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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [SR] 2nd Set of Questions [LOKI]
Date: Tue, 2 Sep 1997 17:23:37 -0700
> 1) Gear/Armour Vest: Say I have a 6/6 runner with the "Lined Coat"
> gear/armour card. Now I send this runner into combat and he takes 4 DMG,
> does my armour automatically take 1 dmg off, even if I may not want it
> to? And if not, would I still have to roll to see if the "Lined Coat" is
> discarded?

The Armor is considered active only played on a Runner. If I were
playing against you, I might, in a fit of generosity, allow you to
declare the Lined Coat "inactive" - Redline left it home that day - but
it would be for the entire run. And if Redline got waxed because she
didn't have it, oh well... :)

Actually - can any one tell, looking at the picture, whether Redline is
male or female?

> 2) Recon: When using any card's ability to RECON a stack of challenges,
> do you have to RECON the top card in the stack first? Or can you choose
> the order of cards that you RECON in a stack? ie: look at the middle
> challenge and so on....

It would be pretty durned useless if you could only Recon the top card,
so I imagine you can Recon any.

> 3)Timing Issues: At what point is DMG actually given to a runner? Let's
> say I have a runner team consisting of 2 "Static Whiz Kids 0/1"
<hehe>
> and they attempt a shadowrun, after revealing the first challenge which
> would be in this case say a "Sentry Drone 6/7"..... Could I play 2
> "Quick Apple Footsteps" and send my runners home with no DMG? Is this
> legal? It does not really seem fair...

If you have the cards and the yen, it's legal. Just watch out for
Bounty Hunters and whatnot.

> 4) Gear/Spells/Programs: Man oh Man, I have a real problem with this
> area. The rule book is quite specific saying that SPELLS and PROGRAMS
> are used in phase 4, yet the FAQ on FASA's website has to muck that up
> and say that deckers and mages can use SPELLS/PROGRAMS on other people's
> turns. So does that mean that they are to be treated as Stingers or
> "Instants" <from MagicTG>, that you can use them WHENEVER you choose
to?

Depends on the card. Stingers can be played at any time, of course, but
some non-Stinger Specials act like Stingers (Knock-Knock, for example),
and some might and might not (Drive-By) and some really shouldn't (all
the ones that last longer than a turn - Matrix Crash, Cover Up, and so
on). This is something FASA should have made clearer.

> 5) Media Chick: Can I use my Media Chick card to bet on SOMEONE ELSE's
> Shadowrun? If so, I have found a use for the Elven Hitman :-)

The Media Chick will improve _that player's_ gain from the Shadowrun. A
Milk Run is normally only worth 10 Rep, but with the proper spin on
things (and the proper financial incentives :) ) that goes up. I'd also
warrant that the penalty also goes up as well: for every yen, you would
lose 10 rep (even if it wasn't your run).

But: False Mentor. Yeah, a Milk Run worth ninety Rep! Go for it!

Now, using the Chick with the Hitman.. what are you implying?

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.