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Mailing List Logs for ShadowRN

From: Forrest <eness@**********.COM>
Subject: More questions...
Date: Thu, 11 Sep 1997 11:41:21 -0700
Just testing to make sure the other address was removed properly. To
not be a complete waste of a message though, here are some more
questions I sent to "Skuzzy" [and how we've been playing it. I just
wanted to see what the people here have to say.

- How many chips can a runner with a chip jack have? Are the skilsofts
similar to ammo for the pistols, you can have as many as you want but
only use the number up to the chipjack rating at a time?

[Taking it from the RPG we've been treating it as ammo in that you can
have as many with you as you want. However, you need to decide which
chips you have jacked in BEFORE each challenge is revealed.]


- When using runners with guard, I have the option of whether or not
the
guard runner takes the damage, or the original runner, right? Also,
what happens if I have 2 guards? Can I divide the damage between
them, or does one take all he can and the other takes the rest, with
any left over going to the original target?

[This situation has never really come up in game play. I think though
that we would play it where the damage CAN (aka not required) be
applied to one guard and then you have the option of the excess damage
going to the other guard.]


- Are Hand to Hand and Melee weapons considered silent with regards to
setting off alarms?

[I'm in favor of this. However as was previously mentioned on the
list others are not. BTW one of the counter examples that was
mentioned (Ranger X) isn't actually a Melee weapon... Just FYI]

Later!
Forrest





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