From: | "Steven A. Tinner" <bluewizard@*****.COM> |
---|---|
Subject: | Re: Player's role |
Date: | Tue, 16 Sep 1997 12:57:41 -0400 |
Fixers, as well as the hand of fate.
>Surely not, how can a mr. johnson do some things as «Gags» and
«False
>Mentor» ???
He could send a "free pizza" to one of the runners houses, and have it
tainted with Ex-Lax, giving the runner the green-apple quicksteps. ;-)
Seriously though, the stingers are really just reflecting those nasty twists
of fate that happen to runners.
So if you really want to break it down you play ...
1 - A Fixer who assembles runners for runs.
2 - The runners that go on those runs.
3 - The corps/other things that defend those runs (when you place challenges
and objectives)
4 - Fate - with cards like Whoops! and GAQs
Don't think too hard about what you "are" it's a card game man! ;-)
Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Until you find something worth dying for, you're not really living"
>
>Maybe are we playing Immortal Elves??? :)
>
> Michel Racicot aka Harlequin
> harlequin@*********.ca
>