From: | Logan Graves <logan1@*****.INTERCOM.NET> |
---|---|
Subject: | Re: The essence of Cyborgs. |
Date: | Wed, 17 Sep 1997 18:06:14 -0400 |
>
> About ---Jeroen de Wijn's post-age:
> >
> > There is no specific mention of Cyborgs in the rulebook.
> > Not even in the Cyberware part of the rulebook.
> > That means that Cyborgs must adhere to the 6-essence point rule.
> > I and most others I talked to find this a bit odd.
>
> For the most part, yes.
<some selected snippage>
> Can't think of other Cyborgs to comment on right off,
Neiter can I, but I believe Jeroen's question can be answered by a
post from last week about Uncle Joe. --> He comes complete with a
Skillsoft 2, but according to the FAQ (or was it FASA?) he still
receives his 6 points of Essence during the game.
This is but one of the places where the CCG differs significantly
from the RPG. My guess is that Skuzzy, et al, didn't want up to bury
our cards beneath heaps of tokens during play (yea, like they aren't
anyway -- +x/+x, damage, pump-age, etc.).
One solution for the Second Edition, would be to include an 'Essence
Remaining" value (or something) on each card. That would bring it more
in line with the RPG.
Also, if ya wanna know 'bout "Hatchetman 2057" & 'borgs read
Cybertechnology. He's practically a freakin' cyberzombie these days!
Now *that's* scarry!
(>) --Fenris
_______________________________________________logan1@*****.intercom.net
(>) What if they held a war and
only one side came ...
(>) --Dunkelzahn