is guaranteed to set off the alarm. Motion Detectors goes
a bit further. And yet, Motion Detectors can be defeated with merely
1 Stealth and 1 Technical. Motion Detectors makes any challenge with
Sleaze Skills on it tougher because that challenge can no longer be
sleazed that way. On the other hand, activated Motion Detectors makes
certain challenges (like Flock of Geese, as we've seen), totally useless
and redundant.

What's the moral of the story? Choose you cards (challenges) so that they
"play well" together. Not an entirely unheard of concept for CCGs. :-)

The bottom line is that your interpretation (absolute) leads to a
degenerate outcome. (Unreachable objectives barring an ultra-specific
card like Rampaging Mutant.) I can't believe that's the way it's
supposed to work.

>> By my "logic" above the ghouls could still be sleazed by sacing a
>runner.
>> This makes "real-world sense" too because even though the alarm was
>ringing
>> the ghouls would stop to eat (as if in the "normal" situation they
>would
>> eat
>> somebody and not think they had broken in).

>Going to the rulebook things (pg 59): " Once a Runner triggers the
>alarm, all Challenges are alerted to the Runners' presence. The
>Runners cannot sleaze Challenges for the remainder of the shadowrun..."
>
>Simply put, now that the alarm is triggered, sleazing is no longer an
>option. Thus you cannot sacrifice a runner to the ghouls to do so.
>
>If you want to continue the idea of a "normal" situation, think of it
>as the ghouls now know the enitre group of runners is there and will
>no longer be happy taking just the lagging one for a snack and
>greedily want to dine one all of the runners. :o)

Well, I'll be the first to admit that "real-world sense" shouldn't
necessarily be invoked to decide how a card works. Game balance and
playability should be the overriding concerns. That said...

In the case of the ghouls, it is my believe that you should still be
able to "sleaze" past the ghouls by sacrificing a runner. (It's even
in "theme" with the quote on the card :-) However, unlike the Motion
Detectors/Maglocks or Motion Detectors/Gutcheck etc., it wouldn't
be a degenerate outcome to rule that you /couldn't/ sac a runner to
get by the ghouls. (After all, you can just fight them, a 5/10 monster.)
It is for consistency sake with Maglocks and Gutcheck etc. that makes
me believe that you should still be able to sac a runner vs. ghouls
even with Motion Detectors active on the objective because it is a
"card text sleaze" as opposed to a "skill sleaze".

FASA should've made the term "sleaze" uniquely related to using skills
to get past an objective. Card text (maglocks, ghouls, gut check, and
dozens of others) that allows another method past should've used different
language than "sleaze" to avoid confusion.

- Brett
=========================================================================
Date: Thu, 4 Sep 1997 17:04:17 -0600
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From: Adam J <fro@***.AB.CA>
Subject: Re: Program name
In-Reply-To: <199709041902.PAA25241@*****.videotron.net>
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At 15:02 9/4/97 -0400, you wrote:
>Here are the names i received so far for the computer game:
I think I like Black Hammer best..

>-SRICG that stand for «Shadowrun Internet Card Game» but i think that i
>cannot use the «shadowrun» word because of the copyrights even if it=
will
>be freeware

I really doubt FASA will have a problem with it. Email them first and let
them know you will be releasing the program with the name 'Shadowrun' in
it. They don't have a problem with the myriad of Shadowrun pages on the
net, or with The Shadowrun Supplemental, or anything like that.
You may have to sign some sort of license agreement because it contains all
the card data, but that's probably it..

-Adam

-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
From The Jury's Bench: http://www.interware.it/shadowrun/channel
=========================================================================
Date: Wed, 3 Sep 1997 02:23:48 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [SR] 2nd Set of Questions [LOKI]
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(Re: Whether Green Apple Quicksteps can be used in the middle of a
Challenge or not.)

> Are you absolutely sure about this, Loki? I'm not saying you're wrong.
> (I have no idea one way or the other.) But, so far, SRTCG has been really
> "un-Magic"-ish with its timing rules. While you can respond to events
> in Magic with all SORTS of stuff (interrupts, instants, card tap abilities,
> etc.), SRTCG really seems to be "discrete" in most of its approaches.
> Basically, you establish what's going on/first and then it resolves. Of
> course, there are specific cards (Luck of the Irish) that allow one to
> specifically respond to certain cards/events, but that hasn't been a
> universal rule.

Actually, Luck o the Irish (LotI) is set up so that it doesn't act as an
interrupt or instant - more like a retcon. Read a certain way, it
doesn't even act as a counterspell.

The timing is a little confusing in SR - mostly because they wanted to
avoid the idiocy MtG degenerated into (no flame intended).

> My initial impression (wrong or right) has been that once the challenge
> card is flipped up, there are darn few options available (if any) except
> to face the the challenge. After all, if you're in a firefight with
> a basilisk, just how will having the sh*ts help you? :-)

The way I've been playing so far - this is not canon - the 'Run rules
have been modified/clarified to go like this:

a- Declare Objective you're running against.
b- Activate Gear cards, Drones, spirits, etc.; everyone has a chance to
play Specials/Stingers/character abilities (beginning with the present
player and continuing clockwise) as many times as they'd like (or are
able to).
c- Encounter the first challenge. If it can be sleazed, trash it;
otherwise, apply damage immediately to the Runners.
d- Use (not activate) Gear cards etc. For instance, spells can be used
now, but new drones cannpot be activated.

Repeat c- and d- for as many Challenges are present.

e- Encounter Objective; if Objective is defeated, immediately award Rep
points.
f- Use (not activate) Gear cards, etc; False Mentor can be played now.

(If anyone wants me to explain this better, go ahead and ask)

However, Green Apple Quicksteps reads "Target Runner must immediately
return to safehouse."

In my system (I'm feeling possessive) it could only be applied "between"
Challenges (b or d stages). That word "immediately" however, is rather
key, and if my sense of the timing of things is off, then it could be
played in the middle of a Challenge. With a single Runner, it may not
make real-world sense, but with a larger group, the Basilisk just snacks
on someone else.

> Has FASA commented directly on this yet?
=========================================================================
Date: Thu, 4 Sep 1997 16:14:02 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Have questions Need "Loki"!
MIME-Version: 1.0
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---Brett Barksdale wrote:
>
> FASA should've made the term "sleaze" uniquely related to using
skills
> to get past an objective. Card text (maglocks, ghouls, gut check, and
> dozens of others) that allows another method past should've used
different
> language than "sleaze" to avoid confusion.

A well made agrument, and I'm now inclined to believe as you do on
this.

My previous opinions have been based on specific card wording and
written rules. Which anyone with prior CCG experience will admit it
sometimes comes down to.

As I said though, the way you put it makes alot of sense, and if FASA
used different terms for skill sleazing and card text sleazing it
would clear up alot.

I've already put in a request for an official ruling on this BTW.

===
@>--,--'--- Loki <gamemstr@********.com>

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Date: Wed, 3 Sep 1997 02:33:47 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: [SR] Lockdown deck?
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> > Remember that while you're locking your opponent out, you're also
> > locking yourself out. Unless, of course, you've got some way of making
> > yen yourself (Fuchi, anyone?)

> But you don't have to face your own challenges...

Just in case it got lost in another post (everyone's so long-winded
lately!):

It makes sense that Red Alert et al would prevent you from sleazing the
challenges set up by others. The rulebook is fairly ambiguous as to
whether you "auto-sleaze" your own Challenges when running against your
own Objective, or whether you never face your own Challenges on _any_
Objective you've put them on, Security Consultant excepted.

> Lady Jestyr
=========================================================================
Date: Fri, 5 Sep 1997 10:26:46 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Neil Fathulla <fathullan@*******.COM.AU>
Subject: Challenge Card Questions
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Hi all!
Challenge questions that arouse from last night's play

1. Security Consultant says "If there is no challenge [on your own object=
ive]
on this objective then the shadowrun is over. Does this mean the runners=

return to the safehouse with no rep points or that they get the rep points =
from
that objective?

2. If an objective has three challenges and a player sleazes (deals with)=
two
but fails to gain the objective, can the other player top up the challenges=
to
three again?

3. When Funhouse is met, is the player allowed to trash any gear/matrix/e=
tc
anywhere on the table or in his/her hand or only those on the shadowrunning=

team?

Comments would be appreciated.

Other points
a) Rockers are great. Hey I went on the rocker shadowrun with Thrash (wh=
o
reminds me of beavis and butthead) and Kromagnus(Who reminds me of a FAT ba=
nd
manager. BTW There was an Australian Band that did a song called Kromagnu=
s
Man.). Unfortuantely they were didn't get Mob War.
b) Has anyone made Decker/Mage/Sam/etc decks and played with them? Althoug=
h
you can focus your gear with such decks you may have trouble sleazing
challenges.



Regards
Neil
'Kromagnus Man I do what I can, with what I got'
=========================================================================
Date: Thu, 4 Sep 1997 17:31:56 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Saeder Krupp
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---Nick Zafirakis wrote:
>
> Hi, I have the rare location Saeder Krupp which has the continuous
> ability that at the beginning of each players legwork phase a dice is
> rolled. On a 5 or six Saedder Krupp 'steals' the revealed objective
with
> the highest reputation points. If Saeder Krup accumulates enough
points
> in this manner it wins the game.
>
> Are there any cards which can make use of this card to actually win
you
> the game?

No, Lofwyr is out for himself. From the FASA FAQ:

*****
Can Saeder-Krupp win the game?
Yes. Lofwyr the dragon, owner of Saeder-Krupp, can in fact steal
victory from you mere mortals.
*****

> It seems on the face of it to be a card that will, if you are lucky
or
> the game long enough to earn you a draw.

That's exactly what it's about.

** Also, your mailer is somehow overriding the Reply-To field for the
mailing list.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
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Date: Thu, 4 Sep 1997 17:30:46 -0700
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From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Re: [SR] Lockdown deck?
In-Reply-To: <Pine.A32.3.91.970904162808.30154C-100000@*********.asu.edu>
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On Thu, 4 Sep 1997, Andre D. Gironda wrote:

> And I'll be ROFL'ing when I trick the lusers into going up against my
> only Challenge on the objective: Security Consultant! They'll get
> stuck in their OWN lock, *BOTH* cards will be trashed, and I will grab
> the "formerly locked" Objective on my next turn!!

I hate to seem rude by replying to my own post, but I have a few more
thoughts on this I have to get out (before I forget them ;> ).

First off, I was wrong about the Security Consultant. It doesn't trash
both cards, just itself (against a locked Objective). BUT, it does
make things interesting for the other player. Distraction has the same
effect.

