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From: Unknown sender
Subject: None
Date: Unknown time and date
Hello all,

Two questions that came up in yesterday's games:

Someone played a _Whoops!_ on a Rigger with 2 piloting.
Whoops! makes target runner lose a skill.
Does this mean the Rigger lost both his piloting skills, or just one,
leaving
him with piloting 1?

And another one:
Can _Green Apple Quicksteps_ be used to send an intercepting runner
back to his safehouse?
Logic says yes, but I'm afraid that game-wise you can't do that.


me.
=========================================================================
Date: Wed, 10 Sep 1997 10:33:11 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Donny Rhye <Random337@***.COM>
Subject: Re: [COW] Hellblast (was Andrews been thinking again)

I love this card use it on Grandfather Bones.
And take along some runners with a high body its great.
=========================================================================
Date: Wed, 10 Sep 1997 01:22:40 +1000
Reply-To: Shadowrun Trading Card Game Discussion
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From: Quickfix dives <eazy@*****.COM.AU>
Subject: Re: [COW] Hellblast (was Andrews been thinking aga
In-Reply-To: <tcppop3.408887@***.hydra.com.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 05:54 AM 09/09/97 -0500, you wrote:
>> No matter which way you add it up it will come to the
>> same amount of damage taken. With all damage resolved at the same
>time it
>> shouldn't matter as to timing.
>
>As I said, the timing seems trivial at first, but it can make a
>difference. As in an example from our game the other night. One of the
>players' teams was hit by a Hellblast when another runner interecpeted
>his shadowrun. He placed the counters for the 8+d6 damage first
>killing off Ajax and then he went about doling out counters for the 2
>armor piercing damage each amongst the rest of his runners. If he had
>to place the armor piercing damage first, this would have meant that
>Ajax could have only taken one more point of damage from the 8+d6
>(he's a 3/3) and since you can't normally overflow damage on a runner
>this would mean that Craig would have had to find other recipients for
>two more points of damage from the spells Attack Value (which Ajax had
>been used to soak in my first example).
>
>Does my quesion make better sense now?
>

Yep it does. Thanks.

Thinking through what i meant. I believe i was actually advocating AP
damage being determined first. I was thinking that with the simultaneous
damage timing that the AP damage would always then occur...but on
reflection i realise this is false.

This false belief led me to think that armour became the real issue.

AP damage is allocated first because this damage cannot be prevented from
reaching the runner whereas normal damage can.

QuickFix

I consume my mother that bore me,
I eat my nurse that fed me,
then I die leaving all blind that saw me.
=========================================================================
Date: Wed, 10 Sep 1997 01:36:36 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Quickfix dives <eazy@*****.COM.AU>
Subject: Re: Nerps Card Made Available!
In-Reply-To: <tcppop3.409783@***.hydra.com.au>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 07:36 PM 10/09/97 -0500, Diamond wrote:
>[...8<... NERPS Card in the US, Germany, etc]
>
>WHat about UK???? Boo-hooo... how can I get a stamped SAE if the US mail
>won't accept Queenies face on a stamp???
>
>Anyone got any ideas as to how to get it over here??
>

Well...although you can't do the stamped bit I'm sure if you sent an
International Reply Coupon (IRC) FASA would send you the card. IRC's can be
purchased from Post Offices that are part of the International Postal Union
(most countries) and are redeemable for a stamp to send a letter airmail
(so FASA would have to swap the IRC for a stamp at the post office).

QuickFix

I consume my mother that bore me,
I eat my nurse that fed me,
then I die leaving all blind that saw me.
=========================================================================
Date: Wed, 10 Sep 1997 11:53:52 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: [INFO]Starter packs and Booster packs Stats.
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

Here is some fun information on what I have found out about starter
and booster packs.

A Stater packs will contain: A Booster Pack will contain
48 Common cards 10 Common Cards
18 to 19 Uncommon Cards 4 Uncommon Cards
2 to 3 Rare Cards 1 Rare Card
1 Rule card
1 Rule book.

Points of Interest:

o You will have 6 Common objectives in a Starter pack. I have never found
a Uncommon or Rare objective in a Starter pack.

o A Starter pack contains 69 cards plus one rule card.

o The most popular card in a starter deck is a Gear card and the hardest
to get in a starter pack is a Stinger card.

o The most popular card in a booster pack is a Runner card and the hardest
card to get in a booster pack is a Special card

o There is 359 cards in the Limited Series. 360 cards if you count the
rule card.

After buying 7 starter decks and 10 booster packs I have 220 cards of the
series. Total cards owned is 633.

Steven Heleski
a.k.a. Magnum Matthews
=========================================================================
Date: Wed, 10 Sep 1997 10:49:26 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Jaymz <justin@******.NET>
Subject: Re: SRCARD promo cards from magazines
In-Reply-To: <970910011226_1396125740@*******.mail.aol.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:12 AM 9/10/97 -0400, Donny Rhye wrote:
#Shadis has already hit the stores but didn't have a card yet.

what do you mean didn't have a card yet?
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 10 Sep 1997 10:52:43 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: Nerps Card Made Available!
In-Reply-To: <3416693B.7DE760A2@********.co.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:32 AM 9/10/97 +0100, Kevin White wrote:
#[...8<... NERPS Card in the US, Germany, etc]
#
#WHat about UK???? Boo-hooo... how can I get a stamped SAE if the US mail
#won't accept Queenies face on a stamp???
#
#Anyone got any ideas as to how to get it over here??


International Reply Coupon

quite easy really

--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 10 Sep 1997 08:59:43 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Iron Man SRTCG
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Bull wrote:
>
> Ok Tinner, here's what I've figured out so far, and a few questions
> about IMSRTCG (Iron Man Shadowrun Card Game:)).
>
> 1) Maybe you should choose a point value prior to the game
beginning,
> otherwise you cant tailor the challenges to the objectives ahead of
> time. I suggest going with 20 or 25 point objectives, as these are
the
> most common.
>

Maybe have only one objective on the table at a time. Either mutually
agree on the challenge or roll a D6 and the winner picks it. Whoever
gets it wins.

>
> 3) I suggest certain cards be banned from this type of game,
> especially if you get to set up your challenges in advance. Cards
> like Red alert od Security Camera will destroy decks and make
sleazing
> impossible, thus making it TOO difficult. Also, in the same vein,
> rampaging Mutant should be banned as well, as Challenges cannot be
> replaced, and the Mutant could conceivably remove all challenges on
> turn one.

I would like to suggest that any card that "attaches" itself to the
objective is trashed if the run fails. I Also suggest making them
unique. This will prevent a challenge stack of every other card being
a "no sleaze" challenge.

>
> 5) As you mentioned, Bounty Hunter will be VERY powerful in this
> variant. You may want to consider Restricting that card to one per
> deck, if it proves to be over powering.
>

Definetly



A real cool twist to this would be to have one objective on the table,
the objective should be decided upon before deck construction begins.
After the Objective is chosen each player gets 10 minutes to construct
a deck and be ready to play. If you take the objective and receive
the bonus this should give you extra starting nuyen or something in
the next round.

Another point maybe that if you recieve negitive rep points you
automatically lose the game.

By the way is there anywhere out there that has the rules for Iron Man
SRTCG?


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Wed, 10 Sep 1997 09:26:13 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: promo cards from magazines
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Is there anyway to see what card you are going to get before you buy
the magazine? I have been able to turn cards around in the bag. All
I need to see is the top part where the name is, can you nudge the
card to the top of the bag and then move the magazine to the bottom

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Wed, 10 Sep 1997 12:37:57 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: [INFO]Starter packs and Booster packs Stats.
In-Reply-To: <01INH54670IA934PMU@***.EDU>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Out of curiosity, where is this information from? First hand experince,
or is this "official"? I ask this because (as commented below) I've had
difference experiences after opening a box of boosters and a box +4
starters.

On Wed, 10 Sep 1997, Steven Heleski [Donley Computer Center] wrote:

> Here is some fun information on what I have found out about starter
> and booster packs.
>
> A Stater packs will contain: A Booster Pack will contain
> 48 Common cards 10 Common Cards
> 18 to 19 Uncommon Cards 4 Uncommon Cards
> 2 to 3 Rare Cards 1 Rare Card
> 1 Rule card
> 1 Rule book.
>

I've opened some starters that actually had 4 rares (the 4th typically
being an Objective, curiously enough and located in the next to the last
card in "uncommon section" of the deck). This happened in 3 of the 10
starters from the box, which considering 2 of them only had 2 rares it
balanced out nicely :-)


> Points of Interest:
>
> o You will have 6 Common objectives in a Starter pack. I have never found
> a Uncommon or Rare objective in a Starter pack.
>

See note above

> o A Starter pack contains 69 cards plus one rule card.
>
> o The most popular card in a starter deck is a Gear card and the hardest
> to get in a starter pack is a Stinger card.
>

I would agree about the Stinger part. I would say I'm pretty much
balanced between Gear and Runners though regarding "popularity"

[snip] No comments on the rest of the post.

Added comment: As some people have already commented, the distribution
SUCKED! Especially in the boosters I had sequences of cards that would
repeat themselves. Some booster were exactly alike (in so far as the
commons are concerned). Other times, within the booster itself I would 4
common cards, 2 more commons and then the first 4 commons repeated. This
happened 9 out of 36 times in the box of boosters :(


Just my $0.02
Forrest
=========================================================================
Date: Wed, 10 Sep 1997 13:02:47 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: Re: [INFO]Starter packs and Booster packs Stats.
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

>Out of curiosity, where is this information from? First hand experince,
>or is this "official"? I ask this because (as commented below) I've had
>difference experiences after opening a box of boosters and a box +4
>starters.

Forrest
The information I provided is based on my experience.

By the way thanks for the $0.02.

Steven
=========================================================================
Date: Wed, 10 Sep 1997 10:04:34 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: promo cards from magazines
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Andrew Payne III wrote:

> Is there anyway to see what card you are going to get before you buy
> the magazine? I have been able to turn cards around in the bag. All
> I need to see is the top part where the name is, can you nudge the
> card to the top of the bag and then move the magazine to the bottom

I bought the October issue of InQuest yesterday and it had Hatchetman
2057 in it. The magazine was in a clear plastic bag and the promo cards
(the SR card and some others) were in the back facing outward so you
could see all of them clearly.

Tony
=========================================================================
Date: Wed, 10 Sep 1997 10:33:21 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [SR] Third list of Questions (kinda long)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michael/Tamara Lorenz-Pease wrote:
>
> 1) Chomps 2000 Challenge: The card states that Chomps does not take
> any DMG the first time that he is revealed. Soooooo, it was my >
understanding that upon revealing CHOMPS, that current Shadowrun was
> over because of the inability to kill Chomps. Can we have a ruling
on
> this?
>

Three words "Just a Rumor". Most likely the run will be over but
there are cards that let you bypass challenges. I popped the card
text here for those who do not have it.

Name: Just a Rumor
Type: Special (Stinger)
Cost: 4
Type: Play during a shadowrun on a target Challenge that has just been
revealed. Roll D6. On 3+, trash target Challenge. May be played
once per Challenge stack on the Objective.

>
> 2) How many runners can actually participate on a run? This is
driving
> me NUTS!!!! The rule book says only 6 runners...fine, but can a 7th
> runner use indirect fire or A Sniper's Roost? yes/no? What if you
> started our with six, but through attrition you drop down to 5, can
> you then use indirect fire or A Sniper's Roost?
>

I have noticed that alot of people have trouble with indirect fire.
let me use this example from a Shadowrun RPG setting.

Ok Lord Torgo, Turbo, Red line, Stomper and two others are going to a
meet with a rival gang in a park at midnight. Lord Torgo does not
want to be with out a ace in the hole so he tells Turbo to sit on the
fourth floor of a nearby building and be ready to fire when he gives
the signal (Sniper's Roost). Turbo is not in the park so his attack
is considered indirect fire. So if Turbo suddenly has to use the
bathroom due to GAQS he is not in the window ready for Lord Torgo's
signal to shoot, and his attack value can not be added.

So in answer to the question. The rule book states that "Indirect
fire allows a Runner to use a weapon to assist a shadowrun without
leaving the safehouse." (p38) and "Designate up to six unturned
Runners as your shadowrunning team (or Runner team)." (p56) I have
say that per the example above Turbo is part of the "Run" so he counts
towards the six runners max. Turbo is not sitting back at his doss
and shooting at a target two miles away.

Also, if you happen to loose a runner on the run then you can not add
another runner through any means, except Red Widow. This is what
makes Red Widow cool, and I am sure that Red Widow could join the run
using indirect fire.

IMHO I think that indirect fire should be banned from being used in
indoor challenges.

As in alot of these questions that come up, try to reference them to
Shadowrun RPG if you play it. The guys who made this card game live
Shaodwrun so I think that alot of stuff was left out of the rules
because it was just common "Shadowrun" sense to them. I find it hard
sometimes in the RPG from the point of view of a new player.
Especially when they make a Mage with only high drain spells, taking
more low drain spells then high drain spells is just common sense to
me.

>
> 3) Red Widow's special is that she is allowed to TAP, in order to
join
> the current Shadowrun, can she join a Shadowrun that ALREADY has 6
> runners? If one runner of a team that previously held 6 dies, can
> you then send in Red Widow to replace him/her?
>

I would have to say that Red Widow can only be used to bring your team
back up to the size max. I would like to see a offical response on
this but I will play it this way until then.


Whooo... kinda long sorry :^)

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr



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=========================================================================
Date: Wed, 10 Sep 1997 14:07:37 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven Heleski [Donley Computer Center]" <STEVEN@***.EDU>
Subject: [INFO]QPRO SPREADSHEET
MIME-version: 1.0
Content-type: TEXT/PLAIN; CHARSET=US-ASCII

I wrote a QPRO (V6.0) Spreadsheet to keep track of my Shadowrun
Trading Cards. Is anyone on this list interested in getting a
copy of this spreadsheet? If you are interested please reply
just to me and not the Mailing list. The file is about 100K.

Steven
=========================================================================
Date: Wed, 10 Sep 1997 11:46:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: [INFO]Starter packs and Booster packs Stats.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven Heleski [Donley Computer Center]" wrote:
>
> Here is some fun information on what I have found out about starter
> and booster packs.
>
> o You will have 6 Common objectives in a Starter pack. I have
never
> found a Uncommon or Rare objective in a Starter pack.
>

I bought a deck that 5 extra uncommon objectives plus the 6 normal
objectives. Total 11 objectives in one deck, glad I did not get that
one in a sealed deck tourny.

>
> o The most popular card in a starter deck is a Gear card and the
> hardest to get in a starter pack is a Stinger card.
>
> o The most popular card in a booster pack is a Runner card and the
> hardest card to get in a booster pack is a Special card
>
> After buying 7 starter decks and 10 booster packs I have 220 cards
of
> the series. Total cards owned is 633.

Here is my total from 10 starters + 10 booster - 18 uncommons I traded
for 3 rares.

Card Type SumOfAmount
---------- -----------
Challenge 166
Contact 44
Gear 270
Location 35
Objective 69
P-Runner 5
Runner 165
Special 24
Special (Stinger) 44
Total 822


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Wed, 10 Sep 1997 11:46:18 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: SRCARD promo cards from magazines
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---GRANITE wrote:
>
> > Shadis has already hit the stores but didn't have a card yet.
> > Scrye comes out on the Sept 10TH.
>
> Which issue of Shadis is the one that just hit the shelves??
> I just received #39 with my copy of Earthdawn..THe new subscription
> carrot..Not bad..But is #39 the current issue or the last one??It is
> the GenCon issue they were handing out..

When I got that list from Jill Lucas (about a week after GC), she said
all the magazines were the currently upcoming issue. So I would assume
it'll be the Shadis that is coming out at this time.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Wed, 10 Sep 1997 11:54:43 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Loki <daddyjim@**********.COM>
Subject: Re: [COW] Hellblast
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Donny Rhye wrote:
>
> I love this card use it on Grandfather Bones.
> And take along some runners with a high body its great.

???

Grandfather Bones is a Shaman and doesn't possess the Sorcery Skill.
He could never even cast Hellblast.

Also, please remember to quote at least a smidge of the post you're
replying to. Granted with the subject line for this thread we could
understand what spell you're referring to. However, there are some
threads that wander or that the Subject line is not self-evident for
and in those cases a list member may not have had a clue what card you
would have been talking about. :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Wed, 10 Sep 1997 13:58:12 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Jaymz <justin@******.NET>
Subject: Re: [INFO]Starter packs and Booster packs Stats.
In-Reply-To: <19970910184601.18158.rocketmail@****.rocketmail.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:46 AM 9/10/97 -0700, Andrew Payne III wrote:
#
#Here is my total from 10 starters + 10 booster - 18 uncommons I traded
#for 3 rares.
#
#Card Type SumOfAmount
#---------- -----------
#Challenge 166
#Contact 44
#Gear 270
#Location 35
#Objective 69
#P-Runner 5
#Runner 165
#Special 24
#Special (Stinger) 44
#Total 822

Ahhh, but do you have a full set?
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
=========================================================================
Date: Wed, 10 Sep 1997 12:13:34 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Fwd: FASA's word on Astral Sentry rarity
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Here's the offical word I got back on the Astral Sentry.

**********

---FASACorp2@***.com wrote:
>
> Astral Sentry is an uncommon. Some of the starter decks are sorted
> improperly, so they are occasionally short a Rare card. Needless to
say, we
> are unhappy w/ the printer about this and it's changing. You
probably already
> knew that...

**********

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Wed, 10 Sep 1997 12:23:35 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Fwd: FASA's word on Astral Sentry rarity
MIME-Version: 1.0
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---Loki wrote:
>
> Here's the offical word I got back on the Astral Sentry.
>
> ---FASACorp2@***.com wrote:
> > Astral Sentry is an uncommon. Some of the starter decks are sorted
> > improperly, so they are occasionally short a Rare card. Needless to
> > say, we are unhappy w/ the printer about this and it's changing.
You
> > probably already knew that...

Does that mean a new printer or that the problems will be fixed in the
next printing? Also who is the printer for this set? In the the rule
book under special thanks to on page 3, Yaquinto Printing is this the
printer?

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Wed, 10 Sep 1997 12:19:45 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: FASA coming to our list and 2nd Print text changes
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This is kinda cool, Jim Nelson and Skuzzy (SRTCG designers) may be
appearing on our list sometime soon. I just wanted to pass it along.

Also, it looks like I'll be able to gets us info on what's going into
FASA's FAQ and changes that will be made to card text in the upcoming
2nd Printing.

I'll post this kind of info to the list as I get it.

***************

---FASAArt@***.com wrote:
>
> Loki,
>
> We don't mind the questions. They're proving more than a little
useful in
> refining the card text and rulebook for the second printing. You'll
probably
> see Mike and myself on the SRCard Mailing list soon. We'll have an
expanded
> FAQ and a list of changing card text soon if you want it. Just let
me know
> and I'll e-mail it to you.
> Take it easy...
>
> Jim Nelson

***************

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Wed, 10 Sep 1997 12:33:22 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: [SR] Third list of Questions
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---Andrew Payne III wrote:
>
> ---Michael/Tamara Lorenz-Pease wrote:
> >
> > 3) Red Widow's special is that she is allowed to TAP, in order to
> join
> > the current Shadowrun. If one runner of a team that previously
held 6 dies, can
> > you then send in Red Widow to replace him/her?
> >
>
> I would have to say that Red Widow can only be used to bring your
team
> back up to the size max. I would like to see a offical response on
> this but I will play it this way until then.

I just shot an email off to FASA asking about using Red Widow in that
instance. We have a hung jury in opinions here on the list. Plus,
she's one of my fav cards (four in my current deck) and I'd like to
know all the official ways I can put her to use. :o)

I've also tagged on a question about timing with GAQS. I included the
example from Tony where Torgo's Anti Social trait triggered the alarm
and he was sent home leaving Nightshade to fight alone. I also
referred to the example where Sam the Sleuth would've sleazed the
challenge and after this was delcared he was hit with GAQS.

Their response will be posted here per usual.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Wed, 10 Sep 1997 12:29:59 -0700
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<SRCARD@********.ITRIBE.NET>
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<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Anyone have a 'The Big Chase'?

It is the last (non-promo) card I need to complete my set. So
far, I haven't seen /anybody/ with it, yet.

Help! :-)

- Brett

Check out http://www.proaxis.com/~brettb/wantneed.html for
available rares for trade.
=========================================================================
Date: Wed, 10 Sep 1997 16:27:00 -0400
Reply-To: Forrest Houston <fhouston@****.ISI.EDU>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: The story so far... (long)
MIME-Version: 1.0
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This is a semi rambling sort of post to get some more abstract posts,
beyond just rule questions, started ;-) Not that rules questions aren't
important :-) Please feel free (and do to cut down on bandwidth) hack it
up to comment on whatever section(s) you wish.



So now that everyone has had a chance to play the game for a couple of
weeks, what are people finding out about what works and what doesn't?

For myself, I think the simple approach to timing was unique. In the long
run though I think it might be too simplistic. Just from the questions
asked here the this/last week, there are consistant problems linked with
certain cards. It would be nice to have some "official" answers beyond
just roll a d6 and get on with it ;-)



What sort of techniques do people use regarding challenges? Has any one
tried a deck that has a theme for the challenges?

At first we were randomly throwing them in to fill up to 60 cards (usually
the recommend 15-20). Now with a larger selection of cards, a little more
strategy can be used. I typically put the "big" creatures/damage dealers
as the bottom card. The second is something that I think will trigger an
alarm (either an automatic trigger or something the runners can't sleaze).
The top card is something like Gut Check or Hellish Traffic.


Is there a card that you find "useful" in every deck?

For instance I put a security camera in every deck if for no other reason
than my opponent almost always has a decker w/ Browse (probably the card
that I most consider "broken" in that for its ability it is underpriced
IMHO).




What sort of "killer" combos have people come up with?

My favorite so far is the Skwaaark/cybergear/32 damage that was mentioned
yesterday :-) However, I've always been more of the "street samurai"
type, even in the RPG. What sort of more "creative" combos have people
found?



Speaking of the RPG, has anyone tried to recreate their character/party?
Along with that, what sort of things do you think are currently "missing"?

One of my friends found a great counter part to his character in Kraker
Jack, down to the pistol ability. As for myself, I played a human
bodyguard which leaves me hanging for the moment :-( However, I also had a
AmerI that Macabre works well for. My biggest "disappointment" is the
lack of a Manhunter pistol though, my favorite in the RPG :-)



To wrap this up before it gets too long (too late I know ;-) ). What
sort of things would you like to see in the expansions in the future?

As for myself, I'd like to see on that centers on the AmerIndians and/or
Central and South America.




Sorry to run on for so long.
Enjoy!
Forrest
=========================================================================
Date: Wed, 10 Sep 1997 14:54:03 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Expansions and a NERPS Card set (was - Re: The story so far...
(long) )
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---Forrest Houston wrote:
>
> So now that everyone has had a chance to play the game for a couple
of
> weeks, what are people finding out about what works and what doesn't?
>
> For myself, I think the simple approach to timing was unique. In
the
> long run though I think it might be too simplistic. Just from the
> questions asked here the this/last week, there are consistant
problems
> linked with certain cards. It would be nice to have some "official"
> answers beyond just roll a d6 and get on with it ;-)
>

I would have to agree on the simple approach to timing. I think that
these issues will be sorted out before tournement play begins.

>
> Is there a card that you find "useful" in every deck?
>
> For instance I put a security camera in every deck if for no other
> reason than my opponent almost always has a decker w/ Browse
(probably
> the card that I most consider "broken" in that for its ability it is
> underpriced IMHO).
>

Do you mean Security Decker. A definite need in any deck. I also
think that browse is a little underpriced. Here is my suggestions for
the rewrite of it.

1) Cost: 2
Text: Play on Runner with Decking. User may look at the top two

unrevealed Challenges in play.
2) Cost: 2
Text: Play on Runner with Decking. User may look at any unrevealed
Challenge in play.
3) Cost: 2
Text: Play on Runner with Decking. User may look at any two

unrevealed Challenges in play. Trash after use.
4) Cost: 5
Text: Play on Runner with Decking. User may look at any two

unrevealed Challenges in play.

>
> As for myself, I'd like to see on that centers on the AmerIndians
> and/or Central and South America.
>

I definatly see an Native American expansion possibly named "Tribes",
"NAN", or "Tribal".

I thought up an idea for a challenge, that when revealed the owner of
the challenge must pay a cost or the challenge is trashed. Adds an
extra bit to the economics of the game.

Here is my list of expansions I think will happen to some extent or
definitly in the works.

1) Underworld
SRTCG first expansion. before or after the rewrite I do not know.
Anyone?

2) NAN
Native American Nations, including runners from the NAN RPG books,
maybe that spider shaman guy from one of the adventures.

3) Corporate
Imagine playing a Fuchi backed team of deckers, Or Renraku Red
Samurai. I thinks that what they are called.

4) Archtype based
Small 60 card sets that have there own boosters that flesh out
some of the runner groups. For example Magic, Matrix, Rigger and
Rocker. Each being released once a month or so, and not being
tournement legal until all are out. Maybe introducing Physical
Adepts


Here are a few cards that I was thinking about as I wrote down my list
of expansions.

Name: Quickening
Cost: X/2 *note - 2 is the upkeep cost.
Type: Gear/Magic/Metamagic
Text: Play on a Gear/Magic/Spell card that does not do any damage.
Turn
to make a Gear/Magic/Spell card continuosly effect target runner
as long as upkeep is paided. X is the deployment cost of the
Quickened Gear/Magic/Spell card. Trash both this card and the
Quickened Gear/Magic/Spell card if upkeep can not be paided.


Name: Centering
Cost: 2
Type: Gear/Magic/Metamagic
Text: 2¥: Turn to add sorcery skill to casters attack value.


Name: Anchoring
Cost: X
Type: Gear/Magic/Metamagic
Text: Play on a runner with Sorcery. Attach a Gear/Magic/Spell card
to
Anchoring. After a card has been attached to Anchoring any
runner
may use the attached card as if they had Sorcery^1. Treat
Anchoring as a regular Gear card after a card is attached.
Trash both the attached card and Anchoring after use. Can not
be used
with any card that has a upkeep requirement except a runner.

Anchoring might be a little munchy but oh well...

