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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: [SR] Third list of Questions
Date: Tue, 9 Sep 1997 16:03:47 -0700
>I have another barrage of questions that I was hoping to get an official
>ruling upon.
>
> 1) Chomps 2000 Challenge: The card states that Chomps does not take any
>DMG the first time that he is revealed. Soooooo, it was my understanding
>that upon revealing CHOMPS, that current Shadowrun was over because of
>the inability to kill Chomps. Can we have a ruling on this?

If inflicting damage is the only way your runners have to get around
Chomps, then yes. However, Chomps can still be sleazed with 2 Social and
spells like Sleep etc. should work just fine.

> 2) How many runners can actually participate on a run? This is driving
>me NUTS!!!! The rule book says only 6 runners...fine, but can a 7th
>runner use indirect fire or A Sniper's Roost? yes/no?

No. FASA has ruled on this already.

>What if you
>started our with six, but through attrition you drop down to 5, can you
>then use indirect fire or A Sniper's Roost?

Unsure what the actual ruling is, but I seriously doubt it.

> Red Widow's special is that she is allowed to TAP, in order to join the
>current Shadowrun, can she join a Shadowrun that ALREADY has 6 runners?
>If one runner of a team that previously held 6 dies, can you then send
>in Red Widow to replace him/her?

You can't send her in as a 7th runner using her special ability. If one
runner dies, again, unsure what the actual ruling is, but I doubt that's
legal either.

> 3) Stingers/Specials/and that Damned "Green Apple Quicksteps"
> Okay I have a problem with this and the whole timing issue. For example
>say I have Sam The Sleuth in my running team, we approach a challenge,
>and turn it over. 'Lo and behold Sammy's skills allow my team to sleaze
>it, so I wait a few seconds to see if anyone is doing anything and then
>I say, " Hey, I am sleazing this challenge"... my opponent replies,
>"really??? How?" .... to which I point to Sammy, and my opponent then
>plays the "Green Apple Quicksteps" and thus SAmmy has to return to the
>safehouse.

I still have yet to see the actual ruling. But, so far, our house rule(s)
has been very unforgiving of this sort of "fast action". Basically, we
divide shadowruns into (going in) (challenge) (between challenge) (challenge)
(between challenge) (challenge) (going to objective) (objective).

The way we currently play is that, once a challenge is exposed by a running
team, it is too late to use Green Apple Quicksteps.

> This lack of timing pisses me off. Shouldn;t they have played the card
>prior to revealing the challenge?

That is my belief. Nothing official, though.

>Since it was my turn, shouldn't my
>effects go first, ie: Sammy skills working prior to being sent back?

Ditto.

>Or how about "Reinforcements: being played right after you finish the
>last challenge? There HAS to be a ruling on this.... When is it legal to
>play these damnable cards?

/This/, on the other hand, I see as being perfectly valid. To me,
reinforcements should be playable any time during a run. Obviously, the
best time to use it is when all of the challenges have been removed.
But again, this is not an official ruling.

> 4) Deckers don;t tap to use programs. Fine. But can TAPPED deckers use
>untapped programs? For example can a decker who has tapped to heal
>himself ... then use a program which would be currently in its untapped
>state?

I don't know.

>5) Can you use Runners special abilities, spells and programs at your
>leisure as if they were all classed as Stinger cards?

Most of them, yes.

>6) Loaded Dice: Do you have to call whether you want to add or subtract
>prior to rolling the dice. Silly question, but if you read the card
>closely, it could go either way.

Good question. Another good question is, if someone plays Luck of the Irish
to stop a special card and another player also has Luck of the Irish, do
they have to play Luck of the Irish on the first Luck of the Irish before
or after the roll is made? After all, if the roll fails, the person
wouldn't want to waste that card...

- Brett

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