Also--Just a Rumor will kill a Gut Check or Motion Detector.

Thirdly, if the game were to go to tourney play as is: I'd make it so
you start playing with 4 players, then moving down to one-on-one play.
That way, only one of your challenges may be played on each objective,
making it more difficult to "lock down" objectives at the start of
the tourney--which would "weed out" all the Locking decks right off (or
at least a LOT of them). This style was adopted in the Jyhad/V:tES
tournament rules, and I'm sure something similar would work great with
STCG Tourneys.

Last off, I have to say that Luck 'o the Irish is the coolest card in
the game because it can stop Red Alert _AND_ False Mentor and all the
nasty special cards that make the game more increasingly evil.


dre
=========================================================================
Date: Thu, 4 Sep 1997 18:05:09 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
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---Brett Barksdale wrote:
>
> >> Could I play 2
> >> "Quick Apple Footsteps" and send my runners home with no DMG? Is
this
> >> legal? It does not really seem fair...
>
> >If you have the cards and the yen, it's legal. Just watch out for
> >Bounty Hunters and whatnot.
>
> Are you absolutely sure about this, Loki? I'm not saying you're
wrong.
> (I have no idea one way or the other.)

Erm...Brett, that's not my post you're replying to. :o)

This is one reason I'd like for people to keep the "So-and-so wrote
this on Such-and-such date:" when quoting the message they're replying
to.
<Scratching down a note to make sure that's in the FAQ.>

> My initial impression (wrong or right) has been that once the
challenge
> card is flipped up, there are darn few options available (if any)
except
> to face the the challenge. After all, if you're in a firefight with
> a basilisk, just how will having the sh*ts help you? :-)
>
> Has FASA commented directly on this yet?

I've put in a question on it, but haven't heard anything back yet.

===
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Fearless Leader of the Shadowrun Trading Card Game Mailing List
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Date: Thu, 4 Sep 1997 18:13:08 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Sleazing...
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---Michael Pease/Tamara Lorenz wrote:
>
> OKay... this may seem a wee bit base to you all but..... :-) When you
> sleaze a challenge card, do you immediately trash that challenge
card as
> if it were defeaTED? Or are sleazed challenges just "bypassed" and
> remain to fight another day if the objective is not taken in that
> attack?

Going to the rulebook thingy (pg 58): "Trash sleazed Challenge cards."

===
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Fearless Leader of the Shadowrun Trading Card Game Mailing List
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"You're calling me Bitch like it's a bad thing."
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Date: Thu, 4 Sep 1997 18:18:26 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Question regarding exchange of equipment
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---Andrew Payne III wrote:
>
> Next MHO:
> I would say that Viper could only give Redline the Ingram if the
laser
> scope came with it. Viper could not take back the laser scope. When
> you trade equipment that piece of equipment can only go one way.
> Either to Redline or from Redline. I would also think that on the
> next turn you wanted to give the laser scope back to Viper and not
the
> Ingram. I think that the Ingram would be trashed because Redline can
> not use the Ingram. Maybe the Ingram would stay on Redline but
> Redline could not use it. I perfer that trash idea. Anyone else
have
> an opinion. (like I have to ask)

I'd agree with you on having to trash the Ingram if the Laser Scope
was removed. You couldn't have played the Ingram directly on Redline
w/o the Laser Scope, so I can't see he/she would be allowed to keep it
without one.

===
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Fearless Leader of the Shadowrun Trading Card Game Mailing List
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"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Thu, 4 Sep 1997 21:21:14 -0400
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From: james <chrisk@******.COM>
Subject: srccg solo rules (long)
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Here are the instructions to the solo game I promised. This is the
first time I wrote instructions to a card game, so please bare with me and
I will try to muddle through this without too much confusion.

The first thing you want to do is make three decks. Deck one consists of
only objectives. I use 20 different objectives and for every 10 objective
cards I put in one SUCKER RUN card. I'm not very picky about which
objective cards I used , I just wanted a good variety.
The second deck consists of challenges, stingers like GREEN APPLE
QUICKSTEPS AND BAD LUNCH and contacts like BOUNTY HUNTER. If you are going
to play a lot of solo games you might want to use a variety of challenges,
so the games won't get stale. If you want to make the game very
challenging, use a combination of challenges and objectives that work well
together to create a very demanding run. The amount of challenges in this
deck is not important. I use about 30 different challenge cards.
The third deck consists of runners and gear. Now we have to put more
thought into this deck. It is important to keep track of the amount and
type of cards used. The deck I'm using for testing consisted of 20 runners
(all different), and 30 gear cards i.e. 2 magic/spirit 4 magic/spell 2
drones 3 cyberware 3 gear accessory 2 armor 1 miscellaneous/stim
patch and 10 weapons of various types. I also put in two location cards
IRON LUNG and CLUB VORTEX. I found most location cards and contact cards to
be very difficult if not impossible to use in this type of solo game. You
can also build a deck around certain types of runners and or gear, but the
count should stay around 20 runners and 30 gear cards. If you increase one
(runner - gear) you should increase the other. You will see why when we
talk about building the runner team.
After you have completed the three decks, shuffle and place the
objectives face down in a stack to your upper left hand corner and the
challenge stack face down just above the objectives. The placement of these
two stacks are not important, as long as you know which ones are which.
Now for the runners, after shuffling the deck, count off 20 cards from
the top, face down. Place the remaining cards face down in a stack to your
upper right hand corner. This will be your draw pile IF you have a card
that allows you to draw in play. If not, you will not need any more cards
from this deck. Now the fun begins. Take the 20 cards and separate the
runners from the other cards. You should have anywhere from 7 to 9 runners,
you might have more or less but on the average you will have 7 to 9. It is
important to have 20 runners and 30 gear cards in your deck for this
reason. If you change the percentage you will change the amount of runners
per draw. This is not a bad thing if that is want you want, for play
testing I tried to keep the percentages consistent.
Ok, at this point you will build a team of runners and outfit them with
gear using no more than 40 nuyen points. For example say you draw 8
runners –REAPER 8Y-- CANNONBALL 6Y-- MACABRE 5Y-- SHADE 4Y-- RED WIDOW
6Y-- STOMPER 7Y-- SAM THE SLEUTH 5Y-- RAZORBACK 8Y. I will usually
spend up to, but no more than 30y on runners, depending on the types of
runners drawn and the type of gear left available with the other nonrunner
(gear, location) cards. If you use reaper, cannonball, razorback, red
widow, stomper and shade you have spent 39 y points and nothing for gear.
So you will have to find a balance between runners and what gear you would
like to use i.e. more gear less runners, stronger runners less gear. If
you have drawn a location card and want to put it into play, you have to
pay the nuyen, (that's assuming the location has a cost) out of the 40y.
Naturally you can increase the amount of starting nuyen points. Just be
careful not to make your team so strong that you stomp all the challenges,
no fun there. Remember you are playing agents a deck of challenges that are
in random order or are in a preset order (your choice), you do not have a
live player to block, hander or impede your run with a combination of cards
and good timing. It is very easy to build a team of runners that can stomp
any challenge by itself.
After you have purchased your team and outfitted them with gear, take 6
nuyen and set it aside. You can use this nuyen to pay for the cost of
runner pumping, location visiting if any, burst fire, piloting, upkeep
(helps keep unique runners under control). Cards like stim patch you
purchase with your gear and you don't need to pay for it twice. But cards
like "CRAWLER" PATROL DRONE which have a cost of 2y for the card (and a
cost of 2y for recon until end of turn) you pay for the CARD with your
starting 40y and you pay the additional 2y for recon with your bank of 6
nuyen. I personally don't use cards that make nuyen. If you feel it is
necessary to have more nuyen, increase the amount to 8 or 10, don't use
cards to increase your credstick account, you don't have a credstick phase
and the cards will not help.

Before you are ready to make your first run there are some basic
rules.
RULE NUMBER ONE- every turn you must make a run, if you can't run you have
lost the game, reshuffle and start over.

RULE NUMBER TWO- if you can't achieve your objective because of a
challenge. For example MAGLOCK if you can't guess the right number with the
x+1guesses (use a d6 and cup it with your hand, don't look at it until
after you have guessed X-times) for each technical in your team, you have
lost the game, reshuffle.

VARIATION to rule number two: If you can't complete a run (a barrier blocks
your way, your runners were sent back to the safehouse ect...) and you have
most or all of your runners, you don't have to reshuffle and build a new
runner team to start over. You can take the objective points as a negative
to your reputation point total. And start a new run with new objectives and
challenges.

RULE NUMBER THREE. Do the best you can with what you have. This is
solitaire, you are playing against the odds - if you beat the odds the game
is fun, if you cheat the odds ---

The object of the game is to achieve 75 to 100 points (more or less
that's up to you) of objectives, if you can't achieve this for any reason
i.e. all runners are trashed, a barrier blocks your way, you don't have
what the object card requires ect…the game is over - reshuffle.

To make a run simply turn over the first objective on the objective pile
and take three challenge off the top of the challenge pile and place them
in front of the objective pile face down. Now turn over the first challenge
card and resolve i.e. sleaze, combat -standard game rules apply. If you
beat the challenge go on to the next challenge.
1. If the challenge can be pumped role a D6, on a 1-2 pump X2 on a 3-4
pump X1 on a 5-6 no pump.
2. If the challenge card turns out to be a stinger or a contact, resolve
the encounter and then draw an additional challenge. You must face three
challenge cards per run.
3. If the objective card says NO OUTDOOR CHALLENGES and the challenge
says outdoors (or viceversa) discard the challenge and draw a new card from
the challenge pile.
4. If you are playing with the location card IRON LUNG or a similar card
that allows you to draw a card from your draw pile, you can visit the
location card before your next run. But remember, DO NOT GO OVER YOUR 40Y
points. For example, your runner team cost 39y (between runners and gear)
and you used Iron Lung to draw one card (INVISIBILITY). To put the card
Invisibility into play , you must discard 2y worth of cards or what until
a card is trashed from play by a challenge or objective. If you use your
credstick to pay for the Invisibility card, your team becomes too strong.
5. Damage: I think damage is the hardest part of solo play. To be fair and
impartial to the runners I distribute the damage amongst the runners,
drones and sprits as evenly as possible. For example, I have 5 runners and
1 drone, and my team takes 8 damage. All runners take one damage (mines any
armor), any lift over damage is distributed by a D6. If I have 5 runner and
only take 2 damage I roll a D6, or use any other means of random type
system. It is too easy to play with the numbers i.e. stomper 6/7 A1 and
orion 3/3 your team takes 5 damage, give 5 to stomper 5-1=4. And 1 to
orion 3-1=2. If you use this system you will win 99% of all challenges.
Let random rolls decide the fate of the team, the game is more interesting
that way.
6. Healing: There are two ways you can heal your runners. The first way is
if you distribute the damage amongst the runners evenly, all runners and
gear will be healed at the end of each run (before the start of your next
run). The second way is if you select witch runner and how much damage
that runner receives. In that scenario you must use a turn to heal the
damaged runners, just like in multiplayer . The difference being in
multiplayer games, time is very important because your opponent is trying
to achieve objectives before you. In solo play you have all the time in the
world. Except for one solo play rule (you must make a run every turn). For
example you have six runners and you give the damage to the strongest
runners. Before your next run you tap the damaged runners (to heal) and
start your next run with your remaining runners. If you have three runners
tapped to heal and send your other three runners on a run, the chances of
survival are very low. I recommend the first scenario.

