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From: Loki <daddyjim@**********.COM>
Subject: Re: Do you have any house card rules?
Date: Thu, 11 Sep 1997 12:08:40 -0700
---Phillip G Jaros wrote:
>
> I was wondering if anyone else has been keeping a list of card
rulings,
> since they have been playing the game.

As FL of this list, I'm for the most part trying to stay away from
house rules when I play, unless it's an official correction or ruling
from FASA. I figure Jim Nelson and Skuzzy as game designers know what
they're doing with their product and have play tested their rulings
and ideas. I'm keeping an archive of the official FASA rulings that
have come up on the list (if anyone has others from FASA please post
them). These will eventually be compiled into a SRCard Game FAQ and
posted on our homeplage.

> Tell me what you think of my group's rulings:

OK, a few comments.

> Fame
>
> You do not gain the bonus newyen if you draw up to 7 cards.

This is already posted on FASA's FAQ.

> Recon
>
> If a Runner has a Recon of more than one, she needs to be tapped
even
> if she only uses the ability once.

Of course.

> Fastjack
>
> Fastjack's owner may only change the order of all the challenge
stacks
> (and chooses which stack to go through first instead of the
objectives
> owner), however, he cannot hop from one challenge stack to another.

According to the card you face the challenges in whatever order you
choose. For the cost and upkeep you better be able to.

> Red Widow
>
> Also, she cannot join a Shadowrun that has 6 active runners in it.
If
> one of the runners is killed she can join the fray, but only after
the
> Challenge that killed the runner is defeated.

I already have a question into FASA for a ruling on this.

> Stiletto
>
> He can give a Runner on a Shadowrun Stealth even if he is not on
the run
> himself. Basically, he makes a diversion that temperorarily
distracts
> the challenge from afar....

I don't agree with this. I think he can only use his special on
runners present with him.

> Ceska VZ/120
>
> The Ceska cannot be sold in the same turn it has been fired, nor
as an
> instant before it is discarded.

I don't agree with either of these. I think trashing it for nu yen is
played as a stinger.

> Harley Scorpion
>
> May not be used against indoor challenges.

Of course, it has Outdoor as a gear keyword.

> PRCDB Yellowjacket
>
> May not be used against indoor challenges.

See above.

> Yamaha Rapier
>
> May not be used against indoor challenges.

See above.

> Stun Gloves
>
> A 6 allways fails. Sorry but the Lord Torgo with a Chipjack 3 and
a few
> Skillsoft:Melees isn't able to sleaze every Awakened or Personel
> Challenges. He's good, but even a Guardian Dracoform has a chance
> against him. :)

This is definitely your own house rule and I don't like it. You'll
need to rule that all other die rolls for similar cards are played the
same and it will muck up the game mechanics.

> Doc Wagon (Platinum)
>
> The runner is tapped when he is returned to the safehouse.

It's a moot point. He's already been turned to go on the shadowrun as
it is.


> Cyberware
>
> Hand Razors
>
> The bonuses given from the Hand Razors, can not be used in
conjunction
> with any other weapons (except themselves). If two sets of hand
razors
> are implanted then the bonus is +2/+0 and their melee weapon skill
is
> doubled and added to the Attack Value.

You can normally only use one weapon per combat anyways so why bother
with this ruling?

> Shadowland
>
> Deckers without the Hermit Trait may also visit this location.

Actually any runner, eve non-deckers, may visit Shadowland. The card
text is just pointing out this is one one of the few locations Hermits
may visit as well.

> Sniper Roost
>
> Only 6 runners can work on a Shadowrun at a time. This maximum
also
> applies to those runners using the Sniper Roost.

This is on the FASA FAQ as well.

> The Iron Lung
>
> Runners do not need to be turned to visit The Iron Lung, but each
runner
> can only visit it once per turn. Keep in mind that you need to
discard
> down to 7 cards by the end of your turn as well.

We have an official ruling I've posted to the list twice now (from Jim
Nelson himself) that states and location requiring a runner "visit" it
means said runner is turned to do so.

> Moonlighting
>
> The runner needs to have 2 or more differant skills.

Of course. Skills and ratings are different. Firearms 2 just means I
have a single skill at rating 2. not two seperate Firearms skills.

> Challenges
>
> Chomps-2000 Guard Dog
>
> Each Guard Dog is immune to damage the first time it is triggered.
Not
> just the first one that is revealed in the game. (ie if a second
> Chomps is revealed imediately after the first is killed, the
shadowrun
> is emmediately over).
>
> Double Jeopardy!
>
> If a Shadowrunning team pulls out of a run, before Double
Jeopardy! is
> revealed, and encounters it first, the next time the run is
attempted it
> is treated as a bluff.
>
> If it is encountered and defeats the running team, from that point
on it
> is treated as if it was the duplicated Challenge.

Not quite. The card text says: Treat Double Jeopardy! as an exact
duplicate of the last Challenge card revealed during this shadowrun.
Ignore Double Jeopardy! if it is the first Challenge revealed on an
Objective.

The phrase "during this shadowrun" is singular and exclusive. If
Double Jeopardy gets turned over as a duplicate of a Hunting Gargoyle
on your current shadowrun and sends you home wounded. On your next
turn, you're going on a new shadowrun against that objective, and if
Double Jeopardy is the first challenge you encounter this time it's a
bluff and not a Hunting Gargoyle again.

> Electrified Fence
>
> The owner of the Challenge decides who is fried by the fence.

We had an offical FASA ruling on this as well. Here's the Q&A from
Skuzzy himself:

Q. We have been saying that "target runner" allows the challenge's
owner to distribute damage, while "One of the runners..." allows the
running player to distribute damage, and "Trash a runner..." allows
the running player to choose one of his runners to be sacrificed. How
should these be dealt with?

A. You're doing it right!
Hope this helps,
Mike "Skuzzy" Nielsen

> Halloweener Hell
>
> Halloweener Hell's Threat Rating should be 6/4.

Again, this is on the FASA FAQ.

> Hit And Run
>
> Hit and Run should state that it is trashed after revealed.

On the FASA FAQ.

> Sabataged Controls
>
> Sabataged Controls should state that it is trashed after revealed.

See above.

> Security Decker
>
> If Security Decker is revealed on a recon it is trashed.

On a roll of 4+, it says this in the card text.

> Sim Sensation
>
> Sim Sensation should state that it is trashed after revealed.

Haven't seen an official ruling on this one.

> If you need to roll stats for the Requirement of a Objective, you
should
> roll it each time a Shadowrun is attempted.

On the FASA FAQ.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.