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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Third list of Questions
Date: Tue, 9 Sep 1997 20:08:55 -0700
---Michael/Tamara Lorenz-Pease wrote:
>
> 1) Chomps 2000 Challenge: The card states that Chomps does
not take any
> DMG the first time that he is revealed. Soooooo, it was my
understanding
> that upon revealing CHOMPS, that current Shadowrun was over because
of
> the inability to kill Chomps. Can we have a ruling on this?

Correct, unless you can sleaze him Chomps ends your shadowrun the
first time you encounter him, and leaves you to divvy up 6 points of
damage.

> 2) How many runners can actually participate on a run? This
is driving
> me NUTS!!!! The rule book says only 6 runners...fine, but can a 7th
> runner use indirect fire or A Sniper's Roost? yes/no? What if you
> started our with six, but through attrition you drop down to 5, can
you
> then use indirect fire or A Sniper's Roost?

This is from the FASA FAQ:

**********
Can I have 6 Runners on a shadowrun and also use a Runner in the
Sniper Roost and/or have a Runner use Indirect Fire?
No. The maximum number of Runners that may participate in a shadowrun
is 6. This maximum includes Deckers.
**********

> Red Widow's special is that she is allowed to TAP, in order
to join the
> current Shadowrun, can she join a Shadowrun that ALREADY has 6
runners?

No, you're at your max already.

> If one runner of a team that previously held 6 dies, can you then
send
> in Red Widow to replace him/her?

Good question. I'd tend to say no, as I feel you had six slots
committed to the run and filled them at the beginning. If you think
you may need Red Widow on the run to help sleaze or fight, you should
have the spot left open for her from the beginning. The is just MHO
and may be subject to change as I see other viewpoints.

> 3) Stingers/Specials/and that Damned "Green Apple Quicksteps"
> Okay I have a problem with this and the whole timing issue.
For example
> say I have Sam The Sleuth in my running team, we approach a
challenge,
> and turn it over. 'Lo and behold Sammy's skills allow my team to
sleaze
> it, so I wait a few seconds to see if anyone is doing anything and
then
> I say, " Hey, I am sleazing this challenge"... my opponent replies,
> "really??? How?" .... to which I point to Sammy, and my opponent then
> plays the "Green Apple Quicksteps" and thus SAmmy has to return to
the
> safehouse.
> This lack of timing pisses me off. Shouldn;t they have
played the card
> prior to revealing the challenge? Since it was my turn, shouldn't my
> effects go first, ie: Sammy skills working prior to being sent back?
> Or how about "Reinforcements: being played right after you
finish the
> last challenge? There HAS to be a ruling on this.... When is it
legal to
> play these damnable cards?

From the FASA FAQ:

**********
If 2 cards come into conflict, how do I resolve the dispute?
The player whose turn it currently is plays his card first; otherwise,
both you and your opponent should roll D6. The card of the player with
the higher roll takes effect this turn.
**********

I'd say since it's your turn and you've declared you are using Sam's
ability it's too late for your opponent to throw out GAQS. They should
have been aware of the Challenge before it was turned over if it was
their's, or at least watching as it was turned over in a multi-player
game. Especially if you gave them a few seconds to respond.

If it really comes down to it, roll a d6 to settle the timing issue as
FASA suggests (another place to use Loaded Dice?). Still, I feel
timing was on your side for this one.

> 4) Deckers don;t tap to use programs. Fine. But can TAPPED
deckers use
> untapped programs? For example can a decker who has tapped to heal
> himself ... then use a program which would be currently in its
untapped
> state?

No, a decker must be untapped to activate a matrix gear card.

> 5) Can you use Runners special abilities, spells and
programs at your
> leisure as if they were all classed as Stinger cards?

This came up, and was pretty much answered in the response from FASA
on when Archie's special may be used. This repsonse was posted, you
might get a copy in the list archives. Anyways, FASA basically said
that common sense is to be used on this. Special abilities (like
Archies) for the most part may be used as stingers, gear and spells
are really going to depend on an individual basis. Logic is the main
thing that will tell you when something may be played, cuz you really
can't get every situation in B&W.

This was not just an easy answer. It'll probably be best handled with
case by case questions. ;o)

> 6) Loaded Dice: Do you have to call whether you want to add
or subtract
> prior to rolling the dice. Silly question, but if you read the card
> closely, it could go either way.

No. Playing the card before a die roll allows you to adjust a die roll
by +1 or -1, whichever you find to your benefit.

-== Loki ==-
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