Maybe I will start the NERPS card set for SRTCG, anyone want to help
out send me a message with [NERPS EXP] and as many cards you want I'll
make a list and we can vote on the cards that we like. Look for a
future home for them if I get enough response.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Tue, 9 Sep 1997 01:35:42 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: Whoops/Green Apple Quicksteps
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> Someone played a _Whoops!_ on a Rigger with 2 piloting.
> Whoops! makes target runner lose a skill.
> Does this mean the Rigger lost both his piloting skills, or just one,
> leaving
> him with piloting 1?

All levels of the skill are lost. (To be honest, this question's been
asked moer than a few times.)

> And another one:
> Can _Green Apple Quicksteps_ be used to send an intercepting runner
> back to his safehouse?
> Logic says yes, but I'm afraid that game-wise you can't do that.

Seems perfectly fair to me. That's what the card is there for. Nice,
multifaceted.

> me.
=========================================================================
Date: Wed, 10 Sep 1997 15:36:11 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Fwd: FASA's word on Astral Sentry rarity
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---Andrew Payne III wrote:
>
> > ---FASACorp2@***.com wrote:
> > > Astral Sentry is an uncommon. Some of the starter decks are
sorted
> > > improperly, so they are occasionally short a Rare card. Needless
to
> > > say, we are unhappy w/ the printer about this and it's changing.
> You
> > > probably already knew that...
>
> Does that mean a new printer or that the problems will be fixed in
the
> next printing? Also who is the printer for this set? In the the
rule
> book under special thanks to on page 3, Yaquinto Printing is this the
> printer?

I don't know on this. I'm just passing along the info as I get it.

I could ask Jim or Skuzzy for more details if you'd like.

-== Loki ==-
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Date: Wed, 10 Sep 1997 16:01:51 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: SRTCG and rec.games.trading-cards.misc
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I was reading some posts on this USENET group and noticed that most of
the posts were of a negative nature. One of the main topics is that
there is nothing new in SRTCG, everything is taken from other card
games and that SRTCG does not offer any inovations in the way it is
played. Another grip is that the flavor text is bland.

Personally I think that alot of the stuff mimics that in other card
games but who cares? What the designers did with it, makes the SRTCG
as close as you can get to a game of the RPG within the CCG format.

Just wanted to pass this along and let you know how this game is
looking out of the mailing list.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Wed, 10 Sep 1997 16:02:47 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Whoops/Green Apple Quicksteps
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---Jeroen de Wijn wrote:
>
> Hello all,
>
> Two questions that came up in yesterday's games:
>
> Someone played a _Whoops!_ on a Rigger with 2 piloting.
> Whoops! makes target runner lose a skill.
> Does this mean the Rigger lost both his piloting skills, or just one,
> leaving
> him with piloting 1?

This came up in another thread as well. Whoops causes the runner to
lose the entire skill until the end of the turn, not just rating
points of said skill.

> And another one:
> Can _Green Apple Quicksteps_ be used to send an intercepting runner
> back to his safehouse?
> Logic says yes, but I'm afraid that game-wise you can't do that.

GAQS simply says the targeted runner must return to the safe house. I
would take it then that this can be played for any activity that takes
a runner out of the safe house: a shadowrun, visiting a location, etc.
Now I would also imagine that intercepting a Shadowrun means that your
runners must leave their safe house to do so, afterall to go on the
run your opponents runners had to leave theirs. Thus I would
personally rule that GAQS would send a runner home from the
interception.

This is just MHO. I'll bounce the question of FASA as well.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Wed, 10 Sep 1997 16:08:56 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Fwd: Re: How many Objectives? [From FASA]
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Add another Q&A to the FAQ.

---FASACorp2@***.com wrote:
>
>
> In a message dated 9/5/97 10:43:05 PM, you wrote:
>
> <<How many Objectives can you put in your deck?
>
> For instance:
> Can I have a deck with 10 objectives?>>
>
> Yes. You can have as many as you want as long as you have at least
> six.
>

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr







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Date: Tue, 9 Sep 1997 02:35:45 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: SRTCG and rec.games.trading-cards.misc
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Andrew Payne III wrote:

> I was reading some posts on this USENET group and noticed that most of
> the posts were of a negative nature.

That's the Usenet for you (g) Largest outlet for negative vibes in the
entire world.

> One of the main topics is that there is nothing new in SRTCG, everything is taken
> from other card games and that SRTCG does not offer any inovations in the way it is
> played. Another grip is that the flavor text is bland.

Well, the flavor text *is* bland. I'm rather glad, however, not to see
paragraphs on cards:
I'm one of those guys who just can't read a 6-point font.

Looking at it from a CCG point of view, though, the Shadowrun card-game
isn't very innovative -
though I think the CCG market as a whole is stepping out of the
innovation phase (how many ways can you turn a card, anyway?) There
*are* a lot of possibilities out there, and when I have 150 'new' cards
put together I'm sending them to FASA as a submission. (Actually, I've
emailed Mike, asking them if they are accepting subs, with no response
yet.)

From another point of view -- I like SRTCG a lot more than the White
Wolf-inspired games (*far* too many attributes on cards, those) and more
than what MtG became (rules lawyerism at its bestest!). SRTCG is bloody
-simplistic-, and to me, that's one of its best selling points. You
actually can play with just a starter and two boosters (try *that* with
Rage of Jyhad!)

> Personally I think that alot of the stuff mimics that in other card
> games but who cares? What the designers did with it, makes the SRTCG
> as close as you can get to a game of the RPG within the CCG format.

Right now there really aren't a lot of "weird" cards out there in
SRTCG. I would be careful, however, to *not* stress the RPG when you're
talking about the cardgame. One should (at least formally) exist
without the other.

> Just wanted to pass this along and let you know how this game is
> looking out of the mailing list.

I'll have to stop by rgtc.misc sometime....
=========================================================================
Date: Wed, 10 Sep 1997 16:52:30 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: SRTCG and rec.games.trading-cards.misc
MIME-Version: 1.0
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---Matb wrote:
[SNIP]
>
> and when I have 150 'new' cards
> put together I'm sending them to FASA as a submission. (Actually,
> I've emailed Mike, asking them if they are accepting subs, with no
> response yet.)
>

If you do get any response forward it to me. I am thinking about
throwing together a web page for a NERPS like expansion to SRTCG.
Probably going to be called NERPS, for all the cards use mailing
listers think up. Also let me know if you just can not make the 150 I
would like to contribute to any thing you have. And if FASA wont take
them send them to me for the NERPS site.

>
> From another point of view -- I like SRTCG a lot more than the White
> Wolf-inspired games (*far* too many attributes on cards, those) and
> more than what MtG became (rules lawyerism at its bestest!). SRTCG
is
> bloody -simplistic-, and to me, that's one of its best selling
points.
> You actually can play with just a starter and two boosters (try
*that*
> with Rage of Jyhad!)
>

I counted 21 attributes possible one any one runner card (14 skill & 7
traits). Thats alot and not any more than Jyhad. Jyhad was a very
good game in the beginning, but WotC keep 99% of its resources tide to
Magic.
That really showed in that the expansions were not tested enough and a
lot of cards were broken. Hopefully that does not happen with SRTCG,
hopefully SRTCG gets better with each expansion.
I have to defend Jyhad it was my favorite CCG until I lost interest
after the bad expansions.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Wed, 10 Sep 1997 17:12:40 -0700
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<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Loki <daddyjim@**********.COM>
Subject: Re: Expansions and a NERPS Card set (was - Re: The story so
far... (long) )
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Andrew Payne III wrote:
>
> Maybe I will start the NERPS card set for SRTCG, anyone want to help
> out send me a message with [NERPS EXP] and as many cards you want
I'll
> make a list and we can vote on the cards that we like. Look for a
> future home for them if I get enough response.

I was thinking of a Ritual Sorcery version of Drive By, where you play
the special and turn a runner with Sorcery to do three points of
damage to a target runner.

I also thought Ritual Link might be cool. You play it on a target
runner, and then runners with Sorcery may be turned during their
owner's legwork phase to do one point of damage each to the "linked"
runner.

I've also noticed the trend to get a bunch of runners deployed and
then nothing really clears them out except going on bad runs, or the
occassional bar fight or wanted. How about a card like Vitas III that
eats away and passes from one runner to the next?

Anyways, these were just off the top of my head while playing one
night.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Wed, 10 Sep 1997 18:01:33 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: The story so far... (long)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Forrest Houston wrote:

<snippity>

> For myself, I think the simple approach to timing was unique. In
the long
> run though I think it might be too simplistic. Just from the
questions
> asked here the this/last week, there are consistant problems linked
with
> certain cards. It would be nice to have some "official" answers
beyond
> just roll a d6 and get on with it ;-)

Agreed, and as timing issues are coming up that we can't wrestle down
on the list I've been shooting them over to FASA. I think we'll see a
bit more on timing come up in the FAQ and changes on card text in the
2nd printing.

> What sort of techniques do people use regarding challenges? Has any
one
> tried a deck that has a theme for the challenges?

I personally like objectives that boost or aid challenges, and then
tailoring challenges to that. Things like Critter Hunt, Amazonian Hunt
or Operation Up and Over, then stacking up on Awakened challenges. Or
Fort Knocks with a number of personnel challenges.

> Is there a card that you find "useful" in every deck?

I've found I really like Drive By. Of course, False Mentor is a must
have (though I doubt this one will be tournament legal). I'd also
include Mage Strike force (love that pumpable armor), Hunting Gargoyle
and the Guardian Dracoform in just about every deck.

One other I recommend would be Ice Queen, her combination of Recon and
ability to force an opponent to lose nu yen for a deployment cost of 3
nu yen is a great bargain.

<snip snip>

> To wrap this up before it gets too long (too late I know ;-) ).
What
> sort of things would you like to see in the expansions in the future?
>
> As for myself, I'd like to see on that centers on the AmerIndians
and/or
> Central and South America.

I agree that I'd like to see locale themes in some of the expansions:
Tribal Lands, Europe, the Tirs, CAS, Amazonia, and so on. A corporate
expansion would be cool. Maybe a Threats expansion (critters, insect
spirits, toxic totems,


**BTW still haven't figured out what's overriding the Reply-To field?
;o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Wed, 10 Sep 1997 20:21:30 -0500
Reply-To: billykid@******.com
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Greetings and Salutations Chummers!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Greetings all!

Saw this list and just couldn't resist! This game has really got me
hooked. Hasn't been this bad since I gave up MTG 3 years ago. I've
just about got the complete set, and am trying to finish it before it
goes out of print. If any of you are interested in trading cards let me
know.

My friends and I have come up with a bunch of questions reguarding the
game, and I figured this wouldl be a great place to air them. I'm not
sure how deep this list gets, so someone wanna give me the cliff's notes
version of whats been covered or what the hottest debate is?

Thanx!
--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid
=========================================================================
Date: Wed, 10 Sep 1997 21:32:31 -0400
Reply-To: Forrest Houston <fhouston@****.ISI.EDU>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Expansions and a NERPS Card set (was - Re: The story so
far... (long) )
In-Reply-To: <19970910215403.12932.rocketmail@****.rocketmail.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII
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On Wed, 10 Sep 1997, Andrew Payne III wrote:

> >[snip]
> >
> > For instance I put a security camera in every deck if for no other
> > reason than my opponent almost always has a decker w/ Browse
> (probably
> > the card that I most consider "broken" in that for its ability it is
> > underpriced IMHO).
> >
>
> Do you mean Security Decker. A definite need in any deck. [snip]
>

No actually the one that allows you to pull a challenge from your hand to
replace the Security Camera. I love surprises (or actually seeing people
when they are surprised ;-) ) which is why I dislike Browse... I had
forgotten about the Security Decker, I'll have to get some of those :-)

> I thought up an idea for a challenge, that when revealed the owner of
> the challenge must pay a cost or the challenge is trashed. Adds an
> extra bit to the economics of the game.
>

That's a good idea. I think there also needs to be more cards that
interact directly with the Objectives. For instance something that will
allow you to trash the objective, but leaves the challenges in place.
This will help when you get the Impossible Mission and Room 5B78 "type"
objectives first thing.

[snip]

>
>
> Name: Centering
> Cost: 2
> Type: Gear/Magic/Metamagic
> Text: 2¥: Turn to add sorcery skill to casters attack value.
>

I like this one :-)

>
> Name: Anchoring
> Cost: X
> Type: Gear/Magic/Metamagic
> Text: Play on a runner with Sorcery. Attach a Gear/Magic/Spell card
> to
> Anchoring. After a card has been attached to Anchoring any
> runner
> may use the attached card as if they had Sorcery^1. Treat
> Anchoring as a regular Gear card after a card is attached.
> Trash both the attached card and Anchoring after use. Can not
> be used
> with any card that has a upkeep requirement except a runner.
>
> Anchoring might be a little munchy but oh well...
>

You might be right on this one. I think I know where you are going with
it, but the text as is a bit confusing, but maybe it's just me :-) It's
an interesting idea though.

Forrest
=========================================================================
Date: Tue, 9 Sep 1997 05:12:57 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: SRTCG and rec.games.trading-cards.misc
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > and when I have 150 'new' cards
> > put together I'm sending them to FASA as a submission. (Actually,
> > I've emailed Mike, asking them if they are accepting subs, with no
> > response yet.)

> If you do get any response forward it to me. I am thinking about
> throwing together a web page for a NERPS like expansion to SRTCG.
> Probably going to be called NERPS, for all the cards use mailing
> listers think up. Also let me know if you just can not make the 150 I
> would like to contribute to any thing you have. And if FASA wont take
> them send them to me for the NERPS site.

Well, I'm going to have to stay out of the project for now. I don't
want to end up with anyone feeling I plagiarized them, although from the
few postings so far, there are definitely some common threads...

I *know* I have 150 cards in my head, don;t worry :) And plenty of
weird ideas to fit them out with. I used to playtest for L5R, so at
least I have some experience in this field..

> > From another point of view -- I like SRTCG a lot more than the White
> > Wolf-inspired games (*far* too many attributes on cards, those) and
> > more than what MtG became (rules lawyerism at its bestest!). SRTCG
> is bloody -simplistic-, and to me, that's one of its best selling
> points.
> > You actually can play with just a starter and two boosters (try
> *that* with Rage of Jyhad!)

> I counted 21 attributes possible one any one runner card (14 skill & 7
> traits). Thats alot and not any more than Jyhad. Jyhad was a very
> good game in the beginning, but WotC keep 99% of its resources tide to
> Magic.
> That really showed in that the expansions were not tested enough and a
> lot of cards were broken. Hopefully that does not happen with SRTCG,
> hopefully SRTCG gets better with each expansion.
> I have to defend Jyhad it was my favorite CCG until I lost interest
> after the bad expansions.

Well.. we have differing opinions. IIRC, though, there were even more
traits on a Vampire card (clan and skills - I may be blending this into
Rage..) But I ended up with a lot of cards that were only usable by,
say, Ventrue, and only getting two or three Ventrue made that card (cool
as it might be) useless. Starter decks _weren't_; I can remember more
than one that was utterly unusable. And there were a lot of cards that
were only usable by one particular clan, or one particular skill.

Not that SRTCG doesn't have 'class' cards, but so far I've gotten a good
mix of cards (with the exception of deckers, as I only had nine (!)
Gear.Matrix cards after an entire box of boosters. But that's evened
out now.) And a lot of the Gear.Items are usable by any Runner.

Don't know about the Jyhad expansions (wasn't even sure there were any!)
I can say this, though, that with the deliberate "we're going to reprint
X cards", SRTCG has the feel of a beta release. Hell, if they needed
playtesters, I woulda volunteered.
=========================================================================
Date: Thu, 11 Sep 1997 12:00:07 +1000
Reply-To: Lady Jestyr <jestyr@*******.dialix.com.au>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: The story so far... (long)
Comments: To: Forrest Houston <fhouston@****.ISI.EDU>
In-Reply-To: <Pine.WNT.3.96.970910151048.-234393b-100000@******.east.isi.edu>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> For myself, I think the simple approach to timing was unique. In the long
> run though I think it might be too simplistic. Just from the questions
> asked here the this/last week, there are consistant problems linked with
> certain cards. It would be nice to have some "official" answers beyond
> just roll a d6 and get on with it ;-)

I think part of the problem is that MANY (I won't say most or all) of
us were used to Magic; a very intricate timing system with opportunities
for card play at just about every step of the process. This of course
now seems natural to many of us and trying to reconcile this intricacy
with the simplicity of the SRTCG system is more than a little difficult.


Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Wed, 10 Sep 1997 20:49:21 -0600
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Adam J <fro@***.AB.CA>
Subject: The Shadowrun Supplemental #4
Comments: To: shadowrn@********.itribe.net, nerps@********.itribe.net
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Apologies if you see this more than once, I sent it to several of the
mailing lists at iTRiBE.NET, to hopefully catch everyone who would be
interested.

Issue #4 of The Shadowrun Supplemental has now been released and is on my
web page at http://shadowrun.home.ml.org
This issue contains the much hinted interviews with Mike Mulvihill and
Steve Kenson (Thanks Steve!:), as well as the continuation of QuickSilver
Lightning by Steve Ratkovich (Bull), and a large chunk of other stuff..

All in all, a much improved issue from the first 3, I think.. a not so
humble editors opinion, of course.
Check it out! Please:)

-Adam


-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ WildAngle@******** \ fro@***.ab.ca
From The Jury's Bench: http://www.interware.it/shadowrun/channel
=========================================================================
Date: Wed, 10 Sep 1997 22:55:11 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: On 'Tokens' for SRTCG
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

(>) Just thought I'd pass along this bit o' wisdom: We've found that
those 'Roman numeral' pieces, from later editions of "Risk(R)" games,
work especially well for credstick & damage tokens.

This way each player gets a large colored supply of 'denominational'
tokens, and there's (usually) at least one color left over to serve as
damage markers or 'pumping' tokens. Plus you don't have to spend an arm
& a leg for a bag of plastic trinkets down at the hobby store (for a
change...).

[Motormouth wanted me to add that a BIG bag of M & M's works equally
well <-- for the _1st_ half of the game. After that, ya can subject yer
munch-happy buds to way-high interest loans!!]

Anybody else have interesting suggestions?

TTFN,

(>) --Fenris

Big Knobi Klub, the Shadowrun website, has a brand
new URL: ==> www.intercom.net/user/logan1/bkk.htm
__________________________________________________________________
(>) Well, how was *I* supposed to know they'd
be so touchy about their acronym?!
(>) --The Smiling Bandit, during the firefight
with the 'Aztechnology Secret Service' agents.
=========================================================================
Date: Wed, 10 Sep 1997 23:08:10 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: SRTCG and rec.games.trading-cards.misc
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

(>) In our last episode, Andrew Payne III wrote:

[GA-SNIP!]
> If you do get any response forward it to me. I am thinking about
> throwing together a web page for a NERPS like expansion to SRTCG.
> Probably going to be called NERPS, for all the cards use mailing
> listers think up.

Well, I happened to have finished "Ricochet Rita's Card" just last
night (all except for the jagged right-hand edge). It's on display at
the Big Knobi Klub on our SRTCG Review page. The [new!] URL is:
www.intercom/net/user/logan1/bkk.htm <=Big Knobi Klub
www.intercom.net/user/logan1/srccg.htm <=Review page
(butcha probably knew that, didn't ya...)

Also down at the bottom, you'll find the proofs supplied by Skuzzy,
including a couple of jpegs of Skwaaark! & Lord Torgo without the
lettering. These are perfect for 'cropping' to your own needs.

(>) --Fenris

_______________________________________________logan1@*****.intercom.net
(>) "Meddle not in the affairs of dragons, for
you are crunchy and good with ketchup."
(>) --neo-elven proverb
=========================================================================
Date: Wed, 10 Sep 1997 21:36:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Greetings and Salutations Chummers!
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Todd M. Behringer" wrote:
>
> Greetings all!
>
> Saw this list and just couldn't resist! This game has really got me
> hooked. Hasn't been this bad since I gave up MTG 3 years ago. I've
> just about got the complete set, and am trying to finish it before it
> goes out of print. If any of you are interested in trading cards
let me
> know.

I've got 40 cards to go for a set and am trying to hit it before the
2nd printing comes out as well.

My trade lists are on my SRTCG page:
www.primenet.com/~gamemstr/srtcg.htm

Or on the SRTCG Trading Post: www.oakland.edu/~ddmccoll/sr-trade/

Both lists are updated regularly, so check every now and then. Right
now (through heated trading with list members) I'm running on empty
for Rare's as trade fodder, but I've got a confirmed box of Booster's
coming for my B-day. ;o)

> My friends and I have come up with a bunch of questions reguarding
the
> game, and I figured this wouldl be a great place to air them. I'm
not
> sure how deep this list gets, so someone wanna give me the cliff's
notes
> version of whats been covered or what the hottest debate is?

Don't know what you mean by the list getting "deep" but we've kicked
around a number of rules issues, and even posted some official rulings
we got from FASA. We just found out today that two of the SRTCG game
developers may be showing up soon on the list. We've seen a heads up
from FASA on the Objective Collation issue and Nerps! card offer.
We've debated whether Boosters or Starters are more economical. I've
deputized the list's Asst. Fearless Leader (Lady Jestyr) and FAQ
Flunky (Dvixen). We've hammered out the basics of our list's FAQ
(found on my, Lady Jestyr's or Dvixen's page). We're somewhere around
80 list members. Plus there's more I'm forgetting.

It's been a busy first couple of weeks. :o)

Welcome to the list.

One other thing, your mailer is somehow overriding the Reply-To field
with your personal address rather the list's.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 11 Sep 1997 17:42:53 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nick Zafirakis <zafiraki@******.NET.AU>
Subject: Re: Nerps Card Made Available!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

There is some sort of international reply paid system which is available I
am going to get some details from my local post office. I believe it is
available throughout the world.

BTW do you think fasa would mind if I sent multiple requests for friends etc
in the one envelope, for convenience sake?

Cheers


At 10:32 AM 10-9-97 +0100, you wrote:
>[...8<... NERPS Card in the US, Germany, etc]
>
>WHat about UK???? Boo-hooo... how can I get a stamped SAE if the US mail
>won't accept Queenies face on a stamp???
>
>Anyone got any ideas as to how to get it over here??
>
>Diamond
>
>
=========================================================================
Date: Thu, 11 Sep 1997 17:43:19 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nick Zafirakis <zafiraki@******.NET.AU>
Subject: Re: promo cards from magazines
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:28 PM 9-9-97 -0700, you wrote:
>---Linda Baxter wrote:
>>
>> Hmmm..... I just picked up the new Inquest for October and received
>> a Maglock Passkey. I am in Kansas. Does this mean that different
>areas
>> will receive different promo cards?
>
>No, my understanding from Jill Lucas at FASA is that it's just a mixed
>assortment in the distribution of the magazine.
>
>Also, two other things.
>
>1. It's really no biggie on this post, but in the future please try to
>quote a bit of the message you're replying to and include the
>"---Linda Baxter wrote:" portion at the top. It helps keep the flow
>of just who/what you're responding to.


I bought an inquest and got a Hatchetman 2057. I also had a look at all the
other inquests and they all had Hatchetmen. Is anyone interested in trading
the promo cards?

BTW I did get a second Hatchetman from the store I bought the inqest from on
account of the condition of the original promo card which had a medium sized
crease in it. So is anyone interested in a not quite mint Hatchetman? All
offers entertained...and probably rejected.

Cheers
=========================================================================
Date: Thu, 11 Sep 1997 08:50:20 +0100
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Kevin White <k.white@********.CO.UK>
Organization: Elsevier Science
Subject: Re: [INFO]Starter packs and Booster packs Stats.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
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> A Stater packs will contain: A Booster Pack will contain
> 48 Common cards 10 Common Cards
> 18 to 19 Uncommon Cards 4 Uncommon Cards
> 2 to 3 Rare Cards 1 Rare Card
> 1 Rule card
> 1 Rule book.
^^^^^^^^^^^^

Don't count on this! The first deck I opened didn't contain a rule book
and only had a rule card. I spend a good couple of minutes reading and
rereading the rule card trying to determine if it was possible to play
the game based on the information contained on it! It wasn't!

Diamond
=========================================================================
Date: Thu, 11 Sep 1997 01:30:07 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Skwaaark and Chipjacks
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

According to the description of Skwaaaark he can only use
gear/cyberware. Does this mean he can have a chipjack, but can't put
anything in it? A chipjack (versions 1-3) is listed as gear/cyberware
but skillsofts are listed as gear/misc. Since he can only use
gear/cyberware, he can't use the skillsofts making a chipjack useless
or legal. ???? Am I reading this correctly?

I would just love to add a chipjack 2 with 2 skillsofts: melee along
with 2 sets of handrazors to him and see what damage he could do. His
attack would be something like 20 with this combo.

Tony
=========================================================================
Date: Thu, 11 Sep 1997 03:53:26 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Do you have any house card rules?

I was wondering if anyone else has been keeping a list of card rulings,
since they have been playing the game. I have found that the best way
to notice certain quirks in cards is to simply play a bunch. Here
are a list of card rulings I have made (a couple like the Halloweener Hell
info) I got from FASA's web page.

Tell me what you think of my group's rulings:

Runners

General

Fame

You do not gain the bonus newyen if you draw up to 7 cards.

Recon

If a Runner has a Recon of more than one, she needs to be tapped even
if she only uses the ability once.
(Note that this is not a problem yet, since there are no runners with
a Recon of 2 - however I thought it was worth noting since it is
implied in the rule book).

Dodger

Each time a player wants to play a Special card on Dodger you need to
roll a dice, not only the first time it is played. If you roll a 1-3
and there are no other viable target runners, you must discard the
Special card (but can get back the newyen you payed for it).

Fastjack

Fastjack's owner may only change the order of all the challenge stacks
(and chooses which stack to go through first instead of the objectives
owner), however, he cannot hop from one challenge stack to another.

Red Widow

She cannot use the Sniper Roost and then join the Shadowrun while at the
same shadowrun. She's not quite that fast....
She can, however, join before the next challenge is revealed.

Also, she cannot join a Shadowrun that has 6 active runners in it. If
one of the runners is killed she can join the fray, but only after the
Challenge that killed the runner is defeated.

Redline

No Redline cannot control drones.

Roadrash

No the Automated Partol Vehicle does not count as a vehicle, nor do any
other drones.

