From: | Forrest Houston <fhouston@****.ISI.EDU> |
---|---|
Subject: | Re: [INFO]Starter packs and Booster packs Stats. |
Date: | Wed, 10 Sep 1997 12:37:57 -0400 |
or is this "official"? I ask this because (as commented below) I've had
difference experiences after opening a box of boosters and a box +4
starters.
On Wed, 10 Sep 1997, Steven Heleski [Donley Computer Center] wrote:
> Here is some fun information on what I have found out about starter
> and booster packs.
>
> A Stater packs will contain: A Booster Pack will contain
> 48 Common cards 10 Common Cards
> 18 to 19 Uncommon Cards 4 Uncommon Cards
> 2 to 3 Rare Cards 1 Rare Card
> 1 Rule card
> 1 Rule book.
>
I've opened some starters that actually had 4 rares (the 4th typically
being an Objective, curiously enough and located in the next to the last
card in "uncommon section" of the deck). This happened in 3 of the 10
starters from the box, which considering 2 of them only had 2 rares it
balanced out nicely :-)
> Points of Interest:
>
> o You will have 6 Common objectives in a Starter pack. I have never found
> a Uncommon or Rare objective in a Starter pack.
>
See note above
> o A Starter pack contains 69 cards plus one rule card.
>
> o The most popular card in a starter deck is a Gear card and the hardest
> to get in a starter pack is a Stinger card.
>
I would agree about the Stinger part. I would say I'm pretty much
balanced between Gear and Runners though regarding "popularity"
[snip] No comments on the rest of the post.
Added comment: As some people have already commented, the distribution
SUCKED! Especially in the boosters I had sequences of cards that would
repeat themselves. Some booster were exactly alike (in so far as the
commons are concerned). Other times, within the booster itself I would 4
common cards, 2 more commons and then the first 4 commons repeated. This
happened 9 out of 36 times in the box of boosters :(
Just my $0.02
Forrest