Well that's all I've been able to come up with, I know It's not the same as
real play, but without the benefit of interactive play, it's hard to judge.
I know that you will come up with hundreds of situation that I did not
cover, all I can say is, use your best judgment and try to stay in the
spirit of the game. Do your best with what you have and let the game take
you where IT wants you to go.

If you are having trouble understanding these instructions. Please feel
free to drop me a line and I will try to help.

Chris (aka Ground Zero)
=========================================================================
Date: Thu, 4 Sep 1997 23:25:33 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Sleazing - what is it really?
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I have to say I REALLY agree with the previous poster. I am NINETY-NINE
percent sure that this is what FASA intended to say. I would ask them, but
I still haven't gotten a reply from any of my other questions (patience,
Rob, patience!).

I really believe that cards that prevent sleazing, only prevent sleazing
from the natual ability to posses all the skills. That makes these cards
balanced, but very mean. Cards like Gut Check, and Ghouls bring up an
intersting question. For instance, the rules say that once the alarm is
triggered, the runners may not sleaze a challenge (pg 59). However, Gut
Check says "1-3: The shadowrun is over. 4+ Gut Check is sleazed." What
happens if the alarm has already been triggered and you roll a 5? According
to the 'rules', you can't sleaze the challenge and it's all over. Dumb, and
makes no sense.

What about the sleep spell. Roll, and on a 4+ any Personal or Awakened
challenge is sleazed. It no longer works when the alarm has been
triggered!?!? I dunno. This sound very fishy to me. I REALLY think that
FASA intended to say "can not be sleazed in the normal manner by use of
skills". If anyone has an in with FASA, forward them this message. They
seem to be behind in replying to my mail.

Cheers everyone!!!
Rob
=========================================================================
Date: Thu, 4 Sep 1997 21:28:25 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Challenge Card Questions
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---Neil Fathulla wrote:
>
> 1. Security Consultant says "If there is no challenge [on your own
objective]
> on this objective then the shadowrun is over. Does this mean the
runners
> return to the safehouse with no rep points or that they get the rep
points from
> that objective?

The shadowrun ended at that point. They did not reach the objective
and thus did not get any rep.

> 2. If an objective has three challenges and a player sleazes (deals
with) two
> but fails to gain the objective, can the other player top up the
challenges to
> three again?

Yes, during the legwork of their upcoming turn. (And providing this is
a two player game, so they are allowed a norm of three challenges per
objective. :o)

> 3. When Funhouse is met, is the player allowed to trash any
gear/matrix/etc
> anywhere on the table or in his/her hand or only those on the
shadowrunning
> team?

I would think it has to be a gear card that is present with the
shadowrunning team.

> Comments would be appreciated.

And are freely given.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
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Date: Thu, 4 Sep 1997 21:41:22 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: Sleazing - what is it really?
MIME-Version: 1.0
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---Rob Harris wrote:
>
> I have to say I REALLY agree with the previous poster.

What previous poster?

Rob, in the future please quote at least a small portion of the
previous post and leave the "---Rob Harris wrote:" at the top so we
can see who your message is in repsonse to.

Thanx! :o)

> This sound very fishy to me. I REALLY think that
> FASA intended to say "can not be sleazed in the normal manner by use
of
> skills". If anyone has an in with FASA, forward them this message.
They
> seem to be behind in replying to my mail.

I've come into this school of thought as well.

I already have a question on this in to FASA/Skuzzy, but I'll pass
yours along as well since it can't hurt.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 5 Sep 1997 13:10:23 GMT
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From: Bodrake <bodrake@**********.COM>
Subject: Questions from a few playing sessions
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These are some questions that came up in our last playing sessions.
Sorry if some answers seem obvious, but the owner of the store where
we play insisted that they be included. I have emailed these to
fasacorp2 but no answer yet.

1. Can a Ceska be trashed for the 1 nuyen if the runner using it is
trashed(killed) during a shadowrun?

2. Does a revealed Motion Detector Challenge still count towards the
max number of challenges?

3. Does a runner with a katana add Melee skill to attack even if using
another weapon (like a pistol)?

4. Do flechette rds double just power of the weapon, or double the
power of the whole attack?
=========================================================================
Date: Wed, 3 Sep 1997 16:54:47 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Questions from a few playing sessions
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A long time ago when the Earth was green, Bodrake said:

> These are some questions that came up in our last playing sessions.
> Sorry if some answers seem obvious, but the owner of the store where
> we play insisted that they be included. I have emailed these to
> fasacorp2 but no answer yet.

> 1. Can a Ceska be trashed for the 1 nuyen if the runner using it is
> trashed(killed) during a shadowrun?

Ambiguous. I'd say no, just for the sake of "real world"ism, but a lot
of these special abilities are more or less treated like Stingers, so...

> 2. Does a revealed Motion Detector Challenge still count towards the
> max number of challenges?

I'd assume that, like the Integrated Command Center, any Challenge that
gets permanently affixed to the Objective does not count toward the
number of Challenges. They're not quite as worthwhile if they do count.

> 3. Does a runner with a katana add Melee skill to attack even if using
> another weapon (like a pistol)?

A Runner may only use one Gear.Weapon card per Challenge or combat.
Since the Runner isn't using the Katana, he doesn't gain the bonus. (I
think Handrazors might be an exception to this.)

I find it easiest to play Gear.Weapon cards by way of L5R, where each
Runner can have only one - but I can see reasons why you might want to
equip a Runner with more (one word - Razorheads.)

> 4. Do flechette rds double just power of the weapon, or double the
> power of the whole attack?

I assume its doubling the power of the entire attack. (Otherwise,
firearms should only deal out their bonus in the attack, not add to its
user's Attack Value.) Yes, this makes them incredibly nasty.
=========================================================================
Date: Fri, 5 Sep 1997 09:19:30 -0500
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<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Challenge Card Questions

You wrote:
>
>Hi all!
>Challenge questions that arouse from last night's play
>
>1. Security Consultant says "If there is no challenge [on your own
object=
>ive]
>on this objective then the shadowrun is over. Does this mean the
runners=
>
>return to the safehouse with no rep points or that they get the rep
points =
>from
>that objective?

Nope, they don't. Shadowrun is over, Security Consultant is Trashed,
and the Runners return to SAfehouse.

>
>2. If an objective has three challenges and a player sleazes (deals
with)=
> two
>but fails to gain the objective, can the other player top up the
challenges=
> to
>three again?

Yepper!

>
>3. When Funhouse is met, is the player allowed to trash any
gear/matrix/e=
>tc
>anywhere on the table or in his/her hand or only those on the
shadowrunning=
>
>team?

Gear attached to a Runner team member on the Shadowrun; just makes it a
little more dangerous for those Deckers to go on a run.

>
>Comments would be appreciated.
>
>Other points
>a) Rockers are great. Hey I went on the rocker shadowrun with
Thrash (wh=
>o
>reminds me of beavis and butthead) and Kromagnus(Who reminds me of a
FAT ba=
>nd
>manager. BTW There was an Australian Band that did a song called
Kromagnu=
>s
>Man.). Unfortuantely they were didn't get Mob War.
>b) Has anyone made Decker/Mage/Sam/etc decks and played with them?
Althoug=
>h
>you can focus your gear with such decks you may have trouble
sleazing
>challenges.
>

A St. Sam deck works well, if you can't sleaze the Challenges, you can
usually overpower and defeat them. I tried an Elven deck, and it was
too diversified (and the Runners too weak) to deal with all the
challenges and objectives. A Mage deck works pretty well, and I am of
the opinion that a Troll or Ork deck would work good, too. Tough to
get a good Gear mix for all Runners involved, though.

ARgent
>
>
>Regards
>Neil
>'Kromagnus Man I do what I can, with what I got'
>
=========================================================================
Date: Fri, 5 Sep 1997 08:33:43 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Quicky about the 6 Obj.'s
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Does the 4 card rule apply to the 6 Objectives you need? I think it
does but I had an idea about a cake walk/media chick deck and wanted
to
ask.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Fri, 5 Sep 1997 08:57:24 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: UH-OH Andrews been thinking again.
MIME-Version: 1.0
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I have thought up a few new threads that I personally would like to
see thrown around.


Tournament Play :
I think that we as a group should start discussing what we would like
to see in tournament play. Do we like the idea of starting with a
four person game and then moving to one-on-one in the finals? What
about cards that should be banned or futher restricted? We could then
let the boys at FASA know what we want and do not want. Maybe we
could come up with ideas that they did not. IMHO it's better than
bitchin about it after the rules come out.


Card of the _______ :
I would like to see Loki pick a card of the week or day and we can
discuss all of the pros and cons of it. Maybe Loki could choose three
cards every week. Because not all of us have boring enough jobs that
we have enough time to think up this stuff and check our e-mail every
few minutes.


Deck Construction :
What themes work? What card type ratios do you use in your deck?
Any cards that are a must have in any deck?


Combos and Combo Killers :
Has anyone thought up any good ones? What cards can be used to stop
these combos?


These are just a few ideas and questions that may spark some threads
other than rules Q&A ones. (not that rules Q&A is bad, it's much
needed)
I am going to answer my own questions in a different post(s). When
and if you answer any of these questions maybe add the following in
the subject lines.

[TOURN] = for tournament threads
[COW] = for Card of the week or [COD] for card of the day which
ever Loki or we decide.
[DECKCON] = for deck construction
[COMBO] = for combos

This way it makes it a little bit easier to follow.

