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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Heavy Armor
Date: Mon, 15 Sep 1997 04:06:52 -0700
> Tinner had a runner with a Full Suit of Heavy Armor, and his team
> encountered a boosted Dracoform (it had +2/+2 from Operation Up and Over).
> The character wearing it was a 6/7 and had 3 points of armor with the Suit.

> Now, because of the way Heavy Suit reads (I don;t have the card with me,
> Tinner does, so I'm not really sure exactly how it reads, but me and Tinner
> both agreed that it could go either way), it seems that it's possible for
> the character to take ALL the damage from a single source, then trash the
> armor. Thus, he could absorb all 14 points from the dragon and survive.

> However, this really isn;t keeping with how the game normally works, as
> your runners cannot normally take overflow damage, so we figured it
> probably meant that he could take his max damage (In this case 10 points
> (Body 7 and 3 armour pounts), and trash the armor to avoid that 10. that
> would still leave 4 points to be dealt.

I'm for the second option. All damage is spread around, and then any
effects to cancel it out happen (this one, Guard, and Stimpatches are
all I can think of.) And then the Runners die. :)

However... IIRC, you can only assign damage up to the Body of the
Runner, not Body+Armour. In other words, your hero would take 4 points
of damage from this attack after armor, and there'd be seven left to
disperse.

> Now, this leaves a couple questions? Which way is right? I would assume
> the second, but...

> Also, if the runner follows the second option, and avoids 10 points that
> way, could you then give him the other 4, or would that have to go on a
> different runner?

> I would say a different runner, but... I think it needs clarified...

If damage is assigned completely before effects are allowed, then you'd
have to give the extra points to another runner.

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