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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Have questions Need "Loki"!
Date: Thu, 4 Sep 1997 15:26:07 -0700
---Shane Ruman wrote:
>
> > The first challenge will affect subsequent challenges, so in this
case
> > Gut Check cannot be sleazed. This does pose a problem as it would
seem
> > that with Motion Detectors in place, the player cannot sleaze past
Gut
> > Check to ever achieve the objective. Interesting...
>
> I disagree on this point. I prefer to think of the mechanics this
way --
> "rules" on a card replace basic game rules. Thus, the motion
detector
> would replace the "current" rule in the game (probably the basic,
book
> ones) about sleazing. Then the gut check would replace the current
rule
> in the game (the motion detector one) with the one that basically
say --
> "... sleazing rules are as before but gut check can be sleazed on a
4+".
> This makes sense to me and avoids the "game-wrecking" combo of
gut-check
> et. al. and motion detector

This doesn't make sense to me. By that logic, you've completely
nullified the usefullness of cards like Motion Detectors, Flock of
Geese and so forth.

Motion Detecors states "If alarm is triggered, the shadowrun is over
and this card is permanently attached to the Objective it is currently
defending. No Runners can sleaze Challenges on runs against this
Objective."

If you then say subsequent cards take precedence over this, then any
challenge card that is revealed with a sleaze requirement may be
sleazed as if the Motion Detectors was never even in play. The same
would apply to Flock of Geese, Red Alert, and others making these
cards for the msot part uselss.

> >Once the alarm is triggered on a shadowrun, subsequent challenges
may
> >not be sleazed. This means that sacrificing a runner to the ghouls
is
> >not going to work for you this turn.
>
> By my "logic" above the ghouls could still be sleazed by sacing a
runner.
> This makes "real-world sense" too because even though the alarm was
ringing
> the ghouls would stop to eat (as if in the "normal" situation they
would
> eat
> somebody and not think they had broken in).

Going to the rulebook things (pg 59): " Once a Runner triggers the
alarm, all Challenges are alerted to the Runners' presence. The
Runners cannot sleaze Challenges for the remainder of the shadowrun..."

Simply put, now that the alarm is triggered, sleazing is no longer an
option. Thus you cannot sacrifice a runner to the ghouls to do so.

If you want to continue the idea of a "normal" situation, think of it
as the ghouls now know the enitre group of runners is there and will
no longer be happy taking just the lagging one for a snack and
greedily want to dine one all of the runners. :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.