Hmm... after rereading this before I send it, it seems like it could
be interpreted as me telling you what to talk about. Please do not
think this, I am just throwing some ideas out.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Wed, 3 Sep 1997 19:17:22 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Quicky about the 6 Obj.'s
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Andrew Payne III wrote:
>
> Does the 4 card rule apply to the 6 Objectives you need? I think it
> does but I had an idea about a cake walk/media chick deck and wanted
> to
> ask.

The four-card rule gets mentioned before the cards are split up between
Objective pile and Playing Deck, so I'd imagine so. (I personally go
with just one of each Objective to leave this sort of silly deck
hopeless.)

As it is, in a hundred-point game, your four Cake Walks only total up to
forty points, meaning your other *two* Objectives have to be
thirty-pointers. I'm in the process of creating a similar deck, but I
won't spoil you with my evil ideas :)
=========================================================================
Date: Fri, 5 Sep 1997 11:49:28 -0700
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From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Re: Quicky about the 6 Obj.'s
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Who said there was a MAXIMUM of 6 Objectives? The way I read the rulebook,
is that you have a 60 card deck minimum and a 6 objective minimum. It would
be hard to play a really big game otherwise, plus there is some neat things
you can do with a slightly bigger objective deck!

----------
> From: Matb <mbreton@**.NETCOM.COM>
> To: SRCARD@********.ITRIBE.NET
> Subject: Re: Quicky about the 6 Obj.'s
> Date: Wednesday, September 03, 1997 7:17 PM
>
> Andrew Payne III wrote:
> >
> > Does the 4 card rule apply to the 6 Objectives you need? I think it
> > does but I had an idea about a cake walk/media chick deck and wanted
> > to
> > ask.
>
> The four-card rule gets mentioned before the cards are split up between
> Objective pile and Playing Deck, so I'd imagine so. (I personally go
> with just one of each Objective to leave this sort of silly deck
> hopeless.)
>
> As it is, in a hundred-point game, your four Cake Walks only total up to
> forty points, meaning your other *two* Objectives have to be
> thirty-pointers. I'm in the process of creating a similar deck, but I
> won't spoil you with my evil ideas :)
=========================================================================
Date: Fri, 5 Sep 1997 10:03:59 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Quicky about the 6 Obj.'s
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Rob Harris wrote:
>
> Who said there was a MAXIMUM of 6 Objectives? The way I read the
> rulebook, is that you have a 60 card deck minimum and a 6 objective
> minimum. It would be hard to play a really big game otherwise

Correct.
The rules only say that you need 6 and that they must at least equal
the amount of points you are working towards. So in a 60 point game
you could have 6 milk runs/cake walks and thats it. Remeber kiddies
that nowhere in the rules does it say you have to play to 100 points,
you could play for 1.

> plus there is some neat things you can do with a slightly bigger
> objective deck!

Please elaborate on this for the rest of the group.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Fri, 5 Sep 1997 10:09:46 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Sucker Run...Why?
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Has anyone used this card in a game? I kinda see it as being pretty
much useless. The only reason to use it is to trash maybe 4
challenges in a multi-player game, hopefully taking out those mean
ones like the no sleaze for the rest of the run cards. Maybe I am
just missing a pretty obvious use.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Wed, 3 Sep 1997 20:37:40 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Quicky about the 6 Obj.'s
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Rob Harris wrote:

> Who said there was a MAXIMUM of 6 Objectives? The way I read the rulebook,
> is that you have a 60 card deck minimum and a 6 objective minimum. It would
> be hard to play a really big game otherwise, plus there is some neat things
> you can do with a slightly bigger objective deck!

"Your deck must contain at least 60 cards, plus 6 Objectives." That
sounds rather limiting to me. (And allowing some of the 60 other cards
to be Objectives leads to _really_ degenerate decks.)

This is specifically to prevent someone from creating a "you go slow"
deck - four Milk Runs, four Sucker Runs, four Cake Walks, and perhaps a
twenty pointer to top the Reputation up to one hundred. This means
tournament play can proceed at a reasonable rate, as well as making
Sucker Runs a little more interesting to use.

I see nothing wrong with limiting the number of Objective cards: more
than likely, you won't even use all of them (assuming twenty-five point
average, two from you and two from your 'pone and you've won.)
Objectives aren't meant to disappear one a round; congratulations to you
if you've built a deck that can work that fast.
=========================================================================
Date: Wed, 3 Sep 1997 20:42:13 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Card of the Blank: Sucker Run
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Andrew Payne III wrote:

> Has anyone used this card in a game? I kinda see it as being pretty
> much useless. The only reason to use it is to trash maybe 4
> challenges in a multi-player game, hopefully taking out those mean
> ones like the no sleaze for the rest of the run cards. Maybe I am
> just missing a pretty obvious use.

This goes along with something you mentioned, so I'm retitling the
thread.

"Objective. When revealed, discard Sucker Run and all Challenges played
on it. Owner immediately places a new Objective into play face down.
Rep Value: 0."

Sounds like you nailed the concept right on the head. Worthwhile if you
keep a Cover Up so people think you're serious about what it is. Also,
you can put non-Challenge cards on it (as bluffs), which you might see
as being better than trashing them from your hand.
=========================================================================
Date: Fri, 5 Sep 1997 10:26:11 -0700
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From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: Sucker Run...Why?
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Andrew Payne III wrote:

> Has anyone used this card in a game? I kinda see it as being pretty
>
> much useless. The only reason to use it is to trash maybe 4
> challenges in a multi-player game, hopefully taking out those mean
> ones like the no sleaze for the rest of the run cards. Maybe I am
> just missing a pretty obvious use.

I had in my set once and only once. It was a two player game and
was one of the first times I played and it happened to come up as my
first objective. Of course, I had stacked a bunch of nice and nasty
challenges on it before I flipped it. My opponent did not have any
challenges and so he had placed a bunch of bluffs down. So when it
was flipped I let some nice bug vocabulary words and lost all those
get challenges to the trash pile. I was pissed. My opponent laughed.

I learned a few things from this. First, I will not use Sucker Run
in a two player game as the only advantage to this card is that it
trashes challenges and it would appear to be more effective in a
bigger game.
The second thing I learned is that if you have Sucker Run in your
stack do not put any challenges down on your objective until your turn
when it is revealed. It will save you from losing challenges to your
own Sucker Run.

Tony
=========================================================================
Date: Fri, 5 Sep 1997 10:36:15 -0700
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Sucker Run...Why?

The big deal about Sucker Run is that the owner (and ONLY the
owner) can wait until his/her own turn to see what it is
before putting any challenges on it. That's a pretty useful
advantage - especially if it comes out first and gets the
best challenges that your opponent has... :-)

- Brett
=========================================================================
Date: Fri, 5 Sep 1997 13:31:01 -0400
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From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Sucker Run...Why?
In-Reply-To: <19970905170946.25327.rocketmail@****.rocketmail.com>
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On Fri, 5 Sep 1997, Andrew Payne III wrote:

> Has anyone used this card in a game? I kinda see it as being pretty
> much useless. The only reason to use it is to trash maybe 4
> challenges in a multi-player game, hopefully taking out those mean
> ones like the no sleaze for the rest of the run cards. Maybe I am
> just missing a pretty obvious use.
>
> ===
> Andrew Payne III
> smiling_bandit@**********.com
> http://www.oakland.edu/~ddmccoll/sr
>


No, I think that about sums it up. What works out nice is if you have
Evaluate that way you know it is coming up ;-)

Which brings up an interesting tactic though. When does everyone usually
place their challenges on their own objective? Typically I find myself
waiting until it is turned face up, since I'm the first one that has a
crack at it, I'll wait to find out if it is worth "defending" before
putting something nice on it. Any other opinions?

Forrest
=========================================================================
Date: Fri, 5 Sep 1997 10:42:52 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Quicky about the 6 Obj.'s
MIME-Version: 1.0
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---- MatB wrote.
> "Your deck must contain at least 60 cards, plus 6 Objectives." That
> sounds rather limiting to me. (And allowing some of the 60 other
> cards to be Objectives leads to _really_ degenerate decks.)

I would have to disagree that the statement, "Your deck must contain
at least 60 cards, plus 6 Objectives." is limiting. This statement
could be translated to these math formulas.

60 <= Cards
6 <= Objectives

Therefore having 70 cards and 10 objectives (60 <= 70, and 6 <= 10)
should be legal according to the game. In a tournament setting this
could be limited more. We should discuss how we would like this in a
tournament setting. I think it should be 6, no more no less.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr


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Date: Fri, 5 Sep 1997 12:52:20 -0500
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From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Quicky about the 6 Obj.'s

You wrote:
>
>Does the 4 card rule apply to the 6 Objectives you need? I think it
>does but I had an idea about a cake walk/media chick deck and wanted
>to
>ask.
>

Don't see why it would not. Also, you need to make sure on a deck with
that strategy that you have enough objective points for the game you
are playing.

Since it's Shadowrun, does the Rule of 6 apply to our die rolls? (grin)
Show me the Burst Fire!

Argent
=========================================================================
Date: Fri, 5 Sep 1997 11:30:01 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: I have been playing wrong (was-Re: Card of the Blank: Sucker Run)
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---Matb wrote:
>
> Andrew Payne III wrote:
> >
> > Maybe I am just missing a pretty obvious use. (for sucker run)
> >
>
> Sounds like you nailed the concept right on the head. Worthwhile if
> you keep a Cover Up so people think you're serious about what it is.

> Also, you can put non-Challenge cards on it (as bluffs), which you
> might see as being better than trashing them from your hand.
>

Take a look at what I found in the FAQ.

--- Tony Glinka wrote under the subject "RE: Sucker Run...Why?"
> I had in my set once and only once. It was a two player game and
> was one of the first times I played and it happened to come up as my
> first objective. Of course, I had stacked a bunch of nice and nasty
> challenges on it before I flipped it. My opponent did not have any
> challenges and so he had placed a bunch of bluffs down. So when it
> was flipped I let some nice bug vocabulary words and lost all those
> get challenges to the trash pile. I was pissed. My opponent
laughed.

I have been playing where you shuffle your objectives and pull the top
one, look at it and then put it face down on the table.

When I origanally looked at Tony's message I thought he was playing
wrong. Boy was I wrong, see the FAQ Q&A below. To me this makes
Evaluate a definite card in any deck with Sucker Run.

FAQ Question
Q: Can I look at my Objective before I put it into play face down?
A: No. If you accidentally see the Objective that you are putting
into
play, shuffle it back into the rest of your Objectives and choose
another.



