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From: "Joshua M. Kanapkey" <Wakabout@***.COM>
Subject: All Runners Deck
Date: Fri, 12 Sep 1997 22:08:48 -0400
Someone please tell me how to stop it. Four Glitz's, two Kromagnus', two
Thrash's, and nothing else but more runners. Cheap runners for intercepting
runs. Big runners for making runs. This makes for a REALLY long game. All he
does is throw some small guy (Shade, Kraker-Jack, Turbo, etc.) in front of my
team so he stops the run.

The only thing I can think of is 'Bulldog Vans', because only one intercept
is allowed per turn. Is this correct? Then use 'Gutter Rat' to bring the Vans
back. Also, 'Bad Reputation's could slow him down somewhat.

Other than these, Is there anything else that will stop this monstrosity?
Please help me. I am using a Rigger deck with some heavy hitting Mages,
Shamans, and Street Sams. No gear besides the Vans and Drones and some
Armored Vests and Lined Coats.

T'anks and Adieu,
Wakabout {{@***.com}}

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