From: | Matb <mbreton@**.NETCOM.COM> |
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Subject: | Re: Favourite Card of the Day |
Date: | Tue, 16 Sep 1997 01:00:04 -0700 |
Well, here's another reason why:
Turn 1. 4Y+4Y = 8Y. Play Static (1Y) and a Media Chick (0Y). Go
Moonlighting (+2Y) to end up with 9Y. Play a Challenge on your own
Objective and end turn.
Turn 2. 9Y+4Y = 13Y. Your objective is revealed - a Fusion Run: -1 to
the maximum number of Challenges playable. Maybe someone's gone past
the maximum and gotten one plugged. Maybe someone else hasn't put any
Challenges on yours. Play a Rampaging Mutant (5Y) and keep zinging out
Loaded Dice (0Y) to help the Mutant crush all the Challenges.. until it
comes to yours, at which point you want it to fail. Hopefully, you end
up with -only- your own Challenge on it.
Bleed the rest of your nuyen onto your Media Chick and go running! You
bypass your own Challenge, so the AP damage from Fusion Run won't
happen, and scoop up 110 (!) Reputation.
*That's* why I like Static. Or at least, that's what I dream about.
Okay, faults: it's, what, a seven card combo?
(Static+Moonlighting+Rampaging Mutant+Media Chick+ +random
Objective+multiple Loaded Dice) But, if you don't get the combo (duh)
you don't go running. Losing means you've lost two turns - no Rep lost,
since you never can't go below zero - and Static was just waiting for a
Driveby anyway. Someone could play Blindsided, but you simply play with
Challenges he can sleaze - and the Objective could've been a Kamikaze
Run or Protect and Defend (each 20 pts + 80 from the chick.)
And they laugh and say SRTCG takes an hour to play a game...