===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr



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Date: Fri, 5 Sep 1997 11:57:14 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Sucker Run...Why?
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---Andrew Payne III wrote:
>
> Has anyone used this card in a game? I kinda see it as being pretty
> much useless. The only reason to use it is to trash maybe 4
> challenges in a multi-player game, hopefully taking out those mean
> ones like the no sleaze for the rest of the run cards. Maybe I am
> just missing a pretty obvious use.

That's pretty much it's purpose.

When you put out an Objective face-down, you don't need to put any
Challenges on it 'til your next turn. No opponent can run on it, but
they need to put some Challenges on it to keep you from going for it
when you reveal the Objective on your turn.

I have one Sucker Run in my deck, as I usually waste 2 or three or my
opponent's Challenges in a two player game and an average of 3 in
multip-player games with this guy.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Fri, 5 Sep 1997 12:27:57 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Quicky about the 6 Obj.'s
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---Andrew Payne III wrote:
>
> Does the 4 card rule apply to the 6 Objectives you need? I think it
> does but I had an idea about a cake walk/media chick deck and wanted
> to
> ask.

My understanding is that the rule-of-four applies to Objectives, as
they're still a part of your deck.

In fact, I'm still looking to get another two Up and Overs for just
this idea.

This brings to a questions I've been meaning to ask. With the
Operation Up and Over objective, it states that when magic is used you
roll a d6 and on 4+ the magic fails.

How have you been playing this with spirits? If a spirit is activated
during a run on Up and Over and the player rolls a 5, do you say the
spirit can't be activated just the same as a spell? How many times may
a shaman try to get a single spirit out, once per Challenge or just
once for the entire run?

I've been saying one try per spirit per run, but I wanted to see how
others interpret it.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Wed, 3 Sep 1997 22:54:53 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Mis-Cut Cards?
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Well, I bought another starter today, and it looks like the first
sixteen or so cards were mis-cut - there's less than an 1/8" of black
between the top of the "frame" and the edge of the card. Thankfully,
these were only commons.

I'm sending a whinergram to FASA; has anyone else had this problem?

-Matb
=========================================================================
Date: Fri, 5 Sep 1997 15:41:56 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Quicky about the 6 Obj.'s
In-Reply-To: <19970905192757.4040.rocketmail@****.rocketmail.com>
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On Fri, 5 Sep 1997, Loki wrote:

>
> How have you been playing this with spirits? If a spirit is activated
> during a run on Up and Over and the player rolls a 5, do you say the
> spirit can't be activated just the same as a spell? How many times may
> a shaman try to get a single spirit out, once per Challenge or just
> once for the entire run?
>
> I've been saying one try per spirit per run, but I wanted to see how
> others interpret it.
>

This hasn't come up in any of our play sessions yet as noone has really
tried a shaman/spirit runner yet. However, as a player who likes riggers
I would say that you get it once per challenge. This is based on the fact
that a player gets to decide for each challenge whether the rigger will
use the drone's or the rigger's stats. Since it states in the rules that
spirits and drone are essentially the same...

Regarding the Up and Over question, I would say that the spirit fails for
that challenge on a roll of 4+. Based again on the fact that spirits
fall under the gear heading of magic.

Just my $0.02
Forrest
=========================================================================
Date: Fri, 5 Sep 1997 12:49:21 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Quicky about the 6 Obj.'s
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Loki wrote:
> How have you been playing this with spirits? If a spirit is
activated
> during a run on Up and Over and the player rolls a 5, do you say the
> spirit can't be activated just the same as a spell? How many times
may
> a shaman try to get a single spirit out, once per Challenge or just
> once for the entire run?
>
> I've been saying one try per spirit per run, but I wanted to see how
> others interpret it.

I would say normally once per run. When you use any magic card you
turn the card, and I think that even if it it fails it remains turned.
Thereore unless you have a card that will unturn the spirit you can
only try it once.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Fri, 5 Sep 1997 15:54:39 -0400
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From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: Identical Boosters and Starters
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Matb wrote:
>
> I'm sending a whinergram to FASA; has anyone else had this problem?
>
> -Matb

HIya,

No we have not had any problems with mis-cuts.. just sorting. We just
bought another 2 starters and opened them in the store. Not only did
both starters have 90% the EXACT same cards, they were 100% in the EXACT
same order... the only differences between the 2 were the rares and 3
uncommons....

This is not an isolated incident, it has happened to a few friends as
well... and the same thing occurs in boosters.... 12 cards are
identical, even to the extreme of location within the booster and the
only difference is the rare and uncommons.... that is very sad... as in
lame.

LadyDeath[AMMO]
http://ammo.mgl.ca/lady
=========================================================================
Date: Wed, 3 Sep 1997 23:09:24 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: I have been playing wrong (was-Re: Card of the Blank: Sucker
Run)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Andrew Payne III wrote:

> I have been playing where you shuffle your objectives and pull the top
> one, look at it and then put it face down on the table.

> When I origanally looked at Tony's message I thought he was playing
> wrong. Boy was I wrong, see the FAQ Q&A below. To me this makes
> Evaluate a definite card in any deck with Sucker Run.

Of course, once you start looking at your Objectives, people start to
wonder what's up, and...
=========================================================================
Date: Wed, 3 Sep 1997 23:18:31 -0700
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<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Quicky about the 6 Obj.'s
MIME-Version: 1.0
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Andrew Payne III wrote:

> ---- MatB wrote.
> > "Your deck must contain at least 60 cards, plus 6 Objectives." That
> > sounds rather limiting to me. (And allowing some of the 60 other
> > cards to be Objectives leads to _really_ degenerate decks.)

> I would have to disagree that the statement, "Your deck must contain
> at least 60 cards, plus 6 Objectives." is limiting. This statement
> could be translated to these math formulas.

> 60 <= Cards
> 6 <= Objectives

<English major>
I won't flame him, I won't flame him, I won't...
</English major>

Sorry, but I have to disagree. "At least.." and "plus.." are
distinct,
separate phrases. If you were to talk of, say, six motorcycles and at
least sixty cars, it's fairly obvious that there were _only_ six
motorcycles, no more, no less. "At least six motorcycles, and more than
sixty cars", makes the point clearer.

I won't repeat what I said in my other post (snipped and lost, alas),
but I can see some specific reasons - in tournament or not - for
limiting the Objective pile to just six cards.

To add a minor point, I can see the total amount of Rep in the Objective
pile going over the minimum (moohaha - Black Books and Hunts!) but not
the card total.

Wanna roll d6?
=========================================================================
Date: Fri, 5 Sep 1997 13:06:41 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Identical Boosters and Starters

>No we have not had any problems with mis-cuts.. just sorting. We just
>bought another 2 starters and opened them in the store. Not only did
>both starters have 90% the EXACT same cards, they were 100% in the EXACT
>same order... the only differences between the 2 were the rares and 3
>uncommons....

If you only got 3 uncommons in a starter, you've got worse problems
than bad sort. Starters are supposed to have *18* uncommons.

- Brett
=========================================================================
Date: Fri, 5 Sep 1997 16:14:56 -0400
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Sender: Shadowrun Trading Card Game Discussion
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From: Michael Pease/Tamara Lorenz <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University of Waterloo
Subject: Re: Identical Boosters and Starters
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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Brett Barksdale wrote:
> >same order... the only differences between the 2 were the rares and 3
> >uncommons....
>
> If you only got 3 uncommons in a starter, you've got worse problems
> than bad sort. Starters are supposed to have *18* uncommons.
>
> - Brett

No no, sorry ... that may not have come out correctly.... let me
re-phrase that.

The only difference between the 2 starters was 2 rares and 3
uncommons, all the other rares and uncommons, and commons were
identical and in exactly the same slots in the starter decks... that
cannot be an accident....

Tamara
=========================================================================
Date: Fri, 5 Sep 1997 16:18:16 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Identical Boosters and Starters
In-Reply-To: <3410637F.6935@******.wave.ca>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

I just opened a box of starters and a box of boosters last night and had a
similar experience. I opened the starters first so if there was a pattern
there I didn't pick up on it. However, out of the 31 rares (2 of the
starters had 2 rares and 1 extra uncommon, 3 had 4 rares and 1 less uc) 4
of them were duplicated (for a total of 8). I guess it's a common problem
with distribution where they don't anticipate that people might buy things
a box at a time.

The boosters though were really disappointing. I didn't find any that
matched card for card, but I did see that sequences of cards seemed to go
together. Such that 90% of the time an Elvish Hitman would be followed by
a Chipjack1 which was followed by a Luck o' the Irish, etc...(these aren't
the exact combos, but you get the point). The biggest disappoint though
was 9 of the 36 boosters had duplicate commons within the booster. Such
that there was c1 c2 c3 c4 c5 c6 c1 c2 c3 c4 u1 u2 u3 u4 r1 (rarity/card
number). So while everything balanced out based on the number of cards
that I bought (gotta love wholesale :-) ) if I had been buying a single
pack or two I would have been REALLY ah... "upset" shall we say ;-)


Just my $0.02
Forrest


> [snip]
> This is not an isolated incident, it has happened to a few friends as
> well... and the same thing occurs in boosters.... 12 cards are
> identical, even to the extreme of location within the booster and the
> only difference is the rare and uncommons.... that is very sad... as in
> lame.
>
> LadyDeath[AMMO]
> http://ammo.mgl.ca/lady
>
=========================================================================
Date: Fri, 5 Sep 1997 13:20:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Identical Boosters and Starters
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michael Pease/Tamara Lorenz wrote:
> No we have not had any problems with mis-cuts.. just sorting. We just
> bought another 2 starters and opened them in the store. Not only did
> both starters have 90% the EXACT same cards, they were 100% in the
> EXACT same order... the only differences between the 2 were the
rares
> and 3 uncommons....

I also have found this true also. But I have been fortunate to notice
an extra piece of this sorting problem. I live in the Detroit area
and there are 6 stores that I can goto and buy cards. In my first
purchase of SRTCG I bought 6 starters and 6 boosters from "Alcove". I
noticed that there were alot of similar cards and order. I have since
purchased 4 starters from "The Gamers' Inn" and two more from
"Alcove". I noticed that in the 4 starters I got from "Gamers'" two
of them were almost the same, and the other 2 from "Gamers'" had
similar commons. There were very few duplicate cards in the cards
form "Gamers'" vs. "Alcove". I will try to pick up 2 or 3 starters or
boosters from each store and let you know any further info, and I will
find out if they use the same distributer.

