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From: Unknown sender
Subject: None
Date: Unknown time and date
On Wed, 3 Sep 1997, Matb wrote:

> Really.. you don't want me to agree and have every damn munchie play
> this in the first tournaments, do you? :)

I do! And I'll be laughing my arse off when I play Luck 'o the Irish
against their Red Alerts. I'll be laughing harder when I use Fastjack
to allow me to go against Gut Check first and THEN Motion Detectors!

And I'll be ROFL'ing when I trick the lusers into going up against my
only Challenge on the objective: Security Consultant! They'll get
stuck in their OWN lock, *BOTH* cards will be trashed, and I will grab
the "formerly locked" Objective on my next turn!!

All in a days work....

dre
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Date: Sun, 7 Sep 1997 18:46:37 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: MC23 <mc23@**********.COM>
Subject: Re: FASA unfortunately doing nothing to correct their rare
shortage problem!
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Neal Feldman once dared to write,

>This really sucks!
>
>You buy a product which should have 70 cards, with three rares, and you
>get one with 69 cards and 2 rares and one with 68 cards and 1 rare, and
>the producer is refusing to do a damned thing about it to make it up to
>you other than to 'apologize'. Can I build a deck with their apology?
>No, I cannot.
>
>Maybe I will not bother with the game anymore until I am assured of a
>proper product for what I pay. This is about the only option FASA has
>left for me.

Are you saying that you must have rares to play? No, you definitely
did not get your values worth, even though the box did not guarantee the
mix you you lead to believe it had. On the other hand, rares are not a
necessity.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Say what you mean, and say it mean!"
-Scraping Foetus off the Wheel, Ramrod

I am MC23
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Date: Sun, 7 Sep 1997 20:02:10 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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Sender: Shadowrun Trading Card Game Discussion
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From: Nicholas Kost <NiLy1@***.COM>
Subject: a brief ramble about challenge

I've been speculating about what the best challenges are.

couple of assumptions:
a: at least 3 cash is available
b: some ridiculous runner like foxy roxy isn't around


best:
guardian dracoform- virtually unsleazable- can be slept or suicide runned but
no other
way-- 12/10(a3) is enough to wipe out most teams early on. standard big
and ugly
=========================================================================
Date: Sun, 7 Sep 1997 20:18:12 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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Sender: Shadowrun Trading Card Game Discussion
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From: Nicholas Kost <NiLy1@***.COM>
Subject: some ramblings on challenges

Some basic thoughts about challenges after a couple of weeks of playing.

best:
guardian dracoform- virtually unsleazable, except for sleep or suicide run
12/10(a3) can wipe out most teams early on- a big bruiser with a drawback
elite security mage- has a built-in green appple quicksteps and increase in
armor
with pumping, it is sleazable, but stealth is a little harder to come
by in a mage
deck.
booby trap- one challenge for one runner can be very good against big monster
decks
maglocks- the new key may change this, but if don't have technical, this can
shut
down an objective
security camera- makes recon useless and is reusable

worst:
electric fence- 2 easy to sleaze, not pumpable, and is an electric challenge
thus vulnerable to deckers- only advantage is targetable damage



what does everyone else think?

I've tried virtually all of the challenges, thus far and these are the ones i
consistently put in my deck or consistently wish i had put into my deck.


does anyone else think the uzi is just undeniably the best gun, burst fire
for one cash
is spectacular.


nick kost
=========================================================================
Date: Sat, 6 Sep 1997 06:46:48 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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Sender: Shadowrun Trading Card Game Discussion
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: some ramblings on challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Some basic thoughts about challenges after a couple of weeks of playing.

> best:
> guardian dracoform- virtually unsleazable, except for sleep or suicide run
> 12/10(a3) can wipe out most teams early on- a big bruiser with a drawback

And if I had one, I'd drool over it too :)

> elite security mage- has a built-in green appple quicksteps and increase in
> armor with pumping, it is sleazable, but stealth is a little harder to come
> by in a mage deck.

Pumpable.. and expensive to do so. I prefer the lighterweight Mage
Strike Team, myself - you keep the armor-pumping, which is absolutely
key. I'd suppose the Green Apple function of the Elite Mage is only
usable when it isn't sleazed..

> booby trap- one challenge for one runner can be very good against big monster
> decks

Too easy a sleaze. Not everyone has demo, admittedly.

> maglocks- the new key may change this, but if don't have technical, this can
> shut down an objective

Graet lock-out card. Works great with Harlequin. :)

> security camera- makes recon useless and is reusable

Only good if you can keep drawing cards quickly. It's also got a bad
"out-of-campaign" effect: once it's revealed, it goes back into your
hand - where your 'pone may be able to keep track of it, and so he knows
beforehand what Challenge he's facing. Like Booby Trap, an easy sleaze;
in most cases, I'd prefer to lay the actual Challenge down instead.

> worst:
> electric fence- 2 easy to sleaze, not pumpable, and is an electric challenge
> thus vulnerable to deckers- only advantage is targetable damage

Targetable damage is a good thing, though. For a common, I'd take it;
naturally the rare Challenges are eviller - wish it wasn't that way,
but, sigh...

> what does everyone else think?

> I've tried virtually all of the challenges, thus far and these are the ones i
> consistently put in my deck or consistently wish i had put into my deck.

> does anyone else think the uzi is just undeniably the best gun, burst fire
> for one cash is spectacular.

I'm partial to the FN HAR myself - gotta love indirect fire. I don't
find the burst fire too useful; too quickly, you pass the amount of yen
you'd've paid for a heavier gun.

Ricochet's a good card to have, both offensively and defensively; I'd
only use on in a deck I had burst-fire guns in, though.

> nick kost

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.