From: | "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA> |
---|---|
Subject: | Re: A Question and stuff |
Date: | Wed, 17 Sep 1997 14:28:10 -0400 |
> > > ). Anyone have any creative ideas on why you wouldn't want to
> sleaze
> > > a challenge?
> >
> > If you know that there's a challenge on the bottom of the
> > stack that you need a small runner to deal with (social skill
> > to sleaze, for example), but that runner can't deal with
> > the earlier challenges (due to damage distribution).
> > So you send out a team of bruisers to take out the
> > combat/damage challenges first...
>
> But once you trigger an alarm the other challenges can't be sleazed.
> Of course you could reset it with a decker/magic/special card, but I'm
> not sure if that's what you had in mind or not...
No - I meant in a separate run. In the same turn if possible
(ie Bulldog van). Although resetting the alarm works too.
James