Maybe the sorting problem is if based on the box or maybe the store's
supplier.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr



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Date: Fri, 5 Sep 1997 13:27:50 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Identical Boosters and Starters
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

One other thing I failed to mention about the starters I bought. In
the cards I bought from "The Gamers' Inn" the Objectives were in the
back of the box opposite the rule book. The starters from "Alcove"
were kinda in the middle of the box.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Fri, 5 Sep 1997 17:51:20 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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Sender: Shadowrun Trading Card Game Discussion
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From: Nicholas Kost <NiLy1@***.COM>
Subject: Trading Shadowrun Cards

Standard Trading Rules Apply, if you have questions please ask.

I have the following:
2 Dr. APocalypse
1 Dodger
1 ghost who walks
1 fairlight excaliber
2 greater elementals
3 gyro stabilizers
2 heavy armor(full)
1 hellblast
1 monofilament whip
1 panther assault cannon
1 prc-44b yellowjacket
1 skillsoft: piloting
1 skillsoft: stealth
1 elite security mage
1 impossible mission
1 kamikaze run

I need:
1 Da'profezzur
1 lord torgo
1 ice queen
2 scorpio
1 skwaark
1 cortex bomb
4 redirect datatrail
2 smartgun link
3 sticky fingers
1 dunkelzahn's black book
1 room 5b78
1 ares macrotech
1 aztechnology
1 renraku
1 saeder krupp
4 just a rumors
1 all or nothing
1 sudden goblinization
2 lofwyr's scheme''s



That's about it.

PS if anyone is located in the Cleveland area and wants to play, please email
me!!!


Ciao.

Nick Kost
=========================================================================
Date: Fri, 5 Sep 1997 15:19:32 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Serious trading?

I've been reading about various people on this list buying a large
amount of boosters and starters. So, does anyone want to do some
serious trading? I've got 18 non-promo rares left to complete my
set and a lot more than that in trade bait. So, if you are interested,
take a look at:

http://www.proaxis.com/~brettb/wantneed.html

and drop me a line if you're interested.

- Brett
=========================================================================
Date: Fri, 5 Sep 1997 15:20:55 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Serious trading?
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Barksdale wrote:
>
> So, does anyone want to do some serious trading? So, if you are
> interested, take a look at:
>
> http://www.proaxis.com/~brettb/wantneed.html
>

Also take a look at

http://www.oakland.edu/~ddmccoll/sr-trade

A small but growing directory of trade lists people have set up as web
pages.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 4 Sep 1997 02:26:50 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Identical Boosters and Starters
MIME-Version: 1.0
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> This is not an isolated incident, it has happened to a few friends as
> well... and the same thing occurs in boosters.... 12 cards are
> identical, even to the extreme of location within the booster and the
> only difference is the rare and uncommons.... that is very sad... as in
> lame.

Well, ditto that thought. *Grumble* I tend to get a lot of "double
rares" - the same box of boosters will have two or three of the same
rare, across boosters.

At least it makes for good trade fodder..

> LadyDeath[AMMO]
> http://ammo.mgl.ca/lady
=========================================================================
Date: Fri, 5 Sep 1997 17:05:31 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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From: Loki <daddyjim@**********.COM>
Subject: Fwd: SRTCG Question on Bam Bam
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Here's the answer back on whether Bam Bam may add his attack value in
multiple times for more nu yen.

---FASACorp2@***.com wrote:
>
> Loki,
>
> Sorry, can't grant your wish. Bam-Bam's Melee can only be added to
his Attack
> value once per combat. We'll make this clearer when the card is
reprinted.
>
> Jim N.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 5 Sep 1997 20:33:12 -0400
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From: Michel Racicot <harlequin@*********.CA>
Subject: Media Chick
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There is a statement in the rule book that said:

«Unless otherwise stated, Contact can only be used during the legwork
phase»

wich legwork??? anyone's turn?

if no: you can't use media chick "against" another runner...

Michel Racicot aka Harlequin
=========================================================================
Date: Fri, 5 Sep 1997 20:34:44 -0400
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From: Michel Racicot <harlequin@*********.CA>
Subject: Sniper's
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What happend to your snipers when someone intercept your run?

do we add their fire value to the combat??? can they be hurted???

Michel Racicot aka Harlequin
=========================================================================
Date: Sat, 6 Sep 1997 12:10:48 +1000
Reply-To: Shadowrun Trading Card Game Discussion
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From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Lady Jestyr's Trades/Wants
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

My trades/wants lists have been updated and are at my SRTCG page,
http://jestyr.home.ml.org/sr/srccg.html

Mail me if you're interested in trading.

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Fri, 5 Sep 1997 20:27:35 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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From: Loki <daddyjim@**********.COM>
Subject: Fwd: SRTCG question on Sleazing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

OK guys, here's the answer to that whole sleazing/lock-down question
brought on by the Motion Dectors and Gut Check thread. Looks like
FASA agrees that skill based sleazing and card text sleazing are two
seperate things. :o)

---FASACorp2@***.com wrote:
>
> Once Motion Detectors and Red Alert are played, Challenges cannot be
sleazed.
> However, cards like Feeding Ghouls and Gut Check! are, indeed, an
exception
> to this. As you point out, not being able to get past Gut Check! on a
> successful roll makes no sense (and we are counting on people to use
some
> common sense in such situations. We don't want the game to become as
> convoluted as Magic can be.)
>
> Sleep spell would also work against Objectives defended by Red Alert
and
> Motion Detectors.
>
> There's a comment in your e-mail message that we are behind
answering mail.
> As this answer will probably go up on the web, I want to point out
why we're
> behind. We've received over 300 questions already! The only people
at FASA
> (at the moment) qualified to answer these questions are the SRTCG
game
> designers and we are also busy working on 50 new cards for the second
> printing and 150 new cards for the first expansion. We promise to do
our best
> to keep up with questions but we also want to keep bringing you new
cards
> (and to sleep, at least occassionally).
>
> Thanks for all of the interest!
>
> Jim Nelson

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament


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Date: Fri, 5 Sep 1997 23:35:15 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Bull <chaos@*****.COM>
Subject: Re: Fwd: SRTCG question on Sleazing
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 08:27 PM 9/5/97 -0700, Loki wrote these timeless words:
>OK guys, here's the answer to that whole sleazing/lock-down question
>brought on by the Motion Dectors and Gut Check thread. Looks like
>FASA agrees that skill based sleazing and card text sleazing are two
>seperate things. :o)
>
>---FASACorp2@***.com wrote:
>>
>> Once Motion Detectors and Red Alert are played, Challenges cannot be
>sleazed.
>> However, cards like Feeding Ghouls and Gut Check! are, indeed, an
>exception
>> to this. As you point out, not being able to get past Gut Check! on a
>> successful roll makes no sense (and we are counting on people to use
>some
>> common sense in such situations. We don't want the game to become as
>> convoluted as Magic can be.)
>>
>> Sleep spell would also work against Objectives defended by Red Alert
>and
>> Motion Detectors.
>>
I wouldn;t mind seeing a seperate term made for these cards, rather than
"sleaze". that would clear up a LOT of confusion...

>> There's a comment in your e-mail message that we are behind
>answering mail.
>> As this answer will probably go up on the web, I want to point out
>why we're
>> behind. We've received over 300 questions already! The only people
>at FASA
>> (at the moment) qualified to answer these questions are the SRTCG
>game
>> designers and we are also busy working on 50 new cards for the second
>> printing and 150 new cards for the first expansion. We promise to do
>our best
>> to keep up with questions but we also want to keep bringing you new
>cards
>> (and to sleep, at least occassionally).
>>
>> Thanks for all of the interest!
>>
>> Jim Nelson
>
Understandable there...

And how many of these questions have YOU asked, Loki? :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 5 Sep 1997 20:36:02 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Loki <daddyjim@**********.COM>
Subject: Re: Fwd: SRTCG question on Sleazing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Bull wrote:
>
> >---FASACorp2@***.com wrote:
> >>
> >> As this answer will probably go up on the web, I want to point out
> >why we're
> >> behind. We've received over 300 questions already!
>
> And how many of these questions have YOU asked, Loki? :]

I'm probably guilty of some dozen or more. Still, it's all in the line
of duty as SRCard Fearless Leader. ;o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 5 Sep 1997 20:59:44 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Who's Who of SRCard
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Following the idea of a project forged by Steve Tinner on ShadowRN.
Your FL and AFL would like to propse creating a Who's Who page for the
SRCard list.

Lady Jestyr has graciously offered space at her site for the page, and
since she's already hosting the list homepage this project is falling
into her lap as well. ;o)

What were looking for is:
- scanned pic (if available)
- links to your SRTCG an on-line trading lists (if you have 'em)
- an address for an email link (can be pulled off your mail)
- Age or DOB
- where you're geographically located (no personal addresses)
- maybe a personal quote or TCG tip you have to offer

Lady Jestyr can hammer out the details and let you know where to send
all this stuff. I just wanted to throw the idea out to you and see
what response it got. Not to mention it helps cut down on the
recurring threads of "where's everyone from" or "what's the average
age on this list?" Members of ShadowRN can attest to the semi-regular
occurence of such surveys. :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament




===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament




_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 5 Sep 1997 21:07:40 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Fwd: SRTCG question on Sleazing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Loki <daddyjim@**********.COM> wrote about Jim Nelsons comments
> There's a comment in your e-mail message that we are behind
> answering mail. As this answer will probably go up on the web, I
want
> to point out why we're behind. We've received over 300 questions
> already! The only people at FASA (at the moment) qualified to answer
> these questions are the SRTCG game designers and we are also busy
> working on 50 new cards for the second printing and 150 new cards
for
> the first expansion. We promise to do our best to keep up with
> questions but we also want to keep bringing you new cards (and to
> sleep, at least occassionally).
>
> Thanks for all of the interest!
>
> Jim Nelson

Maybe we could help them out. I think whats happening is that after a
question is tossed around on the list, five people e-mail FASA looking
for an answer to the same question. I do not think that FASA knows
who is on this list so they try to answer everyone of them
individually. Maybe we should compile a weekly or bi-monthly e-mail
sent to FASA. If noone else can spare the time I do not mind
compiling the list and publishing the questions and their responses on
a web page.

