From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Assorted ?'s (was Re: Re-Shuffle) |
Date: | Wed, 3 Sep 1997 15:53:47 -0700 |
>
> I have a couple questions to add to this list tho...
>
> 1) The card Whoops...I asked this on ShadowRN but it didn't answer my
> question. Do you lose ALL of the skill or just one point of it?
> Example...Lord Torgo with a katana...he normally gets +5...but if you
> play whoops on 'im to get his melee...does he have a +2 or a +4?
They lose the entire skill 'til the end of the turn. So in your
example, Lord Torgo would be down to a +2 from the katana.
> 2) Are abilities of runners in the bottom of the card stingers? For
> instance...Archie McDevan has an ability to turn a runner for
2¥...this
> doesn't really seem worth it unless you can do it during yer
opponents
> turn.
You may have missed the response we got from FASA on how to use
Archie. Yes, runners with special abilities, such as Archie or
Tempest, may be used as a stinger during your opponents turn.
> 3) What exactly does 'no opposing challenges' mean when intercepting?
Challeneges put in place by an opponent that you would have to deal
with during a Shadowrun on your turn.
> Especially in a multiplayer game...Does this mean if any ONE opponent
> put a challenge on it no1 can intercept at all? Or just that one
person
> who played the challenge?
If there is any challenge in place from an opponenet, whether it's all
opponents or just one, the Shadowrun can not be intercepted.
>Does going through all the challenges and then
> saying you want to continue signify 'no opposing challenges' (i.e.
there
> was 3 on there...but you took them all out) can yer opponent still
> intercept you?
No, there were challenges in place that you encountered on this turn.
> And, lastly...with the ruling on how each objective may
> only be intercepted once...does that mean once per person or once
> period?
This one is kind of foggy. In a two player game, a Shadowrun may only
be intercepted once. So if your opponent interecpts you on your turn,
and is unable to get a challenge in place on his next turn, he may not
intercept your Shadowrun when it comes back around to you again.
Now in a multiple player game, my gut instinct would be that each
opponent may only intercept a single player once on any given
Shadowrun.
So lets say Bull, Dvixen and me are playing a game after buying our
cards at Gen Con. ;o) Dvixen decides to go for Cermak Blast, and
neither Bull nor I have any challenges in place. Bull is the owner of
the objective, and the choice is his first - he intercepts. Bull's
runner was killed, and he only took out one of Dvixen's three, however
he stopped her shadowrun. Bull and my draws suck, and neither he nor I
can get out any challenges. We know better than to lay down a bluff.
Dvixen again goes for Cermak Blast on her turn. Bull has already tried
an intercept, so he is unable to do it again. I would think it only
fair that I would now have the option to intercept.
Anyways, that's my understanding. I'll bounce the
mutil-player/intercept question off FASA for something official.
===
@>--,--'--- Loki <gamemstr@********.com>
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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