Stiletto

He can give a Runner on a Shadowrun Stealth even if he is not on the run
himself. Basically, he makes a diversion that temperorarily distracts
the challenge from afar....

Wheeler

No the Automated Partol Vehicle does not count as a vehicle, nor do any
other drones.

Gear

Ranged Weapons

Ceska VZ/120

The Ceska cannot be sold in the same turn it has been fired, nor as an
instant before it is discarded.

Ranger Arms

The RA can be used by a runner on a shadowrun, and simply adding the
+6 to his attack value. However, this bonus can only be applied
against one challenge.

Vehicles

Harley Scorpion

May not be used against indoor challenges.

PRCDB Yellowjacket

May not be used against indoor challenges.

Yamaha Rapier

May not be used against indoor challenges.

Armor

Armored Vest/Lined Coat

You need to roll to see if each piece of armor is destroyed seperately.

Heavy Armor (Full)

Heavy Armor can only absorb X+2 points of damage when it is trashed. X
being the wearer's body.

Melee Weapons

Stun Gloves

A 6 allways fails. Sorry but the Lord Torgo with a Chipjack 3 and a few
Skillsoft:Melees isn't able to sleaze every Awakened or Personel
Challenges. He's good, but even a Guardian Dracoform has a chance
against him. :)

Miscellaneous

Doc Wagon (Platinum)

The runner is tapped when he is returned to the safehouse.

Cyberware

Hand Razors

The bonuses given from the Hand Razors, can not be used in conjunction
with any other weapons (except themselves). If two sets of hand razors
are implanted then the bonus is +2/+0 and their melee weapon skill is
doubled and added to the Attack Value.

Spirit

Ally Spirit

Runners with Conjure of 2 may also control another Spirit (even a second
Ally Spirit).
If you trash the ally spirit it only absorbs the damage that would have
been dealt to the Shaman controlling the Ally Spirit.

Matrix

Steamroller

As soon as Steamroller fails to trash an Electrical Challenge, it
cannot continue to trash Challenges.

Locations

Shadowland

Deckers without the Hermit Trait may also visit this location.

Sniper Roost

Only 6 runners can work on a Shadowrun at a time. This maximum also
applies to those runners using the Sniper Roost.

The Iron Lung

Runners do not need to be turned to visit The Iron Lung, but each runner
can only visit it once per turn. Keep in mind that you need to discard
down to 7 cards by the end of your turn as well.

Contacts

Fringe Surgeon

You must pay at least 1 newyen for Cyberware that is implanted by the
Fringe Surgeon.
The damage dealt to the runner is armor peircing.

Specials

Moonlighting

The runner needs to have 2 or more differant skills.

Challenges

Chomps-2000 Guard Dog

Each Guard Dog is immune to damage the first time it is triggered. Not
just the first one that is revealed in the game. (ie if a second
Chomps is revealed imediately after the first is killed, the shadowrun
is emmediately over).

Double Jeopardy!

If a Shadowrunning team pulls out of a run, before Double Jeopardy! is
revealed, and encounters it first, the next time the run is attempted it
is treated as a bluff.

If it is encountered and defeats the running team, from that point on it
is treated as if it was the duplicated Challenge.

Electrified Fence

The owner of the Challenge decides who is fried by the fence.

Halloweener Hell

Halloweener Hell's Threat Rating should be 6/4.

Hit And Run

Hit and Run should state that it is trashed after revealed.

Sabataged Controls

Sabataged Controls should state that it is trashed after revealed.

Security Consultant

If the card revealed is a bluff or a challenge the Shadowrun can
continue through the original Challenge Stack. If there are no cards
at all, then the Shadowrunning team cannot complete the Objective.

Security Decker

If Security Decker is revealed on a recon it is trashed.

Sim Sensation

Sim Sensation should state that it is trashed after revealed.

Objectives

General

Requirements cannot be sleazed unless it is specifically mentioned.

If you need to roll stats for the Requirement of a Objective, you should
roll it each time a Shadowrun is attempted.

Assassination

The points of Firearms is refering to the skill Firearms and not the
cost of ranged weapons.


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Thu, 11 Sep 1997 05:33:45 -0500
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Flatline and Ares Preditors
Mime-Version: 1.0 (NeXT Mail 3.3 v124.8483.6)
Content-Type: text/plain

Does anyone find Flatline with two Ares Preditores a bit rediculous?

I've made a deck (that my friends won't let me use anymore) that has
a very good chance of getting out a Flatline with two APs (one with
flechette rounds and the other with Armor piercing rounds) fairly
quickly. This combination seems to ruin the game, since he deals
18 armor piercing damage and for the low cost of 14 new yen....



--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Thu, 11 Sep 1997 09:37:19 -0400
Reply-To: Forrest Houston <fhouston@****.ISI.EDU>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Flatline and Ares Preditors
In-Reply-To: <9709111033.AA01339@*****_mascara>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Even with that he's only got a body of 6 with an armor of 1. There are
plenty of ways to take out such runners. Sounds like your friends may
need to rework their decks a bit if they can't handle this ;-)

Besides, there is always (and I'm sure people are getting tired of hearing
about this ;-) ) Skwaark: Wired Reflexes, Hand Razors (x2), 10Y (aka 2nd
turn) 32/8(A2) (16/8(A2) if you don't make the roll :( )

As always, just my $0.02
Forrest

On Thu, 11 Sep 1997, Phillip G Jaros wrote:

> Does anyone find Flatline with two Ares Preditores a bit rediculous?
>
> I've made a deck (that my friends won't let me use anymore) that has
> a very good chance of getting out a Flatline with two APs (one with
> flechette rounds and the other with Armor piercing rounds) fairly
> quickly. This combination seems to ruin the game, since he deals
> 18 armor piercing damage and for the low cost of 14 new yen....
>
>
>
=========================================================================
Date: Thu, 11 Sep 1997 09:40:05 +0000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Re: Flatline and Ares Preditors
In-Reply-To: <Pine.WNT.3.96.970911090258.-222943B-100000@******.east.isi.edu>
MIME-Version: 1.0
Content-type: text/plain; charset=US-ASCII
Content-transfer-encoding: 7BIT

On 11 Sep 97 at 9:37, Forrest Houston wrote:
<snipped>

Forrest, please put your replies after the messages you are replying
to.

Also, your reply to field is overriding the list. Please take a look
at it.

Just some friendly comments...

--

===DREKHEAD==================================drekhead@***.net===
http://www.geocities.com/TimesSquare/Alley/6990/index.html
================================================================
CONGRESS.SYS Corrupted: Re-boot Washington D.C (Y/n)?

----------------------------------------------------------------
=========================================================================
Date: Thu, 11 Sep 1997 10:05:07 -0400
Reply-To: Forrest Houston <fhouston@****.ISI.EDU>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Do you have any house card rules?
In-Reply-To: <9709110853.AA02110@********.sbcoc.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 11 Sep 1997, Phillip G Jaros wrote:

> I was wondering if anyone else has been keeping a list of card rulings,
> since they have been playing the game. I have found that the best way
> to notice certain quirks in cards is to simply play a bunch. Here
> are a list of card rulings I have made (a couple like the Halloweener Hell
> info) I got from FASA's web page.
>

Interesting list, I do have some comments (of course :-) ) on some of
them though. Please see below.


#include stnd.disclaimers....
Forrest


>
> Fastjack
>
> Fastjack's owner may only change the order of all the challenge stacks
> (and chooses which stack to go through first instead of the objectives
> owner), however, he cannot hop from one challenge stack to another.
>

Just glancing at the other prime runners abilities I would say that the
runners can hop from stack to stack. After all you have to blow an
entire "day's wages" (4Y) to activate the ability, and that's after paying
for his upkeep. So it's not something you are typically going to do every
turn, if you are usually cash strapped like I always seem to be :-)


>
> Ceska VZ/120
>
> The Ceska cannot be sold in the same turn it has been fired, nor as an
> instant before it is discarded.
>
Can't say I agree with this one. After all it would be like pawning a gun
that was just used in a crime, or better yet selling it in the street. I
would say that it can only be sold while the owner is in the safehouse,
but that might not coincide with my previous statement...


>
> Heavy Armor (Full)
>
> Heavy Armor can only absorb X+2 points of damage when it is trashed. X
> being the wearer's body.
>
Unless of course, a card states explicitly that only one runner can take
the damage. The the runner with the HA(F) can suck up all the damage and
discard it.


> Stun Gloves
>
> A 6 allways fails. Sorry but the Lord Torgo with a Chipjack 3 and a few
> Skillsoft:Melees isn't able to sleaze every Awakened or Personel
> Challenges. He's good, but even a Guardian Dracoform has a chance
> against him. :)
>
Not sure about this one. Personally I like having a "chance to fumble
something" rule. However, if you do it for this one, why not the other
cards that are similar? Also, what about cards such as contacts which
have a "do nothing" clause? Does a 1 always give this effect?


> Doc Wagon (Platinum)
>
> The runner is tapped when he is returned to the safehouse.
>
Personally I think it is better stated as, playing this card shouldn't
effect the runner's turned status.


> Fringe Surgeon
>
> You must pay at least 1 newyen for Cyberware that is implanted by the
> Fringe Surgeon. The damage dealt to the runner is armor peircing.
>
Not sure I agree with this one either. After all there are a couple of
other cards that explicitly mention a 1Y minimum. Also, if a runner is
tough enough to have "natural" armor then that's going to absorb some of
the damage.


>
> Electrified Fence
>
> The owner of the Challenge decides who is fried by the fence.
>
I think the player controlling the runners should decide. After all if
you are the "leader" of the run (or whatever), you get to decide who gets
to go check out the fence and see if it is electric ;-)
=========================================================================
Date: Thu, 11 Sep 1997 10:05:21 -0400
Reply-To: Forrest Houston <fhouston@****.ISI.EDU>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Flatline and Ares Preditors
In-Reply-To: <199709111336.JAA14637@www.ctghub.com>;
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

On Thu, 11 Sep 1997, Drekhead wrote:

> On 11 Sep 97 at 9:37, Forrest Houston wrote:
> <snipped>
>
> Forrest, please put your replies after the messages you are replying
> to.
>
> Also, your reply to field is overriding the list. Please take a look
> at it.
>
> Just some friendly comments...
>

I'll try to remember that. Around here if you don't put your new message
at the top, it tends to get over looked :-)

Also, I'm not sure if there is anything I can do about the Reply To thing.
I'm using PC-Pine and I haven't been able to find a setting that effects
this. The only thing I can figure is that something in the rewrite rules
of sendmail is causing it. If that is the case, I'm not sure if there is
anything that I can do about it.

On the other hand. PC-Pine doesn't seem to be giving me a problem with
it. It shows the list address in the Reply-To field and when I hit reply
it comes up with the list address only (maybe because it is from me?).


If anyone has any ideas please email me personally and maybe we can get it
worked out. In the mean time I apologize to everyone one.

Forrest
=========================================================================
Date: Fri, 12 Sep 1997 12:02:23 +0200
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Eric Bouchard <Fyrewyrm@*********.CA>
Subject: Hi! and a few questions...
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

Greetings all!

I've subscribed to the list a few days ago. First, who am i?

Age: 24 yo
Location: Beauport (near Quebec City), Quebec, Canada
E-mail: Fyrewyrm@*********.ca
Quote: Living is learning from mistakes. Just don't make them too often!
;)

Now the introductions are done, here are a few comments and questions:

1) Can you pay Bam-Bam's ability more than once? Some of my friends last
night argued that i couldn't, but i'd like to have your opinion.

2) I am sure that was asked before, but What about Iron Lung? I have seen
ridiculous situations where the guy was going to the Lung till his runner
was almost dead or his hand was filled. I am sure we can only go to the
Lung once per runner, but is there any ruling?

I must admit this is my favorite CCG and that i've never had that much
fun to play a CCG. I played the RPG for 3 years and i think the CCG is at
least as good as the RPG =)

Where i live, SRTCG is prolly the most popular game in the hobby stores
(behind MTG, of course). I sure hope it continues that way, and that the
game only improve with time. :)

L8r!
FyreWyrm
=========================================================================
Date: Thu, 11 Sep 1997 12:14:26 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Steve Kramarsky <steve@***.COM>
Subject: Re: Do you have any house card rules?
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

I have two feelings about house rules. Sometimes a card has an
error or misprint or there is simply no provision for something
in the rules. At that point a house rule is called for. Sometimes
a group decides that it doesn't like the mecahnics of a card as
written, so they make a house rule to fix it. I try to avoid
those sorts of house rules since I figure the company has
play tested pretty extensively and things will tend (except in
rare cases) to work out.

Since many of the rules on your list areof the second category, I
won't comment on them, but here are a few comments.


>The Iron Lung
>
> Runners do not need to be turned to visit The Iron Lung, but each runner
> can only visit it once per turn. Keep in mind that you need to discard
> down to 7 cards by the end of your turn as well.

Actually, I seem to recall reading that according to FASA the card
should read "Turn a runner to visit the Iron Lung ... "

>Electrified Fence
>
> The owner of the Challenge decides who is fried by the fence.

I don't have a FASA ruling on this, but that sounds wrong to me. Generally
the taget chooses who takes the damage.



I have also received the following rules clarifications directly
from FASA which can be added to the list:

Poison Gas

If any runners make it through the Poison Gas it should be trashed
even if not sleazed.

Security Camera + Blindsided

Jim N. and Mike N. are currently conferring on the question: What
happens if a player has placed a Security Camera on an objective
and then, due to the Blindsided stinger, must face his own
security camera. The current unofficial answer is that the camera
goes back in the player's hand and his opponent gets to replace it
with a challenge from his (the opponent's) hand. I'm waiting for
a final answer on this though.

Hope this helps,
=========================================================================
Date: Thu, 11 Sep 1997 09:58:02 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Hi! and a few questions...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Eric Bouchard wrote:
>
> 1) Can you pay Bam-Bam's ability more than once? Some of my friends
> last night argued that i couldn't, but i'd like to have your
> opinion.
>
>
> 2) I am sure that was asked before, but What about Iron Lung? I
have
> seen ridiculous situations where the guy was going to the Lung
> till his runner was almost dead or his hand was filled. I am
sure
> we can only go to the Lung once per runner, but is there any
> ruling?
>

Both of these situations are a no. You can not use Bam-Bam's ability
more than once. And when a Location says "Visit" you must turn the
runner to visit that location. I believe that both of these questions
had an official response from FASA.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr





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Date: Thu, 11 Sep 1997 10:11:29 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: FASA's answer on drones and spirits
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Here's the official word back on our question over drones and spirits
counting in the max of six "runners" on a team:

**********

---FASACorp2@***.com wrote:
>
> <<The rulebook on page 34 says that when used on a run drones/spirits
> are treated as a Runner. Does this mean they are affected by the
limit
> of six Runners allowed on a shadowrun?>>
>
> No. It was a very unfortunate choice of words and I'd be grateful
if you can
> post this ""LOUDLY" so that everyone sees it. It's created a lot of
> confusion. Drones and Spirits are treated like Runners in combat
(ie: they
> work the same way) but they were never meant to be literally treated
as
> Runners in any situation. It's a very frequently asked question and
it's
> going into the revised FAQ I mentioned to you.
>
> <<In other words, if I already had six runners on my team, could my
> Shaman or Rigger activate a spirit or drone?>>
> After reading the above, I'm sure you know the answer's yes.
>
> Later, Loki...

**********

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Thu, 11 Sep 1997 10:44:28 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Skwaaark and Chipjacks
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Tony Glinka wrote:
>
> According to the description of Skwaaaark he can only use
> gear/cyberware. Does this mean he can have a chipjack, but can't put
> anything in it? A chipjack (versions 1-3) is listed as
gear/cyberware
> but skillsofts are listed as gear/misc. Since he can only use
> gear/cyberware, he can't use the skillsofts making a chipjack useless
> or legal. ???? Am I reading this correctly?
>
> I would just love to add a chipjack 2 with 2 skillsofts: melee along
> with 2 sets of handrazors to him and see what damage he could do.
His
> attack would be something like 20 with this combo.

Good question.

I've never bothered with chipjacks on Skwraaaaaak! and I don't even
have them in my current deck, so it never came up.

Going by the wording of the card, I'd say he can't be given the
skillsofts and using chipjacks on Skwraaaaaak! is pointless. But
that's just going by card text.

Sounds like a good one to bounce off FASA, I'll send it over there.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Thu, 11 Sep 1997 14:01:46 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Drizzt Do'Urden <icingdeath@*********.CA>
Subject: Hi all!
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

This is just a message to say hello to every one, Yes im new on the list
so im waiting to have news soon!!!


Drizzt ((nah! no sig))
=========================================================================
Date: Thu, 11 Sep 1997 11:03:54 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Grand Puba <eness@**********.COM>
Subject: testing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Apologies for this, but I just wanted to send a test message to see if
this worked any better. Let me know and I'll unsub the east.isi.edu
address.

Thanks
Forrest





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Date: Thu, 11 Sep 1997 11:15:27 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Flatline and Ares Preditors
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Phillip G Jaros wrote:
>
> Does anyone find Flatline with two Ares Preditores a bit rediculous?
>
> I've made a deck (that my friends won't let me use anymore) that has
> a very good chance of getting out a Flatline with two APs (one with
> flechette rounds and the other with Armor piercing rounds) fairly
> quickly. This combination seems to ruin the game, since he deals
> 18 armor piercing damage and for the low cost of 14 new yen....

I personally like giving Flatline a pair of Beretta's, make him a 7/8
(A1). Then add in specialized ammo from there.

As for your questions of him getting rediculous with two Predators and
two kinds of ammo. He's still only one card, and one card can be taken
out. Besides the two Predators w/ Flechette and Armor Piercing on
Flatline is no real difference from an extended clip with both kinds
of ammo slapped on a burst fire weapon and given to the myriad of
other Sammies in the deck (D-day w/ an UZI III equipped as above is
doing 10-22 armor piercing & 12-24 armor piercing against personnel
for only 13 nu yen + 1 for the burst.). You also have the same chance
if not better of pulling out this latter combo.

In closing, Razhoread Turf is going to point their finger and laugh
at either of these guys. Not to mention the guns do diddly-squat
against Maglocks and other not combative challenges.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Thu, 11 Sep 1997 11:12:31 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: testing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Grand Puba wrote:
>
> Apologies for this, but I just wanted to send a test message to see
if
> this worked any better. Let me know and I'll unsub the east.isi.edu
> address.
>
> Thanks
> Forrest

The Reply-To works just like it should on this one.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Thu, 11 Sep 1997 11:26:41 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: Hi! and a few questions...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Eric Bouchard wrote:
>
> Now the introductions are done, here are a few comments and
questions:

We have received offical repsonse from FASA on both of your questions.

> 1) Can you pay Bam-Bam's ability more than once? Some of my friends
last
> night argued that i couldn't, but i'd like to have your opinion.

No. Here's what we got from back from Jim Nelson (SRTCG game designer
at FASA):

**********
Loki,

Sorry, can't grant your wish. Bam-Bam's Melee can only be added to his
Attack value once per combat. We'll make this clearer when the card is
reprinted.

Jim N.
**********

> 2) I am sure that was asked before, but What about Iron Lung? I
have seen
> ridiculous situations where the guy was going to the Lung till his
runner
> was almost dead or his hand was filled. I am sure we can only go to
the
> Lung once per runner, but is there any ruling?

Yes there is a ruling. Any location requiring a runner to "visit" it
means said runner is turned to do so. Thus each runner is only capable
of visiting the location once each turn. Here's the official FASA
response:

**********
Loki,

You're assumption is correct. Locations that a Runner visits require
the
visiting Runner be turned.

Jim Nelson
**********

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Thu, 11 Sep 1997 11:41:21 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest <eness@**********.COM>
Subject: More questions...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Just testing to make sure the other address was removed properly. To
not be a complete waste of a message though, here are some more
questions I sent to "Skuzzy" [and how we've been playing it. I just
wanted to see what the people here have to say.

- How many chips can a runner with a chip jack have? Are the skilsofts
similar to ammo for the pistols, you can have as many as you want but
only use the number up to the chipjack rating at a time?

[Taking it from the RPG we've been treating it as ammo in that you can
have as many with you as you want. However, you need to decide which
chips you have jacked in BEFORE each challenge is revealed.]


- When using runners with guard, I have the option of whether or not
the
guard runner takes the damage, or the original runner, right? Also,
what happens if I have 2 guards? Can I divide the damage between
them, or does one take all he can and the other takes the rest, with
any left over going to the original target?

[This situation has never really come up in game play. I think though
that we would play it where the damage CAN (aka not required) be
applied to one guard and then you have the option of the excess damage
going to the other guard.]


- Are Hand to Hand and Melee weapons considered silent with regards to
setting off alarms?

[I'm in favor of this. However as was previously mentioned on the
list others are not. BTW one of the counter examples that was
mentioned (Ranger X) isn't actually a Melee weapon... Just FYI]

Later!
Forrest





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Date: Thu, 11 Sep 1997 14:57:36 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Conrad Mikaelian <MLoki@***.COM>
Subject: Bam Bam

Can you spend more than one nuyen to bump his melee up?
=========================================================================
Date: Thu, 11 Sep 1997 12:08:40 -0700
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Subject: Re: Do you have any house card rules?
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---Phillip G Jaros wrote:
>
> I was wondering if anyone else has been keeping a list of card
rulings,
> since they have been playing the game.

As FL of this list, I'm for the most part trying to stay away from
house rules when I play, unless it's an official correction or ruling
from FASA. I figure Jim Nelson and Skuzzy as game designers know what
they're doing with their product and have play tested their rulings
and ideas. I'm keeping an archive of the official FASA rulings that
have come up on the list (if anyone has others from FASA please post
them). These will eventually be compiled into a SRCard Game FAQ and
posted on our homeplage.

> Tell me what you think of my group's rulings:

OK, a few comments.

> Fame
>
> You do not gain the bonus newyen if you draw up to 7 cards.

This is already posted on FASA's FAQ.

> Recon
>
> If a Runner has a Recon of more than one, she needs to be tapped
even
> if she only uses the ability once.

Of course.

> Fastjack
>
> Fastjack's owner may only change the order of all the challenge
stacks
> (and chooses which stack to go through first instead of the
objectives
> owner), however, he cannot hop from one challenge stack to another.

According to the card you face the challenges in whatever order you
choose. For the cost and upkeep you better be able to.

> Red Widow
>
> Also, she cannot join a Shadowrun that has 6 active runners in it.
If
> one of the runners is killed she can join the fray, but only after
the
> Challenge that killed the runner is defeated.

I already have a question into FASA for a ruling on this.

> Stiletto
>
> He can give a Runner on a Shadowrun Stealth even if he is not on
the run
> himself. Basically, he makes a diversion that temperorarily
distracts
> the challenge from afar....

I don't agree with this. I think he can only use his special on
runners present with him.

> Ceska VZ/120
>
> The Ceska cannot be sold in the same turn it has been fired, nor
as an
> instant before it is discarded.

I don't agree with either of these. I think trashing it for nu yen is
played as a stinger.

> Harley Scorpion
>
> May not be used against indoor challenges.

Of course, it has Outdoor as a gear keyword.

> PRCDB Yellowjacket
>
> May not be used against indoor challenges.

See above.

> Yamaha Rapier
>
> May not be used against indoor challenges.

See above.

> Stun Gloves
>
> A 6 allways fails. Sorry but the Lord Torgo with a Chipjack 3 and
a few
> Skillsoft:Melees isn't able to sleaze every Awakened or Personel
> Challenges. He's good, but even a Guardian Dracoform has a chance
> against him. :)

This is definitely your own house rule and I don't like it. You'll
need to rule that all other die rolls for similar cards are played the
same and it will muck up the game mechanics.

> Doc Wagon (Platinum)
>
> The runner is tapped when he is returned to the safehouse.

It's a moot point. He's already been turned to go on the shadowrun as
it is.


> Cyberware
>
> Hand Razors
>
> The bonuses given from the Hand Razors, can not be used in
conjunction
> with any other weapons (except themselves). If two sets of hand
razors
> are implanted then the bonus is +2/+0 and their melee weapon skill
is
> doubled and added to the Attack Value.

You can normally only use one weapon per combat anyways so why bother
with this ruling?

> Shadowland
>
> Deckers without the Hermit Trait may also visit this location.

Actually any runner, eve non-deckers, may visit Shadowland. The card
text is just pointing out this is one one of the few locations Hermits
may visit as well.

> Sniper Roost
>
> Only 6 runners can work on a Shadowrun at a time. This maximum
also
> applies to those runners using the Sniper Roost.

This is on the FASA FAQ as well.

> The Iron Lung
>
> Runners do not need to be turned to visit The Iron Lung, but each
runner
> can only visit it once per turn. Keep in mind that you need to
discard
> down to 7 cards by the end of your turn as well.

We have an official ruling I've posted to the list twice now (from Jim
Nelson himself) that states and location requiring a runner "visit" it
means said runner is turned to do so.

> Moonlighting
>
> The runner needs to have 2 or more differant skills.

Of course. Skills and ratings are different. Firearms 2 just means I
have a single skill at rating 2. not two seperate Firearms skills.

> Challenges
>
> Chomps-2000 Guard Dog
>
> Each Guard Dog is immune to damage the first time it is triggered.
Not
> just the first one that is revealed in the game. (ie if a second
> Chomps is revealed imediately after the first is killed, the
shadowrun
> is emmediately over).
>
> Double Jeopardy!
>
> If a Shadowrunning team pulls out of a run, before Double
Jeopardy! is
> revealed, and encounters it first, the next time the run is
attempted it
> is treated as a bluff.
>
> If it is encountered and defeats the running team, from that point
on it
> is treated as if it was the duplicated Challenge.

Not quite. The card text says: Treat Double Jeopardy! as an exact
duplicate of the last Challenge card revealed during this shadowrun.
Ignore Double Jeopardy! if it is the first Challenge revealed on an
Objective.

The phrase "during this shadowrun" is singular and exclusive. If
Double Jeopardy gets turned over as a duplicate of a Hunting Gargoyle
on your current shadowrun and sends you home wounded. On your next
turn, you're going on a new shadowrun against that objective, and if
Double Jeopardy is the first challenge you encounter this time it's a
bluff and not a Hunting Gargoyle again.

> Electrified Fence
>
> The owner of the Challenge decides who is fried by the fence.