I really want to give FASA as much time designing expansions as they
need to get them to me sooner.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Fri, 5 Sep 1997 21:23:41 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Fwd: SRTCG question on Sleazing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Andrew Payne III wrote:
>
> ---Loki <daddyjim@**********.COM> wrote about Jim Nelsons comments
> > There's a comment in your e-mail message that we are behind
> > answering mail. As this answer will probably go up on the web, I
> want
> > to point out why we're behind. We've received over 300 questions
> > already! The only people at FASA (at the moment) qualified to
answer
> > these questions are the SRTCG game designers and we are also busy
> > working on 50 new cards for the second printing and 150 new cards
> for
> > the first expansion. We promise to do our best to keep up with
> > questions but we also want to keep bringing you new cards (and to
> > sleep, at least occassionally).
> >
> > Thanks for all of the interest!
> >
> > Jim Nelson
>
> Maybe we could help them out. I think whats happening is that after
a
> question is tossed around on the list, five people e-mail FASA
looking
> for an answer to the same question. I do not think that FASA knows
> who is on this list so they try to answer everyone of them
> individually. Maybe we should compile a weekly or bi-monthly e-mail
> sent to FASA.

Every question on the list I say I'm sending to FASA, goes out
immediately after I've sent that post. I also let them know it's from
the SRTCG mailing list. So at least these question don't need to be
sent duplicate by other members.

If you do send FASA a question, perhaps mention you're on this list as
well, and that you'll be posting their repsonse. That might help them
narrow down how many response need to go out.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 6 Sep 1997 00:38:41 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Fwd: SRTCG Question on Bam Bam
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

>> Sorry, can't grant your wish. Bam-Bam's Melee can only be added to
>his Attack
>> value once per combat. We'll make this clearer when the card is
>reprinted.

Crap. Crap! Crapcrapcrap!!!!

Thought I had a winner there.

Looking back at it, it does make more sense this way.
Essentially the wording of 1 nuyen:You may add Melee ... means you are
permitted to do so.
No matter how many nuyen you pay to permit it, you still only get to do it
once.

Darn. :-(

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"While we live, let's live in clover"
=========================================================================
Date: Sat, 6 Sep 1997 00:42:32 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Who's Who of SRCard
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

>Following the idea of a project forged by Steve Tinner on ShadowRN.
>Your FL and AFL would like to propse creating a Who's Who page for the
>SRCard list.

Hey, I'm being ripped off!
I'm flattered! ;-)

My pix should be in from the lab this weekend, so I'll send one along ASAP.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"While we live, let's live in clover"
=========================================================================
Date: Sat, 6 Sep 1997 02:03:15 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Adam \"Augurer\" Ormond" <augurer@*********.NET>
Subject: Re: Re-Shuffle
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

My Question (Augurer):
> 2) Are abilities of runners in the bottom of the card stingers? For
> instance...Archie McDevan has an ability to turn a runner for
2¥...this
> doesn't really seem worth it unless you can do it during yer opponents

> turn.

Dunkelfels writes:
>why not ?! if u do so the runner canīt intercept u while ur shadowrun
>phase !

This still doesn't answer my question...it is very rare that anyone EVER
gets to intercept a run. Especially in a multiplayer game with the
ruling the way it is. Therefore...can you use Archie McDevan's ability
as a Stinger? for tapping Archie and paying 2 or 3¥ to tap someone else
just isn't worth it...could just use green-apples...those are stingers,
same price too.

Augurer
<I have seen the future and it looks just like the present,
only longer.>
=========================================================================
Date: Sat, 6 Sep 1997 01:58:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Media Chick
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michel Racicot wrote:
>
> There is a statement in the rule book that said:
>
> «Unless otherwise stated, Contact can only be used during the
legwork
> phase»
>
> wich legwork??? anyone's turn?

Your own Legwork phase.

> if no: you can't use media chick "against" another runner...

As has been stated in another thread, you wouldn't want to use Media
Chick on an opponent's run anyways. The wording of the card gives you
a no win situation. You're either adding +10 to the rep you opponent
gets or you're losing 10 rep yourself.

Stick with using her on your own runs when you're damn certain from
recon and runners' abilities that you should be able to take it.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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=========================================================================
Date: Sat, 6 Sep 1997 02:09:11 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Questions from a few playing sessions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Bodrake wrote:
>
> These are some questions that came up in our last playing sessions.
> Sorry if some answers seem obvious, but the owner of the store where
> we play insisted that they be included. I have emailed these to
> fasacorp2 but no answer yet.
>
> 1. Can a Ceska be trashed for the 1 nuyen if the runner using it is
> trashed(killed) during a shadowrun?

I haven't seen an official ruling on this.

My personal opinion would be yes you could. Trashing the Ceska would
be played as a stinger, and since it's your turn timing would be on
your side. Kinda like harvesting equipment off a fallen teammate and
selling it for the cash in the RPG. This is just MHO though.

> 2. Does a revealed Motion Detector Challenge still count towards the
> max number of challenges?

I would think it plays like the Integrated Control Center that also
attaches to the objective and thus doesn't count towards you maximum
playable challenges.

> 3. Does a runner with a katana add Melee skill to attack even if
using
> another weapon (like a pistol)?

No, you only get the card's bonus when using that weapon in combat.

> 4. Do flechette rds double just power of the weapon, or double the
> power of the whole attack?

Unlike Indirect Fire or Blazing Guns that specify just the weapon's
attack value, Flechette Rounds simply say the unarmored target takes
double damage so I'd say you double the combined attack value of the
runner and the gun.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 6 Sep 1997 07:30:36 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Re: Who's Who of SRCard
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit

Ok, here is my info:

-Age : 22
-Location : Lachine, Quebec
-Srtcg URL: http://pages.infinit.net/harl/srtcg.html
-What you can find on my page: Links, The «Black Hammer!» Project, soon i
will add my card list and some decks themes ideas and many more stuff...
-Email Adresses: harlequin@*********.ca
-Special quote or tip: check out for these 3 very usefulls cards: Sniper
Roost, The Iron Lung and Bounty Hunter. They can be really usefull!

Michel Racicot aka Harlequin
=========================================================================
Date: Sat, 6 Sep 1997 13:13:50 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Donny Rhye <Random337@***.COM>
Subject: Runners with Biotech.

Does anyone know if there are any runners with biotech besides Hawkwind.
=========================================================================
Date: Sat, 6 Sep 1997 10:50:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Who's Who of SRCard
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michel Racicot wrote:
>
> Ok, here is my info:

Thanx!

It might be better for this info to go straight to Lady Jestyr
(jestyr@*******.dialix.com.au) so we don't flood the list with the
equvalent of another survey, unless she has a better idea.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
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=========================================================================
Date: Sat, 6 Sep 1997 11:36:46 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: The list is growing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Just wanted to let you guys know, I did a check for the fun of it this
morning and SRCard has 77 list members thus far!

'Course this means we have a number of lurkers out there, but we ain't
doing bad for a baby list just over a week old. ;o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament




_____________________________________________________________________
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=========================================================================
Date: Sat, 6 Sep 1997 12:42:04 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Re: Runners with Biotech.
In-Reply-To: <970906131348_-1935077542@*******.mail.aol.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII
Content-transfer-encoding: QUOTED-PRINTABLE

On Sat, 6 Sep 1997, Donny Rhye wrote:

> Does anyone know if there are any runners with biotech besides Hawkwind.

Yes, there is another shaman with Biotech

Moon Shadow
Type: Runner
Rarity: Rare
Description: Human Shaman
Notes: 4¥. Conjure, Streetwise. 3/3. Biotech.
"You must hear the wisdom to speak the power."
Illustrator: Janet Aulisio


dre
=========================================================================
Date: Sat, 6 Sep 1997 16:11:25 -0700
Reply-To: granite@**.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Here's a Question for ya
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

Is anyone out there compiling all of these questions and answers from
FASA into a single document??
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Sun, 7 Sep 1997 11:21:24 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Here's a Question for ya
In-Reply-To: <19970906221600203.AAA568@********.gj.net>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> Is anyone out there compiling all of these questions and answers from
> FASA into a single document??

AFAIK, Loki is. When a reasonable span of time has passed, I shall
HTMLize the document and put it up on the list homepage.

BTW, Granite, your reply-to field is overriding the list again.


Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Sat, 6 Sep 1997 21:37:07 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: Iron Man SRTCG
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Ok Tinner, here's what I've figured out so far, and a few questions about
IMSRTCG (Iron Man Shadowrun Card Game:)).

1) Maybe you should choose a point value prior to the game beginning,
otherwise you cant tailor the challenges to the objectives ahead of time.
I suggest going with 20 or 25 point objectives, as these are the most common.

2) How many cards do you need to have in your main deck? 60 still,
without the Challenges and stuff? Or fewer?

3) I suggest certain cards be banned from this type of game, especially if
you get to set up your challenges in advance. Cards like Red alert od
Security Camera will destroy decks and make sleazing impossible, thus
making it TOO difficult. Also, in the same vein, rampaging Mutant should
be banned as well, as Challenges cannot be replaced, and the Mutant could
conceivably remove all challenges on turn one.

4) False Mentor will be useless as the first objective attained will also
win you the game...;]

5) As you mentioned, Bounty Hunter will be VERY powerful in this variant.
You may want to consider Restricting that card to one per deck, if it
porves to be over powering.

Here's a revised rules list that I whipped up.

A) Choose an Objective worth 25 points.

B) Choose 20 Challenge cards and place them in any order.

C) Your deck must contain at least 60 cards.

D) Normal card limits are enforced, with the following inclusions: False
Mentor, Red Alert, Security Cameras (and any other card that is permanently
attached to an objective and removes the ability to sleaze), and Rampaging
mutant are banned from IMSRTCG play.

E) You run only aginst the Objective Stack to your left.

F) Further Challenges may not be placed.

G) The first player to reach their objective wins.

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Sun, 7 Sep 1997 12:04:01 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Who's Who
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Okay... the who's who page is up, with a whole three people on that -
and two of them are the list admins! Come on people, pull your fingers
out :) Send me the info and it will go up ASAP.

The page is at http://jestyr.home.ml.org/sr/whoswho.html if you want to
check it out.


Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Fri, 5 Sep 1997 05:10:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Questions from a few playing sessions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > 2. Does a revealed Motion Detector Challenge still count towards the
> > max number of challenges?

> I would think it plays like the Integrated Control Center that also
> attaches to the objective and thus doesn't count towards you maximum
> playable challenges.

For the sake of utter completeness, Time-Delayed Bomb should be added to
this list as well.
=========================================================================
Date: Fri, 5 Sep 1997 05:56:07 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Who's Who
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Okay, okay, okay... you roped me in.

GIF file.. smurdge. One of the local photo stores does digitalization,
I'll get a pic done sometime.

Name: Matb
Area: Boston, MA (USA)
Age: XXIV
URL: I think you know it. SR RPG page to be aired soon.
No cute and perky quote.. yet.

Anything I'm missing?
=========================================================================
Date: Sun, 7 Sep 1997 02:58:56 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Here's a Question for ya
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---GRANITE wrote:
>
> Is anyone out there compiling all of these questions and answers from
> FASA into a single document??

