From: | Forrest <eness@**********.COM> |
---|---|
Subject: | Re: FASA Answers on Red Widow and GAQS |
Date: | Fri, 12 Sep 1997 14:00:54 -0700 |
[avoiding the 6 runner max. debate for now, I'm still not sure which
way I'm leaning on this one...]
> > A. If you play GAQ when the Challenge is revealed and before the
alarm
> > is triggered, it's okay. People think WAY too hard about timing on
> > this card. It takes effect when it's played--it's that simple. The
> > reason you can't use it to "interrupt" a combat is that once combat
> > begins, it's instantaneous. All da mage is dealt simultaneously so
it
> > can't be interrupted.
> > I hope that clears it all up for you.
>
> Well, no as far as I am concerned it did not clear it up at
all. He
> avoided directly answering the SOLE question. Which was, "If Sammy
the
> Sleuth and team approaches a challenge that SAmmy himself could
sleaze,
> and no one does anything <ie: casting GAQS until after I have said
that
> I am sleazing the challenge> can they still cast GAQS and then say, "
> SAmmy must return home? Is the challenge sleazed prior to his being
sent
> home... That was the simple question, and I am afraid that TIMING is
> relevant to this card no matter what the FASA people seem to think.
>
Once you declare that the challenge is sleazed, it is sleazed. I take
it that you've played M:TG in the past, with all it's spell stacks and
reverse play and what not (not that that's a bad thing :-) ). From
what I understand of the rules of this game, it doesn't exist. So in
your example, if your opponent sends Sam back before you say you've
sleazed it, then Sam is gone and you can't sleaze. If you say the
objective is sleazed before he sends Sam back, then Sam returns to the
safehouse and the rest of the runners move on.
The only question that that leaves, and I'm sure this has been
answered and I just overlooked it. What happens when a Luck of the
Irish (LotI) is played on a LotI. Given the above it would be useless
since the first LotI has already been played and is going to be
trashed anyway. Makes LotI more powerful and the concept of
interrupts goes out the window :( but it also makes the game a bit
simpler :)
#include std.disclaimers
Forrest
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