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Mailing List Logs for ShadowRN

From: Forrest Houston <fhouston@****.ISI.EDU>
Subject: Re: Do you have any house card rules?
Date: Thu, 11 Sep 1997 10:05:07 -0400
On Thu, 11 Sep 1997, Phillip G Jaros wrote:

> I was wondering if anyone else has been keeping a list of card rulings,
> since they have been playing the game. I have found that the best way
> to notice certain quirks in cards is to simply play a bunch. Here
> are a list of card rulings I have made (a couple like the Halloweener Hell
> info) I got from FASA's web page.
>

Interesting list, I do have some comments (of course :-) ) on some of
them though. Please see below.


#include stnd.disclaimers....
Forrest


>
> Fastjack
>
> Fastjack's owner may only change the order of all the challenge stacks
> (and chooses which stack to go through first instead of the objectives
> owner), however, he cannot hop from one challenge stack to another.
>

Just glancing at the other prime runners abilities I would say that the
runners can hop from stack to stack. After all you have to blow an
entire "day's wages" (4Y) to activate the ability, and that's after paying
for his upkeep. So it's not something you are typically going to do every
turn, if you are usually cash strapped like I always seem to be :-)


>
> Ceska VZ/120
>
> The Ceska cannot be sold in the same turn it has been fired, nor as an
> instant before it is discarded.
>
Can't say I agree with this one. After all it would be like pawning a gun
that was just used in a crime, or better yet selling it in the street. I
would say that it can only be sold while the owner is in the safehouse,
but that might not coincide with my previous statement...


>
> Heavy Armor (Full)
>
> Heavy Armor can only absorb X+2 points of damage when it is trashed. X
> being the wearer's body.
>
Unless of course, a card states explicitly that only one runner can take
the damage. The the runner with the HA(F) can suck up all the damage and
discard it.


> Stun Gloves
>
> A 6 allways fails. Sorry but the Lord Torgo with a Chipjack 3 and a few
> Skillsoft:Melees isn't able to sleaze every Awakened or Personel
> Challenges. He's good, but even a Guardian Dracoform has a chance
> against him. :)
>
Not sure about this one. Personally I like having a "chance to fumble
something" rule. However, if you do it for this one, why not the other
cards that are similar? Also, what about cards such as contacts which
have a "do nothing" clause? Does a 1 always give this effect?


> Doc Wagon (Platinum)
>
> The runner is tapped when he is returned to the safehouse.
>
Personally I think it is better stated as, playing this card shouldn't
effect the runner's turned status.


> Fringe Surgeon
>
> You must pay at least 1 newyen for Cyberware that is implanted by the
> Fringe Surgeon. The damage dealt to the runner is armor peircing.
>
Not sure I agree with this one either. After all there are a couple of
other cards that explicitly mention a 1Y minimum. Also, if a runner is
tough enough to have "natural" armor then that's going to absorb some of
the damage.


>
> Electrified Fence
>
> The owner of the Challenge decides who is fried by the fence.
>
I think the player controlling the runners should decide. After all if
you are the "leader" of the run (or whatever), you get to decide who gets
to go check out the fence and see if it is electric ;-)

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