We had an offical FASA ruling on this as well. Here's the Q&A from
Skuzzy himself:

Q. We have been saying that "target runner" allows the challenge's
owner to distribute damage, while "One of the runners..." allows the
running player to distribute damage, and "Trash a runner..." allows
the running player to choose one of his runners to be sacrificed. How
should these be dealt with?

A. You're doing it right!
Hope this helps,
Mike "Skuzzy" Nielsen

> Halloweener Hell
>
> Halloweener Hell's Threat Rating should be 6/4.

Again, this is on the FASA FAQ.

> Hit And Run
>
> Hit and Run should state that it is trashed after revealed.

On the FASA FAQ.

> Sabataged Controls
>
> Sabataged Controls should state that it is trashed after revealed.

See above.

> Security Decker
>
> If Security Decker is revealed on a recon it is trashed.

On a roll of 4+, it says this in the card text.

> Sim Sensation
>
> Sim Sensation should state that it is trashed after revealed.

Haven't seen an official ruling on this one.

> If you need to roll stats for the Requirement of a Objective, you
should
> roll it each time a Shadowrun is attempted.

On the FASA FAQ.

===
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Date: Thu, 11 Sep 1997 12:13:40 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Bam Bam
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---Conrad Mikaelian wrote:
>
> Can you spend more than one nuyen to bump his melee up?

This is the third time this question has come up on the list. :o)

Officical word from FASA follows:

**********
Loki,

Sorry, can't grant your wish. Bam-Bam's Melee can only be added to his
Attack
value once per combat. We'll make this clearer when the card is
reprinted.

Jim N.
**********

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Date: Thu, 11 Sep 1997 12:26:48 -0700
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Questions that come up more than once.
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I have some free time that I can compile and HTMLize all of the
Offical rullings that are not on the Offical FAQ. After Loki gives me
the node to go ahead, everyone send me a copy of any rulling you
recieve from FASA. Maybe we can get FASA to CC the list any rulings.
That means if John Doe non-list subscriber asks a question that we
never thought of we get that question and the offical ruling on it.

p.s. I will try to "browse" the archive for any there also.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Thu, 11 Sep 1997 15:27:32 -0400
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From: Michael/Tamara Lorenz-Pease <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University Of Waterloo
Subject: Do we have a List FAQ?
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Loki wrote:
> > Can you spend more than one nuyen to bump his melee up?
>
> This is the third time this question has come up on the list. :o)

I have noticed that there is a lot of duplication of Questions now
being asked on the list. Perhaps it may reduce the amount of duplication
and confusion if say, One person here on the list maintained a website
that held a document of all the Official questions and Answers that have
been officially answered by fasa....

Your thoughts?

Tamara
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Date: Thu, 11 Sep 1997 12:32:17 -0700
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From: Forrest <eness@**********.COM>
Subject: Re: Do you have any house card rules?
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---Loki <daddyjim@**********.COM> wrote:

> > Doc Wagon (Platinum)
> >
> > The runner is tapped when he is returned to the safehouse.
>
> It's a moot point. He's already been turned to go on the shadowrun as
> it is.
>

What about an unturned runner who was in the safehouse and killed (via
Tempest for instance)?


> > Shadowland
> >
> > Deckers without the Hermit Trait may also visit this location.
>
> Actually any runner, eve non-deckers, may visit Shadowland. The card
> text is just pointing out this is one one of the few locations
Hermits
> may visit as well.
>

I'm not sure I agree with you on this one. Doesn't it say
Location/Matrix. It seems like only those runners that have access to
the matrix (aka Deckers) would be able to visit this. Atleast that
was my impression.



>
> > Sim Sensation
> >
> > Sim Sensation should state that it is trashed after revealed.
>
> Haven't seen an official ruling on this one.
>

I can't recall where it was (or maybe I'm just making it up) but I
could have sworn that I have seen this somewhere. That Sim Sensation
is trashed once revealed...

Later!
Forrest


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Date: Thu, 11 Sep 1997 15:32:58 -0400
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From: Michel Racicot <harlequin@*********.CA>
Subject: Welcome to the new users...
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Wow... it seem that there is some new users on the mailing list lately....
:) Cool! :)

i just want to welcome them and also to promote the Black Hammer project...

For those who are not aware of that : i'm currently working on a computer
program that will let you platy srtcg over the net!

for more information : http://pages.infinit.net/harl/srtcg.html

Michel Racicot aka Harlequin
harlequin@*********.ca
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Date: Thu, 11 Sep 1997 15:37:55 -0400
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From: Michel Racicot <harlequin@*********.CA>
Subject: [ot] A programming question!
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Sorry, there is only a little to do with srtcg but i really need to ask
this:

for peoples who are familiar with vb5:

Is there a way when connecting a MsAccess Database to obtain the number of
records on a table??? or the current record position???

I'm using the «data control» object in the dynaset mode...

As soon as i will be able to do this, the card editor for black hammer will
be available!!! :) yeah!

thanx

Harlequin@*********.ca
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Date: Thu, 11 Sep 1997 13:02:12 -0700
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From: Loki <daddyjim@**********.COM>
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---Michael/Tamara Lorenz-Pease wrote:
>
> Loki wrote:
> > > Can you spend more than one nuyen to bump his melee up?
> >
> > This is the third time this question has come up on the list. :o)
>
> I have noticed that there is a lot of duplication of
Questions now
> being asked on the list. Perhaps it may reduce the amount of
duplication
> and confusion if say, One person here on the list maintained a
website
> that held a document of all the Official questions and Answers that
have
> been officially answered by fasa....
>
> Your thoughts?

Lady Jestyr?

Yes, actually your AFL has mentioned before that she would be
compiling the official answers we receive and putting them into a Game
FAQ on the List's homepage.

I've been archiving the Q&A that has worked it's way across the list
for just this reason.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

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--> CrapGame during the Drive in the Country tournament
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Date: Thu, 11 Sep 1997 13:10:27 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Do you have any house card rules?
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---Forrest wrote:
>
> ---Loki <daddyjim@**********.COM> wrote:
>
> > > Doc Wagon (Platinum)
> > >
> > > The runner is tapped when he is returned to the safehouse.
> >
> > It's a moot point. He's already been turned to go on the shadowrun
as
> > it is.
> >
>
> What about an unturned runner who was in the safehouse and killed
(via
> Tempest for instance)?

Good point. I hadn't considered that. Then I would say after Doc Wagon
Platinum is trashed, the runner remains turned or unturned depending
on his status beforehand.

> > > Shadowland
> > >
> > > Deckers without the Hermit Trait may also visit this location.
> >
> > Actually any runner, eve non-deckers, may visit Shadowland. The
card
> > text is just pointing out this is one one of the few locations
> Hermits
> > may visit as well.
> >
>
> I'm not sure I agree with you on this one. Doesn't it say
> Location/Matrix. It seems like only those runners that have access
to
> the matrix (aka Deckers) would be able to visit this. Atleast that
> was my impression.

Hmmm... I didn't have my binder handy to get a llok at the card as I
was responding. After doing so I see the matrix designation you
mentioned. In that case, perhaps it is a Decker only location (I'll
get a confirmation from FASA). I'd been going from RPG knowledge where
non-decker runners in the fiction and sourcebooks have access to
Shadowland.

> > > Sim Sensation
> > >
> > > Sim Sensation should state that it is trashed after revealed.
> >
> > Haven't seen an official ruling on this one.
> >
>
> I can't recall where it was (or maybe I'm just making it up) but I
> could have sworn that I have seen this somewhere. That Sim Sensation
> is trashed once revealed...

If you find it, please post it so we have an official ruling on record.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
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"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Wed, 10 Sep 1997 00:39:56 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: New Promo Card! (spoof?)
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Caught this one from the janitor at the Freedonian Institute. He swears
he overheard Jim Nelson and Mike Nielsen talking about it:

Bull
Type: Prime Runner
Rarity: Definitely Rare.
Description: Ork Decker.
Notes: 5Y. Decking-2, Social-3. When playing Cyberarms on Bull, roll
d6; on a 4+, trash that Cyberarm. 3/5. "The best Ork decker you never
met!"


In all good humor,

-Matt (who's dreamt up far too many cards in the past 48 hours)
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Date: Thu, 11 Sep 1997 17:35:52 EST
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From: Brett Borger <bxb121@***.EDU>
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Subject: Re: New Promo Card! (spoof?)
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> Caught this one from the janitor at the Freedonian Institute. He
> swears he overheard Jim Nelson and Mike Nielsen talking about it:
>
> Bull
> Type: Prime Runner

As if getting in UCAS wasn't enough! :)
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Date: Fri, 12 Sep 1997 07:55:18 +1000
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From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Starter short of Rares (fwd)
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Guys, they REALLY DO CARE! :)

I wrote in to FASA yesterday, just to add my voice to the multitude
saying that they had been stiffed on the rares. I said I understood they
probably weren't going to be replacing them but I thought I'd just add
my name to the list so that in case they *did* decide to, they'd know I
was genuine. Here's the reply I got:

Lady Jestyr

---------- Forwarded message ----------
Date: Thu, 11 Sep 1997 12:51:59 -0400 (EDT)
From: FASAMktg@***.com
To: jestyr@*******.dialix.com.au
Subject: Re: Starter short of Rares

Dear Lady Jestyr,

Didn't you inquire about the Nerps card yesterday? If you end up sending in
for the Nerps, forget the postal coupon, just send me your address, I'll set
you up. Fair enough?

We are really sorry for the mess-up. We worked so hard to make this game
cool only to have the collator botch the matter. We are a small staff and
are doing everything we can. Thank you for your understanding!

Jill
FASA
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Date: Fri, 12 Sep 1997 08:12:35 +1000
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From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: Do we have a List FAQ?
In-Reply-To: <34184624.1E66@******.wave.ca>
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> I have noticed that there is a lot of duplication of Questions now
> being asked on the list. Perhaps it may reduce the amount of duplication
> and confusion if say, One person here on the list maintained a website
> that held a document of all the Official questions and Answers that have
> been officially answered by fasa....

<taking a bow> Your Assistant Fearless Leader had already planned to do
so...

As I said a few days ago, Loki is keeping all the FASA answers and I'm
going to post them on the mailing list homepage.

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
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Date: Thu, 11 Sep 1997 15:15:33 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Questions that come up more than once.
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---Andrew Payne III wrote:
>
> I have some free time that I can compile and HTMLize all of the
> Offical rullings that are not on the Offical FAQ. After Loki gives
me
> the node to go ahead, everyone send me a copy of any rulling you
> recieve from FASA. Maybe we can get FASA to CC the list any rulings.
> That means if John Doe non-list subscriber asks a question that we
> never thought of we get that question and the offical ruling on it.

Sounds good to me. I'll forward you what I have thus far.

Let Lady J. know when you have something worked up and she can get it
on the homepage.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Wed, 10 Sep 1997 01:31:10 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: New Promo Card! (spoof?)
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Brett Borger wrote:
>
> > Caught this one from the janitor at the Freedonian Institute. He
> > swears he overheard Jim Nelson and Mike Nielsen talking about it:
> >
> > Bull
> > Type: Prime Runner
>
> As if getting in UCAS wasn't enough! :)

Yeah... I tried to think up other "personalities" but, well, Bull was
the only one that came to mind. (Well, Gurth: a blank card..)

Hey, if anyone wants me to spoof them, just let me know :)

-Matt
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Date: Thu, 11 Sep 1997 17:43:18 -0500
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From: Jaymz <justin@******.NET>
Subject: Re: New Promo Card! (spoof?)
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At 12:39 AM 9/10/97 -0700, Matb wrote:
#Caught this one from the janitor at the Freedonian Institute. He swears
#he overheard Jim Nelson and Mike Nielsen talking about it:
#
#Bull
#Type: Prime Runner
#Rarity: Definitely Rare.
#Description: Ork Decker.
#Notes: 5Y. Decking-2, Social-3. When playing Cyberarms on Bull, roll
#d6; on a 4+, trash that Cyberarm. 3/5. "The best Ork decker you never
#met!"

actually, shouldn't it be every turn, roll 1d6, on a 6, Bull turns into a
Wendigo and rejects all Cyber?

;)
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
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Date: Thu, 11 Sep 1997 19:32:28 -0400
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From: Grey Death <Starling69@***.COM>
Subject: Quick question about moonlighting.

Hi everyone, I know this will probably we a stupid question, but this came up
ina game recently.
Do specials like moonlighting stay on the board when used, so that they can
be used for more than one turn, or are they a "one-shot" deal? I could have
sworn they were one-shot deals, but my opponet said that it could be used
more than once.

Thanks,
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Date: Thu, 11 Sep 1997 16:45:57 -0700
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Quick question about moonlighting.

>Hi everyone, I know this will probably we a stupid question, but this came up
>ina game recently.
>Do specials like moonlighting stay on the board when used, so that they can
>be used for more than one turn, or are they a "one-shot" deal? I could have
>sworn they were one-shot deals, but my opponet said that it could be used
>more than once.

Your opponent is stoned. Moonlighting can be used only once. They
are the "Dark Ritual" of SRTCG... :-)

- Brett
=========================================================================
Date: Thu, 11 Sep 1997 19:17:05 CDT
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From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Flatline and Ares Preditors

Forrest Houston <fhouston@****.ISI.EDU> wrote:

<reffering to Flatline with two Ares Preditors w/ ammo>

>Even with that he's only got a body of 6 with an armor of 1. There are
>plenty of ways to take out such runners. Sounds like your friends may
>need to rework their decks a bit if they can't handle this ;-)

Yep, but my deck deals with all the ways they have to deal with it. The
only real problem I have is with a Wanted!.... which usually results in
mutual death (and if I'm unable to get the Dac Wagon Platinum out in time
I can't save his equip...)

>Besides, there is always (and I'm sure people are getting tired of hearing
>about this ;-) ) Skwaark: Wired Reflexes, Hand Razors (x2), 10Y (aka 2nd
>turn) 32/8(A2) (16/8(A2) if you don't make the roll :( )

I've seen him built up, but an infected chrome or a cyber-pschosis cuts him
down to size quick....

I'ld much rather have a human with a D of 6 (A1) then a big cyborg troll.
THen again it has probably more to do with the decks we play around here.


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
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|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
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Date: Thu, 11 Sep 1997 19:45:45 CDT
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From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Do you have any house card rules?

Forrest Houston <fhouston@****.ISI.EDU> wrote:
>
>Interesting list, I do have some comments (of course :-) ) on some of
>them though. Please see below.

I wouldn't have it any other way. :)

>> Fastjack's owner may only change the order of all the challenge stacks
>> (and chooses which stack to go through first instead of the objectives
>> owner), however, he cannot hop from one challenge stack to another.
>
>Just glancing at the other prime runners abilities I would say that the
>runners can hop from stack to stack. After all you have to blow an
>entire "day's wages" (4Y) to activate the ability, and that's after paying
>for his upkeep. So it's not something you are typically going to do every
>turn, if you are usually cash strapped like I always seem to be :-)

I tend to play a freebie/fame deck with a bunch of specials and challenges,
so money has never been a problem for me. However, since you all seem to
have agreed that he works that way, he's back in my deck. :)

>> Heavy Armor (Full)
>>
>> Heavy Armor can only absorb X+2 points of damage when it is trashed. X
>> being the wearer's body.
>>
>Unless of course, a card states explicitly that only one runner can take
>the damage. The the runner with the HA(F) can suck up all the damage and
>discard it.

That's a good point....

>>Stun Gloves
>>
>> A 6 allways fails. Sorry but the Lord Torgo with a Chipjack 3 and a few
>> Skillsoft:Melees isn't able to sleaze every Awakened or Personel
>> Challenges. He's good, but even a Guardian Dracoform has a chance
>> against him. :)
>>
>Not sure about this one. Personally I like having a "chance to fumble
>something" rule. However, if you do it for this one, why not the other
>cards that are similar? Also, what about cards such as contacts which
>have a "do nothing" clause? Does a 1 always give this effect?

THis was another rule made to stop another tourny type deck I made, that
had a fairly decent chance of prodcing the effect (I was fortunate - or
unfortunate enough - to recieve 3 stun Gloves and 4 Lord Torgos in my
booster boxes) rather quickly, while stalling my opponents with major
challenges and specials.

>>Doc Wagon (Platinum)
>>
>> The runner is tapped when he is returned to the safehouse.
>>
>Personally I think it is better stated as, playing this card shouldn't
>effect the runner's turned status.

You would be right. :)

>>Fringe Surgeon
>>
>> You must pay at least 1 newyen for Cyberware that is implanted by the
>> Fringe Surgeon. The damage dealt to the runner is armor peircing.
>>
>Not sure I agree with this one either. After all there are a couple of
>other cards that explicitly mention a 1Y minimum. Also, if a runner is
>tough enough to have "natural" armor then that's going to absorb some of
>the damage.

We chalked it up to a typo (the 1Y thing), and just because you have a
thick hide doesn't mean that a rusty scalple isn't going to mess you
up.... :)

All your other comments either had vast support from the other list or
I just didn't have a comment/defence for our weird card interpritations.

--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Thu, 11 Sep 1997 20:48:26 -0500
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From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: Flatline and Ares Preditors
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Loki <daddyjim@**********.COM> wrote:
>---Phillip G Jaros wrote:
>>
>>Does anyone find Flatline with two Ares Preditores a bit rediculous?
>>
>>I've made a deck (that my friends won't let me use anymore) that has
>>a very good chance of getting out a Flatline with two APs (one with
>>flechette rounds and the other with Armor piercing rounds) fairly
>>quickly. This combination seems to ruin the game, since he deals
>>18 armor piercing damage and for the low cost of 14 new yen....
>
>I personally like giving Flatline a pair of Beretta's, make him a 7/8
>(A1). Then add in specialized ammo from there.

That's not bad but I run a fast deck that usually gets guns for free,
so I go with the APs to get the free ammo as well. I need to free up
my nuyen for the specials I use....

>As for your questions of him getting rediculous with two Predators and
>two kinds of ammo. He's still only one card, and one card can be taken
>out. Besides the two Predators w/ Flechette and Armor Piercing on
>Flatline is no real difference from an extended clip with both kinds
>of ammo slapped on a burst fire weapon and given to the myriad of
>other Sammies in the deck (D-day w/ an UZI III equipped as above is
>doing 10-22 armor piercing & 12-24 armor piercing against personnel
>for only 13 nu yen + 1 for the burst.). You also have the same chance
>if not better of pulling out this latter combo.

Again it's really a function of my deck and opponents, they tend to use
blazing guns so using two seperate guns, allows for a quicker recovery,
and as far as I'm concerned an extended clip is not a very viable option
since they need a gun and 2 peices of Ammo before they are useful....

My deck tends to be a speed deck that keeps challenges at 3 on each objective
and throw out a bunch of specials until I get out my standard running team...

I'ld be curious to hear what your main deck strategy is.....

>In closing, Razhoread Turf is going to point their finger and laugh
>at either of these guys. Not to mention the guns do diddly-squat
>against Maglocks and other not combative challenges.

That's what the other guys and my friendly neighborhood decker are for. :)


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Thu, 11 Sep 1997 19:46:51 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: Quick question about moonlighting.
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---Grey Death wrote:
>
> Hi everyone, I know this will probably we a stupid question, but
this came up
> ina game recently.
> Do specials like moonlighting stay on the board when used, so that
they can
> be used for more than one turn, or are they a "one-shot" deal? I
could have
> sworn they were one-shot deals, but my opponet said that it could be
used
> more than once.

To the best of my knowledge specials are one shot deals. They're not
enchantments from M:TG.

Heck, if I could keep Drive-By out there and keep turning runners with
piloting to deal out 3 points of damage... Well let's just say 3¥
would be vastly under priced. ;o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Thu, 11 Sep 1997 22:15:22 -0700
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From: Rob Harris <rjharris@********.UIUC.EDU>
Subject: Here is all the offical rulings I got from FASA....
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in case you want to include any of them in the pages FAQ. Thanks for all
your help! (I am really exicted about the ruling that we can have more than
6 objectives!).


In a message dated 9/1/97 8:26:41 PM, you wrote:

<<So, just to make sure we are doing this right -

1. Who can use Gear/Magic/Spirits -

Answer: Anyone with the Conjure skill.


2. Also, is Street Shaman and Shaman completely interchangable (for cards
like the Toxic Spirit Challenge of the Haunted Highrise objective)?
Answer: Yes.

3. Is Mage and Street Mage completely interchangeable with shaman (for
cards like the Toxic Spirit Challenge of the Haunted Highrise objective)?
Answer: No. Why would you think this?

Jim N.

In a message dated 9/1/97 5:56:11 PM, you wrote:

<<I have Roadrash (4/4), a Rigger with a Pilot of two. He has three Hunter
Drones on him. Lets start the questions.

1. Roadrash goes on a run with 5 other runners. Can I still activate a
drone?
Answer: Yes. Drones are only treated as Runners for purposes of combat.
They
aren't literally treated as Runners.


2. Roadrash goes on a run by himself. If I activate both drones at the
first challenge, do the drones stay activated throughout the whole run?
Answer: Yes.

3. I am Roadrash, and have activated two drones. In the course of the run,
one of the drones has been destroyed. Can I activate the third drone, since
I
am now only using one?
Answer: No.

4. Can I frag my drone in response to a booby-trap challenge, if the drone
is already activated?
Answer: No. As above, they aren't literally treated as Runners.

<<Thanks for your help. Awnsering these questions will go a long way to
understanding how riggers (and indirectly Spirits) work. Cheers,

Rob>>

You're welcome. Aren't Rigger decks cool? They're my favorites...

Jim N.

Alright, here is a couple questions about Deckers.



1. A decker counts for being on a run (agaist the maximum of 6 runners),

but is not present and may not be targeted by challenges, correct?



Answer: Correct.



2. If a decker is assisting a run in the about way, is his group hampered

by his "anti-social" skill (if of course the runner in question has said

skill)? Is he present on the run (the key words in the description of the

anti-social skill)?



Answer: The Decker is not present on the shadowrun if he is in the
safehouse.



3. Slight timing question. According to the rulebook, if two people want to

play cards at the same time, the person whose turn it is goes first. My

friend has a decker, which I believe states "Turn to steal 1 nuyen from

your opponent, yadda yadda yadda". Anyways, during my friends turn, he

decides to go on a run (without this runner), and I have just enough nuyen

to play Green Apple Quickstep, and I declare to play it. He then responds

by turning his decker, and saying "Alright, I will take one of your nuyen,

you can no longer play the card, and it is discards". Is this really what

happens? We are REALLY confused on this one. Can you respond or back up an

action? Can cards "fizzle" if you no longer can pay the cost?



Answer: When you payed to deploy Green Apple Quicksteps, it beacme too
late
for the Decker's Sticky Fingers program to "counter" it. The Decker can't
take Y you've already spent!



Well, thanks for your time!!!!
=========================================================================
Date: Thu, 11 Sep 1997 20:18:07 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: More questions...
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---Forrest wrote:
>
> - How many chips can a runner with a chip jack have? Are the
skilsofts
> similar to ammo for the pistols, you can have as many as you want but
> only use the number up to the chipjack rating at a time?

The way Skuzzy answered another question on the list about chipjacks
and skillsofts he referred to skillsofts as being treat just like
anyother standard gear (i.e. - carrying multiples, trading between
runners, etc.) I'd say you can have any number of skillsofts on a
runner with a chipjack, and then he just turns whichever chip(s) he's
going to use in a given encounter.

Much like a runner could be carrying a Predator w/ Flechette, a
Warhawk w/ Armor Piercing and an HK227 (burst fire). He can have all
three weapons on him, and then he chooses which wepaon will be used in
a given encounter.

The same would apply to skillsofts. A runner could have four different
chips to use in his chipjack-1. He then just decides which to turn and
use in the given encounter (i.e. - stealth will help him sleaze the
challenge, melee will added a needed +1 to using the katanna, etc.)

> - When using runners with guard, I have the option of whether or not
> the
> guard runner takes the damage, or the original runner, right? Also,
> what happens if I have 2 guards? Can I divide the damage between
> them, or does one take all he can and the other takes the rest, with
> any left over going to the original target?

According to the FASA FAQ, a runner with guard taking the hit for
another runner must take as much damage as he can. Anything left over
is taken by the original runner. In the case of two runners with
guard, I'd say you have to "fill" one guard and then the second guard
could take the overflow.

> - Are Hand to Hand and Melee weapons considered silent with regards
to
> setting off alarms?
>
> [I'm in favor of this. However as was previously mentioned on the
> list others are not. BTW one of the counter examples that was
> mentioned (Ranger X) isn't actually a Melee weapon... Just FYI]

Ranger X was just given an example of how a gear/weapon card would
have a keyword description of Silenced Weapon.

I don't see a hand-to-hand weapon listed with such a description (but
I don't have the Mono Whip yet.). Perhaps, by the time you've closed
in enough to use that Katana, Stun Gloves or Hand Razors, the
opposition is aware of your presence and hit the Panic Button. <shrug>

I'm sending a question to FASA to clarify this.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
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"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Wed, 10 Sep 1997 06:33:54 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: New Promo Card! (spoof?)
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> #Bull
> #Type: Prime Runner
> #Rarity: Definitely Rare.
> #Description: Ork Decker.
> #Notes: 5Y. Decking-2, Social-3. When playing Cyberarms on Bull, roll
> #d6; on a 4+, trash that Cyberarm. 3/5. "The best Ork decker you never
> #met!"

> actually, shouldn't it be every turn, roll 1d6, on a 6, Bull turns into a
> Wendigo and rejects all Cyber?

Hehehe..... And you gotta remember the Bull-Bot Upgrades (Stinger, of
course).
=========================================================================
Date: Thu, 11 Sep 1997 23:19:39 -0400
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From: Nicholas Kost <NiLy1@***.COM>
Subject: brief bio...

Name: Nick Kost
Age: 25
Local: Cleveland, OH
web page: i'm moving up to amateur geek boy next week, so i should have one
in a couple of weeks.
email: nily1@***.com

Quote: They say there's just enough religion in the world to make men hate on
another, but not enough to make them love. Louis Cyphre- "Angelheart"

SR advice: Barfight and riots and wanted suck.
=========================================================================
Date: Thu, 11 Sep 1997 23:26:08 -0400
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From: Nicholas Kost <NiLy1@***.COM>
Subject: strict definition of attacking

What is considered attacking another runner?

