From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: [SR] Have questions Need "Loki"! |
Date: | Wed, 3 Sep 1997 20:24:30 -0700 |
>
> 1) Gear Weapon cards: In order to use your general
gear/weapon card, do
> you require a skill in firearms, melee or gunnery <if appropriate>?
For
> example, can "Knuckles", <troll bodyguard with no firearms/gunnery>
> carry and use a HK 227 gear/weapon card? Nowhere on the card does it
> state that a skill in anything is required.
If the gear card does not list a required skill, the gear may be used
by a runner without one. Also, some gear like the katana do not
require one, but offer a bonus to those who possess a related skill.
> 2) Card Precedence: Now this applies to a much bigger
picture but take
> this example for reasons of simplicity. A stack of challenges has
just
> been revealed, the top challenge is "Motion Detectors" <no other
> challenges can be sleazed>, okay that is easy to understand and you
go
> on to the next challenge, which turns out to be "Gut Check"<1-3 the
> challenge is sleazed>.
> How does one proceed in this situation? Which card takes
precedence?
The first challenge will affect subsequent challenges, so in this case
Gut Check cannot be sleazed. This does pose a problem as it would seem
that with Motion Detectors in place, the player cannot sleaze past Gut
Check to ever achieve the objective. Interesting...
> The same goes for something like this: The first challenge was not
> sleazed so the alarm is triggered, the next challenge is "Fleshing
> Eating Ghouls"<frag/trash a runner to sleaze the ghouls>...
> What is the outcome? Which card takes precedence? And so
on...
Once the alarm is triggered on a shadowrun, subsequent challenges may
not be sleazed. This means that sacrificing a runner to the ghouls is
not going to work for you this turn.
> 3) Club Vortex and Drug Counters: Can your runners receive
multiple
> counters if they continue to visit the Vortex?
Yes.
> If so, can your runners
> with mulitple counters declare that they are going to attempt to use
> more then one counter in a single turn?
There's nothing on the card that says otherwise, so I guess you can.
However, you'll have to roll for each token used which means more
chances of fragging that runner.
> At what point during an action,
> <interception/shadowrun> must the runner declare that they are going
to
> use their drug counter<s>?
Club Vortex says the tokens may be used at any time.
> I have a couple of other questions but I will wait til you
get a chance
> to look these over. :-)
Bring 'em on. :o)
===
@>--,--'--- Loki <gamemstr@********.com>
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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