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From: Loki <daddyjim@**********.COM>
Subject: FASA Answers on Red Widow and GAQS
Date: Fri, 12 Sep 1997 13:02:55 -0700
---FASACorp2@***.com wrote:

Q. Red Widow's special is that she is allowed to TAP, in order to join
the current Shadowrun. I know she sould not turn to join a Shadowrun
that ALREADY has 6 runners. Now what if one runner of a team that
previously held 6 is trashed or fragged, can you then send in Red
Widow to replace him/her?


A. Only 6 Runners can participate in a shadowrun.

~~~~~~~~~~

Ok this set of questions on on a timing issue. Let's say I send in
Lord Torgo and Nightshade on a run. The challenge that gets flipped
over is Yak Attack. Lord Torgo's trait of Anti Social triggers the
alarm. Right now the only spell on Nightshade is Astral Sense, but
I'll sill clean up in combat with Torgo. Realizing this my opponent
plays Green Apple Quicksteps (GAQS) on Torgo to send him home and more
than likely kill off my mage. Questions:

Q. Is it OK timing-wise for him to throw out GAQS at this time? Must a
stinger like GAQS come out as soon as the challenge is turned over,
or at any time while figuring out sleaze or combat?

A. It's okay. He played after the alarm is triggered and before
combat. It just can't be used in the middle of combat.

Q. If GAQS sent Torgo home, is the alarm still triggered from his Anti
Social trait?

A. Yes--if it's played after the alarm is triggered.

Q. I have used GAQS to send a runner home that held the necessary
skill(s) to sleaze a challenge thus triggering the alarm. (i.e. an
opponent has Sam the Sleuth and Nightshade in on a run. The challenge
revealed is Lone Star Patrol. Sam's Street 2 and Stealth would sleaze
it so I toss out a GAQS and get rid of him.) I was just wondering how
the same applies to sending home a runner who has triggered it (the
same might apply to using GAQS on a runner with stealth that triggered
Eyekillers).

A. If you play GAQ when the Challenge is revealed and before the alarm
is triggered, it's okay. People think WAY too hard about timing on
this card. It takes effect when it's played--it's that simple. The
reason you can't use it to "interrupt" a combat is that once combat
begins, it's instantaneous. All da mage is dealt simultaneously so it
can't be interrupted.

I hope that clears it all up for you.

> Jim N.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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