I've been using bad reputation to stop knoknock and wanted, definitely makes
people
think twice.

Does barfight count as an attack, how about driveby, is an intercept
considered an attack.

The only ones my group definitely considers an attack are knockknock,
wanted, blackhammer, hog, and using the z-zone.

Clarification or discussion would be appreciated.
=========================================================================
Date: Thu, 11 Sep 1997 20:44:43 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: strict definition of attacking
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---Nicholas Kost wrote:
>
> What is considered attacking another runner?
>
> I've been using bad reputation to stop knoknock and wanted,
definitely makes
> people
> think twice.
>
> Does barfight count as an attack, how about driveby, is an intercept
> considered an attack.
>
> The only ones my group definitely considers an attack are
knockknock,
> wanted, blackhammer, hog, and using the z-zone.

I consider any time one player's runner(s) attempts to directly
inflict damage on an opponent's runner(s) to be an attack.

So in my book Bar Fight, Drive-By, Interception, Z-Zone, Wanted and
the whole line of them would be an "attack" and thus eligible for Bad
Reputation.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 12 Sep 1997 01:00:41 -0400
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: New Promo Card! (spoof?)
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>Caught this one from the janitor at the Freedonian Institute. He swears
>he overheard Jim Nelson and Mike Nielsen talking about it:
>
>Bull
>Type: Prime Runner
>Rarity: Definitely Rare.
>Description: Ork Decker.
>Notes: 5Y. Decking-2, Social-3. When playing Cyberarms on Bull, roll
>d6; on a 4+, trash that Cyberarm. 3/5. "The best Ork decker you never
>met!"

Nah ... can't be.
I've already done up a Bull card in MSPublisher.
He's NOT a Prime Runner, he only thinks he is. ;-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Just exactly where are the OATS located on the human body?"
=========================================================================
Date: Fri, 12 Sep 1997 01:40:00 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Email Troubles!
Comments: To: ShadowRN <SHADOWRN@********.ITRIBE.NET>,
NERPS <NERPS@********.ITRIBE.NET>
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
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Just wanted to let you all know, I've been having serious email problems,
and I lost somewhere in the vicinity of 200 unread messages!
If anyone sent me something important, like a Who's Who submission in the
last week, I'd appreciate you re-sending it, as odds are it's toast!

Thanks!

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Just exactly where are the OATS located on the human body?"
=========================================================================
Date: Wed, 10 Sep 1997 13:36:31 -0700
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From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: strict definition of attacking
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> What is considered attacking another runner?

> I've been using bad reputation to stop knoknock and wanted,
> definitely makes people think twice.

> Does barfight count as an attack, how about driveby, is an intercept
> considered an attack.

> The only ones my group definitely considers an attack are
> knockknock, wanted, blackhammer, hog, and using the z-zone.

I hadn't even considered the Matrix progs. Wow.

Interception is the most obvious way to attack another shadowrunner, and
I think you covered all the other bases.. wait, Runners on Retainer.

I can't agree with Drive-By: all the other cards read along the lines of
"...Target Runner must fight your Runner; resolve combat as normal."
Drive-By requires a Runner to turn, but it doesn't deal damage based on
that Runner's Threat, and the damage is delivered by the card, not the
Runner. (MtG talk, sounds like.) Or should we add Tempest to this list
as well?

Now, if we consider this mathematically, a loss can be considered a
begative gain; so if we gain -10 Reputation, could a teammate False
Mentor it away from me? :)
=========================================================================
Date: Fri, 12 Sep 1997 04:14:21 -0700
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From: Forrest <eness@**********.COM>
Subject: Re: brief bio...
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Content-Type: text/plain; charset=us-ascii

---Nicholas Kost <NiLy1@***.COM> wrote:

>
> SR advice: Barfight and riots and wanted suck.
>

Oh, come on :-) I love these cards. In fact I have a "Go Go gang"
deck based on these cards. Along with a smattering of samurai,
ganagers, motorcycles, and one or to deckers/mages to help sleaze
things. I haven't had a chance to test it yet so I'm not sure if it
will actually work. I know if my opponent starts playing Bad
Reputation though I'm not going to win, I'll have a lot of fun :-),
but I doubt I'll win.

Later!
Forrest
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Date: Fri, 12 Sep 1997 07:27:30 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
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From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Here are all my official FASA rulings
MIME-Version: 1.0
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(>) Here are our (pre-mailing list) questions to FASA for yer archives.

(>) --Fenris
_______________________________________________logan1@*****.intercom.net
(>)"Just slip out the back, Jack. Make a new plan, Stan . . ."
(>) -- from the unofficial "Back-up S.O.P."


-----------------------------------------------------
On 8-Sep-97 Jim Nelson answered:

1. When you succeed in taking YOUR OWN objective, what happend to your
own challenge cards (ie. that stack that you didn't have to face)? Do
they simply return to your trash pile? Or hang around till next time?

Answer: They go in your trash pile.


2. Does this rule apply to EVERYBODY's objectives? (Shadowrun Phase,
Step 1, Rules pg.56, never states whether or not you can also ignore
your own challenges on your opponents' objectives?)

Answer: Yes. You never face your own objectives unless forced to by a
card.


3. The Crawler Drone allows a player to "Recon for the rest of his
turn." Does this mean that he can look at ALL of the challanges in play
during his turn? Or just one stack? ...or just a single objective's?
...or one card? The wording is kinda vague.

Answer: It gives the drone the Recon special trait (Normally reserved
for Runners). The drone can be used to look at any ONE Challenge card in
play.


4. [Combat Between Runners, "Three or More Runners," Rules pg.68]
Define "pairing up." Is this manditory (ie. each defender must at least
be engaged in a 1:1 battle??)? But what about the rest of my attackers?

For example, I have 6 runners to his 3. Must I set up three 2:1's?
OR Can I do this? 1:1, 1:1, 4:1 (against Skwraaaark, no doubt!)

Answer: See p. 69. After pairing-up, your extra Runners can join
whichever combat you want (in other words, gang up and kick Skwaaark's
metallic ass!)



5. Is Hatchetman a Prime Runner or not? The write-up says he is, but
he has no Upkeep cost.

Answer: There are two Hatchetman cards-- a "normal" Runner and a Prime
Runner (Hatchetman 2057).


6. Also, isn't he supposed to be "UNIQUE?"

Answer: Yep. He is.
[Note, I believe he's referring to the Prime version, only.]
-----------------------------------------------------
=========================================================================
Date: Fri, 12 Sep 1997 09:00:37 +0000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <bxb24@**.opp.psu.edu>
From: Brett Borger <bxb121@***.EDU>
Subject: Re: New Promo Card! (spoof?)
In-Reply-To: <34165ACE.3721@**.netcom.com>
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> Yeah... I tried to think up other "personalities" but, well, Bull was
> the only one that came to mind. (Well, Gurth: a blank card..)
>
> Hey, if anyone wants me to spoof them, just let me know :)

Let's see.....we have MC23 (gotta be a decker)....with the
Gear/Program Grounding Debate.

Spike (list.member.grumpy) with the Attachments Thwap...

Come to think of it, the 1000 year old carp has got to be a
Stinger...

And always, the W**Dchuck card....



(Note: These are all in-jokes on the ShadowRN mailing list that
discusses the Shadowrun RPG. My apologies to those of you not on
there who therefore don't find any of this amusing.)
Brett Borger
SwiftOne@***.edu
AAP Techie
=========================================================================
Date: Fri, 12 Sep 1997 11:43:53 +0000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Comments: Authenticated sender is <agh60070@*******.cc.ucf.edu>
From: Jerry Hill <agh60070@*******.CC.UCF.EDU>
Subject: Re: New Promo Card! (spoof?)
In-Reply-To: <14D46605BA@**.opp.psu.edu>
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> (Note: These are all in-jokes on the ShadowRN mailing list that
> discusses the Shadowrun RPG. My apologies to those of you not on
> there who therefore don't find any of this amusing.) Brett Borger

And what about the ever so eloquent Dr. Doom? Is he still over on
ShadowRN? Last time I un-subscribed from it he was talking about
leaving, but I don't know if he ever did.


--------------------------------
Malaclypse the Younger

"Rome wasn't built in a day
But it didn't take long to go up in flames"
- Electric Hellfire Club
=========================================================================
Date: Fri, 12 Sep 1997 12:35:44 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Steve Kramarsky <steve@***.COM>
Subject: Re: More questions...
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Loki wrote:

>Much like a runner could be carrying a Predator w/ Flechette, a
>Warhawk w/ Armor Piercing and an HK227 (burst fire). He can have all
>three weapons on him, and then he chooses which wepaon will be used in
>a given encounter.

Actually, this isn't quite right. I think we have an official ruling
from Jim that a runner must state which gear s/he is going to use
on the run BEFORE the challenge is revealed. Maybe I'm stoned, but
I could swear we've seen that.

-Steve
=========================================================================
Date: Fri, 12 Sep 1997 09:56:33 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: More questions...
MIME-Version: 1.0
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---Steve Kramarsky wrote:
>
> Loki wrote:
>
> >Much like a runner could be carrying a Predator w/ Flechette, a
> >Warhawk w/ Armor Piercing and an HK227 (burst fire). He can have all
> >three weapons on him, and then he chooses which wepaon will be used
in
> >a given encounter.
>
> Actually, this isn't quite right. I think we have an official ruling
> from Jim that a runner must state which gear s/he is going to use
> on the run BEFORE the challenge is revealed. Maybe I'm stoned, but
> I could swear we've seen that.

Hmmm... I've looked through the official answers we've accumulated on
the list for compiling into the SRCard Game FAQ and I can't find such
a ruling. The closest I found was for Gear/Magic/ Spells and it says
the spell is activated after a Challenge is revealed. See below:

**********
Q.Regarding the spells Bolt of Power, Fireball and Hellblast: a)Do you
activate the spell at the beginning of the shadowrun or when combat is
triggered? b)If the former, is it in effect for the entire run or does
it only effect the first combat?

A.You activate it after the Challenge has been revealed. Each spell is
only in effect for the combat it was activated for.
**********

Since the rule book thingy (pg 36) says "A Runner may hold any number
of Weapon cards but may only use one weapon per Challenge or combat,"
this means you can change weapons from one to the other. I'd think
you'd turn the weapon for use in the same time/way, in other words
after said challenge is revealed.

If you have an official response from FASA stating otherwise, please
post it and we'll get it into our Game FAQ.

BTW Andrew, is the Game FAQ about ready for official posting at the
List homepage?

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament


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=========================================================================
Date: Fri, 12 Sep 1997 10:00:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Temp list FAQ (was: Re: More questions...)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Steve Kramarsky wrote:
>
> Actually, this isn't quite right. I think we have an official ruling
> from Jim that a runner must state which gear s/he is going to use
> on the run BEFORE the challenge is revealed. Maybe I'm stoned, but
> I could swear we've seen that.
>
> -Steve
>

I have set up a very temporary page for the FAQ I am compiling for the
list homepage. It has 40+ Q&A's from FASA, most from Loki who has
been gathering them. The temporary address is

http://www.oakland.edu/~ddmccoll/sr/temp/faq.htm

If you have received any Q&A's from FASA that are not on this page
please e-mail them to me so I can get them in there. Also if you see
any typos or such e-mail me the corrections.


===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Fri, 12 Sep 1997 10:03:07 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: More questions...
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Loki wrote:
>
> BTW Andrew, is the Game FAQ about ready for official posting at the
> List homepage?
>

Pretty much. I want to make a version that uses frames. You click on
the left side for the card or the phase, and the right side will come
back with the Q&A. It would work better with a server side script,
but maybe I can write a program that will output all the pages with
the right links.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Fri, 12 Sep 1997 13:13:47 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: "Attached" Challenges
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OK, what's the deal with these challeneges that "don't count against the
limt", and also attach themselves to the Objective?

Since they don't count against the limit, can I play another challenge even
before it's revealed?
Doesn't that kind of defeat the purpose?

I need some clarification.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Just exactly where are the OATS located on the human body?"


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=========================================================================
Date: Fri, 12 Sep 1997 10:14:22 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven A. Tinner" wrote:
>
> OK, what's the deal with these challeneges that "don't count
against the
> limt", and also attach themselves to the Objective?
>
> Since they don't count against the limit, can I play another
challenge even
> before it's revealed?
> Doesn't that kind of defeat the purpose?
>
> I need some clarification.

It means that once said Challenge is revealed and moves up onto the
Objective, it is no longer in your Challenge stack (even though you're
the owner). Thus it doesn't count towards the max number of Challenges
you may have in a stack on this particular Objective. On your next
Legwork phase you may again fill this stack up to the max allowed.

That any clearer?

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 12 Sep 1997 10:21:09 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Steven A. Tinner" wrote:
>
> OK, what's the deal with these challeneges that "don't count
against
> the limt", and also attach themselves to the Objective?
>
> Since they don't count against the limit, can I play another
challenge
> even before it's revealed?
> Doesn't that kind of defeat the purpose?
>
> I need some clarification.
>

The way I have been handling it is this way. After a Challenge is
revealed you read the cards text. If the text says that it attaches
itself to the objective then you remove it from the Challenge stack
and place it on the objective. Since it is now no longer in the
Challenge stack you may place another challenge in the now open slot.
Since the Challenge is not attached to the objective until you reveal
it, it still counts toward the challenge stacks limit.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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=========================================================================
Date: Fri, 12 Sep 1997 13:32:56 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

>It means that once said Challenge is revealed and moves up onto the
>Objective, it is no longer in your Challenge stack (even though you're
>the owner). Thus it doesn't count towards the max number of Challenges
>you may have in a stack on this particular Objective. On your next
>Legwork phase you may again fill this stack up to the max allowed.
>
>That any clearer?

I think so.
So until the challenge is revealed, I can NOT play more then the limited
number of challenges, right?

OK, so how about if the challenege is revealed to just one player due to
Recon?

We've been doing multi-player games, where only the actual player making the
run/doing recon gets to see the challenges.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Just exactly where are the OATS located on the human body?"
=========================================================================
Date: Fri, 12 Sep 1997 13:39:56 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Steve Kramarsky <steve@***.COM>
Subject: Re: "Attached" Challenges
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

>The way I have been handling it is this way. After a Challenge is
>revealed you read the cards text. If the text says that it attaches
>itself to the objective then you remove it from the Challenge stack
>and place it on the objective. Since it is now no longer in the
>Challenge stack you may place another challenge in the now open slot.
>Since the Challenge is not attached to the objective until you reveal
>it, it still counts toward the challenge stacks limit.

I agree. Incidentally we've been playing that challenges 'attached'
to an objective effect all runs against it by any plater
INCLUDING the player who played the challenge.

-S.
=========================================================================
Date: Fri, 12 Sep 1997 09:17:53 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Donny Rhye <Random337@***.COM>
Subject: Re: SRCARD promo cards from magazines

In a message dated 97-09-10 11:56:39 EDT, you write:

> At 01:12 AM 9/10/97 -0400, Donny Rhye wrote:
> #Shadis has already hit the stores but didn't have a card yet.
>
> what do you mean didn't have a card yet?

It means the card will probably be in the next issue.
=========================================================================
Date: Fri, 12 Sep 1997 10:55:39 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
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---"Steven A. Tinner" wrote:
>
> >It means that once said Challenge is revealed and moves up onto the
> >Objective, it is no longer in your Challenge stack (even though
you're
> >the owner). Thus it doesn't count towards the max number of
Challenges
> >you may have in a stack on this particular Objective. On your next
> >Legwork phase you may again fill this stack up to the max allowed.
> >
> >That any clearer?
>
> I think so.
> So until the challenge is revealed, I can NOT play more then the
limited
> number of challenges, right?
>
> OK, so how about if the challenege is revealed to just one player
due to
> Recon?

This comes from the FASA FAQ:

**********
Q. If a Decker using Recon discovers the Custom System Challenge, is
Custom System placed face up at this time?
A. Yes. Normally, looking at a Challenge using the Recon special
trait does not "reveal" that Challenge, but this is an exception.
**********

Unless the Challenge is something like Custom System or Security
Decker, doing Recon does not actually "reveal" the Challenge and thus
doesn't activate the card's text. Attaching challenges as we've been
discussing would then just return to the challenge stack until
"revealed" when encountered on a Shadowrun, and then they would move
up onto the objective.

> We've been doing multi-player games, where only the actual player
making the
> run/doing recon gets to see the challenges.

You may have to find a way to work with this then.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 12 Sep 1997 11:07:46 -0700
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From: Forrest <eness@**********.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Steve Kramarsky <steve@***.COM> wrote:
>
> >The way I have been handling it is this way. After a Challenge is
> >revealed you read the cards text. If the text says that it attaches
> >itself to the objective then you remove it from the Challenge stack
> >and place it on the objective. Since it is now no longer in the
> >Challenge stack you may place another challenge in the now open
slot.
> >Since the Challenge is not attached to the objective until you
reveal
> >it, it still counts toward the challenge stacks limit.
>
> I agree. Incidentally we've been playing that challenges 'attached'
> to an objective effect all runs against it by any plater
> INCLUDING the player who played the challenge.
>
> -S.
>

I thought that is how it was supposed to be. Come to think of it
though I guess it could go the other way as well, since it is one of
your challenges you don't have to face it. I kind of like it the way
we've been playing it. It adds a little more strategy into both the
deck design and game play.

Forrest


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Date: Fri, 12 Sep 1997 11:14:56 -0700
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From: Forrest <eness@**********.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Loki <daddyjim@**********.COM> wrote:
>
> ---"Steven A. Tinner" wrote:
> >

>
> > We've been doing multi-player games, where only the actual player
> making the
> > run/doing recon gets to see the challenges.
>
> You may have to find a way to work with this then.
>

How about attaching it to an objective face down. Anyone who has
previously seen it may look at it at anytime. The other players know
that something is there but not sure what it is until they make a run
again that objective. Something similar to hearing rumors before a
run, to put it in RPG terms. "I wouldn't go there man, have you heard
what they have guarding that place..." :-)

Once all players have seen it though it is turned face up as normal.

Just a thought
Forrest
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Date: Fri, 12 Sep 1997 14:36:38 +0000
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Comments: Authenticated sender is <tkerby@*****.ny.us.ibm.net>
From: Drekhead <drekhead@***.NET>
Subject: Bye until later...
MIME-Version: 1.0
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Well folks, since it appears I will never own SR cards, and even if I
do I won't have anyone to play with, I have decided to unsub from the
list. I will still be around on ShadowRN if anyone wants to talk to
me.

It's been fun. See ya.

--

===DREKHEAD==================================drekhead@***.net===
http://www.geocities.com/TimesSquare/Alley/6990/index.html
================================================================
Best file compression around: 'DEL *.*' = 100% compression

----------------------------------------------------------------
=========================================================================
Date: Fri, 12 Sep 1997 11:46:54 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Forrest wrote:
>
> ---Loki <daddyjim@**********.COM> wrote:
> >
> > ---"Steven A. Tinner" wrote:
> > >
> > > We've been doing multi-player games, where only the actual player
> > > making the run/doing recon gets to see the challenges.
> >
> > You may have to find a way to work with this then.
> >
>
> How about attaching it to an objective face down. Anyone who has
> previously seen it may look at it at anytime. The other players know
> that something is there but not sure what it is until they make a run
> again that objective. Something similar to hearing rumors before a
> run, to put it in RPG terms. "I wouldn't go there man, have you
heard
> what they have guarding that place..." :-)
>
> Once all players have seen it though it is turned face up as normal.
>

I really like that idea. I will see if my group goes for it and will
relay the info if it goes well.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Fri, 12 Sep 1997 15:02:37 -0400
Reply-To: Edwin Eng <eje@******.org>
Sender: Shadowrun Trading Card Game Discussion
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From: Edwin Eng <eje@******.ORG>
Subject: [Eng] FS: Shadowrun Cards
In-Reply-To: <19970912172109.2300.rocketmail@*****.rocketmail.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Hello Chummers

Please email me for a list of cards I have to sell.



Thanks.

Edwin
=========================================================================
Date: Fri, 12 Sep 1997 15:04:50 -0400
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From: Steve Kramarsky <steve@***.COM>
Subject: Obscure Stuff from Fasa
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

The following are "official" replies from FASA/Jim N. to
questions I have asked:

--
>> The rules state that Prime Runners have upkeep, but Hatchetman 2057
>> appears to have none. What gives?

> Hatchetman 2057 is an exception to the upkeep rule for Prime Runners.

>> [Concerning] Poison Gas. Assuming
>> it is not sleezed, some runners roll 4+ (or whatever)
>> to get through and some do not. The player decides to
>> abort beacuse not enough runners have made it through.
>> Should the challenge be trashed or does it stay in
>> play (it doesn't say trash and hasn't been sleazed,
>> we've been playing that it stays in play).

> Answer: Poison Gas Trap would be trashed.

And the MOST obscure question....

>> I had played Security Camera as a challenge on an objective. I was
>> running on the objective when my opponent played the "Blindsided"
stinger,
>> causing me to have to face my own challenges. The only challenge I had
played
>> was Security Camera whose instructions say that it is to be put back in the
>> hand and replaced with another challenge when triggered. The question is:
>> what happens here?

> Answer: Security Camera would return to the shadowrunning player's hand (you,
> in this case) and the person who played Blindsided would put a Challenge down
> for you to face instead of Security Camera. If your opponent had no Challenge
> to put down in place of Security Camera, you'd "luck out" and continue the
> shadowrun.

Hope these are helpful.
=========================================================================
Date: Fri, 12 Sep 1997 12:48:20 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Re: Obscure Stuff from Fasa
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Steve Kramarsky wrote:
> And the MOST obscure question....
>
> I had played Security Camera as a challenge on an objective. I was
> running on the objective when my opponent played the "Blindsided"
> stinger, causing me to have to face my own challenges. The only
> challenge I had played was Security Camera whose instructions say
that
> it is to be put back in the hand and replaced with another challenge
> when triggered. The question is: what happens here?
>
> Answer: Security Camera would return to the shadowrunning player's
> hand (you, in this case) and the person who played Blindsided would
> put a Challenge down for you to face instead of Security Camera. If
> your opponent had no Challenge to put down in place of Security
> Camera, you'd "luck out" and continue the shadowrun.
>
> Hope these are helpful.
>

Much appreciated Steve added them to the FAQ I am compiling.

Did you mean "Obscure" in how it is handled or that you could not
quite follow the answer. I actually found it the anwser to this
question as something I did not like. The ruling goes completly
against what the card text says. I think that they made the ruling
maybe to keep "Joe" from lying about what he had in his hand. I would
definatly think about lying if the only challenge in my hand was
"Gaurdian Dracoform". I would like to see that this ruling be banned
from any tournement play, because you have the "RuleMaster" there to
make sure that "Joe" is not lying. Loki see if you can get FASA to
recomment on this one.

Security Camera Text post for your convience.
"If alarm is triggered, return Security Camera to YOUR hand and
replace with another Challenge from YOUR hand. Runner team must face
this new Challenge immediately. If you have no Challenges in YOUR
hand, treat Security Camera as a bluff."

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr






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Date: Fri, 12 Sep 1997 12:56:00 -0700
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From: Loki <daddyjim@**********.COM>
Subject: FASA answers on Walther questions
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Here's FASA's asweres to some of our questionson the Walther Palm
Pistol:

**********

---FASACorp2@***.com wrote:

Q. To use the Walther Palm Pistol as a stinger, one would play it
during a combat to add +1 to the attack value of one of their runners.
Correct?

A. Yes.

Q. Can this be played as a stinger on a runner who is already using a
weapon in combat?

A. No.

Q.Can accessories, like APDS ammo, be played on the Walther as it
comes out as a stinger?

A. Not unless it comes out during your Legwork phase. The accessories
can't be played as Stingers.

Q. Could Luck of the Irish cancel a Walther coming out as a stinger?

A. No. A Walther is not a Special card.

**********

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 12 Sep 1997 13:02:55 -0700
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From: Loki <daddyjim@**********.COM>
Subject: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---FASACorp2@***.com wrote:

Q. Red Widow's special is that she is allowed to TAP, in order to join
the current Shadowrun. I know she sould not turn to join a Shadowrun
that ALREADY has 6 runners. Now what if one runner of a team that
previously held 6 is trashed or fragged, can you then send in Red
Widow to replace him/her?


