From: | Matb <mbreton@**.NETCOM.COM> |
---|---|
Subject: | Re: All Runners Deck |
Date: | Thu, 11 Sep 1997 17:25:55 -0700 |
> Thrash's, and nothing else but more runners. Cheap runners for intercepting
> runs. Big runners for making runs. This makes for a REALLY long game. All he
> does is throw some small guy (Shade, Kraker-Jack, Turbo, etc.) in front of my
> team so he stops the run.
Hey! I have that deck!
GAQ his runner.. no, we've been there. It's always been my
understanding that if you beat the intercepting team, you get the
Objective, but this is from the list.eternal.newbie...
> The only thing I can think of is 'Bulldog Vans', because only one intercept
> is allowed per turn. Is this correct? Then use 'Gutter Rat' to bring the Vans
> back. Also, 'Bad Reputation's could slow him down somewhat.
As you've probably already heard, only one intercept on a particular
Objective is allowed *per game* - an incredible difference.
Now, if you've been intercepted, beat the intercept, and then soemone
uses Lofwyr's Schemes (which replaces the objective with a new one) can
you still intercept the "old" objective when it comes up again? (Common
sense says yes..)
> Other than these, Is there anything else that will stop this monstrosity?
> Please help me. I am using a Rigger deck with some heavy hitting Mages,
> Shamans, and Street Sams. No gear besides the Vans and Drones and some
> Armored Vests and Lined Coats.
Invest in some Drive Bys and Riots to take out those intercepting
weenies. Bulldog Vans work great (especially against Riots!), too. Do
the same back to him - intercept with your weenies. Use objectives like
Harlequin's Game - you've got all the bases covered, and, with just "big
monsters" he probably doesn't. Insist on timed games - whoever has the
most rep in an hour wins (and coem prepared with lots of Bad Reps!)
Not sure any mage without gear counts as heavy-hitting -- that's a lot
of different classes to balance out.
OOG, steal his cards :)