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Mailing List Logs for ShadowRN

From: Loki <daddyjim@**********.COM>
Subject: Re: All Runners Deck
Date: Sat, 13 Sep 1997 11:57:13 -0700
---"Joshua M. Kanapkey" wrote:
>
> Someone please tell me how to stop it. Four Glitz's, two Kromagnus',
two
> Thrash's, and nothing else but more runners. Cheap runners for
intercepting
> runs. Big runners for making runs. This makes for a REALLY long
game. All he
> does is throw some small guy (Shade, Kraker-Jack, Turbo, etc.) in
front of my
> team so he stops the run.
>
> The only thing I can think of is 'Bulldog Vans', because only one
intercept
> is allowed per turn. Is this correct?

Your problems would end instantly if you and he took another look at
the rules and started playing correctly. Only ONE shadowrun may be
instercepted per OBJECTIVE per GAME. I've posted an official FASA
repsonse to clairfy this for single and multi-player games. If he
throws a weenie runner out to intercept you on this turn, niether he
nor you can intercept each other on that objective next turn or any
turns there-after.

Simple as that.

===
@>--,--'--- Loki <gamemstr@********.com>

Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr

"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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