I've just been saving all of the Q&A's in a folder. Lady Jestyr has
already commented that when the time comes, she wants to put our own
compiled game FAQ on the list homepage.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Fri, 5 Sep 1997 16:39:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Sniper's
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> What happend to your snipers when someone intercept your run?

An intercepted 'run is still part of the shadowrun phase, and so the
Sniper Roost (as well as any Indirect Fire weapons - the FN HAR,
Remington 750, and others) can be used on them.

> do we add their fire value to the combat??? can they be hurted???

With the sniper's roost, the Runner's attack value is added to the
combat. (He, she or it must possess firearms, but doesn't need a weapon
to do so.) The Sniper's Roost can't be "shot back at" - there's no
direct danger from challenges - but it and the Runner get scragged one
in three, so use with caution.
=========================================================================
Date: Sun, 7 Sep 1997 12:04:34 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Neal Feldman <thanatos@*******.NET>
Subject: FASA unfortunately doing nothing to correct their rare shortage
problem!
Comments: cc: EEYOO@***.com
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

This really sucks!

You buy a product which should have 70 cards, with three rares, and you
get one with 69 cards and 2 rares and one with 68 cards and 1 rare, and
the producer is refusing to do a damned thing about it to make it up to
you other than to 'apologize'. Can I build a deck with their apology?
No, I cannot.

Maybe I will not bother with the game anymore until I am assured of a
proper product for what I pay. This is about the only option FASA has
left for me.

=== begin quoted text ===

Subject:
Fwd: hi
Date:
Sun, 7 Sep 1997 11:19:47 -0400 (EDT)
From:
EEYOO@***.com
To:
thanatos@*******.net


---------------------
Forwarded message:
Subj: Re: hi
Date: 97-09-05 14:19:48 EDT
From: FASACorp2
To: EEYOO

1st-Bounty Hunter-can you use it whenever a runner leaves a run, for
whatever reason? Barney Phyffe, Green Apple, or even if they just fall
into the Nets or can't get past the Maglock?
--Bounty Hunter can be used whenever a Runner pulls out of a run
(for any
reason) before taking the Objective.

I'm afraid taht we have no spare Rares to send you so all I can do is
apologize for the collation problems. We're working to fix them ASAP.
The
printer screwed up some of the sorting. Watch the FASA web site for info
on
this as we continue to work on it.

I'm glad you like the game. Thanks for playing!

Jim Nelson

=== end quoted text ===

--
Neal Feldman "Fight Fascism!"
Salem, Oregon "Defeat the Religious Reich!"
thanatos@*******.net
=========================================================================
Date: Fri, 5 Sep 1997 22:53:42 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: FASA unfortunately doing nothing to correct their rare
shortage problem!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> This really sucks!

> You buy a product which should have 70 cards, with three rares, and you get one with
69 cards and 2 rares and one with 68 cards and 1 rare, and the producer is refusing to do
a damned thing about it to make it up to you other than to 'apologize'. Can I build a
deck with their apology?
> No, I cannot.

Lord knows those other seventy cards are just dross, eh! And they must
be swine, for not just tossing cards by the bucketful out to whomever's
got a midge of a complaint.

> Maybe I will not bother with the game anymore until I am assured of a
> proper product for what I pay. This is about the only option FASA has
> left for me.

You could take it with a grain of salt, or be a bit more literal about
what the starter box says (does it say "3 rares, 18 uncommons" on it?
On which panel, again?) Relax; there are greater evils in the world.
=========================================================================
Date: Thu, 4 Sep 1997 12:40:33 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Re: Program name
In-Reply-To: <199709041902.PAA25241@*****.videotron.net>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Thu, 4 Sep 1997, Michel Racicot wrote:

> Here are the names i received so far for the computer game:
<snipped a bunch>
> must we do a vote? :)

Put me down for Shadowplay. However why not something easy to
search for on the net, like 'Shadowrun Trading Card Game Online, or
STCG Online'? or like : 'Internet STCG, or iSTCG'?

Jist a few thoughts ;>

dre
=========================================================================
Date: Sun, 7 Sep 1997 15:01:05 -0700
Reply-To: granite@**.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <granite@**.net>
From: GRANITE <granite@**.NET>
Organization: Granite Forge Productions
Subject: Re: Here's a Question for ya
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
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> > Is anyone out there compiling all of these questions and answers from
> > FASA into a single document??
> I've just been saving all of the Q&A's in a folder. Lady Jestyr has
> already commented that when the time comes, she wants to put our own
> compiled game FAQ on the list homepage.

Good..I just thought I would ask before to much time passed..since I
had not seen anyone say they were doing it..That way in 6 months
people don't have to sort through the list archives to try and find
all the Q&As... :)

Lady Jestyr then said:
>BTW, Granite, your reply-to field is overriding
>the list again.

Ya know that is weird..because, Peggy doesn't put anything in the
Reply Too field when a message is sent out.. Out it up to a case of
ITDS..
--------------------------------GRANITE
"Rock Steady"
===============================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
===============================================
=========================================================================
Date: Thu, 4 Sep 1997 16:35:07 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Re: [SR] Lockdown deck?
In-Reply-To: <340D1541.65E4@**.netcom.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Wed, 3 Sep 1997, Matb wrote:

> Really.. you don't want me to agree and have every damn munchie play
> this in the first tournaments, do you? :)

I do! And I'll be laughing my arse off when I play Luck 'o the Irish
against their Red Alerts. I'll be laughing harder when I use Fastjack
to allow me to go against Gut Check first and THEN Motion Detectors!

And I'll be ROFL'ing when I trick the lusers into going up against my
only Challenge on the objective: Security Consultant! They'll get
stuck in their OWN lock, *BOTH* cards will be trashed, and I will grab
the "formerly locked" Objective on my next turn!!

All in a days work....

dre
=========================================================================
Date: Sun, 7 Sep 1997 18:46:37 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: MC23 <mc23@**********.COM>
Subject: Re: FASA unfortunately doing nothing to correct their rare
shortage problem!
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Neal Feldman once dared to write,

>This really sucks!
>
>You buy a product which should have 70 cards, with three rares, and you
>get one with 69 cards and 2 rares and one with 68 cards and 1 rare, and
>the producer is refusing to do a damned thing about it to make it up to
>you other than to 'apologize'. Can I build a deck with their apology?
>No, I cannot.
>
>Maybe I will not bother with the game anymore until I am assured of a
>proper product for what I pay. This is about the only option FASA has
>left for me.

Are you saying that you must have rares to play? No, you definitely
did not get your values worth, even though the box did not guarantee the
mix you you lead to believe it had. On the other hand, rares are not a
necessity.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Say what you mean, and say it mean!"
-Scraping Foetus off the Wheel, Ramrod

I am MC23
=========================================================================
Date: Sun, 7 Sep 1997 20:02:10 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nicholas Kost <NiLy1@***.COM>
Subject: a brief ramble about challenge

I've been speculating about what the best challenges are.

couple of assumptions:
a: at least 3 cash is available
b: some ridiculous runner like foxy roxy isn't around


best:
guardian dracoform- virtually unsleazable- can be slept or suicide runned but
no other
way-- 12/10(a3) is enough to wipe out most teams early on. standard big
and ugly
=========================================================================
Date: Sun, 7 Sep 1997 20:18:12 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nicholas Kost <NiLy1@***.COM>
Subject: some ramblings on challenges

Some basic thoughts about challenges after a couple of weeks of playing.

best:
guardian dracoform- virtually unsleazable, except for sleep or suicide run
12/10(a3) can wipe out most teams early on- a big bruiser with a drawback
elite security mage- has a built-in green appple quicksteps and increase in
armor
with pumping, it is sleazable, but stealth is a little harder to come
by in a mage
deck.
booby trap- one challenge for one runner can be very good against big monster
decks
maglocks- the new key may change this, but if don't have technical, this can
shut
down an objective
security camera- makes recon useless and is reusable

worst:
electric fence- 2 easy to sleaze, not pumpable, and is an electric challenge
thus vulnerable to deckers- only advantage is targetable damage



what does everyone else think?

I've tried virtually all of the challenges, thus far and these are the ones i
consistently put in my deck or consistently wish i had put into my deck.


does anyone else think the uzi is just undeniably the best gun, burst fire
for one cash
is spectacular.


nick kost
=========================================================================
Date: Sat, 6 Sep 1997 06:46:48 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: some ramblings on challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Some basic thoughts about challenges after a couple of weeks of playing.

> best:
> guardian dracoform- virtually unsleazable, except for sleep or suicide run
> 12/10(a3) can wipe out most teams early on- a big bruiser with a drawback

And if I had one, I'd drool over it too :)

> elite security mage- has a built-in green appple quicksteps and increase in
> armor with pumping, it is sleazable, but stealth is a little harder to come
> by in a mage deck.

Pumpable.. and expensive to do so. I prefer the lighterweight Mage
Strike Team, myself - you keep the armor-pumping, which is absolutely
key. I'd suppose the Green Apple function of the Elite Mage is only
usable when it isn't sleazed..

> booby trap- one challenge for one runner can be very good against big monster
> decks

Too easy a sleaze. Not everyone has demo, admittedly.

> maglocks- the new key may change this, but if don't have technical, this can
> shut down an objective

Graet lock-out card. Works great with Harlequin. :)

> security camera- makes recon useless and is reusable

Only good if you can keep drawing cards quickly. It's also got a bad
"out-of-campaign" effect: once it's revealed, it goes back into your
hand - where your 'pone may be able to keep track of it, and so he knows
beforehand what Challenge he's facing. Like Booby Trap, an easy sleaze;
in most cases, I'd prefer to lay the actual Challenge down instead.

> worst:
> electric fence- 2 easy to sleaze, not pumpable, and is an electric challenge
> thus vulnerable to deckers- only advantage is targetable damage

Targetable damage is a good thing, though. For a common, I'd take it;
naturally the rare Challenges are eviller - wish it wasn't that way,
but, sigh...

> what does everyone else think?

> I've tried virtually all of the challenges, thus far and these are the ones i
> consistently put in my deck or consistently wish i had put into my deck.

> does anyone else think the uzi is just undeniably the best gun, burst fire
> for one cash is spectacular.

I'm partial to the FN HAR myself - gotta love indirect fire. I don't
find the burst fire too useful; too quickly, you pass the amount of yen
you'd've paid for a heavier gun.

Ricochet's a good card to have, both offensively and defensively; I'd
only use on in a deck I had burst-fire guns in, though.

> nick kost

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