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Mailing List Logs for ShadowRN

From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Reply from FASACORP2@aol.com
Date: Tue, 2 Sep 1997 09:18:54 -0700
Between the -'s is the message I sent to FASACORP2, Between the *'s is
the reply to my message.

-----------------------------------------------------------------------
I was wondering if you could clear up something about timeing. Below
is three different post to the SRTCG mailing list. Could you please
comment on it.


First Message:

Ok. How does one use the Archie McDeven Card. It is a detective
card and at the bottom it says that for 3 nuyen, turn him to turn a
unturned runner.

Ok, please explain. I am quite confused on how to use him..

Second Message:

When you spend the 3¥ and turn him you can turn another players
runner. I have only played once, so I am guessing at this senario.
You can use this special trait of archies in on of the greatest ways.
Lets say that another player is going to attempt a run and his first
group of challenges is yours. You know that you put a challenge in
there that needs technical and you notice that the other player only
has one runner with technical. You pay the 3¥ and turn Archie and
declare that the other players runner with technical is turned also.
Since only unturned runners can go on a run you know that the other
players runners are going to have to face that challenge because they
can no longer as a group sleaze it. This brings up another question.
Lets say someone did the exact same thing to me, can I declare that my
group of shadowrunners is no longer going to attempt that run? If I
could this brings up another way to "bluff" the other players.

Third Message:

I don't think that SRTCG supports as complicated a timing system as,
say, Magic does. Once a player declares that he's going on a shadowrun
and turns his runners to do so, that's it. It's too late to use Archie
McDeven to prevent anyone from going. If you want to keep (from your
previous example) the person with technical from /not/ going, you need
to pay 3 nuyen and turn Archie during your opponents nuyen/card draw
phase or some such.

Therefore, you couldn't use ARchie as a bluff like you described.

Could the game flow like it message two or in message three.
------------------------------------------------------------------------


***********************************************************************
You've figured out how to use Archie MecDeven on your own. Both
message two and message three are correct. However, I'm not sure what
you mean when you say that Archie can't be used as a bluff--I'm afraid
that if you want an answer to taht one you'll have to re-phrase it.

Thanks for playing Shadowrun!
***********************************************************************

I am still not clear on what FASACORP2 means but I did get a response.
Anyone want to try and translate

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.