A. Only 6 Runners can participate in a shadowrun.

~~~~~~~~~~

Ok this set of questions on on a timing issue. Let's say I send in
Lord Torgo and Nightshade on a run. The challenge that gets flipped
over is Yak Attack. Lord Torgo's trait of Anti Social triggers the
alarm. Right now the only spell on Nightshade is Astral Sense, but
I'll sill clean up in combat with Torgo. Realizing this my opponent
plays Green Apple Quicksteps (GAQS) on Torgo to send him home and more
than likely kill off my mage. Questions:

Q. Is it OK timing-wise for him to throw out GAQS at this time? Must a
stinger like GAQS come out as soon as the challenge is turned over,
or at any time while figuring out sleaze or combat?

A. It's okay. He played after the alarm is triggered and before
combat. It just can't be used in the middle of combat.

Q. If GAQS sent Torgo home, is the alarm still triggered from his Anti
Social trait?

A. Yes--if it's played after the alarm is triggered.

Q. I have used GAQS to send a runner home that held the necessary
skill(s) to sleaze a challenge thus triggering the alarm. (i.e. an
opponent has Sam the Sleuth and Nightshade in on a run. The challenge
revealed is Lone Star Patrol. Sam's Street 2 and Stealth would sleaze
it so I toss out a GAQS and get rid of him.) I was just wondering how
the same applies to sending home a runner who has triggered it (the
same might apply to using GAQS on a runner with stealth that triggered
Eyekillers).

A. If you play GAQ when the Challenge is revealed and before the alarm
is triggered, it's okay. People think WAY too hard about timing on
this card. It takes effect when it's played--it's that simple. The
reason you can't use it to "interrupt" a combat is that once combat
begins, it's instantaneous. All da mage is dealt simultaneously so it
can't be interrupted.

I hope that clears it all up for you.

> Jim N.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 12 Sep 1997 13:07:29 -0700
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From: Loki <daddyjim@**********.COM>
Subject: FASA answers on Interception
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Here's what I got back from FASA to clear up some issues with
intercepting:

**********

---FASACorp2@***.com wrote:

Q. Page 71 of the rule book thingy says "only one Shadowrun on each
revealed Objective may be interecepted per game."

I just want some clarification on this. Let's say in a two-player game
an objective is out and neither of us have any challenges in place to
protect it. My opponent makes a shadowrun on the objective and I
intercept with couple of my runners. One shadowrun has now been
intercepted on this objective this game. Does this mean if he draws
badly and cannot get any challenges in place on his turn that he
cannot intercept my run on that same objective?

A. Yes. That's what it means.

Q. How about a multiplayer game? Let's say Bull, Dvixen and I are
playing a game after buying our cards at Gen Con. :o) An objective is
out and unprotected. Dvixen makes a run on it and since I am the owner
I intercept. Since Dvixen wasn't able to get any challeneges out
during her turn, the objective is open as Bull's turn comes up. One
shadowrun has now been intercepted on this objective this game. Does
this mean neither Dvixen nor I may intercept and Bull?

A. Yes. That's what it means.

Q. How about the same three play game where Dvixen and I have
challenges down and Bull does not. If I make a run on that objective,
is Bull able to intercept me or is he at the mercy of Dvixen's
challenges and hoping they can stop me?

A. The Objective must be undefended against the shadowrunning player.
Bull has to hope DVixen's Challenges stop you.

Q. Finally, can Green Apple Quicksteps (GAQS) be used to send an
intercepting runner back to his safehouse?

A. It sure can!

***********

===
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Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Fri, 12 Sep 1997 13:14:58 -0700
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From: Loki <daddyjim@**********.COM>
Subject: FASA answers on Skwraaaaaak! and Chipjacks
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Content-Type: text/plain; charset=us-ascii

Here's the ruling someone wanted on using chipjacks with Skwraaaaaak!

*********

---FASACorp2@***.com wrote:

Q. According to the description of Skwaaaark he can only use
gear/cyberware. Does this mean he can have a chipjack, but can't put
anything in it? A chipjack (versions 1-3) is listed as gear/cyberware
but skillsofts are listed as gear/misc. Since he can only use
gear/cyberware, he can't use the skillsofts making a chipjack useless
or illegal. ???? Are we reading this correctly?

A. Yes you are. A chipjack on Skwaaark is useless.

**********

===
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"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Fri, 12 Sep 1997 16:27:12 -0400
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From: Steve Kramarsky <steve@***.COM>
Subject: Re: Obscure Stuff from Fasa
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Andrew wrote:

>> [FASA ruling that Security Camera + "Blindsided" allows opponent
>> play a challenge from HIS hand deleted]

>Did you mean "Obscure" in how it is handled or that you could not
>quite follow the answer. I actually found it the anwser to this
>question as something I did not like. The ruling goes completly
>against what the card text says. I think that they made the ruling
>maybe to keep "Joe" from lying about what he had in his hand. I would
>definatly think about lying if the only challenge in my hand was
>"Gaurdian Dracoform". I would like to see that this ruling be banned
>from any tournement play, because you have the "RuleMaster" there to
>make sure that "Joe" is not lying. Loki see if you can get FASA to
>recomment on this one.

I meant obscure in the sense that you could play test the game
forever and never come up with that situation again.

Anyway, I agree that the ruling is contrary to the card, but I think
it captures the "spirit" of the two cards in combination. As a practical
matter, what if I have two or more challenges in my hand? Who would
decide which one I have to face? And outside of a tournament how would
you know (as you pointed out) that I wasn't lying about the makeup
of my hand?

As for getting it changed, I doubt that will happen. I submitted this
question along with a few others and Jim answered the others first
but said he wanted to consult with Mike N. on the Security Cam issue.
He got back to me a few days later with the answer that I posted. So
I think this one may be protected from on high by the Prince of
Darkness.

Note one odd thing: Under these circumstances a player might begin
his phase with 8 cards in his hand -- if he was holding seven when
he got SC back -- and then draw to 9.

-Steve.
=========================================================================
Date: Fri, 12 Sep 1997 13:25:20 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Loki <daddyjim@**********.COM>
Subject: FASA's answer on a challenge lock down.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---FASACorp2@***.com wrote:

Q. It's been proposed one could technically create a lockdown by
combining the Motion Detectors and Gut Check challenges. Once Motion
Dectors the alarm is triggered on Motion Detectors, it attaches itself
to the objective and no further challenges may be sleazed. Gut check
only has two choices, either you sleaze it on a successful die roll or
the Shadowrun is over.

See where this leads? If Motion Dectors is keeping you from sleazing
any further challenges, your Shadowrun ends everytime you turn over
that dang Gut Check.

It's been stated in the FAQ on your page that Hit & Run and Hellish
Traffic should be trashed after revealed. Is it possibly the same for
Gut Check?

If not, how else would one get around the above dilemma? If someone
could get that combo of challenges on both objectives that are out,
your hands are pretty much tied.

A. This is covered in the revised FAQ. It's not finished yet, but I'm
attaching the word file for you now.

> Jim N.

**********

For those interested I have the above mentioned Beta-version of the
FASA FAQ 2.0 in a MS Word 6.0 Win95 document. It's rather long (nearly
12 pages in length) so I don't know yet if I'll try to convert the
whole thing into a viable format for posting to the list (i.e. bold
type and plain type into Q. and A. designations). If anyone's
interested in a peek before the finished product is posted to the FASA
homepage let me know and I'll email an attachment private.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament


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Date: Fri, 12 Sep 1997 16:34:29 -0400
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From: Steve Kramarsky <steve@***.COM>
Subject: Re: FASA answers on Interception
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Loki wrote:


> [Only one intercept per Objective EVER regardless of source]

>Q. Finally, can Green Apple Quicksteps (GAQS) be used to send an
>intercepting runner back to his safehouse?
>
>A. It sure can!

This begs the question: Does this count as an intercept? If one runner
intercepts me and is GAQS'd back to the Safehouse two questions
arise:

1. Does this count as the one intercept that's allowed on that objective
or did it "never happen"?

2. Does this count as an intercept in the sense of stopping the run? In
other words, is GAQS like killing the interceptor (which would stop
the run) or preventing the intercept in the first place (which oviously
would not).

Curious....
-S.
=========================================================================
Date: Fri, 12 Sep 1997 16:46:32 -0400
Reply-To: Shadowrun Trading Card Game Discussion
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From: Michael/Tamara Lorenz-Pease <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University Of Waterloo
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
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Loki wrote:
> Q. Red Widow's special is that she is allowed to TAP, in order to join
> the current Shadowrun. I know she sould not turn to join a Shadowrun
> that ALREADY has 6 runners. Now what if one runner of a team that
> previously held 6 is trashed or fragged, can you then send in Red
> Widow to replace him/her?
> A. Only 6 Runners can participate in a shadowrun.


No offence, but this reply does not answer my inital question. We
already knew that we could not send Red Widow in as a 7th runner. We
merely wanted to know if she could be sent in to replace a killed off
runner. By his answer, I am assuming that you can, as "...only 6 Runners
can participate in a shadowrun..." then it looks like you *can* use her
to "top" the team back up to 6....

> A. If you play GAQ when the Challenge is revealed and before the alarm
> is triggered, it's okay. People think WAY too hard about timing on
> this card. It takes effect when it's played--it's that simple. The
> reason you can't use it to "interrupt" a combat is that once combat
> begins, it's instantaneous. All da mage is dealt simultaneously so it
> can't be interrupted.
> I hope that clears it all up for you.

Well, no as far as I am concerned it did not clear it up at all. He
avoided directly answering the SOLE question. Which was, "If Sammy the
Sleuth and team approaches a challenge that SAmmy himself could sleaze,
and no one does anything <ie: casting GAQS until after I have said that
I am sleazing the challenge> can they still cast GAQS and then say, "
SAmmy must return home? Is the challenge sleazed prior to his being sent
home... That was the simple question, and I am afraid that TIMING is
relevant to this card no matter what the FASA people seem to think.

Btw, I am grateful that you sent in my questions Loki :-), I was just
hoping for some clarification. No worries...

Tamara
=========================================================================
Date: Fri, 12 Sep 1997 14:01:34 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Loki <daddyjim@**********.COM>
Subject: FASA answers on Melee Weapons and Drones
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Boy, Jim and Skuzzy are on a roll today. I believe this is the 5th
response I've gotten from the today:

**********

---FASACorp2@***.com wrote:

Q. A Rigger with Piloting 2 has activated two of his three drones. One
of these drones is trashed. With only one drone now active, may he
activate his other remaining drone?

A. No. During the course of a shadowrun, he can only use a number of
drones equal to hids Piloting skill.

Q. Are hand-to-hand weapons considered Silenced Weapons?

A. No.

**********

===
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Date: Fri, 12 Sep 1997 14:00:51 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
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---Michael/Tamara Lorenz-Pease wrote:
>
> Loki wrote:
> > Q. Red Widow's special is that she is allowed to TAP, in order to
join
> > the current Shadowrun. I know she sould not turn to join a
Shadowrun
> > that ALREADY has 6 runners. Now what if one runner of a team that
> > previously held 6 is trashed or fragged, can you then send in Red
> > Widow to replace him/her?
> > A. Only 6 Runners can participate in a shadowrun.
>
>
> No offence, but this reply does not answer my inital
question. We
> already knew that we could not send Red Widow in as a 7th runner. We
> merely wanted to know if she could be sent in to replace a killed off
> runner. By his answer, I am assuming that you can, as "...only 6
Runners
> can participate in a shadowrun..." then it looks like you *can* use
her
> to "top" the team back up to 6....

I feel the question was answered. Perhaps it would be better for your
concerns to word it as "only 6 Runners may be comitted to a shadowrun."

Or would you rather I resubmit the question to them once more?

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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Date: Fri, 12 Sep 1997 14:00:54 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
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From: Forrest <eness@**********.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Michael/Tamara Lorenz-Pease <treehugr@****.ON.ROGERS.WAVE.CA> wrote:

[avoiding the 6 runner max. debate for now, I'm still not sure which
way I'm leaning on this one...]


> > A. If you play GAQ when the Challenge is revealed and before the
alarm
> > is triggered, it's okay. People think WAY too hard about timing on
> > this card. It takes effect when it's played--it's that simple. The
> > reason you can't use it to "interrupt" a combat is that once combat
> > begins, it's instantaneous. All da mage is dealt simultaneously so
it
> > can't be interrupted.
> > I hope that clears it all up for you.
>
> Well, no as far as I am concerned it did not clear it up at
all. He
> avoided directly answering the SOLE question. Which was, "If Sammy
the
> Sleuth and team approaches a challenge that SAmmy himself could
sleaze,
> and no one does anything <ie: casting GAQS until after I have said
that
> I am sleazing the challenge> can they still cast GAQS and then say, "
> SAmmy must return home? Is the challenge sleazed prior to his being
sent
> home... That was the simple question, and I am afraid that TIMING is
> relevant to this card no matter what the FASA people seem to think.
>

Once you declare that the challenge is sleazed, it is sleazed. I take
it that you've played M:TG in the past, with all it's spell stacks and
reverse play and what not (not that that's a bad thing :-) ). From
what I understand of the rules of this game, it doesn't exist. So in
your example, if your opponent sends Sam back before you say you've
sleazed it, then Sam is gone and you can't sleaze. If you say the
objective is sleazed before he sends Sam back, then Sam returns to the
safehouse and the rest of the runners move on.

The only question that that leaves, and I'm sure this has been
answered and I just overlooked it. What happens when a Luck of the
Irish (LotI) is played on a LotI. Given the above it would be useless
since the first LotI has already been played and is going to be
trashed anyway. Makes LotI more powerful and the concept of
interrupts goes out the window :( but it also makes the game a bit
simpler :)


#include std.disclaimers
Forrest
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Date: Fri, 12 Sep 1997 14:10:57 -0700
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From: Forrest <eness@**********.COM>
Subject: Re: FASA answers on Melee Weapons and Drones
MIME-Version: 1.0
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---Loki <daddyjim@**********.COM> wrote:
>
> Boy, Jim and Skuzzy are on a roll today. I believe this is the 5th
> response I've gotten from the today:
>

I guess they just don't like me ;-) I haven't gotten a response out of
them yet from questions last week :(

[snip]

> Q. Are hand-to-hand weapons considered Silenced Weapons?
>
> A. No.
>

damn! $#!* :-)

It's Happy Hour, so I'm outta here :-)
Enjoy!
F

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Date: Fri, 12 Sep 1997 14:12:22 -0700
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From: Loki <daddyjim@**********.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Forrest wrote:

<snip>

> The only question that that leaves, and I'm sure this has been
> answered and I just overlooked it. What happens when a Luck of the
> Irish (LotI) is played on a LotI. Given the above it would be
useless
> since the first LotI has already been played and is going to be
> trashed anyway. Makes LotI more powerful and the concept of
> interrupts goes out the window :( but it also makes the game a bit
> simpler :)

I'd say an LotI that is played on another LotI must be played before
the die roll is made to determine the outcome of the first. Once an
LotI is played and the die roll is made to cancel a Special, the
effect has happened, the original LotI is trashed, and it's too late
to do anything about it.

Just trying to keep with the simpler timing methods of the game. ;o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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Date: Fri, 12 Sep 1997 14:58:47 -0700
Reply-To: Shadowrun Trading Card Game Discussion
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: FASA Answers on Red Widow and GAQS

To be blunt, I have to say that this is the WORST bunch of rulings
I've seen in any card game in a /long/ while.

>Ok this set of questions on on a timing issue. Let's say I send in
>Lord Torgo and Nightshade on a run. The challenge that gets flipped
>over is Yak Attack. Lord Torgo's trait of Anti Social triggers the
>alarm. Right now the only spell on Nightshade is Astral Sense, but
>I'll sill clean up in combat with Torgo. Realizing this my opponent
>plays Green Apple Quicksteps (GAQS) on Torgo to send him home and more
>than likely kill off my mage. Questions:

>Q. Is it OK timing-wise for him to throw out GAQS at this time? Must a
> stinger like GAQS come out as soon as the challenge is turned over,
>or at any time while figuring out sleaze or combat?

>A. It's okay. He played after the alarm is triggered and before
>combat. It just can't be used in the middle of combat.

Ye gods... GAQS now has been promoted to one of the most powerful
cards in the game BY FAR. And this isn't even considering the
/defensive/ uses of this card yet...

This game already has a serious endgame problem with each player ending
up with HORDES of runners. If you allow GAQS to be /this/ effective,
small running groups are toast. Just sit back and kill them off with
GAQS by sending the right runner home.

>Q. If GAQS sent Torgo home, is the alarm still triggered from his Anti
>Social trait?

>A. Yes--if it's played after the alarm is triggered.

Great, another advantage for GAQS. Get the most out of it. Set the
alarm off AND send the big gun home.

You know, kids. GAQS only costs TWO FRAGGIN NUYEN. Can you say "game
play imbalance". If you can't yet, play a few more games using this
ruling. You'll learn, trust me...

There are a host of other stingers that cost more and don't screw over
an enemy running team even HALF as bad as GAQS can using this
interpretation.

I suppose I shouldn't be too surprised, though. It took FASA actual
playtesting to realize that False Mentor, costing only 4 nuyen and
not being unique, would unbalance and dominate a game.

Duh. :-)

I think it took us about 10 seconds to read it and realize its implications.

>Q. I have used GAQS to send a runner home that held the necessary
>skill(s) to sleaze a challenge thus triggering the alarm. (i.e. an
>opponent has Sam the Sleuth and Nightshade in on a run. The challenge
>revealed is Lone Star Patrol. Sam's Street 2 and Stealth would sleaze
>it so I toss out a GAQS and get rid of him.) I was just wondering how
>the same applies to sending home a runner who has triggered it (the
>same might apply to using GAQS on a runner with stealth that triggered
>Eyekillers).

>A. If you play GAQ when the Challenge is revealed and before the alarm
>is triggered, it's okay. People think WAY too hard about timing on
>this card. It takes effect when it's played--it's that simple. The
>reason you can't use it to "interrupt" a combat is that once combat
>begins, it's instantaneous. All da mage is dealt simultaneously so it
>can't be interrupted.

What kind of stupid *$&^%_)#! ruling is this? Is Jim SERIOUSLY claiming
that there is no hard and fast ruling on timing for GAQS? How the /hell/
does one determine that infinitesimal time between when the challenge
card is flipped up and when it registers in the players brains that a
challenge has not been sleazed? Is the first person to yell out "no
sleaze"? What if a person incorrectly yells out "no sleaze" every time
someone ELSE is on a run just to make sure that they're first? Do we
now have to have rules to punish such actions? If no punishment, then
there's no fraggin reason NOT to yell out "no sleaze" each and every
time.

This is just the tip of the iceberg if one subscribes to this idiotic
interpretation of timing in SRTCG.

I don't mean to sound this nasty, but FASA needs to RETHINK THEIR
POSITION on this in a big bad way. This ruling effectively ruins
the game - almost as bad as the cheap, non-unique GAQS.

I understand the desire to have simpler timing rules than Magic, but
this is ridiculous.

>I hope that clears it all up for you.

I don't think so. :-(

- Brett
=========================================================================
Date: Fri, 12 Sep 1997 15:22:14 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Andrew Payne III <smiling_bandit@**********.COM>
Subject: Timing and Tournements (was:Re: FASA Answers on Red Widow and
GAQS)
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Barksdale wrote:
[SNIP]
<summary>

Brett is no very happy about the ruleing's involving "Green Apple
Quicksteps".

</summary>

I feel the same way as you Brett. The group that I play with has made
it's own ruling on the whole time issue. We break it down to this for
all the timing issues.

Only before each Phase or each step during the Combat Phase, is any
other player allowed to play any card when it is not their turn. Also
right before a challenge is revealed over. We do make exceptions for
any card that will modify die rolls and any card that effects a card
that is just coming out of a players hand during that phase or step.
We never actually wrote these rules down yet, we have just agreed on
them so far. So if you do not understand why we play this way I am
sorry, it's just how we have been play the game.

I definatly think that the simplistic timing system may have to get a
little more complicated for tournement play. I have had a decks
pivital combo be completely made useless by a "RuleJudge" in one of
the Jyhad tournements I played in. If FASA does not take a more
strict approach to the timing issues I can forsee some of you being
screwed on a ruling during a tournement.

===
Andrew Payne III
smiling_bandit@**********.com
http://www.oakland.edu/~ddmccoll/sr







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Date: Fri, 12 Sep 1997 15:35:20 -0700
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<SRCARD@********.ITRIBE.NET>
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: Timing and Tournements (was:Re: FASA Answers on Red Widow and
GAQS)

>Only before each Phase or each step during the Combat Phase, is any
>other player allowed to play any card when it is not their turn. Also
>right before a challenge is revealed over. We do make exceptions for
>any card that will modify die rolls and any card that effects a card
>that is just coming out of a players hand during that phase or step.
>We never actually wrote these rules down yet, we have just agreed on
>them so far. So if you do not understand why we play this way I am
>sorry, it's just how we have been play the game.

Yep, we do much the same. Within a shadowrun, we break it down into
discreet phases. This doesn't complicate the game at all - it just
makes it very clear when a card may or may not be played.

GAQS, being a common card (dubious whether rarity should matter, but
our group is still on limited cards, so its ok for now) and costing only
2 nuyen (the big reason), was ruled by our group to only be used
PRIOR TO AN OBJECTIVE BEING REVEALED. It became WAY too powerful for
2 nuyen otherwise. We also use it to send people back from intercepting
or people coming into (a la Yamaha Rapier or Red whats-her-face) a
combat. But to let such a common, cheap card pick apart a running team
with the degree of precision that FASA sez is okay is silly.

>I definatly think that the simplistic timing system may have to get a
>little more complicated for tournement play.

No kidding. I can see it now:

Player 1: "I said it first"
Player 2: "No you didn't!"
Player 1: "Yes I did!"

This is not exactly the situation you want your game rules to boil
down to. And this is what annoys me with the FASA ruling. Of /course/ we
can play whatever house rules we want and be just fine and happy at
home. But what if I wanted to ever play in a tournament? The current
timing rules are too stupid for me to handle. I do NOT want a critical
part of SRTCG to see who can read the cards first and cry "sleaze!" or
"no sleaze!".

Or maybe I should just start developing all of those "meta" game skills
to go along with this ruling like learning to turn expose cards by
rotating them so /I/ see them first (and thus get that 0.5 second edge). :-)

- Brett
=========================================================================
Date: Fri, 12 Sep 1997 18:54:39 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: "Attached" Challenges
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(>) In our last episode, Steve Kramarsky wrote:

> Incidentally we've been playing that challenges 'attached'
> to an objective effect all runs against it by any plater
> INCLUDING the player who played the challenge.

Nope, chummer. I got the official ruling from Jim Nelson @ FASA:

1. When you succeed in taking YOUR OWN objective, what happend to your
own challenge cards (ie. that stack that you didn't have to face)? Do
they simply return to your trash pile? Or hang around till next time?

Answer: They go in your trash pile.

2. Does this rule apply to EVERYBODY's objectives? (Shadowrun Phase,
Step 1, Rules pg.56, never states whether or not you can also ignore
your own challenges on your opponents' objectives?)

Answer: Yes. You never face your own objectives unless forced to by a
card.

Does that help any?

(>) --Fenris

_____________________________________________logan1@*****.intercom.net
(>) "Is it in the "mysterious employer credo" that these little
rendezvous always have to be in exotic locales? I mean, just
*once* wouldn't you like to sit down at a Denny's and plan an
assassination over a 'French Slam' breakfast?"
(>) --Deadpool, merc-with-a-mouth
=========================================================================
Date: Fri, 12 Sep 1997 18:01:40 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: FASA Answers on Red Widow and GAQS

Brett Barksdale <brett@***.ORST.EDU> wrote:
>
>To be blunt, I have to say that this is the WORST bunch of rulings
>I've seen in any card game in a /long/ while.

I'ld have to concure.

>>Ok this set of questions on on a timing issue. Let's say I send in
>>Lord Torgo and Nightshade on a run. The challenge that gets flipped
>>over is Yak Attack. Lord Torgo's trait of Anti Social triggers the
>>alarm. Right now the only spell on Nightshade is Astral Sense, but
>>I'll sill clean up in combat with Torgo. Realizing this my opponent
>>plays Green Apple Quicksteps (GAQS) on Torgo to send him home and more
>>than likely kill off my mage. Questions:
>
>>Q. Is it OK timing-wise for him to throw out GAQS at this time? Must a
>> stinger like GAQS come out as soon as the challenge is turned over,
>>or at any time while figuring out sleaze or combat?
>
>>A. It's okay. He played after the alarm is triggered and before
>>combat. It just can't be used in the middle of combat.
>
>Ye gods... GAQS now has been promoted to one of the most powerful
>cards in the game BY FAR. And this isn't even considering the
>/defensive/ uses of this card yet...
>
>This game already has a serious endgame problem with each player ending
>up with HORDES of runners. If you allow GAQS to be /this/ effective,
>small running groups are toast. Just sit back and kill them off with
>GAQS by sending the right runner home.

THat is how I've been running my decks since I first played the game in
July. Three of us at the Chicago Comicon were given both sets of
demo decks. We went home wrote down the contents of the decks and built
3 more specialized decks to play with. I went with the low on characters,
high on specials/challenges deck, which is how I've been playing ever since.

>>Q. If GAQS sent Torgo home, is the alarm still triggered from his Anti
>>Social trait?
>
>>A. Yes--if it's played after the alarm is triggered.
>
>Great, another advantage for GAQS. Get the most out of it. Set the
>alarm off AND send the big gun home.
>
>You know, kids. GAQS only costs TWO FRAGGIN NUYEN. Can you say "game
>play imbalance". If you can't yet, play a few more games using this
>ruling. You'll learn, trust me...
>
>There are a host of other stingers that cost more and don't screw over
>an enemy running team even HALF as bad as GAQS can using this
>interpretation.

Yep GAQS tends to be a NERPs (ie Good for just about every situation... )

>I suppose I shouldn't be too surprised, though. It took FASA actual
>playtesting to realize that False Mentor, costing only 4 nuyen and
>not being unique, would unbalance and dominate a game.

Tis a very nice card, unfortunately I only have the demo deck variety....

>I don't mean to sound this nasty, but FASA needs to RETHINK THEIR
>POSITION on this in a big bad way. This ruling effectively ruins
>the game - almost as bad as the cheap, non-unique GAQS.

I have to agree with you again, GAQS should only take effect before or
after sleazing takes place but not either/or. It's a great card even
with a limitation like that.

This brings me again to the question:

What type of decks do you play? I go with characters that are cheap or
come with free stuff, so I can free up newyen for pumping up challenges
or playing specials....


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Fri, 12 Sep 1997 16:04:46 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
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From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: "Attached" Challenges

>(>) In our last episode, Steve Kramarsky wrote:
>
>> Incidentally we've been playing that challenges 'attached'
>> to an objective effect all runs against it by any plater
>> INCLUDING the player who played the challenge.
>
>Nope, chummer. I got the official ruling from Jim Nelson @ FASA:
>
>1. When you succeed in taking YOUR OWN objective, what happend to your
>own challenge cards (ie. that stack that you didn't have to face)? Do
>they simply return to your trash pile? Or hang around till next time?
>
>Answer: They go in your trash pile.
>
>2. Does this rule apply to EVERYBODY's objectives? (Shadowrun Phase,
>Step 1, Rules pg.56, never states whether or not you can also ignore
>your own challenges on your opponents' objectives?)
>
>Answer: Yes. You never face your own objectives unless forced to by a
>card.

Two things. One, it should say you never face your own CHALLENGES unless
forced to by a card. (not objectives - you can freely run on your own
objective in play). The second is that I would argue that the challenge
(such as Motion Detectors) that gets attached to an objective is, in fact,
the very card that forces you to "face your own objective" in this case.

In short, I agree that if I play Motion Detectors on an objective and
my opponent sets it off, any time I run against his challenges on that
same objective, I am forced to deal with the implications of the Motion
Detectors as well.

Of course, I have no clue in what the "official" interpretation is. And,
based on the recent rulings, I'm beginning not to care...

- Brett
=========================================================================
Date: Fri, 12 Sep 1997 16:22:38 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Brett Barksdale <brett@***.ORST.EDU>
Subject: Re: FASA Answers on Red Widow and GAQS

>What type of decks do you play? I go with characters that are cheap or
>come with free stuff, so I can free up newyen for pumping up challenges
>or playing specials....

Random thoughts...

If I'm playing non-competitively, it varies a lot. Various theme
decks based on the character archetypes and the various running
groups I play in/run in SR tabletop are fun.

For competition, head up, I play a 60 card deck with 30 obnoxious
challenges. I've noticed that games get to the point where both
players tend to field large armounts of runners. So, I focus on
challenges that have a good chance to end the run regardless of how
much firepower they bring. (i.e. maglocks, gut check, nets). I
keep 4 riots in each deck to punish when too much damage is absorbed
by opponent and to kill off the 3/2 fame rocker. I utilize bits
of Kromagnus and the 3/3 rocker (because he can handle a single riot).
4 GAQS is a must - even with a sane ruling, much less the GAQS=God
FASA ruling. And, of course, 1 False Mentor. The actual runners I
use depend on theme or what I'm experimenting with, but I definitely
play for quality of runner and not quanity. Body is favored over threat
because being able to soak damage seems more important than dishing
it out against most challenges.
Lucky Wabbit's Foot is a potentially undervalued card because it
is the only thing I know of that 100% splats those annoying Stingers
like GAQS. :-) I tend to save using it for the final push to an
objective which is where everyone saves their stinger for. It's also
nice to have 100% insurance vs. False Mentor.
Rampaging mutant is always fun as well... :-)

In multiplayer games, I cut back to 20 obnoxious challenges out of 60
because you don't need as many. I toss in things like Bugged Deck to
take advantage of enemy deckers (someone always has one... :-) and I
never have a decker of my own (in multiplayer).

- Brett
=========================================================================
Date: Fri, 12 Sep 1997 20:07:24 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Nicholas Kost <NiLy1@***.COM>
Subject: barfight, wanted, and riots

>Nicholas Kost <NiLy1@***.COM> wrote:

>>
>> SR advice: Barfight and riots and wanted suck.
>

>Forresst uttered:
>oh, come on :-) I love these cards. In fact I have a "Go Go gang"
>deck based on these cards. Along with a smattering of samurai,
>ganagers, motorcycles, and one or to deckers/mages to help sleaze
>things. I haven't had a chance to test it yet so I'm not sure if it
>will actually work. I know if my opponent starts playing Bad
>Reputation though I'm not going to win, I'll have a lot of fun :-),
>but I doubt I'll win.



refined definition of suck. Really irritating, 3 of the decks in the area
are monster decks that pack multiple of each card. Which means if you are
not playing a monster deck, you have to play bad rep.. The situation i was
in the the other day was that in a 2 player game i lost my first 5 guys to
ugly specials, and he didn't lose anybody. It's not a bad aspect of the game
or one which i think is unreasonable, it's just irritating.
=========================================================================
Date: Fri, 12 Sep 1997 20:15:49 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: "Attached" Challenges
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 01:13 PM 9/12/97 -0400, Steven A. Tinner wrote these timeless words:

>Attachment Converted: "c:\eudora\attach\smime1.p7s"
>
Speaking of Attached things...

Check your mailer Tinner...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 12 Sep 1997 20:27:40 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
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Content-Transfer-Encoding: 7bit

(>) In our last one, Brett Barksdale wrote:

>me>In responce to my post:

>me>Answer: Yes. You never face your own objectives unless forced to by
>me>a card.
>
> . . . it should say you never face your own CHALLENGES unless
> forced to by a card. (not objectives - you can freely run on your own
> objective in play).

Yes, "CHALLENGES," I agree. I'd never noticed that before.
Must be a typo.

> In short, I agree that if I play Motion Detectors on an objective and
> my opponent sets it off, any time I run against his challenges on that
> same objective, I am forced to deal with the implications of the
> Motion Detectors as well.

I don't have one of these, so no idea on the official ruling here,
either. But there are a number of other cards that force ya to face yer
own challenges. Otherwise you can safely ignore them during your run (&
trash 'em afterwards).

(>) --Fenris

______________________________________________logan1@*****.intercom.net
(>) Ares Arms: We're Number One! (Just give us the
name and address of anyone who disagrees.)
(>) --Ares Slogan
=========================================================================
Date: Fri, 12 Sep 1997 19:37:44 -0500
Reply-To: billykid@******.com
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: SRCARD promo cards from magazines
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

Donny Rhye wrote:

> In a message dated 97-09-10 11:56:39 EDT, you write:
>
> > At 01:12 AM 9/10/97 -0400, Donny Rhye wrote:
> > #Shadis has already hit the stores but didn't have a card yet.
> >
> > what do you mean didn't have a card yet?
>
> It means the card will probably be in the next issue.

Have any of you found all the promo cards yet? I got all three from
Inquest, and Nerps from GenCon, but I'm still looking for the others.
If any of you have had any better luck, please let me know!


--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Fri, 12 Sep 1997 20:33:59 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 04:46 PM 9/12/97 -0400, Michael/Tamara Lorenz-Pease wrote these timeless
words:
>Loki wrote:
>> Q. Red Widow's special is that she is allowed to TAP, in order to join
>> the current Shadowrun. I know she sould not turn to join a Shadowrun
>> that ALREADY has 6 runners. Now what if one runner of a team that
>> previously held 6 is trashed or fragged, can you then send in Red
>> Widow to replace him/her?
>> A. Only 6 Runners can participate in a shadowrun.
>
>
> No offence, but this reply does not answer my inital question. We
>already knew that we could not send Red Widow in as a 7th runner. We
>merely wanted to know if she could be sent in to replace a killed off
>runner. By his answer, I am assuming that you can, as "...only 6 Runners
>can participate in a shadowrun..." then it looks like you *can* use her
>to "top" the team back up to 6....
>
I disagree... It doesn;t say that only 6 runners can particiate at any one
time. It says that only 6 runners can participate. Period.

>> A. If you play GAQ when the Challenge is revealed and before the alarm
>> is triggered, it's okay. People think WAY too hard about timing on
>> this card. It takes effect when it's played--it's that simple. The
>> reason you can't use it to "interrupt" a combat is that once combat
>> begins, it's instantaneous. All da mage is dealt simultaneously so it
>> can't be interrupted.
>> I hope that clears it all up for you.
>
> Well, no as far as I am concerned it did not clear it up at all. He
>avoided directly answering the SOLE question. Which was, "If Sammy the
>Sleuth and team approaches a challenge that SAmmy himself could sleaze,
>and no one does anything <ie: casting GAQS until after I have said that
>I am sleazing the challenge> can they still cast GAQS and then say, "
>SAmmy must return home? Is the challenge sleazed prior to his being sent
>home... That was the simple question, and I am afraid that TIMING is
>relevant to this card no matter what the FASA people seem to think.
>
I think you're still thinking too hard. There is no "response" time, I
think. basically you do things with a challenge in a certain order:

A) Declare you are going to attempt the challenge.

B) Reveal the Challenge.

C) Attempte to sleaze challenge

D) If sleaze attempt fails, deal with any consequences, such as combat,
damage, etc.

GAQ could be played at any point between those steps, but not during any
step. thus, you could play GAQ after the challenge is revealed, but BEFORE
the player says he's sleazing. It's simply a matter of defining and
following the steps, as far as I can see...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 12 Sep 1997 19:43:27 -0500
Reply-To: billykid@******.com
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: Re: FASA's answer on a challenge lock down.
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> For those interested I have the above mentioned Beta-version of the
> FASA FAQ 2.0 in a MS Word 6.0 Win95 document. It's rather long (nearly
> 12 pages in length) so I don't know yet if I'll try to convert the
> whole thing into a viable format for posting to the list (i.e. bold
> type and plain type into Q. and A. designations). If anyone's
> interested in a peek before the finished product is posted to the FASA
> homepage let me know and I'll email an attachment private.

Could you please send me a copy of the FAQ?

Tanx!
--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid
=========================================================================
Date: Fri, 12 Sep 1997 20:48:10 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: New Promo Card! (spoof?)
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 11:43 AM 9/12/97 +0000, Jerry Hill wrote these timeless words:
>> (Note: These are all in-jokes on the ShadowRN mailing list that
>> discusses the Shadowrun RPG. My apologies to those of you not on
>> there who therefore don't find any of this amusing.) Brett Borger
>
>And what about the ever so eloquent Dr. Doom? Is he still over on
>ShadowRN? Last time I un-subscribed from it he was talking about
>leaving, but I don't know if he ever did.
>
I've been on the ShadowRN list now for just over a year (God I feel old
:)), and he was already gone when I joined...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 12 Sep 1997 19:48:56 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Deck Construction and Favorite Cards

I just thought that I'ld start a new thread on how people make their
decks. Since probably a few people just skipped over the GAQS post
about it.

I usually start playing a CCG trying to exploit problems with the game
early on with certain cards (ie GAQS), so that I can find and complain
about as many inconsitences/balance problems that I can find. Then,
hopefully, the game can be clarified in the second printing or atleast
they can make rulings for uniform play in tournaments.

The Tournament type deck I play consists of 8 runners, 7 gear cards, 2
location cards, 29 challenges, and 14 specials. This deck for the most
keeps the other team from taking an objective and slowly killing off the
runners they have with others. The location cards I use are The Warehouse
and The Hideaway. The biggest problem I have is making sure I kill
off Cherry Bomb before she takes out my locations.... As you can guess
I tend not to play any runners until late in the game.

Competitive but friendly decks I use tend to have 15 runners 12 gear cards,
2 Contacts, 3 Locations, 20 Challenges and 8 Specials. These decks are
much slower but follow a theme (ie Mage/Shaman, RIgger/Decker, Troll, Ork
, Gangers, etc...).

I also have a free stuff deck, that assembles a well armed team quickly,
but I don't really have a formula for the amount of card types for that
deck, it just sort of just evolved over time....

As for my favorite cards:

Challenges: Booby Trap (only four runners can sleaze it), Elite Security
Mage (I'm a big fan of being guarenteed to be able to send the big gun
away, so that the others can be killed), Mafia Goons (taking their money
is a good thing) and the obvious ones like Nets, Hellish Traffic etc...

I tend to stay away from electrical challenges due to the fairlight/crash
combo is a favorite of my friends.

Gear: The obvious ones Doc Wagon Platinum, Fairlight, Sleep, etc...
As Brett mentioned Lucky Rabbit's foot is also nice (to bad I usually
don't have a runner out in my tourny deck to use it).

Objectives: I'm a big fan of Sucker Run and Room 5B78. Although I often
use urban brawl for the hell of it...

Runners: Lord Torgo and Sally Tsung have big upsides (and big downsides
as well), Pappy, Scorpio and Red Widow are also fun to have around. Oh
yeah around here drake is popular since he has stamina, demolitions and
a couple of other useful skills.

Specials: The Obvious False Mentor, GAQS and Luck O' the Irish. And of
course Rush Job.... Rampaging Mutant is great for decks week on runners,
and wanted, knock-knock, and driveby are nice for Sams decks, with a bunch
of Luck O' the Irish to prevent Bad Reputation....

Renraku is a must for the maglock/electrical challenge decks, and Mr.
Johnson comes in handy quite a bit also.





--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''

Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Sat, 13 Sep 1997 11:59:26 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: More questions...
In-Reply-To: <19970912170307.27212.rocketmail@*****.rocketmail.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > BTW Andrew, is the Game FAQ about ready for official posting at the
