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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: [SR] Third list of Questions
Date: Mon, 8 Sep 1997 05:42:28 -0700
> > 3) Stingers/Specials/and that Damned "Green Apple Quicksteps"
> > Okay I have a problem with this and the whole timing issue. For example
> >say I have Sam The Sleuth in my running team, we approach a challenge,
> >and turn it over. 'Lo and behold Sammy's skills allow my team to sleaze
> >it, so I wait a few seconds to see if anyone is doing anything and then
> >I say, " Hey, I am sleazing this challenge"... my opponent replies,
> >"really??? How?" .... to which I point to Sammy, and my opponent then
> >plays the "Green Apple Quicksteps" and thus SAmmy has to return to the
> >safehouse.

> I still have yet to see the actual ruling. But, so far, our house rule(s)
> has been very unforgiving of this sort of "fast action". Basically, we
> divide shadowruns into (going in) (challenge) (between challenge) (challenge)
> (between challenge) (challenge) (going to objective) (objective).

One problem with this: items like the Stimpatch, which have to be played
immediately after resolving damage (during the challenge, it seems).
Any "pump-up" action, too (unless you're going to force the owner of the
challenge to spend money before it's revealed?)

> The way we currently play is that, once a challenge is exposed by a running
> team, it is too late to use Green Apple Quicksteps.

This is what I go by, too. It limits the effectiveness of the card,
somewhat, but that's all right :) Still works wonders with All Or
Nothing.

> > 4) Deckers don;t tap to use programs. Fine. But can TAPPED deckers use
> >untapped programs? For example can a decker who has tapped to heal
> >himself ... then use a program which would be currently in its untapped
> >state?

I'd say no; the Runner has 'done his stuff' - he's to busy healing that
day to try and Blackhammer another decker. Similarly with mages and
spells.

> >6) Loaded Dice: Do you have to call whether you want to add or subtract
> >prior to rolling the dice. Silly question, but if you read the card
> >closely, it could go either way.

Prior. C'mon.

> Good question. Another good question is, if someone plays Luck of the Irish
> to stop a special card and another player also has Luck of the Irish, do
> they have to play Luck of the Irish on the first Luck of the Irish before
> or after the roll is made? After all, if the roll fails, the person
> wouldn't want to waste that card...

Luck of the Irish can be played as a retcon ('a special card in play or
one that has just been played') This makes it sound like it can be
played after the first has been 'resolved' and the roll has been made.


Don't take any of these as offcial answers, of course.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.