From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Re: A Question and stuff |
Date: | Tue, 16 Sep 1997 12:15:51 -0700 |
>
> ---"Ojaste,James [NCR]" <James.Ojaste@**.GC.CA> wrote:
> >
> >
> > If you know that there's a challenge on the bottom of the
> > stack that you need a small runner to deal with (social skill
> > to sleaze, for example), but that runner can't deal with
> > the earlier challenges (due to damage distribution).
> > So you send out a team of bruisers to take out the
> > combat/damage challenges first...
>
> But once you trigger an alarm the other challenges can't be sleazed.
> Of course you could reset it with a decker/magic/special card, but
I'm
> not sure if that's what you had in mind or not...
I think he meant to do the above and then pull out, bringing the
little guy in for the remaining challenge on your next turn (new
shadowrun = no alarm). Of course, this is very dependant on your
opponent not putting any new challenges down.
===
@>--,--'--- Loki <gamemstr@********.com>
Fearless Leader of the Shadowrun Trading Card Game Mailing List
Web Page: Poisoned Elves at www.primenet.com/~gamemstr
"You're calling me Bitch like it's a bad thing."
--> CrapGame during the Drive in the Country tournament
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