From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: [SR] 2nd Set of Questions [LOKI] |
Date: | Tue, 2 Sep 1997 17:23:37 -0700 |
> gear/armour card. Now I send this runner into combat and he takes 4 DMG,
> does my armour automatically take 1 dmg off, even if I may not want it
> to? And if not, would I still have to roll to see if the "Lined Coat" is
> discarded?
The Armor is considered active only played on a Runner. If I were
playing against you, I might, in a fit of generosity, allow you to
declare the Lined Coat "inactive" - Redline left it home that day - but
it would be for the entire run. And if Redline got waxed because she
didn't have it, oh well... :)
Actually - can any one tell, looking at the picture, whether Redline is
male or female?
> 2) Recon: When using any card's ability to RECON a stack of challenges,
> do you have to RECON the top card in the stack first? Or can you choose
> the order of cards that you RECON in a stack? ie: look at the middle
> challenge and so on....
It would be pretty durned useless if you could only Recon the top card,
so I imagine you can Recon any.
> 3)Timing Issues: At what point is DMG actually given to a runner? Let's
> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
> and they attempt a shadowrun, after revealing the first challenge which
> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
> legal? It does not really seem fair...
If you have the cards and the yen, it's legal. Just watch out for
Bounty Hunters and whatnot.
> 4) Gear/Spells/Programs: Man oh Man, I have a real problem with this
> area. The rule book is quite specific saying that SPELLS and PROGRAMS
> are used in phase 4, yet the FAQ on FASA's website has to muck that up
> and say that deckers and mages can use SPELLS/PROGRAMS on other people's
> turns. So does that mean that they are to be treated as Stingers or
> "Instants" <from MagicTG>, that you can use them WHENEVER you choose
to?
Depends on the card. Stingers can be played at any time, of course, but
some non-Stinger Specials act like Stingers (Knock-Knock, for example),
and some might and might not (Drive-By) and some really shouldn't (all
the ones that last longer than a turn - Matrix Crash, Cover Up, and so
on). This is something FASA should have made clearer.
> 5) Media Chick: Can I use my Media Chick card to bet on SOMEONE ELSE's
> Shadowrun? If so, I have found a use for the Elven Hitman :-)
The Media Chick will improve _that player's_ gain from the Shadowrun. A
Milk Run is normally only worth 10 Rep, but with the proper spin on
things (and the proper financial incentives :) ) that goes up. I'd also
warrant that the penalty also goes up as well: for every yen, you would
lose 10 rep (even if it wasn't your run).
But: False Mentor. Yeah, a Milk Run worth ninety Rep! Go for it!
Now, using the Chick with the Hitman.. what are you implying?