> > List homepage?
> >
>
> Pretty much. I want to make a version that uses frames. You click on
> the left side for the card or the phase, and the right side will come
> back with the Q&A. It would work better with a server side script,
> but maybe I can write a program that will output all the pages with
> the right links.

I don't think frames are necessary, really. They're vastly overused on
the net today, and are generally a waste of HTML documents. Plus they're
a bitch to save. A nice simple HTML document with a hyperlinked index at
the top and bottom would be much better...

Also, the official residence for them will be at the list homepage,
which is kept on Geocities - and geocities doesn't allow server-sides.
Let's keep it nice and simple and that way we don't have compatibility
problems (Netscape/IE/Lynx etc...)

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Sat, 13 Sep 1997 12:03:45 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: [Eng] FS: Shadowrun Cards
In-Reply-To: <Pine.SUN.3.96.970912145740.5838A-100000@******>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

Edwin, your mailer is overriding the list reply-to...

> Please email me for a list of cards I have to sell.

This reminds me - do any of the mags have SRTCG price lists in them yet?

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Fri, 12 Sep 1997 22:08:48 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: All Runners Deck

Someone please tell me how to stop it. Four Glitz's, two Kromagnus', two
Thrash's, and nothing else but more runners. Cheap runners for intercepting
runs. Big runners for making runs. This makes for a REALLY long game. All he
does is throw some small guy (Shade, Kraker-Jack, Turbo, etc.) in front of my
team so he stops the run.

The only thing I can think of is 'Bulldog Vans', because only one intercept
is allowed per turn. Is this correct? Then use 'Gutter Rat' to bring the Vans
back. Also, 'Bad Reputation's could slow him down somewhat.

Other than these, Is there anything else that will stop this monstrosity?
Please help me. I am using a Rigger deck with some heavy hitting Mages,
Shamans, and Street Sams. No gear besides the Vans and Drones and some
Armored Vests and Lined Coats.

T'anks and Adieu,
Wakabout {{@***.com}}
=========================================================================
Date: Fri, 12 Sep 1997 22:10:53 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: [Eng] FS: Shadowrun Cards
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 12:03 PM 9/13/97 +1000, Lady Jestyr wrote these timeless words:
>Edwin, your mailer is overriding the list reply-to...
>
>> Please email me for a list of cards I have to sell.
>
>This reminds me - do any of the mags have SRTCG price lists in them yet?
>
The only mag out yet with anything for SR is the Inquest, though Scrye
should be out this coming week (with the new promor cards).

Inquest didn;t even have a card list yet, so I don;t expect a price guide
until at least next issue (next month), or possibly in 2 months...

>Lady Jestyr
>
Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 12 Sep 1997 22:18:29 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: All Runners Deck
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:08 PM 9/12/97 -0400, Joshua M. Kanapkey wrote these timeless words:
>Someone please tell me how to stop it. Four Glitz's, two Kromagnus', two
>Thrash's, and nothing else but more runners. Cheap runners for intercepting
>runs. Big runners for making runs. This makes for a REALLY long game. All he
>does is throw some small guy (Shade, Kraker-Jack, Turbo, etc.) in front of my
>team so he stops the run.
>
>The only thing I can think of is 'Bulldog Vans', because only one intercept
>is allowed per turn. Is this correct? Then use 'Gutter Rat' to bring the Vans
>back. Also, 'Bad Reputation's could slow him down somewhat.
>
>Other than these, Is there anything else that will stop this monstrosity?
>Please help me. I am using a Rigger deck with some heavy hitting Mages,
>Shamans, and Street Sams. No gear besides the Vans and Drones and some
>Armored Vests and Lined Coats.
>
Keep in mind one important thing: There is only one intercept allowed per
Shadowrun. Ever. So if he leaves that Objective undefended two turns in a
row, and intercepts you the first turn, then you get it for free.

Now I see WHY that rule is in the book... To prevent decks like that to
work... Interesting...

In short, your opponent is cheating you :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Fri, 12 Sep 1997 20:46:36 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: "Attached" Challenges
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Steven A. Tinner wrote:

Doesn't matter what he wrote, this has nothing to do with it.

Tinner, your mail came through with a invalid signature on it. My mailer
tells me that your mail was altered since you sent it. Way wierd.

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Sat, 13 Sep 1997 01:42:54 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Timing whiners
MIME-Version: 1.0
Content-Type: text/plain; charset="iso-8859-1"
Content-Transfer-Encoding: 7bit

I'm not looking to flmae anyone here, but I have a couple concerns.

After wading through the recent batch of FASA Q&A's I DO agree that the
timing of play needs to be better addressed.
However, all of us need to realize that just because Skuzzy hasn't emailed
us a 10 page document detailing "How many Runners can Ever go on a Single
Shadowrun," or "When GAQ's May and May Not be played during a run" does NOT
mean that these breif answers are the final say on these matters!

I imagine that Skuzzy has a LOT of questions to get to in email, and if the
best he can do today is to say "No more than 6 runners may go on a
shadowrun" than just hold tight.
FASA has a history of eventually fixing these matters, as anyone who's been
playing the SR RPG for a while would know.

On the same topic, I know a lot of us on this list are "MtG graduates" and
we'd like to see this game as well fleshed out an running a the same speed
as Magic.

Three words - Not Gonna Happen.

At least not for a while.
Anyone remember how Magic played when Alpha came out?
It sucked ass!
No one knew wether blocker tapped, or how spells were timed.
IMO the game was close to unplayable until the Pocket Player's Guide came
out, and even AFTER that, it was and still IS full of vague rules and
inconcistencies.
It's frustrating, but that's what happens when you take a game with
essentially a different rule for every card, spread it around the world, and
try to call it "complete"

I have yet to see a card game that has managed to solve EVERY problem with
nothing more than the basic Starter Deck rulebook, and LESS THAN TWO MONTHS
in the public!

To all those people complaining about how this game is gonna suck if FASA
doesn't "fix" GAQ's, or if they don't make timing work one way, all the
time.

Hold your friggin' pants on.

This game is a mere baby.
Let is grow, and maybe someday if it survives it's infancy, we'll have a
tortured adolescent on our hands! ;-)

Steven A. "I-Never-Use-GAQ's-Cause-It's-Not-Worth-It" Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Just exactly where are the OATS located on the human body?"
=========================================================================
Date: Sat, 13 Sep 1997 02:02:29 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michael/Tamara Lorenz-Pease <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University Of Waterloo
Subject: GAQS and dumb timing
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Bull wrote:
>
> GAQ could be played at any point between those steps, but not during any
> step. thus, you could play GAQ after the challenge is revealed, but BEFORE
> the player says he's sleazing. It's simply a matter of defining and
> following the steps, as far as I can see...:]

*sigh* ... I know it is not anyone's fault on the list. :-) BUT, we all
realize that this is a common card...therefore everyone has lots of
them. Now the best way you all have interpreted the *sad* ruling we have
is that, "...it may be played at anytime..."

So I can guarentee you that it will become a shouting match, as soon as
the challenge is revealed, that the Runner will yell out, " I 'm
Sleazing it" whether or not he/she actually can .. just so, none of his
runners can be GAQS-ed... Very sad....

Since, my gaming group thinks that this ruling was ill-thought out, we
are playing house rules on this card. In our version, it must be cast
prior to revealing the Challenge card. Simple as that.

Tamara
=========================================================================
Date: Sat, 13 Sep 1997 02:13:21 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Steve Kramarsky <steve@***.COM>
Subject: Re: All Runners Deck
In-Reply-To: <970912220731_-30032683@*******.mail.aol.com>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

Wakabout has misread the rules and writes:

>The only thing I can think of is 'Bulldog Vans', because only one intercept
>is allowed per turn. Is this correct?

It's much easier than that as I'm sure everyone will
chime in to tell you. Only one intercept is allowed
per objective PER GAME. That is, once your
opponent has intercepted once, neither he nor you
nor anyone else canj EVER intercept again on that
objective.

This rather odd rule that has no RPG analog was
added to prevent precisely the problem you are
facing.


-Steve.
=========================================================================
Date: Sat, 13 Sep 1997 00:21:25 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: A question from FASA
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Hey guys, here's a question Jim Nelson wanted me to forward to the
list. Let me know if anyone else is experiencing the issue and I'll
get him the feedback.

Thanx!

---FASAArt@***.com wrote:
>
> I have a question: how are your cards holding up? Have you heard
from anyone
> that the cards are wearing out fast? We have one person who said his
cards
> are wearing out REALLY fast, but he's the only message out of 600+.
>
> Have a good weekend...
>
> Jim N.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 13 Sep 1997 00:33:58 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Barksdale wrote:
>
> To be blunt, I have to say that this is the WORST bunch of rulings
> I've seen in any card game in a /long/ while.

Would you like to write FASA and offer them your side of the coin?

If so, I'd like to see any response if you could post it.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 13 Sep 1997 01:01:51 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Brett Barksdale wrote:
>
> I don't mean to sound this nasty, but FASA needs to RETHINK THEIR
> POSITION on this in a big bad way. This ruling effectively ruins
> the game - almost as bad as the cheap, non-unique GAQS.
>
> I understand the desire to have simpler timing rules than Magic, but
> this is ridiculous.

This may be an inside joke to those who've played the Shadowrun RPG or
are on the ShadowRN list. Still, does anyone else get the impression
that GAQS = the SRCard version of grounding through a quickening?

:o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 13 Sep 1997 03:03:58 CDT
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM>
Subject: Re: A question from FASA
In-Reply-To: <19970913072125.8090.rocketmail@*****.rocketmail.com>; from
"Loki" at Sep 13, 97 12:21 am

>Hey guys, here's a question Jim Nelson wanted me to forward to the
>list. Let me know if anyone else is experiencing the issue and I'll
>get him the feedback.
>
>---FASAArt@***.com wrote:
>>
>>I have a question: how are your cards holding up? Have you heard from anyone
>>that the cards are wearing out fast? We have one person who said his cards
>>are wearing out REALLY fast, but he's the only message out of 600+.
>>
>>Have a good weekend...

I have found that the card stock is of a low quality when compared to other
CCGs out there. The ink comes off rather easily, cards stick together and
are subsequently ruined if there is even a bit of moisture. The only
reason I haven't complained about is because: 1. Of the 10 or so messages
I've sent to fasacorp2@***.com, I've only gotten 1 response. 2. They can't
do anything about it now. and 3. I don't really care what the cards look like,
as long as I can still read and use them. (this may change when tournaments
start being formed and the cards could be considered marked)

I can just see it now....
Disqualify him judge. He has a fingerprint on the upper right corner on that
card and one in the lower left on that one. It must be some kind of marking
system...

Yes, I do have a few cards with finger prints on them already. I'm the player
who likes to hold his hand rather then put them face down on the table.
I've played and owned a lot of cards for Magic, Star Trek, Blood Wars and
Wildstorms and I have yet to see such a quick degredation in cards. Then again
it might be because the Shadowrun Cards have a much darker tone, so the white
finger prints show up easily...


--
Phil Jaros 888888888 Chicago Tech Support
jarosph@**.us.swissbank.com O=O=O=O=O SBC Warburg
___________aaaaaaaaaaaaa___________

___...aaaad8888888888888888p"""""q8888888888888888baaaa...___
``"""""q8888888888888|
|8888888888888p"""""''
``"""""< `=-~-='
>"""""''
Chakan `| ^ |'
The Forever Man / | =-= | \
/ `__.__' \
=========================================================================
Date: Sat, 13 Sep 1997 01:36:01 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Tony Glinka <glinka@**.NETCOM.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Loki wrote:

> This may be an inside joke to those who've played the Shadowrun RPG or
> are on the ShadowRN list. Still, does anyone else get the impression
> that GAQS = the SRCard version of grounding through a quickening?

I am with you on this one. This has got to be the biggest and
messiest topic we have covered on the list to date. In business a few
weeks and we already have the making of a topic for the ages. Though we'll
have to see if it has the power to spark the chaos that a good grounding
through quickening debate brings.
My group of players is mixed on what to do with GAQS and I am afraid
it could get ugly. Even worse is that there is no GM to lay down the
law. :)

Tony
=========================================================================
Date: Sat, 13 Sep 1997 09:03:00 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Re: A question from FASA
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit

> I have found that the card stock is of a low quality when compared to
other
> CCGs out there. The ink comes off rather easily, cards stick together
and
> are subsequently ruined if there is even a bit of moisture. The only
> reason I haven't complained about is because: 1. Of the 10 or so messages
> I've sent to fasacorp2@***.com, I've only gotten 1 response. 2. They
can't
> do anything about it now. and 3. I don't really care what the cards look
like,
> as long as I can still read and use them. (this may change when
tournaments
> start being formed and the cards could be considered marked)

The best thing to do about the bad cards quality: plastic protectors...
The ones i use are really cheap : about 100 for 1$ and they save my cards
from moisture...

Michel Racicot aka Harlequin
harlequin@*********.ca
=========================================================================
Date: Sat, 13 Sep 1997 23:25:50 +1000
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: A question from FASA
In-Reply-To: <19970913072125.8090.rocketmail@*****.rocketmail.com>
MIME-Version: 1.0
Content-Type: TEXT/PLAIN; charset=US-ASCII

> > I have a question: how are your cards holding up? Have you heard
> from anyone
> > that the cards are wearing out fast? We have one person who said his
> cards
> > are wearing out REALLY fast, but he's the only message out of 600+.

Heh. My cards rarely see fresh air - I've not had many games with them
since I haven't really had much spare time lately. Hence, they stay in
the display sheet and get drooled over. :)

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
=========================================================================
Date: Sat, 13 Sep 1997 09:27:28 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: A question from FASA
MIME-Version: 1.0
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(>) In our last episode, Feerless Leeeder wrote:

> ---FASAArt@***.com <Mike N.> wrote:
> >
> > I have a question: how are your cards holding up? Have you heard
> > from anyone that the cards are wearing out fast?

No, but when ya put 'em back in their box (say, after a heated session
of play), they tend to stick together & I have to peel 'em apart.

Are they supposed to wear out? Maybe we've not playing often or
intensely enough? `;-p

(>) --Fenris

______________________________________________logan1@*****.intercom.net
(>) "What if they held a war and
only one side came...?"
(>) --Dunkelzahn
=========================================================================
Date: Sat, 13 Sep 1997 09:41:35 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Custom Cards
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

(>) Just finished my second BKK card. This time I made one for Buzz.
This one took about four hours. Stop by the Klub & have a look:

" www.intercom.net/user/logan1/srccg.htm "

<disclaimer>
Yea, I know Buzz very similar to Static, but:
1. Buzz has been around since 1992. His exploits & abilities have been
in book form on the web about two years.
2. I wrote up TCG-stats for all of the BKK's runners before I ever saw
Static's card. ('Sides how do I know that they didn't get *his* concept
from Buzz?)
</disclaimer>

Oh well, it's just a game, isn't it? ;-*

(>) --Fenris

_______________________________________________logan1@*****.intercom.net
(>) "What if they held a war and
only one side came...?"
(>) --Dunkelzahn
=========================================================================
Date: Thu, 11 Sep 1997 17:25:55 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: All Runners Deck
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> Someone please tell me how to stop it. Four Glitz's, two Kromagnus', two
> Thrash's, and nothing else but more runners. Cheap runners for intercepting
> runs. Big runners for making runs. This makes for a REALLY long game. All he
> does is throw some small guy (Shade, Kraker-Jack, Turbo, etc.) in front of my
> team so he stops the run.

Hey! I have that deck!

GAQ his runner.. no, we've been there. It's always been my
understanding that if you beat the intercepting team, you get the
Objective, but this is from the list.eternal.newbie...

> The only thing I can think of is 'Bulldog Vans', because only one intercept
> is allowed per turn. Is this correct? Then use 'Gutter Rat' to bring the Vans
> back. Also, 'Bad Reputation's could slow him down somewhat.

As you've probably already heard, only one intercept on a particular
Objective is allowed *per game* - an incredible difference.

Now, if you've been intercepted, beat the intercept, and then soemone
uses Lofwyr's Schemes (which replaces the objective with a new one) can
you still intercept the "old" objective when it comes up again? (Common
sense says yes..)

> Other than these, Is there anything else that will stop this monstrosity?
> Please help me. I am using a Rigger deck with some heavy hitting Mages,
> Shamans, and Street Sams. No gear besides the Vans and Drones and some
> Armored Vests and Lined Coats.

Invest in some Drive Bys and Riots to take out those intercepting
weenies. Bulldog Vans work great (especially against Riots!), too. Do
the same back to him - intercept with your weenies. Use objectives like
Harlequin's Game - you've got all the bases covered, and, with just "big
monsters" he probably doesn't. Insist on timed games - whoever has the
most rep in an hour wins (and coem prepared with lots of Bad Reps!)

Not sure any mage without gear counts as heavy-hitting -- that's a lot
of different classes to balance out.

OOG, steal his cards :)
=========================================================================
Date: Sat, 13 Sep 1997 10:57:28 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michael/Tamara Lorenz-Pease <treehugr@****.ON.ROGERS.WAVE.CA>
Organization: University Of Waterloo
Subject: Re: A question from FASA
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Loki wrote:
>
> Hey guys, here's a question Jim Nelson wanted me to forward to the
> list. Let me know if anyone else is experiencing the issue and I'll
> get him the feedback.
>
> Thanx!
>
> ---FASAArt@***.com wrote:
> >
> > I have a question: how are your cards holding up? Have you heard
> from anyone
> > that the cards are wearing out fast? We have one person who said his
> cards
> > are wearing out REALLY fast, but he's the only message out of 600+.
> >
> > Have a good weekend...

wOW,interesting that you mention that....but yes we have played a total
of 20 or so games, and the wear and tear on the cards is EXTREMEMLY
noticable <sp?>.... comparable to my MagicTG card which which lasted
forever.

Tamara <who still hates the GAQS ruling :-0>
=========================================================================
Date: Sat, 13 Sep 1997 14:04:41 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Conrad Mikaelian <MLoki@***.COM>
Subject: Re: All Runners Deck

Look into obtaining some riots. With all of your bulldog vans and armored
vests you shouldn't be taking anything from the riots and it'll clear away
all his little runners. Try playing two or more on the same turn and you'll
see even the bigger guys just disentegrate. If nothing else he'll be turned
to heal on your next turn so that you can make a run. By the way, only one
iterception can be made per objective. Not per turn.
=========================================================================
Date: Sat, 13 Sep 1997 14:12:08 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Conrad Mikaelian <MLoki@***.COM>
Subject: Re: A question from FASA

The black border is being worn off on the cards I use the most. Unfortunatly
it includes both sides of the cards making the wear visible when drawing from
the deck.
=========================================================================
Date: Sat, 13 Sep 1997 14:21:33 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Steve Kramarsky <steve@***.COM>
Subject: GAQS and Timing: The Non-MtG View
Mime-Version: 1.0
Content-Type: text/plain; charset="US-ASCII"

Tamara doesn't like Jim's ruling on GAQS and adds...

>So I can guarentee you that it will become a shouting match, as soon as
>the challenge is revealed, that the Runner will yell out, " I 'm
>Sleazing it" whether or not he/she actually can .. just so, none of his
>runners can be GAQS-ed... Very sad....
>
[So Tamara's group rules that the card must be played before challenges
are revealed]

I just want to add one new perspective to this debate. I and my
friends are older SR RPG players who have always hated and feared
the dreaded CCG which we feel is destroying the hobby, ruining
cons, attracting a bad element etc. etc. etc. [insert your old
fogey comments here]. As a result none of us has ever played MtG
or any other card game. We love SR the RPG so we picked up some
cards and now play constantly much to our fiscal dismay.

Anyway with that in mind I should say that I don't see this
"timing issue" everyone is complaining about. What happens
in our group is the challenge is revealed. The running
player looks at it, if he can sleaze it he says "Okay,
well Sam the Sleuth is able to sleaze this so the alarm
doesn't go off". At this time his opponent may say, "Nope,
because Sam gets the trots [GAQS] and must go home, so
no sleaze".

I guess this is a bit retroactive and does make GAQS a very
powerful card, but that's how we've played it. Interestingly,
because none of us play MtG and we therefore don't know what
a "timing issue" is, it never occurred to us that there was
anything odd about this. Shouting "I sleaze" is foolish, better
to think of the stinger as OCCURRING before the sleazing takes
place (or during the sleaze -- Sam is trying to sweet talk the
guards but must suddenly rush into the nearby bushes to answer
nature's call...) even if it is played after the challenge
is revealed.

By the way, the game is quite a lot of fun and even my most
CCG hating friends enjoy it. If you think these rules problems
are bad, you should have tried the first print, first edition
of SR the RPG. If you have an early printing of the second
edition, take a look at the acknowledgements. You'll see that
I was the keeper of the list of rules bugs for that game and
got a nice thank you for it from FASA but BOY were there a
lot of bugs!

Thanks for listening,
-Steve
=========================================================================
Date: Sat, 13 Sep 1997 11:37:32 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Tony Glinka wrote:
>
> Loki wrote:
>
> > This may be an inside joke to those who've played the Shadowrun
RPG or
> > are on the ShadowRN list. Still, does anyone else get the
impression
> > that GAQS = the SRCard version of grounding through a quickening?
>
> I am with you on this one. This has got to be the biggest and
> messiest topic we have covered on the list to date. In business a
few
> weeks and we already have the making of a topic for the ages. Though
we'll
> have to see if it has the power to spark the chaos that a good
grounding
> through quickening debate brings.
> My group of players is mixed on what to do with GAQS and I am
afraid
> it could get ugly. Even worse is that there is no GM to lay down the
> law. :)

Since neither Skuzzy nor Jim N. are on the list to respond, I've taken
Brett's response to them and hope I'll have some feedback to give you
guys in a few days.

I'd like to get the whole timing/GAQS thing put to bed before it
starts to just linger there and smell like a 1,000 year old carp.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 13 Sep 1997 11:57:13 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: All Runners Deck
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---"Joshua M. Kanapkey" wrote:
>
> Someone please tell me how to stop it. Four Glitz's, two Kromagnus',
two
> Thrash's, and nothing else but more runners. Cheap runners for
intercepting
> runs. Big runners for making runs. This makes for a REALLY long
game. All he
> does is throw some small guy (Shade, Kraker-Jack, Turbo, etc.) in
front of my
> team so he stops the run.
>
> The only thing I can think of is 'Bulldog Vans', because only one
intercept
> is allowed per turn. Is this correct?

Your problems would end instantly if you and he took another look at
the rules and started playing correctly. Only ONE shadowrun may be
instercepted per OBJECTIVE per GAME. I've posted an official FASA
repsonse to clairfy this for single and multi-player games. If he
throws a weenie runner out to intercept you on this turn, niether he
nor you can intercept each other on that objective next turn or any
turns there-after.

Simple as that.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Sat, 13 Sep 1997 12:00:50 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Re: All Runners Deck
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Matb wrote:
>
> GAQ his runner.. no, we've been there. It's always been my
> understanding that if you beat the intercepting team, you get the
> Objective, but this is from the list.eternal.newbie...

Nope, the rule book thingy (pg 71) says "Intercepting a shadowrun
automatically ends the shadowrun. The Runner team is considered to
have pulled out of the shadowrun even if the team defeats the
intercepting Runner(s)."

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
=========================================================================
Date: Thu, 11 Sep 1997 22:50:49 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Matb <mbreton@**.NETCOM.COM>
Organization: Tin Roses
Subject: Re: All Runners Deck
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> > GAQ his runner.. no, we've been there. It's always been my
> > understanding that if you beat the intercepting team, you get the
> > Objective, but this is from the list.eternal.newbie...

> Nope, the rule book thingy (pg 71) says "Intercepting a shadowrun
> automatically ends the shadowrun. The Runner team is considered to
> have pulled out of the shadowrun even if the team defeats the
> intercepting Runner(s)."

Shucks. Actually, I could see unlimited intercepts if defeating the
intercept allowed the runners to take (or at least 'encounter') the
objective, but that simply leads to "Big Guy"ism.

And hey! I just sent off not one but two separate proposals to FASA for
expansion sets.. it'll be interesting seeing what their response is.
(I expect a rejection, simply because Jim and Mike should have their own
plots for the next three sets or so.) If/when I get a reject notice,
I'll post them all to my (non-existent) website - I've got the HTML
already coded.

And no, I wasn't this negative about my prospects in my precis.. gotta
give me some credit.

-Matt
=========================================================================
Date: Sat, 13 Sep 1997 15:45:31 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Michel Racicot <harlequin@*********.CA>
Subject: Re: GAQS and Timing: The Non-MtG View
MIME-Version: 1.0
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 8bit

> I just want to add one new perspective to this debate. I and my
> friends are older SR RPG players who have always hated and feared
> the dreaded CCG which we feel is destroying the hobby, ruining
> cons, attracting a bad element etc. etc. etc. [insert your old
> fogey comments here]. As a result none of us has ever played MtG
> or any other card game. We love SR the RPG so we picked up some
> cards and now play constantly much to our fiscal dismay.

My point of vue is that srtcg is not ruining shadowrun rpg at all... it is
promoting it! I've get a lots of demands to be a GM since peoples started
to play strcg at our college rpg local...!!!

> Anyway with that in mind I should say that I don't see this
> "timing issue" everyone is complaining about. What happens
> in our group is the challenge is revealed. The running
> player looks at it, if he can sleaze it he says "Okay,
> well Sam the Sleuth is able to sleaze this so the alarm
> doesn't go off". At this time his opponent may say, "Nope,
> because Sam gets the trots [GAQS] and must go home, so
> no sleaze".

I'm approving this... this make the game far more easy and a lot funniest
to play than mtg... I personnaly know some phreaks of mtg that call ALL
their phases in their turn!!! geez! if srtgc become like this, i will quit
it now! It is a game after all... so why bothering with stupid «timing»
issues... just use your common sense and if two players argue, roll the
dice! :)

Michel Racicot aka Harlequin
harlequin@*********.ca
=========================================================================
Date: Sat, 13 Sep 1997 17:15:16 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Dvixen <dvixen@********.COM>
Subject: Re: A question from FASA
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

> ---FASAArt@***.com wrote:
> >
> > I have a question: how are your cards holding up? Have you heard
> from anyone
> > that the cards are wearing out fast? We have one person who said his
> cards
> > are wearing out REALLY fast, but he's the only message out of 600+.

Well, unless you count the leaking water glass that was sitting next to my
deck, nope, they are wearing fine. (Unfortunately, the cards were not
salvagable. Wah!)

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
=========================================================================
Date: Sat, 13 Sep 1997 22:56:58 -0500
Reply-To: billykid@******.com
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: My have/want list
MIME-Version: 1.0
Content-Type: multipart/mixed; boundary="------------A3264376DD408DDDA37E8DF4"

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--------------A3264376DD408DDDA37E8DF4
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Hmm everyone else seems to be doing that Bio thing so here goes!

Name: Todd M. Behringer
Location: Milwaukee, WI [ Yes I went to GenCon :^) ]
Age: 23
Occupation: Payroll Specialist
Hobbies: Hunting, Playing Hockey, RPG's, & Sleeping (Catching up from
all those years in college)
Quote: Why deal with reality when fantasy is so much more interesting?!?

Now that I've gotten that out of the way, attached is an excel sheet
detailing my have/want list. It's kinda big and formatted to go with my
sorting process, but I'm sure you'll get the just of it. I haven't had
a chance to decide just how many of each card I plan on keeping (3000+
cards is a bit much to sort in one day and still keep my sanity) but if
I have duplicates of any cards you'd be interested in we can probably
work something out! I'm attempting to get a web page set up with my
lists, but time is kinda short lately, so I'll let you know if/when that
does happen!

Hope to hear from you soon!

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”


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--------------A3264376DD408DDDA37E8DF4--
=========================================================================
Date: Sun, 14 Sep 1997 00:28:52 -0400
Reply-To: logan1@*****.intercom.net
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Logan Graves <logan1@*****.INTERCOM.NET>
Organization: Big Knobi Klub http://www.intercom.net/user/logan1/bkk.htm
Subject: Re: A question from FASA
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

(>) Yadda, yadda, yadda, Loki wrote:

> ---FASAArt@***.com wrote:
> >
> > I have a question: how are your cards holding up? Have you heard
> from anyone
> > that the cards are wearing out fast?

Here's one other thing on the subject of card quality that you might
want to pass along to Jim & Skuzzy:

Three out of the twelve or so booster packs that I've purchased have
been cut off center. (That's 1 in 3!) So much that in many cases,
there is no top 'marble border' above the card's name/title & there's an
'extra' marble line below the artist's credits!! *THIS* needs to be
looked into, especially as this is supposed to be a valuable limited
edition!
Printing errors = de-valued cards!!
(I mean, we're not talking dollar bills, here...given the choice,
which cards would *you* buy/trade?)

Has anybody else had a similar prob with the boosters? Or did our
hobby store just get a bad batch?

Thanks, for passing this along Loki.

(>) --Fenris

_______________________________________________logan1@*****.intercom.net
(>) "Well, how was I supposed to know they'd
be so touchy about their acronym?!"
(>) --The Smiling Bandit, during the firefight
with the 'Aztechnology Secret Service' agents.
=========================================================================
Date: Sun, 14 Sep 1997 02:26:13 -0400
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Bull <chaos@*****.COM>
Subject: Re: A question from FASA
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"

At 10:57 AM 9/13/97 -0400, Michael/Tamara Lorenz-Pease wrote these timeless
words:
>Loki wrote:
>>
>> Hey guys, here's a question Jim Nelson wanted me to forward to the
>> list. Let me know if anyone else is experiencing the issue and I'll
>> get him the feedback.
>>
>> Thanx!
>>
>> ---FASAArt@***.com wrote:
>> >
>> > I have a question: how are your cards holding up? Have you heard
>> from anyone
>> > that the cards are wearing out fast? We have one person who said his
>> cards
>> > are wearing out REALLY fast, but he's the only message out of 600+.
>> >
>> > Have a good weekend...
>
> wOW,interesting that you mention that....but yes we have played a
total
>of 20 or so games, and the wear and tear on the cards is EXTREMEMLY
>noticable <sp?>.... comparable to my MagicTG card which which lasted
>forever.
>
I think a lot of it has to do with the colors tey used, for one thing.
tehre is a lot of ink on those cards, and tehy're suffering much the same
as my Black Bordered Magic Cards (Especially the older ones) did.

But, it's also part os the ink they used, I think. It's think and heavy,
which means it flakes off or "melts" (thus getting fingerprints or
stickyness) easily. Also, it doesn;t take the metallic ink of those
markers the artists use to sign cards well, either...:(

>Tamara <who still hates the GAQS ruling :-0>
>
Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
=========================================================================
Date: Sat, 13 Sep 1997 13:51:49 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Andre D. Gironda" <adg16427@***.EDU>
Subject: Re: A question from FASA
In-Reply-To: <19970913072125.8090.rocketmail@*****.rocketmail.com>
MIME-version: 1.0
Content-type: TEXT/PLAIN; charset=US-ASCII

On Sat, 13 Sep 1997, Loki wrote:

> ---FASAArt@***.com wrote:
> >
> > I have a question: how are your cards holding up? Have you heard
> from anyone
> > that the cards are wearing out fast? We have one person who said his
> cards
> > are wearing out REALLY fast, but he's the only message out of 600+.
> >
> > Have a good weekend...
> >
> > Jim N.

I hafta agree. The cards I shuffle every once in awhile are trashed
already. I can tell the difference b/t cards recently shuffled and
cards that just came out of a booster. My M:tG cards and other CCG's
look worse as I tend to destroy them, so mebbe it is my fault. Maybe
the card stock is poor. Either way, I've noticed a distinuishing
mark in the upper left hand corner of many of my playing cards, it was
annoying me yesterday, and after these emails, I'm probably going to
go home and stare at them for hours. Oh well. It's a card game--if
I didn't play it, I wouldn't have any fun.

dre
=========================================================================
Date: Sun, 14 Sep 1997 10:53:12 -0500
Reply-To: billykid@******.com
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: "Todd M. Behringer" <billykid@******.COM>
Organization: BTK Enterprises, Inc.
Subject: OOOOPs! Sorry!
MIME-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit

I'd like to appologise for my attaching my have/want list last night.
It was 2:00 am and i did not realize it was as large as it is. If any
of you are interested in d/ling it, you can find it @

http://www.execpc.com/~billykid/srindex.html

It seems as if everyone is rather caught up in the rules and timing
issues, so how about a change of pace. I'm wondering what artwork and
artists you like the best. And what about favorite decks? What themes
have worked the best/worst for you? Now that I finally got my cards in
order I can start to enjoy the game more, and I'm off to do that now!

-todd

--
Todd M. Behringer | billykid@******.com
http://www.execpc.com/~billykid

“Hockey…Not Just A Game…A Way Of Life!”
“Gretzky Shoots…HE SCORES!!!”
=========================================================================
Date: Sun, 14 Sep 1997 17:11:55 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: Trade Fodder
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Just wanted to let you know I picked up a couple of Starters and a few
more Boosters the other day. What does this mean to you? Well, it gave
me a bit more trade fodder to use as I try to gather the remaining 30
or so cards needed to finish off my set. (Tony, I still owe you two
rares let me know if you want anything).

I've updated my Need and Trade lists. You can find both at:

www.primenet.com/~gamemstr/srtcg.htm

Or at the SRTCG Trading Post.

T-T-F-N!

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament




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=========================================================================
Date: Sun, 14 Sep 1997 18:57:52 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest <eness@**********.COM>
Subject: Answers from "TheSkuzz"
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Apologies if these have already been talked about. This is the first
chance I've had to check email this week so before I try to sort
through all the messages here I thought I would pass this on. Anyway,
here are the list of questions and [answers] I sent to Skuzzy:


- How many chips can a runner with a chip jack have?
[It depends on what chipjack the runner has. A chipjack 1 will allow
the user to have a single skillsoft in his possesion, while a chipjack
3 would allow a runner to have up to 3 skillsofts.]

Are the skilsofts similar to ammo for the pistols, you can have as
many as you want but only use the number up to the chipjack rating at
a time? [No, we tried that but it caused some problems so it was
decided that a runner can only have a number of skillsofts in his
possesion equal to the rating of the chipjack.]

There goes another good idea for a deck :(

- On the page http://www.interware.it/shadowrun/srtcg/intro.htm you
mention Hatchetman is a prime runner. Is that true or a typo?
[There are 2 hatchetman cards, one is a standard runner and the other
(hatchetman 2057) is a unique prime runner promo card.]


- When using runners with guard, I have the option of whether or not
the
guard runner takes the damage, or the original runner, right?
[yes, you decide when you want to use the guard ability.]
Also, what happens if I have 2 guards? Can I divide the damage
between them,or does one take all he can and the other takes the rest,
with any left over going to the original target? [your second idea is
correct.]

- Why is Browse so cheap for what it does? All the other cards that
allow you to look at challenges either cost something (3Y for Corp.
Secretary, or turning the runner for recon, etc) or are specials.
Once Browse is in place though it's there to stay (unless another
runner trashes it).
[It's cheaper because it requires multiple cards to be used (ie; a
decker and the program). Once you start lookin at multiple card combos
the card cost will drop slightly. Deckers are intended to be masters
at that sort of thing so it's sort of one of their 'perks' in the
game.]

I believe most were answered before, but now we have the "official"
response.

Thanks
Forrest


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=========================================================================
Date: Sun, 14 Sep 1997 19:16:29 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest <eness@**********.COM>
Subject: Re: A question from FASA
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Loki <daddyjim@**********.COM> wrote:
>
> Hey guys, here's a question Jim Nelson wanted me to forward to the
> list. Let me know if anyone else is experiencing the issue and I'll
> get him the feedback.
>
> Thanx!
>
> ---FASAArt@***.com wrote:
> >
> > I have a question: how are your cards holding up? Have you heard
> from anyone
> > that the cards are wearing out fast? We have one person who said
his
> cards
> > are wearing out REALLY fast, but he's the only message out of 600+.
> >
> > Have a good weekend...
> >
> > Jim N.
>

As far as from game play there is little wear on the cards. I guess
we'll just have to play more often. I have noticed that the edges get
damaged easily though when I'm pulling my "spare" cards from the
storage box (it's one of those 800 card cardboard boxes, where the
cards sit "on edge"). On the other hand, maybe it's just time to cut
the fingernails :-)

F
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=========================================================================
Date: Sun, 14 Sep 1997 20:09:17 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Forrest <eness@**********.COM>
Subject: Re: FASA Answers on Red Widow and GAQS
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

---Phillip G Jaros <phillip_jaros@**.US.SWISSBANK.COM> wrote:

[snip]
>
> This brings me again to the question:
>
> What type of decks do you play? I go with characters that are cheap
> or come with free stuff, so I can free up newyen for pumping up
> challenges or playing specials....
>
>

The decks I have so far:
- The GoGo gang (mentioned in another mail message).
- A rigger deck with a couple of mages in support (my first deck since
I got 4 riggers in the first starter ;-) No drones, but 4 riggers :-) )
- A mage/decker deck (untested)
- A decker/bodyguard deck (just got the cards to finish this one this
weekend so I haven't tested it yet)

I also have a couple of deck ideas:
- Uncle Joe/skillsoft (Well actually until I read that ruling from
Skuzzy. I was going to throw in Uncle Joe with a variety of
skillsofts. I would then use a decker to browse the challenges,
jackin what is needed and head on. Once the challenges have been
sleazed I could use Red Widow's ability to back up Uncle Joe to face
the final requirement on the objective.)
- "The Untouchables" (not a very original name I know ;-) Anyway, this
is going to be based on our SR:RPG characters)
- An AmerIndian deck (w/ Macabre, Ghost Who Walks and some shamans.
Throw in some Iron Lungs and I'm hoping that I'll be able to get the
credit everytime and use the Macabres to draw cards.)
- A rocker deck. (I haven't really used them so far so I figure I
should give them a try. Thrash with Sudden Goblinization shouldn't be
that bad :-) )

I find I tend to prefer runners with stamina over anything else. I
try to choose challenges that either automatically end the run, or
have unusual requirements (preferably demo or leadership since those
seem to be "rare" skills). Objectives I still more or less grab at
random. I might have 1 or 2 geared toward the deck, but the others I
just fill in randomly (probably short sighted on my part). I find I
rely more on gear than specials. Usually I put everything else in the
deck and then fill up to 60 with specials. The one exception so far
was the "go go" deck since the Bar Fights and Riots kind of fit the
theme.

As a final note. Something that I discovered by accident in one of my
games this weekend. Stilleto/Eyekiller ;-) Sorry if it seems
obvious, I just happened to throw both of them in the same deck and it
came up...

Later!
Forrest
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=========================================================================
Date: Sun, 14 Sep 1997 20:51:22 -0700
Reply-To: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
Sender: Shadowrun Trading Card Game Discussion
<SRCARD@********.ITRIBE.NET>
From: Loki <daddyjim@**********.COM>
Subject: [COW] Challenge replacing Objectives
MIME-Version: 1.0
Content-Type: text/plain; charset=us-ascii

Ok, this week's Card of the Week is actually a set of similar cards:

