From: | Quickfix dives <eazy@*****.COM.AU> |
---|---|
Subject: | Re: [COW] Hellblast (was Andrews been thinking again) |
Date: | Mon, 8 Sep 1997 01:21:44 +1000 |
>Hellblast
>Type: Gear
>Rarity: Rare
>Description: Gear/Magic/Spell
>Notes: 5¥. Play on Runner with Sorcery. Turn to use attack value of
>Hellblast in place of user's attack value. Attack value: (D6+8).
>Hellblast inflicts 2 armor piercing damage on all Runners present.
>Illustrator: Ron Spencer
>
>When compared with the Fireball, is this big whammy worth the possible
>extra 4 damage you can do to opponents, when you'll have to deal with
>taking the backlash of 2 points of armor piercing damage?
>
>OK, here's another question that came up during last nights game(s).
>
>When does the 2 armor piercing damage come into play - before or after
>the normal spell/combat damage. At first this may seem trivial, but
>it's not. If the armor piercing damage comes first, as a stinger when
>the spell cast is turn then this forces the damage from the spell's
>Attack Value to be spread out among more of your runners if present
>(as such damage cannot be overflowed). Do you see what I mean by this?
>
The way I understand it all damage is resolved at the same time. You've
lost me though with the spreading of the spell's attack value amongst your
runners. The only damage Hellblast does to your own runners is the 2 points
of AP. If you're talking about damage from another source and the runner
has armour then the armour will still be effective against that source (if
its not AP damage). No matter which way you add it up it will come to the
same amount of damage taken. With all damage resolved at the same time it
shouldn't matter as to timing.
QuickFix
The man who made it did not want it;
The man who bought it did not use it;
The man who used it did not know it.