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Mailing List Logs for ShadowRN

From: Bull <chaos@*****.COM>
Subject: Re: Iron Man SRTCG
Date: Sat, 6 Sep 1997 21:37:07 -0400
Ok Tinner, here's what I've figured out so far, and a few questions about
IMSRTCG (Iron Man Shadowrun Card Game:)).

1) Maybe you should choose a point value prior to the game beginning,
otherwise you cant tailor the challenges to the objectives ahead of time.
I suggest going with 20 or 25 point objectives, as these are the most common.

2) How many cards do you need to have in your main deck? 60 still,
without the Challenges and stuff? Or fewer?

3) I suggest certain cards be banned from this type of game, especially if
you get to set up your challenges in advance. Cards like Red alert od
Security Camera will destroy decks and make sleazing impossible, thus
making it TOO difficult. Also, in the same vein, rampaging Mutant should
be banned as well, as Challenges cannot be replaced, and the Mutant could
conceivably remove all challenges on turn one.

4) False Mentor will be useless as the first objective attained will also
win you the game...;]

5) As you mentioned, Bounty Hunter will be VERY powerful in this variant.
You may want to consider Restricting that card to one per deck, if it
porves to be over powering.

Here's a revised rules list that I whipped up.

A) Choose an Objective worth 25 points.

B) Choose 20 Challenge cards and place them in any order.

C) Your deck must contain at least 60 cards.

D) Normal card limits are enforced, with the following inclusions: False
Mentor, Red Alert, Security Cameras (and any other card that is permanently
attached to an objective and removes the ability to sleaze), and Rampaging
mutant are banned from IMSRTCG play.

E) You run only aginst the Objective Stack to your left.

F) Further Challenges may not be placed.

G) The first player to reach their objective wins.

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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