~~~~~~~~~~

Cermak Blast
Type: Objective
Description: 25 pts.
Notes: Roll D6 for each Challenge and face result instead of
Challenge. Treat all Spirits as Awakened. 1-2: Mosquito Spirit 6/6
(A1); 3-4: Fly Spirit 7/7 (A2); 5-6: Wasp Spirit 8/8 (A3). BONUS: +5
Reputation if a Runner with Demolition is present at end of shadowrun.

Cleanse the Hive
Type: Objective
Description: 40 pts.
Notes: Roll D6 for each Challenge and face the result instead of the
Challenge. Treat all Spirits as Awakened. 1-2: Beetle Spirit 8/8 (A1);
3-4: Cicada Spirit 9/9 (A2); 5-6: Ant Spirit 10/10 (A2). Requirements:
Fight Queen Ant Spirit 11/11 (A3)

Urban Brawl
Type: Objective
Rarity: Uncommon
Description: 35 pts.
Notes: When the run begins, designate a participating Runner as the
ball-carrier. Roll D6 for each Challenge and face the result instead
of the Challenge. 1: Discard Challenge; 2-4: Professional team 7/8
(A2); 5-6: Unsponsored team 6/7 (A1). Requirements: Ball-carrier must
be present at end of shadowrun.

~~~~~~~~~~

Do you like these cards? Is there a particular strategy you use with
them in your deck?

I'm of mixed opinions.

On the one hand, I can see a strategy on your part: as long as you
have heavy hitters in your deck, putting out these objectives will
mean not having to deal with any of the trickier challenges your
opponent holds and you can just hammer your way through.

On the other hand, I get a little miffed when I lay out one of these
and my oponent sends in a gaggle of his "Big Boys. Inevitably I watch
as the Maglocks, Booby Traps, or Dracofrom I drew and had to put down
as challenges in his path become a 6/7 (A1) or 8/8 (A2) and are
summarily slapped around like a red headed step-child. The only one of
the above three IMHO that even poses a threat is Cleanse the Hive as
you at least have the Queen with A3 lurking out there.

Personally, I haven't been playing with any of these objectives that
change a challenge into some sort of "critter" that must be fought. I
have put together a specific collection of challenges in my deck, with
certain requirements and abilities. I don't like seeing all the
challenges on a given objective then come down to a matter of
kicking-ass.

Anyways, enough prattling from me...anyone else have comments,
opinions or rants? :o)

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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